Difference between revisions of "Handgun"

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  This page has undergone a major change! Please give feedback about this, and/or report any errors you see, in [http://forums.spiralknights.com/en/node/110639 Forum Node 110639]
 
 
 
'''Handguns''' are powerful tools that allow knights to attack enemies from a distance. These weapons have the ability to utilize energy around them and use it as ammunition at any given time; because of this, they appear to have an unlimited amount of ammunition, though some can take a few moments to reload. Each handgun can only contain a limited amount of power and therefore needs to "reload" itself after a certain number of shots have been fired, during which time the knight may not attack or shield. Each handgun also has a [[Official:Controls|charge]] attack.
 
'''Handguns''' are powerful tools that allow knights to attack enemies from a distance. These weapons have the ability to utilize energy around them and use it as ammunition at any given time; because of this, they appear to have an unlimited amount of ammunition, though some can take a few moments to reload. Each handgun can only contain a limited amount of power and therefore needs to "reload" itself after a certain number of shots have been fired, during which time the knight may not attack or shield. Each handgun also has a [[Official:Controls|charge]] attack.
  
Line 140: Line 138:
 
| status    = shock
 
| status    = shock
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
| stat src  = charge
+
| stat src  = both
 
| combat    = Pulsar
 
| combat    = Pulsar
 
}}
 
}}
Line 167: Line 165:
 
| status    = poison
 
| status    = poison
 
| intensity = Fair chance of causing moderate
 
| intensity = Fair chance of causing moderate
| stat src  = charge
+
| stat src  = both
 
| combat    = Antigua
 
| combat    = Antigua
 
}}
 
}}
Line 206: Line 204:
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 
| stat src  = both
 
| stat src  = both
| combat    = Boomerang
+
| combat    = Mixmaster
 
}}
 
}}
  
Line 237: Line 235:
 
| status    = freeze
 
| status    = freeze
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
| stat src  = charge
+
| stat src  = both
 
| combat    = Pulsar
 
| combat    = Pulsar
 
}}
 
}}
Line 261: Line 259:
 
| status    = fire
 
| status    = fire
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
| stat src  = charge
+
| stat src  = both
 
| combat    = Pulsar
 
| combat    = Pulsar
 
}}
 
}}
Line 273: Line 271:
 
| stat src  = both
 
| stat src  = both
 
| combat    = Magnus
 
| combat    = Magnus
 +
}}
 +
 +
{{GearList/Offensive
 +
| name      = Celestial Orbitgun
 +
| elemental = 5.08
 +
| as        = 5.04
 +
| status    = fire
 +
| intensity = Good chance of causing moderate
 +
| stat src  = both
 +
| combat    = Mixmaster
 +
}}
 +
 +
{{GearList/Offensive
 +
| name      = Owlite Wand
 +
| elemental = 6.04
 +
| as        = 3.08
 +
| combat    = Alchemer
 
}}
 
}}
  
 
{{Table/End}}
 
{{Table/End}}
 
{{clear}}
 
{{clear}}
 +
 
===★★★★☆===
 
===★★★★☆===
  
Line 398: Line 414:
 
| status    = shock
 
| status    = shock
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
| stat src  = charge
+
| stat src  = both
 
| combat    = Pulsar
 
| combat    = Pulsar
 
}}
 
}}
Line 460: Line 476:
 
| status    = fire
 
| status    = fire
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
| stat src  = charge
+
| stat src  = both
 
| combat    = Pulsar
 
| combat    = Pulsar
 
}}
 
}}
Line 477: Line 493:
 
| status    = freeze
 
| status    = freeze
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
| stat src  = charge
+
| stat src  = both
 
| combat    = Pulsar
 
| combat    = Pulsar
 
}}
 
}}
Line 515: Line 531:
 
{{Table/End}}
 
{{Table/End}}
 
{{clear}}
 
{{clear}}
 +
 
===★★★☆☆===
 
===★★★☆☆===
  
Line 634: Line 651:
 
| status    = shock
 
| status    = shock
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
| stat src  = charge
+
| stat src  = both
 
| combat    = Pulsar
 
| combat    = Pulsar
 
}}
 
}}
Line 696: Line 713:
 
| status    = fire
 
| status    = fire
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
| stat src  = charge
+
| stat src  = both
 
| combat    = Pulsar
 
| combat    = Pulsar
 
}}
 
}}
Line 706: Line 723:
 
| status    = freeze
 
| status    = freeze
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
| stat src  = charge
+
| stat src  = both
 
| combat    = Pulsar
 
| combat    = Pulsar
 
}}
 
}}
Line 736: Line 753:
 
