Difference between revisions of "Gun Puppy"

From SpiralKnights

Jump to: navigation, search
(Strategy)
m (Strategy: grammar fix)
Line 207: Line 207:
  
 
==Strategy==
 
==Strategy==
*Overall Help
+
*General notes
**Most "Turrets" have a slow turning radius, which can be used against them; Try and run past them and hit them from behind if your weapon is effective enough by the time they turn around and try to fire you will have killed them.
+
**Most "Turrets" have a slow turning radius, which can be used against them; attack them from behind with your sword, or gun it at a distance.
**When the "turret" fires it opens it's "mouth" and fires which is an obvious tell-tale sign so you can avoid it easily.
+
**All turrets open its "mouth" before firing.
**If your surrounded by them a good tip is to hit each "turret" once while going in a circle sooner or later you will kill all of them.
+
**Run in circles when encountered with multiple puppies.
 +
**Having a high elemental defense will give you the best chances of survival against puppies.
  
 
* Gun Puppy:
 
* Gun Puppy:
 
** Always shoots at least one shot in the direction of the player. Quite predictable and easy to kill if alone; increased difficulty when other gun puppies or monsters accompany it.
 
** Always shoots at least one shot in the direction of the player. Quite predictable and easy to kill if alone; increased difficulty when other gun puppies or monsters accompany it.
** Upgraded gun puppies fire a spread of many bullets at the same time; this can be particularly lethal in areas with multiple Mk II gun puppies. Since it is not always possible to dodge and aim at the same time, try to maneuver into the space between two bullets, then fire a charged shot. The gun puppy will now target your new location- as it fires, move sideways a short distance, and you will again be in the empty space between bullets. Continue shooting until the gun puppy is dead.
+
** Upgraded gun puppies fire a spread of many bullets at the same time; this can be particularly lethal in areas with multiple Mk II gun puppies. Since it is not always possible to dodge and aim at the same time, try to maneuver into the space between two bullets.
 
** Many players will find it difficult to target and fire reliably at the same time. Therefore, try to maximize damage output using charged shots and status effects (especially fire).
 
** Many players will find it difficult to target and fire reliably at the same time. Therefore, try to maximize damage output using charged shots and status effects (especially fire).
** Freeze will prevent them from turning around, and Shock will make them shoot slightly inaccurately.
+
** Freeze will prevent them from turning around, and Shock will make them shoot fairly inaccurately.
** If you are with a party, an effective (though time consuming) strategy is to use one player to shield and another to shoot.  As long as the shooter stands right behind the shielder, they are protected by the shield.  Retreat when the shield weakens, either switch jobs or wait till shield has recharged. (this strategy is less effective near the core, where shields are less effective)
+
** If you are with a party, an effective (though time consuming) strategy is to use one player to shield and another to shoot.  Retreat when the shield weakens by switching jobs or wait till shield has recharged.
  
 
* Red Rover:
 
* Red Rover:
 
** Throws flames followed by a heat wave towards the nearest player. This wave of heat appears to seek targets deliberately; have one player distract the rover while others attack it from behind.
 
** Throws flames followed by a heat wave towards the nearest player. This wave of heat appears to seek targets deliberately; have one player distract the rover while others attack it from behind.
** May inflict fire status on players who stand too close- use extreme caution if attacking with a sword.
+
**May inflict fire status on players who stand too close- use extreme caution if attacking with a sword.
  
 
* Rocket Puppy:
 
* Rocket Puppy:
** Launches rockets that home in on a player.  These rockets explode on target, and can damage monsters as well as knights. Either outrun the rocket until it eventually explodes, or try to interpose other monsters/ shields as alternate targets.
+
** Launches rockets that home in on a player.  These rockets explode on target, and can damage monsters as well as knights. Either outrun the rocket until it eventually explodes, or try to use other monsters as alternate targets.
 
+
*Elemental defense is recommended, because in lower depths multiple Gun Puppies can tear you apart with a never-ending hail of bullets. Elemental defense can postpone your death long enough to be able to take down the Gun Puppies.
+
  
 
==See Also==
 
==See Also==

Revision as of 20:49, 31 May 2011

Construct
Icon 55x55px
Damage Resistances
Defense elemental icon.png Defense piercing icon.png Defense shadow icon.png
16px 16px 16px

Gun puppies are a type of monster found in the Clockworks.

Traits

Appearing harmless at first, these Gun Puppies will attack you if you attack them first or enter their line of sight. They can be devastating when multiple Gun Puppies are attacking you from all angles, despite being stationary.

There are variations between Gun Puppies between tiers. Tier 1 Gun Puppies will shoot one bullet at a time. Tier 2 Gun Puppies will shoot three bullets at once, and Tier 3 Gun Puppies will shoot a spread of five bullets. Higher tier Gun Puppies will shoot bullets at a slower rate than their lower tier counterparts.

Types

Gun Puppy


Red Rover


Rocket Puppy


Sick Puppy


Sparky


Slush Puppy


Notable Gun Puppies

Love Puppy


Gold Puppy


Strategy

  • General notes
    • Most "Turrets" have a slow turning radius, which can be used against them; attack them from behind with your sword, or gun it at a distance.
    • All turrets open its "mouth" before firing.
    • Run in circles when encountered with multiple puppies.
    • Having a high elemental defense will give you the best chances of survival against puppies.
  • Gun Puppy:
    • Always shoots at least one shot in the direction of the player. Quite predictable and easy to kill if alone; increased difficulty when other gun puppies or monsters accompany it.
    • Upgraded gun puppies fire a spread of many bullets at the same time; this can be particularly lethal in areas with multiple Mk II gun puppies. Since it is not always possible to dodge and aim at the same time, try to maneuver into the space between two bullets.
    • Many players will find it difficult to target and fire reliably at the same time. Therefore, try to maximize damage output using charged shots and status effects (especially fire).
    • Freeze will prevent them from turning around, and Shock will make them shoot fairly inaccurately.
    • If you are with a party, an effective (though time consuming) strategy is to use one player to shield and another to shoot. Retreat when the shield weakens by switching jobs or wait till shield has recharged.
  • Red Rover:
    • Throws flames followed by a heat wave towards the nearest player. This wave of heat appears to seek targets deliberately; have one player distract the rover while others attack it from behind.
    • May inflict fire status on players who stand too close- use extreme caution if attacking with a sword.
  • Rocket Puppy:
    • Launches rockets that home in on a player. These rockets explode on target, and can damage monsters as well as knights. Either outrun the rocket until it eventually explodes, or try to use other monsters as alternate targets.

See Also

Personal tools