Difference between revisions of "Handgun"

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  This page has undergone a major change! Please give feedback about this, and/or report any errors you see, in [http://forums.spiralknights.com/en/node/110639 Forum Node 110639]
 
 
 
'''Handguns''' are powerful tools that allow knights to attack enemies from a distance. These weapons have the ability to utilize energy around them and use it as ammunition at any given time; because of this, they appear to have an unlimited amount of ammunition, though some can take a few moments to reload. Each handgun can only contain a limited amount of power and therefore needs to "reload" itself after a certain number of shots have been fired, during which time the knight may not attack or shield. Each handgun also has a [[Official:Controls|charge]] attack.
 
'''Handguns''' are powerful tools that allow knights to attack enemies from a distance. These weapons have the ability to utilize energy around them and use it as ammunition at any given time; because of this, they appear to have an unlimited amount of ammunition, though some can take a few moments to reload. Each handgun can only contain a limited amount of power and therefore needs to "reload" itself after a certain number of shots have been fired, during which time the knight may not attack or shield. Each handgun also has a [[Official:Controls|charge]] attack.
  
Line 52: Line 50:
 
| normal    = 6.11
 
| normal    = 6.11
 
| as        = 2.10
 
| as        = 2.10
| status    = stun
 
| intensity = Good chance of causing moderate
 
| stat src  = both
 
 
| combat    = Magnus
 
| combat    = Magnus
 
}}
 
}}
Line 140: Line 135:
 
| status    = shock
 
| status    = shock
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
| stat src  = charge
+
| stat src  = both
 
| combat    = Pulsar
 
| combat    = Pulsar
 
}}
 
}}
Line 167: Line 162:
 
| status    = poison
 
| status    = poison
 
| intensity = Fair chance of causing moderate
 
| intensity = Fair chance of causing moderate
| stat src  = charge
+
| stat src  = both
 
| combat    = Antigua
 
| combat    = Antigua
 
}}
 
}}
Line 206: Line 201:
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 
| stat src  = both
 
| stat src  = both
| combat    = Boomerang
+
| combat    = Mixmaster
 
}}
 
}}
  
Line 237: Line 232:
 
| status    = freeze
 
| status    = freeze
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
| stat src  = charge
+
| stat src  = both
 
| combat    = Pulsar
 
| combat    = Pulsar
 
}}
 
}}
Line 261: Line 256:
 
| status    = fire
 
| status    = fire
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
| stat src  = charge
+
| stat src  = both
 
| combat    = Pulsar
 
| combat    = Pulsar
 
}}
 
}}
Line 273: Line 268:
 
| stat src  = both
 
| stat src  = both
 
| combat    = Magnus
 
| combat    = Magnus
 +
}}
 +
 +
{{GearList/Offensive
 +
| name      = Celestial Orbitgun
 +
| elemental = 5.08
 +
| as        = 5.04
 +
| status    = fire
 +
| intensity = Good chance of causing moderate
 +
| stat src  = both
 +
| combat    = Mixmaster
 
}}
 
}}
  
 
{{Table/End}}
 
{{Table/End}}
 
{{clear}}
 
{{clear}}
 +
 
===★★★★☆===
 
===★★★★☆===
  
Line 295: Line 301:
 
| status    = freeze
 
| status    = freeze
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = both
 
| combat    = Alchemer
 
| combat    = Alchemer
 
}}
 
}}
Line 304: Line 311:
 
| status    = fire
 
| status    = fire
 
| intensity = Slight chance of causing moderate
 
| intensity = Slight chance of causing moderate
 +
| stat src  = both
 
| combat    = Autogun
 
| combat    = Autogun
 
}}
 
}}
Line 313: Line 321:
 
| status    = fire
 
| status    = fire
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = both
 
| combat    = Alchemer
 
| combat    = Alchemer
 
}}
 
}}
Line 329: Line 338:
 
| status    = stun
 
| status    = stun
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = charge
 
| combat    = Magnus
 
| combat    = Magnus
 
}}
 
}}
Line 367: Line 377:
 
| status    = shock
 
| status    = shock
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = both
 
| combat    = Alchemer
 
| combat    = Alchemer
 
}}
 
}}
Line 376: Line 387:
 
| status    = poison
 
| status    = poison
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = charge
 
| combat    = Catalyzer
 
| combat    = Catalyzer
 
}}
 
}}
Line 392: Line 404:
 