{{Table/End}}
 
{{Table/End}}
 
{{clear}}
 
{{clear}}
 +
 
===★★☆☆☆===
 
===★★☆☆☆===
  
Line 769: Line 787:
 
{{GearList/Offensive
 
{{GearList/Offensive
 
| name      = Autogun
 
| name      = Autogun
| piercing  = 0.15
+
| normal    = 0.15
 
| as        = 5.04
 
| as        = 5.04
 
| combat    = Autogun
 
| combat    = Autogun
Line 814: Line 832:
 
{{Table/End}}
 
{{Table/End}}
 
{{clear}}
 
{{clear}}
 +
 
===★☆☆☆☆===
 
===★☆☆☆☆===
  
Line 825: Line 844:
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 
| stat src  = both
 
| stat src  = both
| combat    = Proto
+
| combat    = Blaster
 
}}
 
}}
  
Line 843: Line 862:
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 
| stat src  = both
 
| stat src  = both
| combat    = Proto
+
| combat    = Blaster
 
}}
 
}}
  
Line 852: Line 871:
 
| status    = shock
 
| status    = shock
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
| stat src  = charge
+
| stat src  = both
| combat    = Proto
+
| combat    = Blaster
 
}}
 
}}
  
Line 863: Line 882:
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 
| stat src  = charge
 
| stat src  = charge
| combat    = Proto
+
| combat    = Blaster
 
}}
 
}}
  
Line 872: Line 891:
 
| status    = freeze
 
| status    = freeze
 
| intensity = Slight chance of causing minor
 
| intensity = Slight chance of causing minor
 +
| stat src  = both
 
| combat    = Antigua
 
| combat    = Antigua
 
}}
 
}}
Line 877: Line 897:
 
{{Table/End}}
 
{{Table/End}}
 
{{clear}}
 
{{clear}}
 +
 
===☆☆☆☆☆===
 
===☆☆☆☆☆===
  
Line 896: Line 917:
 
| intensity = Good chance of causing moderate
 
| intensity = Good chance of causing moderate
 
| stat src  = both
 
| stat src  = both
| combat    = Proto
+
| combat    = Blaster
 
}}
 
}}
  
Line 910: Line 931:
 
| normal    = 0.05
 
| normal    = 0.05
 
| as        = 4.06
 
| as        = 4.06
| combat    = Proto
+
| combat    = Blaster
 
}}
 
}}
  

Latest revision as of 01:46, 16 July 2019

Handguns are powerful tools that allow knights to attack enemies from a distance. These weapons have the ability to utilize energy around them and use it as ammunition at any given time; because of this, they appear to have an unlimited amount of ammunition, though some can take a few moments to reload. Each handgun can only contain a limited amount of power and therefore needs to "reload" itself after a certain number of shots have been fired, during which time the knight may not attack or shield. Each handgun also has a charge attack.

For more details, see the Gunslinger Guide.

All stat images are of unheated items.

List

Editor Note Below is a group of elaborate sortable Gear Lists. This show/hide contains information about how to use these lists efficiently.

