Difference between revisions of "Handgun"

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m (updated page with sortable list - please see node 110639 to give feedback.)
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  This page has undergone a major change! Please give feedback about this, and/or report any errors you see, in [http://forums.spiralknights.com/en/node/110639 Forum Node 110639]
 
 
 
'''Handguns''' are powerful tools that allow knights to attack enemies from a distance. These weapons have the ability to utilize energy around them and use it as ammunition at any given time; because of this, they appear to have an unlimited amount of ammunition, though some can take a few moments to reload. Each handgun can only contain a limited amount of power and therefore needs to "reload" itself after a certain number of shots have been fired, during which time the knight may not attack or shield. Each handgun also has a [[Official:Controls|charge]] attack.
 
'''Handguns''' are powerful tools that allow knights to attack enemies from a distance. These weapons have the ability to utilize energy around them and use it as ammunition at any given time; because of this, they appear to have an unlimited amount of ammunition, though some can take a few moments to reload. Each handgun can only contain a limited amount of power and therefore needs to "reload" itself after a certain number of shots have been fired, during which time the knight may not attack or shield. Each handgun also has a [[Official:Controls|charge]] attack.
  
Line 34: Line 32:
 
| status    = stun
 
| status    = stun
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = both
 
| combat    = Magnus
 
| combat    = Magnus
 
}}
 
}}
Line 43: Line 42:
 
| status    = freeze
 
| status    = freeze
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = both
 
| combat    = Alchemer
 
| combat    = Alchemer
 
}}
 
}}
Line 50: Line 50:
 
| normal    = 6.11
 
| normal    = 6.11
 
| as        = 2.10
 
| as        = 2.10
| status    = stun
 
| intensity = Good chance of causing moderate
 
 
| combat    = Magnus
 
| combat    = Magnus
 
}}
 
}}
Line 61: Line 59:
 
| status    = fire
 
| status    = fire
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = both
 
| combat    = Alchemer
 
| combat    = Alchemer
 
}}
 
}}
Line 85: Line 84:
 
| status    = shock
 
| status    = shock
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = both
 
| combat    = Alchemer
 
| combat    = Alchemer
 
}}
 
}}
Line 108: Line 108:
 
| status    = fire
 
| status    = fire
 
| intensity = Slight chance of causing moderate
 
| intensity = Slight chance of causing moderate
 +
| stat src  = both
 
| combat    = Autogun
 
| combat    = Autogun
 
}}
 
}}
Line 117: Line 118:
 
| status    = poison
 
| status    = poison
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = charge
 
| combat    = Catalyzer
 
| combat    = Catalyzer
 
}}
 
}}
Line 133: Line 135:
 
| status    = shock
 
| status    = shock
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = both
 
| combat    = Pulsar
 
| combat    = Pulsar
 
}}
 
}}
Line 149: Line 152:
 
| status    = poison
 
| status    = poison
 
| intensity = Slight chance of causing strong
 
| intensity = Slight chance of causing strong
 +
| stat src  = both
 
| combat    = Autogun
 
| combat    = Autogun
 
}}
 
}}
Line 158: Line 162:
 
| status    = poison
 
| status    = poison
 
| intensity = Fair chance of causing moderate
 
| intensity = Fair chance of causing moderate
 +
| stat src  = both
 
| combat    = Antigua
 
| combat    = Antigua
 
}}
 
}}
Line 195: Line 200:
 
| status    = shock
 
| status    = shock
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
| combat    = Boomerang
+
| stat src  = both
 +
| combat    = Mixmaster
 