| status    = shock
 
| status    = shock
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = both
 
| combat    = Pulsar
 
| combat    = Pulsar
 
}}
 
}}
Line 408: Line 421:
 
| status    = poison
 
| status    = poison
 
| intensity = Slight chance of causing moderate
 
| intensity = Slight chance of causing moderate
 +
| stat src  = both
 
| combat    = Autogun
 
| combat    = Autogun
 
}}
 
}}
Line 452: Line 466:
 
| status    = fire
 
| status    = fire
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = both
 
| combat    = Pulsar
 
| combat    = Pulsar
 
}}
 
}}
Line 468: Line 483:
 
| status    = freeze
 
| status    = freeze
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = both
 
| combat    = Pulsar
 
| combat    = Pulsar
 
}}
 
}}
Line 484: Line 500:
 
| status    = freeze
 
| status    = freeze
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = both
 
| combat    = Magnus
 
| combat    = Magnus
 
}}
 
}}
Line 504: Line 521:
 
{{Table/End}}
 
{{Table/End}}
 
{{clear}}
 
{{clear}}
 +
 
===★★★☆☆===
 
===★★★☆☆===
  
Line 521: Line 539:
 
| status    = freeze
 
| status    = freeze
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = both
 
| combat    = Alchemer
 
| combat    = Alchemer
 
}}
 
}}
Line 530: Line 549:
 
| status    = fire
 
| status    = fire
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = both
 
| combat    = Alchemer
 
| combat    = Alchemer
 
}}
 
}}
Line 539: Line 559:
 
| status    = stun
 
| status    = stun
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = both
 
| combat    = Magnus
 
| combat    = Magnus
 
}}
 
}}
Line 555: Line 576:
 
| status    = fire
 
| status    = fire
 
| intensity = Slight chance of causing moderate
 
| intensity = Slight chance of causing moderate
 +
| stat src  = both
 
| combat    = Autogun
 
| combat    = Autogun
 
}}
 
}}
Line 585: Line 607:
 
| status    = shock
 
| status    = shock
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = both
 
| combat    = Alchemer
 
| combat    = Alchemer
 
}}
 
}}
Line 601: Line 624:
 
| status    = poison
 
| status    = poison
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = charge
 
| combat    = Catalyzer
 
| combat    = Catalyzer
 
}}
 
}}
Line 617: Line 641:
 
| status    = shock
 
| status    = shock
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = both
 
| combat    = Pulsar
 
| combat    = Pulsar
 
}}
 
}}
Line 626: Line 651:
 
| status    = poison
 
| status    = poison
 
| intensity = Slight chance of causing moderate
 
| intensity = Slight chance of causing moderate
 +
| stat src  = both
 
| combat    = Autogun
 
| combat    = Autogun
 
}}
 
}}
Line 677: Line 703:
 
| status    = fire
 
| status    = fire
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = both
 
| combat    = Pulsar
 
| combat    = Pulsar
 
}}
 
}}
Line 686: Line 713:
 
| status    = freeze
 
| status    = freeze
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = both
 
| combat    = Pulsar
 
| combat    = Pulsar
 
}}
 
}}
Line 709: Line 737:
 
| status    = freeze
 
| status    = freeze
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = both
 
| combat    = Magnus
 
| combat    = Magnus
 
}}
 
}}
Line 714: Line 743:
 
{{Table/End}}
 
{{Table/End}}
 
{{clear}}
 
{{clear}}
 +
 
===★★☆☆☆===
 
===★★☆☆☆===
  
Line 731: Line 761:
 
| status    = freeze
 
| status    = freeze
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = both
 
| combat    = Alchemer
 
| combat    = Alchemer
 
}}
 
}}
Line 740: Line 771:
 
| status    = fire
 
| status    = fire
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = both
 
| combat    = Alchemer
 
| combat    = Alchemer
 
}}
 
}}
Line 745: Line 777:
 
{{GearList/Offensive
 
{{GearList/Offensive
 
| name      = Autogun
 
| name      = Autogun
| piercing  = 0.15
+
| normal    = 0.15
 
| as        = 5.04
 
| as        = 5.04
 
| combat    = Autogun
 
| combat    = Autogun
Line 770: Line 802:
 
| status    = shock
 
| status    = shock
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 +
| stat src  = both
 
| combat    = Alchemer
 
| combat    = Alchemer
 
}}
 
}}
Line 789: Line 822:
 