★★★★★

Name N E P S Attack speed icon.png Status Combat Style Abilities

999
-4.05
69
999 999
-7.00
112
0 Antigua -1DMG Bonus vs Undead: High0
999 999
-4.05
69
999
-5.04
84
0 Autogun 0
999 999
-6.11
107
999
-2.10
42
-1
Good chance of causing moderate Stun
Magnus -1Good chance of causing moderate stun (both regular/combos and charge attack, chance value might differ)0
999
-5.08
88
999 999
-3.08
56
-4
Good chance of causing moderate Freeze
Alchemer -1Good chance of causing moderate freeze (both regular/combos and charge attack, chance value might differ)0
-6.11
107
999 999 999
-2.10
42
-1
Good chance of causing moderate Stun
Magnus -1Good chance of causing moderate stun (both regular/combos and charge attack, chance value might differ)0
999
-5.08
88
999 999
-3.08
56
-5
Good chance of causing moderate Fire
Alchemer -1Good chance of causing moderate fire (both regular/combos and charge attack, chance value might differ)0
999
-6.04
100
999 999
-3.08
56
0 Alchemer 0
999 999 999
-4.05
69
-7.00
112
0 Antigua -1DMG Bonus vs Gremlin: High0
999
-5.08
88
999 999
-3.08
56
-2
Good chance of causing moderate Shock
Alchemer -1Good chance of causing moderate shock (both regular/combos and charge attack, chance value might differ)0
999 999 999
-6.04
100
-3.08
56
0 Alchemer 0
-5.13
93
999 999 999
-4.06
70
0 Blaster 0
-3.15
63
999 999 999
-5.04
84
-5
Slight chance of causing moderate Fire
Autogun -1Slight chance of causing moderate fire (both regular/combos and charge attack, chance value might differ)0
999 999 999
-6.04
100
-4.06
70
-3
Good chance of causing moderate Poison
Catalyzer -1Good chance of causing moderate poison (charge attack only)0
-6.11
107
999 999 999
-4.06
70
0 Catalyzer 0
999
-5.00
80
999 999
-4.06
70
-2
Good chance of causing moderate Shock
Pulsar -1Good chance of causing moderate shock (both regular/combos and charge attack, chance value might differ)0
-5.08
88
999 999 999
-4.06
70
0 Pulsar 0
999 999
-3.15
63
999
-5.04
84
-3
Slight chance of causing strong Poison
Autogun -1Slight chance of causing strong poison (both regular/combos and charge attack, chance value might differ)0
999 999 999
-4.05
69
-7.00
112
-3
Fair chance of causing moderate Poison
Antigua -1Fair chance of causing moderate poison (both regular/combos and charge attack, chance value might differ)0
999 999 999
-6.11
107
-3.08
56
0 Shard Cannon 0
-6.11
107
999 999 999
-3.08
56
0 Shard Cannon 0
999
-6.11
107
999 999
-3.08
56
0 Shard Cannon 0
999 999
-6.11
107
999
-3.08
56
0 Shard Cannon 0
999
-5.08
88
999 999
-5.04
84
-2
Good chance of causing moderate Shock
Mixmaster -1Good chance of causing moderate shock (both regular/combos and charge attack, chance value might differ)0
999
-5.13
93
999 999
-4.06
70
0 Blaster 0
999 999
-4.05
69
999
-7.00
112
0 Antigua -1DMG Bonus vs Fiend: High0
999 999 999
-4.05
69
-5.04
84
0 Autogun 0
999 999 999
-5.00
80
-4.06
70
-4
Good chance of causing moderate Freeze
Pulsar -1Good chance of causing moderate freeze (both regular/combos and charge attack, chance value might differ)0
999 999 999
-5.13
93
-4.06
70
0 Blaster 0
999 999
-5.13
93
999
-4.06
70
0 Blaster 0
999
-5.00
80
999 999
-4.06
70
-5
Good chance of causing moderate Fire
Pulsar -1Good chance of causing moderate fire (both regular/combos and charge attack, chance value might differ)0
999 999 999
-6.11
107
-2.10
42
-4
Good chance of causing moderate Freeze
Magnus -1Good chance of causing moderate freeze (both regular/combos and charge attack, chance value might differ)0
999
-5.08
88
999 999
-5.04
84
-5
Good chance of causing moderate Fire
Mixmaster -1Good chance of causing moderate fire (both regular/combos and charge attack, chance value might differ)0
999
-6.04
100
999 999
-3.08
56
0 Alchemer 0