}}
 
}}
  
Line 226: Line 232:
 
| status    = freeze
 
| status    = freeze
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = both
 
| combat    = Pulsar
 
| combat    = Pulsar
 
}}
 
}}
Line 249: Line 256:
 
| status    = fire
 
| status    = fire
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = both
 
| combat    = Pulsar
 
| combat    = Pulsar
 
}}
 
}}
Line 258: Line 266:
 
| status    = freeze
 
| status    = freeze
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = both
 
| combat    = Magnus
 
| combat    = Magnus
 +
}}
 +
 +
{{GearList/Offensive
 +
| name      = Celestial Orbitgun
 +
| elemental = 5.08
 +
| as        = 5.04
 +
| status    = fire
 +
| intensity = Good chance of causing moderate
 +
| stat src  = both
 +
| combat    = Mixmaster
 
}}
 
}}
  
 
{{Table/End}}
 
{{Table/End}}
 
{{clear}}
 
{{clear}}
 +
 
===★★★★☆===
 
===★★★★☆===
  
Line 281: Line 301:
 
| status    = freeze
 
| status    = freeze
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = both
 
| combat    = Alchemer
 
| combat    = Alchemer
 
}}
 
}}
Line 290: Line 311:
 
| status    = fire
 
| status    = fire
 
| intensity = Slight chance of causing moderate
 
| intensity = Slight chance of causing moderate
 +
| stat src  = both
 
| combat    = Autogun
 
| combat    = Autogun
 
}}
 
}}
Line 299: Line 321:
 
| status    = fire
 
| status    = fire
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = both
 
| combat    = Alchemer
 
| combat    = Alchemer
 
}}
 
}}
Line 315: Line 338:
 
| status    = stun
 
| status    = stun
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = charge
 
| combat    = Magnus
 
| combat    = Magnus
 
}}
 
}}
Line 353: Line 377:
 
| status    = shock
 
| status    = shock
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = both
 
| combat    = Alchemer
 
| combat    = Alchemer
 
}}
 
}}
Line 362: Line 387:
 
| status    = poison
 
| status    = poison
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = charge
 
| combat    = Catalyzer
 
| combat    = Catalyzer
 
}}
 
}}
Line 378: Line 404:
 
| status    = shock
 
| status    = shock
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = both
 
| combat    = Pulsar
 
| combat    = Pulsar
 
}}
 
}}
Line 394: Line 421:
 
| status    = poison
 
| status    = poison
 
| intensity = Slight chance of causing moderate
 
| intensity = Slight chance of causing moderate
 +
| stat src  = both
 
| combat    = Autogun
 
| combat    = Autogun
 
}}
 
}}
Line 438: Line 466:
 
| status    = fire
 
| status    = fire
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = both
 
| combat    = Pulsar
 
| combat    = Pulsar
 
}}
 
}}
Line 454: Line 483:
 
| status    = freeze
 
| status    = freeze
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = both
 
| combat    = Pulsar
 
| combat    = Pulsar
 
}}
 
}}
Line 470: Line 500:
 
| status    = freeze
 
| status    = freeze
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = both
 
| combat    = Magnus
 
| combat    = Magnus
 
}}
 
}}
Line 490: Line 521:
 
{{Table/End}}
 
{{Table/End}}
 
{{clear}}
 
{{clear}}
 +
 
===★★★☆☆===
 
===★★★☆☆===
  
Line 507: Line 539:
 
| status    = freeze
 
| status    = freeze
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = both
 
| combat    = Alchemer
 
| combat    = Alchemer
 
}}
 
}}
Line 516: Line 549:
 
| status    = fire
 
| status    = fire
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = both
 
| combat    = Alchemer
 
| combat    = Alchemer
 
}}
 
}}
Line 525: Line 559:
 
| status    = stun
 
| status    = stun
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = both
 
| combat    = Magnus
 
| combat    = Magnus
 
}}
 
}}
Line 541: Line 576:
 
| status    = fire
 
| status    = fire
 
| intensity = Slight chance of causing moderate
 
| intensity = Slight chance of causing moderate
 +
| stat src  = both
 
| combat    = Autogun
 
| combat    = Autogun
 
}}
 
}}
Line 571: Line 607:
 