{{Table/End}}
 
{{Table/End}}
 
{{clear}}
 
{{clear}}
 +
 
===★☆☆☆☆===
 
===★☆☆☆☆===
  
Line 799: Line 833:
 
| status    = freeze
 
| status    = freeze
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
| combat    = Proto
+
| stat src  = both
 +
| combat    = Blaster
 
}}
 
}}
  
Line 816: Line 851:
 
| status    = stun
 
| status    = stun
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
| combat    = Proto
+
| stat src  = both
 +
| combat    = Blaster
 
}}
 
}}
  
Line 825: Line 861:
 
| status    = shock
 
| status    = shock
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
| combat    = Proto
+
| stat src  = both
 +
| combat    = Blaster
 
}}
 
}}
  
Line 834: Line 871:
 
| status    = fire
 
| status    = fire
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
| combat    = Proto
+
| stat src  = charge
 +
| combat    = Blaster
 
}}
 
}}
  
Line 843: Line 881:
 
| status    = freeze
 
| status    = freeze
 
| intensity = Slight chance of causing minor
 
| intensity = Slight chance of causing minor
 +
| stat src  = both
 
| combat    = Antigua
 
| combat    = Antigua
 
}}
 
}}
Line 848: Line 887:
 
{{Table/End}}
 
{{Table/End}}
 
{{clear}}
 
{{clear}}
 +
 
===☆☆☆☆☆===
 
===☆☆☆☆☆===
  
Line 866: Line 906:
 
| status    = stun
 
| status    = stun
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
| combat    = Proto
+
| stat src  = both
 +
| combat    = Blaster
 
}}
 
}}
  
Line 880: Line 921:
 
| normal    = 0.05
 
| normal    = 0.05
 
| as        = 4.06
 
| as        = 4.06
| combat    = Proto
+
| combat    = Blaster
 
}}
 
}}
  

Revision as of 06:55, 22 June 2016

Handguns are powerful tools that allow knights to attack enemies from a distance. These weapons have the ability to utilize energy around them and use it as ammunition at any given time; because of this, they appear to have an unlimited amount of ammunition, though some can take a few moments to reload. Each handgun can only contain a limited amount of power and therefore needs to "reload" itself after a certain number of shots have been fired, during which time the knight may not attack or shield. Each handgun also has a charge attack.

For more details, see the Gunslinger Guide.

All stat images are of unheated items.

List

Editor Note Below is a group of elaborate sortable Gear Lists. This show/hide contains information about how to use these lists efficiently.

