Difference between revisions of "Haven"

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(link to the lab)
(add new alchemy machines)
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* [[Advanced Training Hall]]
 
* [[Advanced Training Hall]]
 
** Located on the west path before entering the Bazaar
 
** Located on the west path before entering the Bazaar
* [[Alchemy#Alchemy_Machine|Alchemy Machine]]
+
* [[Alchemy#Alchemy_Machine|Alchemy Machine]]s
 +
** Located near the Arcade entrance in the northwestern part of the Town Square
 
** Located near the Garrison entrance in the eastern part of the Town Square
 
** Located near the Garrison entrance in the eastern part of the Town Square
 
* [[Auction House]]
 
* [[Auction House]]
 
** Located behind the central fountain
 
** Located behind the central fountain
 +
*[[Biscotti Alchemy Machine]]
 +
** Located west of the Auction House next to [[Kozma]]
 
=== Informants ===
 
=== Informants ===
 
{{Npclist/start}}
 
{{Npclist/start}}
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The Garrison is located in the eastern area of Haven.
 
The Garrison is located in the eastern area of Haven.
 
=== Points of Interest ===
 
=== Points of Interest ===
 +
*[[Alchemy Machine]]
 +
**Located next to the Lab's entrance
 
*[[The Lab]]
 
*[[The Lab]]
 
**Located near the Town Square entrance in the western area.
 
**Located near the Town Square entrance in the western area.

Revision as of 23:49, 1 August 2013

Haven is a major hub on the planet Cradle, as well as the home of the Strangers. These salvagers offer the Spiral Knights sanctuary in return for the treasures that they acquire while investigating the Clockworks. Friendly vendors from other races (such as the Gremlins and Devilites often encountered in the Clockworks) also reside here, though in much smaller population. Haven is also heavily populated with snipes, bulbous little birds with a curious means of locomotion.

Haven is divided into four districts -- the Town Square, the Bazaar, the Garrison and the Arcade. Each area features multiple exits into the adjacent areas.

There can be more than one instance of Haven depending on the number of players logged in. You can move to other instances via the minimap.

History

Haven is the home of Strangers on Cradle. Since the Skylark crashed on the planet's surface, the Spiral Knights have gained the trust of the Strangers and found sanctuary in their town.

The Spiral Knights and Strangers both have a vested interest in the Clockworks and stage trips there from the town's Arcade. The knights seek the possibility of repairing their ship, and the Strangers have interest in the treasures that the knights bring back from their adventures.

Town Square

The fountain that dominates the Town Square of Haven.

Town Square is the first point of entry for knights entering Haven from the rescue camp. The area features a large plaza, with a central fountain in front of the Auction House. The Advanced Training Hall can be found on the west path leading to the Bazaar.

Points of Interest

Informants

Thumbnail Name Description Location Notes
Bootshuze-Mugshot.png Bootshuze Stranger of Haven Haven A Stranger that is dressed like a Gremlin and offers some information on Gremlins and their culture.
Cort-Mugshot.png Cort Spiral Knight Haven A Spiral Knight that offers guidance to other locations in Haven.
Energetic Knight-Mugshot.png Energetic Knight Spiral Knight Haven A Spiral Knight that offers information about types of energy.
Hailoh-Mugshot.png Hailoh Stranger of Haven Haven A Stranger that greets knights entering Haven.
Keston-Mugshot.png Keston Spiral Knight Haven A Spiral Knight that offers information about the Advanced Training Hall.
Plinkop-Mugshot.png Plinkop Stranger of Haven Haven A Stranger that offers information about the Clockworks.
Warnel-Mugshot.png Warnel Stranger of Haven Haven A Stranger that offers information about the snipes.

Vendors

Thumbnail Name Description Location Notes
Kozma-Mugshot.png Kozma Spiral Quartermaster Emberlight
Haven
Moorcroft Manor

Opens the Supply Depot.

View List of Wares

Bazaar

A Spiral Knight near several Stranger merchants.

