Difference between revisions of "Gun Puppy"

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m (Types: Tier 2 attacks of Gun Puppies)
m (Types)
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|name=Gun Puppy
 
|name=Gun Puppy
 
|location=
 
|location=
*Blast Furnace: Haunted Passage, Slimeway
+
*[[Battle Arena]]s
*Flame Lash Arena: Wrench Warfare, Fiendish Fray
+
*[[Clockwork Tunnels|Blast Furnace]]: Haunted Passage, Slimeway
*Jigsaw Valley: Perimeter Promenade (I & II)
+
*[[Jigsaw Valley]]: Perimeter Promenade (I & II)
*Lichenous Lair: Cold Fusion, Prognosis: Symbiosis
+
*[[Lichenous Lair]]s
 
|description=
 
|description=
 
A cute little statue turned into a turret, capable of firing single bullets from its mouth. It remains fixed to the ground but can rotate.
 
A cute little statue turned into a turret, capable of firing single bullets from its mouth. It remains fixed to the ground but can rotate.
*Tier 1: Shoots a single shot
+
*Tier 1: Shoots a single shot.
*Tier 2: Shoots a 3-shot spread
+
*Tier 2: Shoots a 3-shot spread.
*Tier 3: Shoots a spray of 5 bullets
+
*Tier 3: Shoots a spray of 5 bullets.
 
|attacks=
 
|attacks=
 
*Bullets {{attack|elemental}}
 
*Bullets {{attack|elemental}}
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|name=Red Rover
 
|name=Red Rover
 
|location=
 
|location=
*Flame Lash Arena: Fiendish Fray, Wrench Warfare
+
*[[Battle Arena|Flame Lash Arenas]]
*Wolvers Den: What Hot Teeth They Have
+
*[[Wolver Den]]: Ashes to Ash Tails
 
|description=
 
|description=
 
A statue equipped with a flamethrower that can set knights on [[fire]].
 
A statue equipped with a flamethrower that can set knights on [[fire]].
*Tier 1: Shoots fire in a straight path
+
*Tier 1: Shoots fire in a straight path.
*Tier 2: Shoots fire in a curved path
+
*Tier 2: Shoots fire in a straight path.
*Tier 3:  
+
*Tier 3: Shoots fire in a curving path.
 
|attacks=
 
|attacks=
 
*Flamethrower {{attack|elemental}} {{status|fire}}
 
*Flamethrower {{attack|elemental}} {{status|fire}}
 
|drop=
 
|drop=
 
*{{Mat|Blaze Pepper}}
 
*{{Mat|Blaze Pepper}}
 +
*{{Mat|Blue Shard}}
 
*{{Mat|Bronze Bolt}}
 
*{{Mat|Bronze Bolt}}
 
*{{Mat|Iron Gear}}
 
*{{Mat|Iron Gear}}
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|name=Rocket Puppy
 
|name=Rocket Puppy
 
|location=
 
|location=
*Flame Lash Arena: Slimy Showdown
+
*[[Battle Arena|Flame Lash Arena]]: Slimey Showdown
*Lichenous Lair: Prognosis: Symbiosis
+
*[[Battle Arena|Iron Edge Arenas]]
*Jigsaw Valley: Perimeter Promenade II
+
*[[Lichenous Lair]]: Prognosis: Symbiosis
 +
*[[Jigsaw Valley]]: Perimeter Promenade II
 
|description=
 
|description=
 
A statue equipped with a rocket launcher, firing missiles that explode on impact.
 
A statue equipped with a rocket launcher, firing missiles that explode on impact.
*Tier 1: Fires Single straight-line missiles
+
*Tier 1: Fires one missile that flies in a straight line.
*Tier 2: Fires Single Homing missile
+
*Tier 2: Fires one missile with slight homing capabilities.
*Tier 3: Fires Single Homing missile
+
*Tier 3: Fires one missile with advanced homing capabilities.
 
|attacks=
 
|attacks=
 
*Rocket {{attack|elemental}} {{status|fire}}
 
*Rocket {{attack|elemental}} {{status|fire}}
Line 84: Line 86:
 
{{Monster
 
{{Monster
 
|name=Sick Puppy
 
|name=Sick Puppy
|location=
+
|location=*[[Battle Arena|Venom Fang Arenas]]
 
|description=
 
|description=
 
A sickly Gun Puppy whose bullets can inflict [[poison]].
 