★★★★★

Name N E P S Attack speed icon.png Status Combat Style Abilities

999
-4.05
69
999 999
-7.00
112
0 Antigua -1DMG Bonus vs Undead: High0
999 999
-4.05
69
999
-5.04
84
0 Autogun 0
999 999
-6.11
107
999
-2.10
42
-1
Good chance of causing moderate Stun
Magnus -1Good chance of causing moderate stun (both regular/combos and charge attack, chance value might differ)0
999
-5.08
88
999 999
-3.08
56
-4
Good chance of causing moderate Freeze
Alchemer -1Good chance of causing moderate freeze (both regular/combos and charge attack, chance value might differ)0
-6.11
107
999 999 999
-2.10
42
0 Magnus 0
999
-5.08
88
999 999
-3.08
56
-5
Good chance of causing moderate Fire
Alchemer -1Good chance of causing moderate fire (both regular/combos and charge attack, chance value might differ)0
999
-6.04
100
999 999
-3.08
56
0 Alchemer 0
999 999 999
-4.05
69
-7.00
112
0 Antigua -1DMG Bonus vs Gremlin: High0
999
-5.08
88
999 999
-3.08
56
-2
Good chance of causing moderate Shock
Alchemer -1Good chance of causing moderate shock (both regular/combos and charge attack, chance value might differ)0
999 999 999
-6.04
100
-3.08
56
0 Alchemer 0
-5.13
93
999 999 999
-4.06
70
0 Blaster 0
-3.15
63
999 999 999
-5.04
84
-5
Slight chance of causing moderate Fire
Autogun -1Slight chance of causing moderate fire (both regular/combos and charge attack, chance value might differ)0
999 999 999
-6.04
100
-4.06
70
-3
Good chance of causing moderate Poison
Catalyzer -1Good chance of causing moderate poison (charge attack only)0
-6.11
107
999 999 999
-4.06
70
0 Catalyzer 0
999
-5.00
80
999 999
-4.06
70
-2
Good chance of causing moderate Shock
Pulsar -1Good chance of causing moderate shock (both regular/combos and charge attack, chance value might differ)0
-5.08
88
999 999 999
-4.06
70
0 Pulsar 0
999 999
-3.15
63
999
-5.04
84
-3
Slight chance of causing strong Poison
Autogun -1Slight chance of causing strong poison (both regular/combos and charge attack, chance value might differ)0
999 999 999
-4.05
69
-7.00
112
-3
Fair chance of causing moderate Poison
Antigua -1Fair chance of causing moderate poison (both regular/combos and charge attack, chance value might differ)0
999 999 999
-6.11
107
-3.08
56
0 Shard Cannon 0
-6.11
107
999 999 999
-3.08
56
0 Shard Cannon 0
999
-6.11
107
999 999
-3.08
56
0 Shard Cannon 0
999 999
-6.11
107
999
-3.08
56
0 Shard Cannon 0
999
-5.08
88
999 999
-5.04
84
-2
Good chance of causing moderate Shock
Mixmaster -1Good chance of causing moderate shock (both regular/combos and charge attack, chance value might differ)0
999
-5.13
93
999 999
-4.06
70
0 Blaster 0
999 999
-4.05
69
999
-7.00
112
0 Antigua -1DMG Bonus vs Fiend: High0
999 999 999
-4.05
69
-5.04
84
0 Autogun 0
999 999 999
-5.00
80
-4.06
70
-4
Good chance of causing moderate Freeze
Pulsar -1Good chance of causing moderate freeze (both regular/combos and charge attack, chance value might differ)0
999 999 999
-5.13
93
-4.06
70
0 Blaster 0
999 999
-5.13
93
999
-4.06
70
0 Blaster 0
999
-5.00
80
999 999
-4.06
70
-5
Good chance of causing moderate Fire
Pulsar -1Good chance of causing moderate fire (both regular/combos and charge attack, chance value might differ)0
999 999 999
-6.11
107
-2.10
42
-4
Good chance of causing moderate Freeze
Magnus -1Good chance of causing moderate freeze (both regular/combos and charge attack, chance value might differ)0
999
-5.08
88
999 999
-5.04
84
-5
Good chance of causing moderate Fire
Mixmaster -1Good chance of causing moderate fire (both regular/combos and charge attack, chance value might differ)0