| status    = shock
 
| status    = shock
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = both
 
| combat    = Alchemer
 
| combat    = Alchemer
 
}}
 
}}
Line 587: Line 624:
 
| status    = poison
 
| status    = poison
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = charge
 
| combat    = Catalyzer
 
| combat    = Catalyzer
 
}}
 
}}
Line 603: Line 641:
 
| status    = shock
 
| status    = shock
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = both
 
| combat    = Pulsar
 
| combat    = Pulsar
 
}}
 
}}
Line 612: Line 651:
 
| status    = poison
 
| status    = poison
 
| intensity = Slight chance of causing moderate
 
| intensity = Slight chance of causing moderate
 +
| stat src  = both
 
| combat    = Autogun
 
| combat    = Autogun
 
}}
 
}}
Line 663: Line 703:
 
| status    = fire
 
| status    = fire
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = both
 
| combat    = Pulsar
 
| combat    = Pulsar
 
}}
 
}}
Line 672: Line 713:
 
| status    = freeze
 
| status    = freeze
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = both
 
| combat    = Pulsar
 
| combat    = Pulsar
 
}}
 
}}
Line 695: Line 737:
 
| status    = freeze
 
| status    = freeze
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = both
 
| combat    = Magnus
 
| combat    = Magnus
 
}}
 
}}
Line 700: Line 743:
 
{{Table/End}}
 
{{Table/End}}
 
{{clear}}
 
{{clear}}
 +
 
===★★☆☆☆===
 
===★★☆☆☆===
  
Line 717: Line 761:
 
| status    = freeze
 
| status    = freeze
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = both
 
| combat    = Alchemer
 
| combat    = Alchemer
 
}}
 
}}
Line 726: Line 771:
 
| status    = fire
 
| status    = fire
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = both
 
| combat    = Alchemer
 
| combat    = Alchemer
 
}}
 
}}
Line 731: Line 777:
 
{{GearList/Offensive
 
{{GearList/Offensive
 
| name      = Autogun
 
| name      = Autogun
| piercing  = 0.15
+
| normal    = 0.15
 
| as        = 5.04
 
| as        = 5.04
 
| combat    = Autogun
 
| combat    = Autogun
Line 756: Line 802:
 
| status    = shock
 
| status    = shock
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = both
 
| combat    = Alchemer
 
| combat    = Alchemer
 
}}
 
}}
Line 775: Line 822:
 
{{Table/End}}
 
{{Table/End}}
 
{{clear}}
 
{{clear}}
 +
 
===★☆☆☆☆===
 
===★☆☆☆☆===
  
Line 785: Line 833:
 
| status    = freeze
 
| status    = freeze
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
| combat    = Proto
+
| stat src  = both
 +
| combat    = Blaster
 
}}
 
}}
  
Line 802: Line 851:
 
| status    = stun
 
| status    = stun
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
| combat    = Proto
+
| stat src  = both
 +
| combat    = Blaster
 
}}
 
}}
  
Line 811: Line 861:
 
| status    = shock
 
| status    = shock
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
| combat    = Proto
+
| stat src  = both
 +
| combat    = Blaster
 
}}
 
}}
  
Line 820: Line 871:
 
| status    = fire
 
| status    = fire
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
| combat    = Proto
+
| stat src  = charge
 +
| combat    = Blaster
 
}}
 
}}
  
Line 829: Line 881:
 
| status    = freeze
 
| status    = freeze
 
| intensity = Slight chance of causing minor
 
| intensity = Slight chance of causing minor
 +
| stat src  = both
 
| combat    = Antigua
 
| combat    = Antigua
 
}}
 
}}
Line 834: Line 887:
 
{{Table/End}}
 
{{Table/End}}
 
{{clear}}
 
{{clear}}
 +
 
===☆☆☆☆☆===
 
===☆☆☆☆☆===
  
Line 852: Line 906:
 
| status    = stun
 
| status    = stun
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
| combat    = Proto
+
| stat src  = both
 +
| combat    = Blaster
 