The Bazaar is located in the western part of Haven, and is home to various shops and traders.

Points of Interest

  • Alchemy Machines
    • Located along the northern wall, near the entrance to the Arcade.
    • Located near Kozma and Brinks in the far southwestern part of the Bazaar.
  • Punch and Vise's workshop
    • Located on the lower southeast level, across from Kozma and Brinks.

Informants

Thumbnail Name Description Location Notes
Bosco New.png Bosco Spiral Knight Haven A Spiral Knight that is looking to repair a broken Mecha Knight.
Energetic Knight-Mugshot.png Energetic Knight Spiral Knight Haven A Spiral Knight that offers information about types of energy.

Vendors

Thumbnail Name Description Location Notes
Bechamel-Mugshot.png Bechamel Spiral Knight Haven Installs and removes accessories.

View List of Services

Brinks-Mugshot.png Brinks Token Trader Moorcroft Manor
Haven
Emberlight
Offers materials and equipment in exchange for tokens.

View List of Wares

Greave-Mugshot.png Greave Armor Merchant Haven Stocks 2 & 3 star items that are chosen randomly and reset each night at midnight PST.
Kozma-Mugshot.png Kozma Spiral Quartermaster Emberlight
Haven
Moorcroft Manor
Opens the Supply Depot.

View List of Wares

Kragen-Mugshot.png Kragen Shield Merchant Haven Stocks 2 & 3 star items that are chosen randomly and reset each night at midnight PST.
Punch-Mugshot.png Punch Variant Smith Haven Sells variant tickets that can remove and replace existing unique variants on equipment.
Quillion-Mugshot.png Quillion Blade Merchant Haven Stocks 2 & 3 star items that are chosen randomly and reset each night at midnight PST.
Ricasso-Mugshot.png Ricasso Guns & Explosives Merchant Haven Stocks 2 & 3 star items that are chosen randomly and reset each night at midnight PST.
Vatel-Mugshot.png Vatel Recipe Merchant Haven Stocks 1 & 2 star recipes that are chosen randomly and reset each night at midnight PST.
Vise-Mugshot.png Vise Unbinding Smith Haven Can unbind weapons and armor in exchange for energy.

Garrison

File:Garrison.png
The Garrison

The Garrison is located in the eastern area of Haven.

Points of Interest

  • Alchemy Machine
    • Located next to the Lab's entrance
  • The Lab
    • Located near the Town Square entrance in the western area.
  • Guild Hall
    • Located near the Arcade entrance in the central area.
  • Hall of Heroes
    • Located in the far east of the area.

Arcade

A map of the Arcade

The Arcade is located in the northern-most part of Haven, and is the starting point for Spiral Knights venturing into the Clockworks. The knights access the clockworks by means of the eight gates in the Arcade, four of which are active.

Points of Interest

  • Active Gates
    • Active gates are the four leftmost gates in the Arcade.
    • These gates can be used to access the Clockworks.
  • Dormant Gates
    • Active gates are the four rightmost gates in the Arcade.
    • Minerals can be deposited into these gates to determine the eventual structure of the gate.
  • Krogmo Alchemy Machine
    • Located near the entrance to the Bazaar.
    • Contains recipes for 4 and 5 star trinkets that do not need to be learned.

Informants

Thumbnail Name Description Location Notes
Feron-Mugshot.png Feron Spiral Knight Haven Oversees the Clockworks mining operation. Offers advice to new knights venturing into the Clockworks.
Wegner-Mugshot.png Wegner Spiral Knight Haven A Spiral Knight that offers information about minerals and gates.

Vendors

Thumbnail Name Description Location Notes
Sullivan-Mugshot.png Sullivan Coliseum Rewards Supervisor Haven

A devilite that sells various types of items in exchange for Krogmo Coins.

Sells Mod Calibrators for use in the Krogmo Alchemy Machine.

View List of Wares


Gallery

See also

Personal tools