★★★★☆

Name N E P S Attack speed icon.png Status Combat Style Abilities

999 999 999
-3.13
61
-7.00
112
0 Antigua -1DMG Bonus vs Gremlin: High0
999
-4.15
79
999 999
-3.06
54
-4
Good chance of causing moderate Freeze
Alchemer -1Good chance of causing moderate freeze (both regular/combos and charge attack, chance value might differ)0
-3.08
56
999 999 999
-5.04
84
-5
Slight chance of causing moderate Fire
Autogun -1Slight chance of causing moderate fire (both regular/combos and charge attack, chance value might differ)0
999
-4.15
79
999 999
-3.06
54
-5
Good chance of causing moderate Fire
Alchemer -1Good chance of causing moderate fire (both regular/combos and charge attack, chance value might differ)0
-5.03
83
999 999 999
-4.06
70
0 Blaster 0
999 999
-6.00
96
999
-2.10
42
-1
Good chance of causing moderate Stun
Magnus -1Good chance of causing moderate stun (charge attack only)0
999
-5.09
89
999 999
-3.06
54
0 Alchemer 0
999 999 999
-5.09
89
-3.06
54
0 Alchemer 0
999
-3.13
61
999 999
-7.00
112
0 Antigua -1DMG Bonus vs Undead: High0
999 999
-3.13
61
999
-5.04
84
0 Autogun 0
999
-4.15
79
999 999
-3.06
54
-2
Good chance of causing moderate Shock
Alchemer -1Good chance of causing moderate shock (both regular/combos and charge attack, chance value might differ)0
999 999 999
-5.09
89
-4.06
70
-3
Good chance of causing moderate Poison
Catalyzer -1Good chance of causing moderate poison (charge attack only)0
-6.00
96
999 999 999
-4.06
70
0 Catalyzer 0
999
-4.07
71
999 999
-4.06
70
-2
Good chance of causing moderate Shock
Pulsar -1Good chance of causing moderate shock (both regular/combos and charge attack, chance value might differ)0
-4.07
71
999 999 999
-4.06
70
0 Pulsar 0
999 999
-3.00
48
999
-5.04
84
-3
Slight chance of causing moderate Poison
Autogun -1Slight chance of causing moderate poison (both regular/combos and charge attack, chance value might differ)0
999
-6.00
96
999 999
-3.08
56
0 Shard Cannon 0
999 999
-6.00
96
999
-3.08
56
0 Shard Cannon 0
-6.00
96
999 999 999
-3.08
56
0 Shard Cannon 0
999 999 999
-6.00
96
-3.08
56
0 Shard Cannon 0
999 999 999
-3.13
61
-5.04
84
0 Autogun 0
999
-4.07
71
999 999
-4.06
70
-5
Good chance of causing moderate Fire
Pulsar -1Good chance of causing moderate fire (both regular/combos and charge attack, chance value might differ)0
999 999
-5.03
83
999
-4.06
70
0 Blaster 0
999 999 999
-4.07
71
-4.06
70
-4
Good chance of causing moderate Freeze
Pulsar -1Good chance of causing moderate freeze (both regular/combos and charge attack, chance value might differ)0
999
-5.03
83
999 999
-4.06
70
0 Blaster 0
999 999 999
-6.00
96
-2.10
42
-4
Good chance of causing moderate Freeze
Magnus -1Good chance of causing moderate freeze (both regular/combos and charge attack, chance value might differ)0
999 999
-3.13
61
999
-7.00
112
0 Antigua -1DMG Bonus vs Fiend: High0
999 999 999
-5.03
83
-4.06
70
0 Blaster 0

★★★☆☆

Name N E P S Attack speed icon.png Status Combat Style Abilities

999 999
-1.05
21
999
-7.00
112
0 Antigua 0
999
-1.13
29
999 999
-3.08
56
-4
Good chance of causing moderate Freeze
Alchemer -1Good chance of causing moderate freeze (both regular/combos and charge attack, chance value might differ)0
999
-1.13
29
999 999
-3.08
56
-5
Good chance of causing moderate Fire
Alchemer -1Good chance of causing moderate fire (both regular/combos and charge attack, chance value might differ)0
999 999
-2.05
37
999
-2.10
42
-1
Good chance of causing moderate Stun
Magnus -1Good chance of causing moderate stun (both regular/combos and charge attack, chance value might differ)0
999 999
-1.05
21
999
-5.04
84
0 Autogun 0
-1.02
18
999 999 999
-5.04
84
-5
Slight chance of causing moderate Fire
Autogun -1Slight chance of causing moderate fire (both regular/combos and charge attack, chance value might differ)0
999
-2.02
34
999 999
-3.08
56
0 Alchemer 0
999 999 999
-2.00
32
-3.08
56
0 Alchemer 0
-2.00
32
999 999 999
-4.06
70
0 Blaster 0
999
-1.13
29
999 999
-3.08
56
-2
Good chance of causing moderate Shock
Alchemer -1Good chance of causing moderate shock (both regular/combos and charge attack, chance value might differ)0
-2.05
37
999 999 999
-4.06
70
0 Catalyzer 0
999 999 999
-2.02
34
-4.06
70
-3
Good chance of causing moderate Poison
Catalyzer -1Good chance of causing moderate poison (charge attack only)0
-1.13
29
999 999 999
-4.06
70
0 Pulsar 0
999
-1.09
25
999 999
-4.06
70
-2
Good chance of causing moderate Shock
Pulsar -1Good chance of causing moderate shock (both regular/combos and charge attack, chance value might differ)0
999 999
-1.00
16
999
-5.04
84
-3
Slight chance of causing moderate Poison
Autogun -1Slight chance of causing moderate poison (both regular/combos and charge attack, chance value might differ)0
999 999 999
-2.05
37
-3.08
56
0 Shard Cannon 0
999
-2.05
37
999 999
-3.08
56
0 Shard Cannon 0
-2.05
37
999 999 999
-3.08
56
0 Shard Cannon 0
999 999
-2.05
37
999
-3.08
56
0 Shard Cannon 0
999 999 999
-1.05
21
-5.04
84
0 Autogun 0
999
-2.00
32
999 999
-4.06
70
0 Blaster 0
999
-1.09
25
999 999
-4.06
70
-5
Good chance of causing moderate Fire
Pulsar -1Good chance of causing moderate fire (both regular/combos and charge attack, chance value might differ)0
999 999 999
-1.09
25
-4.06
70
-4
Good chance of causing moderate Freeze
Pulsar -1Good chance of causing moderate freeze (both regular/combos and charge attack, chance value might differ)0
999 999
-2.00
32
999
-4.06
70
0 Blaster 0
999 999 999
-2.00
32
-4.06
70
0 Blaster 0
999 999 999
-2.05
37
-2.10
42
-4
Good chance of causing moderate Freeze
Magnus -1Good chance of causing moderate freeze (both regular/combos and charge attack, chance value might differ)0