}}
 
}}
  
Line 866: Line 921:
 
| normal    = 0.05
 
| normal    = 0.05
 
| as        = 4.06
 
| as        = 4.06
| combat    = Proto
+
| combat    = Blaster
 
}}
 
}}
  

Revision as of 06:55, 22 June 2016

Handguns are powerful tools that allow knights to attack enemies from a distance. These weapons have the ability to utilize energy around them and use it as ammunition at any given time; because of this, they appear to have an unlimited amount of ammunition, though some can take a few moments to reload. Each handgun can only contain a limited amount of power and therefore needs to "reload" itself after a certain number of shots have been fired, during which time the knight may not attack or shield. Each handgun also has a charge attack.

For more details, see the Gunslinger Guide.

All stat images are of unheated items.

List

Editor Note Below is a group of elaborate sortable Gear Lists. This show/hide contains information about how to use these lists efficiently.

★★★★★

Name N E P S Attack speed icon.png Status Combat Style Abilities

999
-4.05
69
999 999
-7.00
112
0 Antigua -1DMG Bonus vs Undead: High0
999 999
-4.05
69
999
-5.04
84
0 Autogun 0
999 999
-6.11
107
999
-2.10
42
-1
Good chance of causing moderate Stun
Magnus -1Good chance of causing moderate stun (both regular/combos and charge attack, chance value might differ)0
999
-5.08
88
999 999
-3.08
56
-4
Good chance of causing moderate Freeze
Alchemer -1Good chance of causing moderate freeze (both regular/combos and charge attack, chance value might differ)0
-6.11
107
999 999 999
-2.10
42
0 Magnus 0
999
-5.08
88
999 999
-3.08
56
-5
Good chance of causing moderate Fire
Alchemer -1Good chance of causing moderate fire (both regular/combos and charge attack, chance value might differ)0
999
-6.04
100
999 999
-3.08
56
0 Alchemer 0
999 999 999
-4.05
69
-7.00
112
0 Antigua -1DMG Bonus vs Gremlin: High0
999
-5.08
88
999 999
-3.08
56
-2
Good chance of causing moderate Shock
Alchemer -1Good chance of causing moderate shock (both regular/combos and charge attack, chance value might differ)0
999 999 999
-6.04
100
-3.08
56
0 Alchemer 0
-5.13
93
999 999 999
-4.06
70
0 Blaster 0
-3.15
63
999 999 999
-5.04
84
-5
Slight chance of causing moderate Fire
Autogun -1Slight chance of causing moderate fire (both regular/combos and charge attack, chance value might differ)0
999 999 999
-6.04
100
-4.06
70
-3
Good chance of causing moderate Poison
Catalyzer -1Good chance of causing moderate poison (charge attack only)0
-6.11
107
999 999 999
-4.06
70
0 Catalyzer 0
999
-5.00
80
999 999
-4.06
70
-2
Good chance of causing moderate Shock
Pulsar -1Good chance of causing moderate shock (both regular/combos and charge attack, chance value might differ)0
-5.08
88
999 999 999
-4.06
70
0 Pulsar 0
999 999
-3.15
63
999
-5.04
84
-3
Slight chance of causing strong Poison
Autogun -1Slight chance of causing strong poison (both regular/combos and charge attack, chance value might differ)0
999 999 999
-4.05
69
-7.00
112
-3
Fair chance of causing moderate Poison
Antigua -1Fair chance of causing moderate poison (both regular/combos and charge attack, chance value might differ)0
999 999 999
-6.11
107
-3.08
56
0 Shard Cannon 0
-6.11
107
999 999 999
-3.08
56
0 Shard Cannon 0
999
-6.11
107
999 999
-3.08
56
0 Shard Cannon 0
999 999
-6.11
107
999
-3.08
56
0 Shard Cannon 0
999
-5.08
88
999 999
-5.04
84
-2
Good chance of causing moderate Shock
Mixmaster -1Good chance of causing moderate shock (both regular/combos and charge attack, chance value might differ)0
999
-5.13
93
999 999
-4.06
70
0 Blaster 0
999 999
-4.05
69
999
-7.00
112
0 Antigua -1DMG Bonus vs Fiend: High0
999 999 999
-4.05
69
-5.04
84
0 Autogun 0
999 999 999
-5.00
80
-4.06
70
-4
Good chance of causing moderate Freeze
Pulsar -1Good chance of causing moderate freeze (both regular/combos and charge attack, chance value might differ)0
999 999 999
-5.13
93
-4.06
70
0 Blaster 0
999 999
-5.13
93
999
-4.06
70
0 Blaster 0
999
-5.00
80
999 999
-4.06
70
-5
Good chance of causing moderate Fire
Pulsar -1Good chance of causing moderate fire (both regular/combos and charge attack, chance value might differ)0
999 999 999
-6.11
107
-2.10
42
-4
Good chance of causing moderate Freeze
Magnus -1Good chance of causing moderate freeze (both regular/combos and charge attack, chance value might differ)0
999
-5.08
88
999 999
-5.04
84
-5
Good chance of causing moderate Fire
Mixmaster -1Good chance of causing moderate fire (both regular/combos and charge attack, chance value might differ)0