A sickly Gun Puppy whose bullets can inflict [[poison]].
*Tier 1: Shoots a single shot
+
*Tier 1: Shoots a single shot.
*Tier 2: Shoots a 3-shot spread
+
*Tier 2: Shoots a 3-shot spread.
*Tier 3:  
+
*Tier 3: Shoots a 5-shot spread.
 
|attacks=
 
|attacks=
 
*Bullets {{attack|elemental}} {{status|poison}}
 
*Bullets {{attack|elemental}} {{status|poison}}
 
|drop=
 
|drop=
 +
*{{Mat|Blue Shard}}
 
*{{Mat|Bronze Bolt}}
 
*{{Mat|Bronze Bolt}}
 
*{{Mat|Corrosive Acid}}
 
*{{Mat|Corrosive Acid}}
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|name=Sparky
 
|name=Sparky
 
|location=
 
|location=
*Clockwork Tunnels: Halls of Goo
+
*[[Clockwork Tunnels]]: Halls of Goo
*Power Complex: Wild Path
+
*[[Clockwork Tunnels|Power Complex]]: Wild Path
*Thunder Fist Arena: Beastly Brawl
+
*[[Battle Arena|Thunder Fist Arenas]]
 
|description=
 
|description=
 
May inflict [[shock]]
 
May inflict [[shock]]
*Tier 1: Shoots a single shot
+
*Tier 1: Shoots a single shot.
*Tier 2: Shoots a 3-shot spread
+
*Tier 2: Shoots a 3-shot spread.
*Tier 3:  
+
*Tier 3: Shoots a 5-shot spread.
 
|attacks=
 
|attacks=
 
*Bullets {{attack|elemental}} {{status|shock}}
 
*Bullets {{attack|elemental}} {{status|shock}}
 
|drop=
 
|drop=
 +
*{{Mat|Blue Shard}}
 
*{{Mat|Bronze Bolt}}
 
*{{Mat|Bronze Bolt}}
 
*{{Mat|Iron Gear}}
 
*{{Mat|Iron Gear}}
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|name=Slush Puppy
 
|name=Slush Puppy
 
|location=
 
|location=
*Ice Maul Arena: Cadaverous Clash
+
*[[Battle Arena|Ice Maul Arenas]]
*Lichenous Lair: Cold Fusion
+
*[[Lichenous Lair]]: Cold Fusion
 
|description=
 
|description=
 
May inflict [[freeze]]
 
May inflict [[freeze]]
 
*Tier 1: Shoots a single shot
 
*Tier 1: Shoots a single shot
 
*Tier 2: Shoots a 3-shot spread
 
*Tier 2: Shoots a 3-shot spread
*Tier 3:  
+
*Tier 3: Shoots a 5-shot spread.
 
|attacks=
 
|attacks=
 
*Bullets {{attack|elemental}} {{status|freeze}}
 
*Bullets {{attack|elemental}} {{status|freeze}}
 
|drop=
 
|drop=
 +
*{{Mat|Blue Shard}}
 
*{{Mat|Bronze Bolt}}
 
*{{Mat|Bronze Bolt}}
 
*{{Mat|Cooling Cell}}
 
*{{Mat|Cooling Cell}}

Revision as of 01:01, 18 April 2011

Construct
Icon 55x55px
Damage Resistances
Defense elemental icon.png Defense piercing icon.png Defense shadow icon.png
16px 16px 16px

Gun puppies are a type of monster found in the Clockworks.

Traits

Appearing harmless at first, these Gun Puppies will attack you if you attack them first or get too close. They can be devastating when multiple Gun Puppies are attacking you from all angles, despite being stationary.

There are variations between Gun Puppies between tiers. Tier 1 Gun Puppies will shoot one bullet at a time. Tier 2 Gun Puppies will shoot three bullets at once, and Tier 3 Gun Puppies will shoot a spread of five bullets.

Types

Gun Puppy


Red Rover


Rocket Puppy


Sick Puppy


Sparky


Slush Puppy


Notable Gun Puppies

Love Puppy


Gold Puppy


Strategy

  • Gun Puppy:
    • Always shoots at least one shot in the direction of the player. Quite predictable and easy to kill if alone; increased difficulty when other gun puppies or monsters accompany it.
    • Upgraded gun puppies fire a spread of many bullets at the same time; this can be particularly lethal in areas with multiple Mk II gun puppies. Since it is not always possible to dodge and aim at the same time, try to maneuver into the space between two bullets, then fire a charged shot. The gun puppy will now target your new location- as it fires, move sideways a short distance, and you will again be in the empty space between bullets. Continue shooting until the gun puppy is dead.
    • Many players will find it difficult to target and fire reliably at the same time. Therefore, try to maximize damage output using charged shots and status effects (especially fire).
    • Freeze will prevent them from turning around, and Shock will make them shoot slightly inaccurately.
    • If you are with a party, an effective (though time consuming) strategy is to use one player to shield and another to shoot. As long as the shooter stands right behind the shielder, they are protected by the shield. Retreat when the shield weakens, either switch jobs or wait till shield has recharged. (this strategy is less effective near the core, where shields are less effective)
  • Red Rover:
    • Throws flames followed by a heat wave towards the nearest player. This wave of heat appears to seek targets deliberately; have one player distract the rover while others attack it from behind.
    • May inflict fire status on players who stand too close- use extreme caution if attacking with a sword.
  • Rocket Puppy:
    • Launches rockets that home in on a player. These rockets explode on target, and can damage monsters as well as knights. Either outrun the rocket until it eventually explodes, or try to interpose other monsters/ shields as alternate targets.

See Also

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