★★☆☆☆

Name N E P S Attack speed icon.png Status Combat Style Abilities

-1.09
25
999 999 999
-4.06
70
0 Blaster 0
999
-1.06
22
999 999
-3.08
56
-4
Good chance of causing moderate Freeze
Alchemer -1Good chance of causing moderate freeze (both regular/combos and charge attack, chance value might differ)0
999
-1.06
22
999 999
-3.08
56
-5
Good chance of causing moderate Fire
Alchemer -1Good chance of causing moderate fire (both regular/combos and charge attack, chance value might differ)0
-0.15
15
999 999 999
-5.04
84
0 Autogun 0
999
-1.11
27
999 999
-3.08
56
0 Alchemer 0
999 999 999
-1.11
27
-3.08
56
0 Alchemer 0
999
-1.06
22
999 999
-3.08
56
-2
Good chance of causing moderate Shock
Alchemer -1Good chance of causing moderate shock (both regular/combos and charge attack, chance value might differ)0
-1.13
29
999 999 999
-4.06
70
0 Catalyzer 0
-1.06
22
999 999 999
-4.06
70
0 Pulsar 0

★☆☆☆☆

Name N E P S Attack speed icon.png Status Combat Style Abilities

-0.10
10
999 999 999
-4.06
70
-4
Good chance of causing moderate Freeze
Blaster -1Good chance of causing moderate freeze (both regular/combos and charge attack, chance value might differ)0
-0.12
12
999 999 999
-2.10
42
0 Magnus -1DMG Bonus vs. Construct: Medium0
-0.10
10
999 999 999
-4.06
70
-1
Good chance of causing moderate Stun
Blaster -1Good chance of causing moderate stun (both regular/combos and charge attack, chance value might differ)0
-0.10
10
999 999 999
-4.06
70
-2
Good chance of causing moderate Shock
Blaster -1Good chance of causing moderate shock (both regular/combos and charge attack, chance value might differ)0
-0.10
10
999 999 999
-4.06
70
-5
Good chance of causing moderate Fire
Blaster -1Good chance of causing moderate fire (charge attack only)0
-0.05
5
999 999 999
-7.00
112
-4
Slight chance of causing minor Freeze
Antigua -1Slight chance of causing minor freeze (both regular/combos and charge attack, chance value might differ)0

☆☆☆☆☆

Name N E P S Attack speed icon.png Status Combat Style Abilities

-0.06
6
999 999 999
-2.10
42
0 Magnus -1DMG Bonus vs. Construct: Medium0
-0.05
5
999 999 999
-4.06
70
-1
Good chance of causing moderate Stun
Blaster -1Good chance of causing moderate stun (both regular/combos and charge attack, chance value might differ)0

The below 0-star items have limited acquisition. These items cannot be traded between players. They are very much in the game, but they are unobtainable via trade, crafting, and so on, and are not included in the main 0-star list. The proto gun is given to each starting knight only once.

Name N E P S Attack speed icon.png Status Combat Style Abilities

-0.05
5
999 999 999
-4.06
70
0 Blaster 0

Reskins

A "reskin" is an item in its own right (it can have its own Unique Variants), but it mimics exactly the combat statistics of another item (assuming that neither have different unique variants, of course). It simply looks and perhaps animates in a different manner.

For a list of Handgun reskins, sort the "notes" column of the table on the reskin page.
For a compressed list of all reskins in the game, see the Reskins Category.

See Also

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