★★★★☆

Name N E P S Attack speed icon.png Status Combat Style Abilities

999 999 999
-3.13
61
-7.00
112
0 Antigua -1DMG Bonus vs Gremlin: High0
999
-4.15
79
999 999
-3.06
54
-4
Good chance of causing moderate Freeze
Alchemer -1Good chance of causing moderate freeze (both regular/combos and charge attack, chance value might differ)0
-3.08
56
999 999 999
-5.04
84
-5
Slight chance of causing moderate Fire
Autogun -1Slight chance of causing moderate fire (both regular/combos and charge attack, chance value might differ)0
999
-4.15
79
999 999
-3.06
54
-5
Good chance of causing moderate Fire
Alchemer -1Good chance of causing moderate fire (both regular/combos and charge attack, chance value might differ)0
-5.03
83
999 999 999
-4.06
70
0 Blaster 0
999 999
-6.00
96
999
-2.10
42
-1
Good chance of causing moderate Stun
Magnus -1Good chance of causing moderate stun (charge attack only)0
999
-5.09
89
999 999
-3.06
54
0 Alchemer 0
999 999 999
-5.09
89
-3.06
54
0 Alchemer 0
999
-3.13
61
999 999
-7.00
112
0 Antigua -1DMG Bonus vs Undead: High0
999 999
-3.13
61
999
-5.04
84
0 Autogun 0
999
-4.15
79
999 999
-3.06
54
-2
Good chance of causing moderate Shock
Alchemer -1Good chance of causing moderate shock (both regular/combos and charge attack, chance value might differ)0
999 999 999
-5.09
89
-4.06
70
-3
Good chance of causing moderate Poison
Catalyzer -1Good chance of causing moderate poison (charge attack only)0
-6.00
96
999 999 999
-4.06
70
0 Catalyzer 0
999
-4.07
71
999 999
-4.06
70
-2
Good chance of causing moderate Shock
Pulsar -1Good chance of causing moderate shock (both regular/combos and charge attack, chance value might differ)0
-4.07
71
999 999 999
-4.06
70
0 Pulsar 0
999 999
-3.00
48
999
-5.04
84
-3
Slight chance of causing moderate Poison
Autogun -1Slight chance of causing moderate poison (both regular/combos and charge attack, chance value might differ)0
999
-6.00
96
999 999
-3.08
56
0 Shard Cannon 0
999 999
-6.00
96
999
-3.08
56
0 Shard Cannon 0
-6.00
96
999 999 999
-3.08
56
0 Shard Cannon 0
999 999 999
-6.00
96
-3.08
56
0 Shard Cannon 0
999 999 999
-3.13
61
-5.04
84
0 Autogun 0
999
-4.07
71
999 999
-4.06
70
-5
Good chance of causing moderate Fire
Pulsar -1Good chance of causing moderate fire (both regular/combos and charge attack, chance value might differ)0
999 999
-5.03
83
999
-4.06
70
0 Blaster 0
999 999 999
-4.07
71
-4.06
70
-4
Good chance of causing moderate Freeze
Pulsar -1Good chance of causing moderate freeze (both regular/combos and charge attack, chance value might differ)0
999
-5.03
83
999 999
-4.06
70
0 Blaster 0
999 999 999
-6.00
96
-2.10
42
-4
Good chance of causing moderate Freeze
Magnus -1Good chance of causing moderate freeze (both regular/combos and charge attack, chance value might differ)0
999 999
-3.13
61
999
-7.00
112
0 Antigua -1DMG Bonus vs Fiend: High0
999 999 999
-5.03
83
-4.06
70
0 Blaster 0