★★★★☆

Name N E P S Attack speed icon.png Status Combat Style Abilities

999 999 999
-3.13
61
-7.00
112
0 Antigua -1DMG Bonus vs Gremlin: High0
999
-4.15
79
999 999
-3.06
54
-4
Good chance of causing moderate Freeze
Alchemer -1Good chance of causing moderate freeze (both regular/combos and charge attack, chance value might differ)0
-3.08
56
999 999 999
-5.04
84
-5
Slight chance of causing moderate Fire
Autogun -1Slight chance of causing moderate fire (both regular/combos and charge attack, chance value might differ)0
999
-4.15
79
999 999
-3.06
54
-5
Good chance of causing moderate Fire
Alchemer -1Good chance of causing moderate fire (both regular/combos and charge attack, chance value might differ)0
-5.03
83
999 999 999
-4.06
70
0 Blaster 0
999 999
-6.00
96
999
-2.10
42
-1
Good chance of causing moderate Stun
Magnus -1Good chance of causing moderate stun (charge attack only)0
999
-5.09
89
999 999
-3.06
54
0 Alchemer 0
999 999 999
-5.09
89
-3.06
54
0 Alchemer 0
999
-3.13
61
999 999
-7.00
112
0 Antigua -1DMG Bonus vs Undead: High0
999 999
-3.13
61
999
-5.04
84
0 Autogun 0
999
-4.15
79
999 999
-3.06
54
-2
Good chance of causing moderate Shock
Alchemer -1Good chance of causing moderate shock (both regular/combos and charge attack, chance value might differ)0
999 999 999
-5.09
89
-4.06
70
-3
Good chance of causing moderate Poison
Catalyzer -1Good chance of causing moderate poison (charge attack only)0
-6.00
96
999 999 999
-4.06
70
0 Catalyzer 0
999
-4.07
71
999 999
-4.06
70
-2
Good chance of causing moderate Shock
Pulsar -1Good chance of causing moderate shock (both regular/combos and charge attack, chance value might differ)0
-4.07
71
999 999 999
-4.06
70
0 Pulsar 0
999 999
-3.00
48
999
-5.04
84
-3
Slight chance of causing moderate Poison
Autogun -1Slight chance of causing moderate poison (both regular/combos and charge attack, chance value might differ)0
999
-6.00
96
999 999
-3.08
56
0 Shard Cannon 0
999 999
-6.00
96
999
-3.08
56
0 Shard Cannon 0
-6.00
96
999 999 999
-3.08
56
0 Shard Cannon 0
999 999 999
-6.00
96
-3.08
56
0 Shard Cannon 0
999 999 999
-3.13
61
-5.04
84
0 Autogun 0
999
-4.07
71
999 999
-4.06
70
-5
Good chance of causing moderate Fire
Pulsar -1Good chance of causing moderate fire (both regular/combos and charge attack, chance value might differ)0
999 999
-5.03
83
999
-4.06
70
0 Blaster 0
999 999 999
-4.07
71
-4.06
70
-4
Good chance of causing moderate Freeze
Pulsar -1Good chance of causing moderate freeze (both regular/combos and charge attack, chance value might differ)0
999
-5.03
83
999 999
-4.06
70
0 Blaster 0
999 999 999
-6.00
96
-2.10
42
-4
Good chance of causing moderate Freeze
Magnus -1Good chance of causing moderate freeze (both regular/combos and charge attack, chance value might differ)0
999 999
-3.13
61
999
-7.00
112
0 Antigua -1DMG Bonus vs Fiend: High0
999 999 999
-5.03
83
-4.06
70
0 Blaster 0

★★★☆☆

Name N E P S Attack speed icon.png Status Combat Style Abilities

999 999
-1.05
21
999
-7.00
112
0 Antigua 0
999
-1.13
29
999 999
-3.08
56
-4
Good chance of causing moderate Freeze
Alchemer -1Good chance of causing moderate freeze (both regular/combos and charge attack, chance value might differ)0
999
-1.13
29
999 999
-3.08
56
-5
Good chance of causing moderate Fire
Alchemer -1Good chance of causing moderate fire (both regular/combos and charge attack, chance value might differ)0
999 999
-2.05
37
999
-2.10
42
-1
Good chance of causing moderate Stun
Magnus -1Good chance of causing moderate stun (both regular/combos and charge attack, chance value might differ)0
999 999
-1.05
21
999
-5.04
84
0 Autogun 0
-1.02
18
999 999 999
-5.04
84
-5
Slight chance of causing moderate Fire
Autogun -1Slight chance of causing moderate fire (both regular/combos and charge attack, chance value might differ)0
999
-2.02
34
999 999
-3.08
56
0 Alchemer 0
999 999 999
-2.00
32
-3.08
56
0 Alchemer 0
-2.00
32
999 999 999
-4.06
70
0 Blaster 0
999
-1.13
29
999 999
-3.08
56
-2
Good chance of causing moderate Shock
Alchemer -1Good chance of causing moderate shock (both regular/combos and charge attack, chance value might differ)0
-2.05
37
999 999 999
-4.06
70
0 Catalyzer 0
999 999 999
-2.02
34
-4.06
70
-3
Good chance of causing moderate Poison
Catalyzer -1Good chance of causing moderate poison (charge attack only)0
-1.13
29
999 999 999
-4.06
70
0 Pulsar 0
999
-1.09
25
999 999
-4.06
70
-2
Good chance of causing moderate Shock
Pulsar -1Good chance of causing moderate shock (both regular/combos and charge attack, chance value might differ)0
999 999
-1.00
16
999
-5.04
84
-3
Slight chance of causing moderate Poison
Autogun -1Slight chance of causing moderate poison (both regular/combos and charge attack, chance value might differ)0
999 999 999
-2.05
37
-3.08
56
0 Shard Cannon 0
999
-2.05
37
999 999
-3.08
56
0 Shard Cannon 0
-2.05
37
999 999 999
-3.08
56
0 Shard Cannon 0
999 999
-2.05
37
999
-3.08
56
0 Shard Cannon 0
999 999 999
-1.05
21
-5.04
84
0 Autogun 0
999
-2.00
32
999 999
-4.06
70
0 Blaster 0
999
-1.09
25
999 999
-4.06
70
-5
Good chance of causing moderate Fire
Pulsar -1Good chance of causing moderate fire (both regular/combos and charge attack, chance value might differ)0
999 999 999
-1.09
25
-4.06
70
-4
Good chance of causing moderate Freeze
Pulsar -1Good chance of causing moderate freeze (both regular/combos and charge attack, chance value might differ)0
999 999
-2.00
32
999
-4.06
70
0 Blaster 0
999 999 999
-2.00
32
-4.06
70
0 Blaster 0
999 999 999
-2.05
37
-2.10
42
-4
Good chance of causing moderate Freeze
Magnus -1Good chance of causing moderate freeze (both regular/combos and charge attack, chance value might differ)0