★★★☆☆

Name N E P S Attack speed icon.png Status Combat Style Abilities

999 999
-1.05
21
999
-7.00
112
0 Antigua 0
999
-1.13
29
999 999
-3.08
56
-4
Good chance of causing moderate Freeze
Alchemer -1Good chance of causing moderate freeze (both regular/combos and charge attack, chance value might differ)0
999
-1.13
29
999 999
-3.08
56
-5
Good chance of causing moderate Fire
Alchemer -1Good chance of causing moderate fire (both regular/combos and charge attack, chance value might differ)0
999 999
-2.05
37
999
-2.10
42
-1
Good chance of causing moderate Stun
Magnus -1Good chance of causing moderate stun (both regular/combos and charge attack, chance value might differ)0
999 999
-1.05
21
999
-5.04
84
0 Autogun 0
-1.02
18
999 999 999
-5.04
84
-5
Slight chance of causing moderate Fire
Autogun -1Slight chance of causing moderate fire (both regular/combos and charge attack, chance value might differ)0
999
-2.02
34
999 999
-3.08
56
0 Alchemer 0
999 999 999
-2.00
32
-3.08
56
0 Alchemer 0
-2.00
32
999 999 999
-4.06
70
0 Blaster 0
999
-1.13
29
999 999
-3.08
56
-2
Good chance of causing moderate Shock
Alchemer -1Good chance of causing moderate shock (both regular/combos and charge attack, chance value might differ)0
-2.05
37
999 999 999
-4.06
70
0 Catalyzer 0
999 999 999
-2.02
34
-4.06
70
-3
Good chance of causing moderate Poison
Catalyzer -1Good chance of causing moderate poison (charge attack only)0
-1.13
29
999 999 999
-4.06
70
0 Pulsar 0
999
-1.09
25
999 999
-4.06
70
-2
Good chance of causing moderate Shock
Pulsar -1Good chance of causing moderate shock (both regular/combos and charge attack, chance value might differ)0
999 999
-1.00
16
999
-5.04
84
-3
Slight chance of causing moderate Poison
Autogun -1Slight chance of causing moderate poison (both regular/combos and charge attack, chance value might differ)0
999 999 999
-2.05
37
-3.08
56
0 Shard Cannon 0
999
-2.05
37
999 999
-3.08
56
0 Shard Cannon 0
-2.05
37
999 999 999
-3.08
56
0 Shard Cannon 0
999 999
-2.05
37
999
-3.08
56
0 Shard Cannon 0
999 999 999
-1.05
21
-5.04
84
0 Autogun 0
999
-2.00
32
999 999
-4.06
70
0 Blaster 0
999
-1.09
25
999 999
-4.06
70
-5
Good chance of causing moderate Fire
Pulsar -1Good chance of causing moderate fire (both regular/combos and charge attack, chance value might differ)0
999 999 999
-1.09
25
-4.06
70
-4
Good chance of causing moderate Freeze
Pulsar -1Good chance of causing moderate freeze (both regular/combos and charge attack, chance value might differ)0
999 999
-2.00
32
999
-4.06
70
0 Blaster 0
999 999 999
-2.00
32
-4.06
70
0 Blaster 0
999 999 999
-2.05
37
-2.10
42
-4
Good chance of causing moderate Freeze
Magnus -1Good chance of causing moderate freeze (both regular/combos and charge attack, chance value might differ)0

★★☆☆☆

Name N E P S Attack speed icon.png Status Combat Style Abilities

-1.09
25
999 999 999
-4.06
70
0 Blaster 0
999
-1.06
22
999 999
-3.08
56
-4
Good chance of causing moderate Freeze
Alchemer -1Good chance of causing moderate freeze (both regular/combos and charge attack, chance value might differ)0
999
-1.06
22
999 999
-3.08
56
-5
Good chance of causing moderate Fire
Alchemer -1Good chance of causing moderate fire (both regular/combos and charge attack, chance value might differ)0
-0.15
15
999 999 999
-5.04
84
0 Autogun 0
999
-1.11
27
999 999
-3.08
56
0 Alchemer 0
999 999 999
-1.11
27
-3.08
56
0 Alchemer 0
999
-1.06
22
999 999
-3.08
56
-2
Good chance of causing moderate Shock
Alchemer -1Good chance of causing moderate shock (both regular/combos and charge attack, chance value might differ)0
-1.13
29
999 999 999
-4.06
70
0 Catalyzer 0
-1.06
22
999 999 999
-4.06
70
0 Pulsar 0

★☆☆☆☆

Name N E P S Attack speed icon.png Status Combat Style Abilities

-0.10
10
999 999 999
-4.06
70
-4
Good chance of causing moderate Freeze
Blaster -1Good chance of causing moderate freeze (both regular/combos and charge attack, chance value might differ)0
-0.12
12
999 999 999
-2.10
42
0 Magnus -1DMG Bonus vs. Construct: Medium0
-0.10
10
999 999 999
-4.06
70
-1
Good chance of causing moderate Stun
Blaster -1Good chance of causing moderate stun (both regular/combos and charge attack, chance value might differ)0
-0.10
10
999 999 999
-4.06
70
-2
Good chance of causing moderate Shock
Blaster -1Good chance of causing moderate shock (both regular/combos and charge attack, chance value might differ)0
-0.10
10
999 999 999
-4.06
70
-5
Good chance of causing moderate Fire
Blaster -1Good chance of causing moderate fire (charge attack only)0
-0.05
5
999 999 999
-7.00
112
-4
Slight chance of causing minor Freeze
Antigua -1Slight chance of causing minor freeze (both regular/combos and charge attack, chance value might differ)0

☆☆☆☆☆

Name N E P S Attack speed icon.png Status Combat Style Abilities

-0.06
6
999 999 999
-2.10
42
0 Magnus -1DMG Bonus vs. Construct: Medium0
-0.05
5
999 999 999
-4.06
70
-1
Good chance of causing moderate Stun
Blaster -1Good chance of causing moderate stun (both regular/combos and charge attack, chance value might differ)0

The below 0-star items have limited acquisition. These items cannot be traded between players. They are very much in the game, but they are unobtainable via trade, crafting, and so on, and are not included in the main 0-star list. The proto gun is given to each starting knight only once.

Name N E P S Attack speed icon.png Status Combat Style Abilities

-0.05
5
999 999 999
-4.06
70
0 Blaster 0

Reskins

A "reskin" is an item in its own right (it can have its own Unique Variants), but it mimics exactly the combat statistics of another item (assuming that neither have different unique variants, of course). It simply looks and perhaps animates in a different manner.

For a list of Handgun reskins, sort the "notes" column of the table on the reskin page.
For a compressed list of all reskins in the game, see the Reskins Category.

See Also

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