★★☆☆☆

Name N E P S Attack speed icon.png Status Combat Style Abilities

-1.09
25
999 999 999
-4.06
70
0 Blaster 0
999
-1.06
22
999 999
-3.08
56
-4
Good chance of causing moderate Freeze
Alchemer -1Good chance of causing moderate freeze (both regular/combos and charge attack, chance value might differ)0
999
-1.06
22
999 999
-3.08
56
-5
Good chance of causing moderate Fire
Alchemer -1Good chance of causing moderate fire (both regular/combos and charge attack, chance value might differ)0
-0.15
15
999 999 999
-5.04
84
0 Autogun 0
999
-1.11
27
999 999
-3.08
56
0 Alchemer 0
999 999 999
-1.11
27
-3.08
56
0 Alchemer 0
999
-1.06
22
999 999
-3.08
56
-2
Good chance of causing moderate Shock
Alchemer -1Good chance of causing moderate shock (both regular/combos and charge attack, chance value might differ)0
-1.13
29
999 999 999
-4.06
70
0 Catalyzer 0
-1.06
22
999 999 999
-4.06
70
0 Pulsar 0

★☆☆☆☆

Name N E P S Attack speed icon.png Status Combat Style Abilities

-0.10
10
999 999 999
-4.06
70
-4
Good chance of causing moderate Freeze
Blaster -1Good chance of causing moderate freeze (both regular/combos and charge attack, chance value might differ)0
-0.12
12
999 999 999
-2.10
42
0 Magnus -1DMG Bonus vs. Construct: Medium0
-0.10
10
999 999 999
-4.06
70
-1
Good chance of causing moderate Stun
Blaster -1Good chance of causing moderate stun (both regular/combos and charge attack, chance value might differ)0
-0.10
10
999 999 999
-4.06
70
-2
Good chance of causing moderate Shock
Blaster -1Good chance of causing moderate shock (both regular/combos and charge attack, chance value might differ)0
-0.10
10
999 999 999
-4.06
70
-5
Good chance of causing moderate Fire
Blaster -1Good chance of causing moderate fire (charge attack only)0
-0.05
5
999 999 999
-7.00
112
-4
Slight chance of causing minor Freeze
Antigua -1Slight chance of causing minor freeze (both regular/combos and charge attack, chance value might differ)0

☆☆☆☆☆

Name N E P S Attack speed icon.png Status Combat Style Abilities

-0.06
6
999 999 999
-2.10
42
0 Magnus -1DMG Bonus vs. Construct: Medium0
-0.05
5
999 999 999
-4.06
70
-1
Good chance of causing moderate Stun
Blaster -1Good chance of causing moderate stun (both regular/combos and charge attack, chance value might differ)0

The below 0-star items have limited acquisition. These items cannot be traded between players. They are very much in the game, but they are unobtainable via trade, crafting, and so on, and are not included in the main 0-star list. The proto gun is given to each starting knight only once.

Name N E P S Attack speed icon.png Status Combat Style Abilities

-0.05
5
999 999 999
-4.06
70
0 Blaster 0

Reskins

A "reskin" is an item in its own right (it can have its own Unique Variants), but it mimics exactly the combat statistics of another item (assuming that neither have different unique variants, of course). It simply looks and perhaps animates in a different manner.

For a list of Handgun reskins, sort the "notes" column of the table on the reskin page.
For a compressed list of all reskins in the game, see the Reskins Category.

See Also

Personal tools