Difference between revisions of "Haven"

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[[File:Gate-Haven.png|thumb|right|[[Gate]] icon for Haven.]]
'''Haven''' is a major hub on the planet [[Cradle]], as well as the home of the [[Strangers]]. These salvagers offer the [[Spiral Order|Spiral Knights]] sanctuary in return for the treasures that they acquire while investigating the [[Clockworks]]. Friendly vendors from other races (such as the [[Gremlins]] and [[Devilite]]s often encountered in the [[Clockworks]]) also reside here, though in much smaller population.  Haven is also heavily populated with [[snipes]], bulbous little birds with a curious means of locomotion.
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Haven is divided into four districts -- the Town Square, the Bazaar, the Garrison and the [[Arcade]]. Each area features multiple exits into the adjacent areas.
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'''Haven''' is a large public area. It is the primary location of many important NPCs, structures, and machines.
  
There can be more than one instance of Haven depending on the number of players logged in. You can move to other instances via the [[minimap]].
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== Description ==
 +
''A peaceful town that is home to the Strangers. These salvagers offer the Spiral Knights sanctuary in return for the treasures that they acquire while investigating the Clockworks. Haven is also heavily populated with snipes, bulbous little birds with a curious means of locomotion.''
  
== History ==
+
== Geography ==
Haven is the home of Strangers on Cradle.  Since the [[Skylark]] crashed on the planet's surface, the Spiral Knights have gained the trust of the Strangers and found sanctuary in their town. 
+
Haven is divided into interconnected districts:
  
The Spiral Knights and Strangers both have a vested interest in the Clockworks and stage trips there from the town's [[Arcade]]. The knights seek the possibility of repairing their ship, and the Strangers have interest in the treasures that the knights bring back from their adventures.
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=== Town Square ===
{{clear}}
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[[File:Map-Haven-Town Square.png|100px|Map of the [[Town Square]]]] The [[Town Square]] is the central district. It features many important NPCs, machines, and the [[Auction House]]. It connects to the other three districts.
== Town Square ==
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[[File:Haven-Fountain South.png|thumb|right|350px|The fountain that dominates the Town Square of Haven.]]
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Town Square is the first point of entry for knights entering Haven from the [[rescue camp]]. The area features a large plaza, with a central fountain in front of the [[Auction House]]. The [[Advanced Training Hall]] can be found on the west path leading to the Bazaar.
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=== Points of Interest ===
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* [[Advanced Training Hall]]
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** Located on the west path before entering the Bazaar
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* [[Alchemy#Alchemy_Machine|Alchemy Machine]]s
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** Located near the Arcade entrance in the northwestern part of the Town Square
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** Located near the Garrison entrance in the eastern part of the Town Square
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* [[Auction House]]
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** Located behind the central fountain
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*[[Sprite Food Alchemy Machine]]
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** Located west of the Auction House next to [[Kozma]]
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=== Informants ===
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{{Npclist/start}}
+
  
{{SKNewRow}}
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=== Arcade ===
{{SKCell|[[Image:Bootshuze-Mugshot.png|128px]]}} {{SKCell|'''[[Bootshuze]]'''}} {{SKCell|[[Stranger]] of Haven}} {{SKCell|[[Haven]]}} {{SKCell|A Stranger that is dressed like a [[Gremlin]] and offers some information on Gremlins and their culture.}}
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[[File:Map-Haven-Arcade.png|100px|Map of the [[Arcade]]]] The [[Arcade]] is the north district. It features several entrances to the Clockworks called "gates." It connects to the other three districts.
  
{{SKNewRow}}
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=== Bazaar ===
{{SKCell|[[Image:Cort-Mugshot.png|128px]]}} {{SKCell|'''[[Cort]]'''}} {{SKCell|Spiral Knight}} {{SKCell|[[Haven]]}} {{SKCell|A Spiral Knight that offers guidance to other locations in Haven.}}
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[[File:Map-Haven-Bazaar.png|100px|Map of the [[Bazaar]]]] The [[Bazaar]] is the west district. It features many NPCs willing to trade items and skills for various "shinies" knights obtain from ventures in the Clockworks. It connects to the Arcade and the Town Square.
  
{{SKNewRow}}
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=== Garrison ===
{{SKCell|[[Image:Energetic Knight-Mugshot.png|128px]]}} {{SKCell|'''[[Energetic Knight]]'''}} {{SKCell|Spiral Knight}} {{SKCell|[[Haven]]}} {{SKCell|A Spiral Knight that offers information about types of [[energy]].}}
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[[File:Map-Haven-Garrison.png|100px|Map of the [[Garrison]]]] The [[Garrison]] is the east district. It features important structures used by knights and the [[Spiral Order]]. It connects to the Arcade and the Town Square.
  
{{SKNewRow}}
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== Notes ==
{{SKCell|[[Image:Hailoh-Mugshot.png|128px]]}} {{SKCell|'''[[Hailoh]]'''}} {{SKCell|[[Stranger]] of Haven}} {{SKCell|[[Haven]]}} {{SKCell|A [[Stranger]] that greets knights entering Haven.}}
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[[Image:Minimap instances.png|thumb|right|Click the [[File:Map-icon-UI-InstanceSelect.png]] button in the [[minimap]] to see a menu of other instances and travel there.]]
  
{{SKNewRow}}
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Players usually load into the Town Square when entering Haven. A specific district will be loaded into if the player's knight was previously in that district, leaves to some other area of Cradle, and returns to Haven.
{{SKCell|[[Image:Keston-Mugshot.png|128px]]}} {{SKCell|'''[[Keston]]'''}} {{SKCell|Spiral Knight}} {{SKCell|[[Haven]]}} {{SKCell|A Spiral Knight that offers information about the Advanced Training Hall.}}
+
  
{{SKNewRow}}
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There can be more than one instance of Haven depending on the number of players logged in. You can move to other instances via the [[File:Map-icon-UI-InstanceSelect.png]] button of the [[minimap]]. This is useful to be in the same location as your friends, or to find a quiet place.  All instances of Haven are identical and share the same gates in the Arcade.
{{SKCell|[[Image:Plinkop-Mugshot.png|128px]]}} {{SKCell|'''[[Plinkop]]'''}} {{SKCell|[[Stranger]] of Haven}} {{SKCell|[[Haven]]}} {{SKCell|A [[Stranger]] that offers information about the [[Clockworks]].}}
+
:Population Meters:
 +
::One green dot out of 3 means there aren't many people there (perhaps nobody!)
 +
::Two yellow dots out of 3 means the instance is decently populated. 
 +
::Three red dots out of 3 means that instance is approaching or at maximum capacity.
  
{{SKNewRow}}
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Players can craft and preview items anywhere in Haven by viewing their [[recipe]] list.
{{SKCell|[[Image:Warnel-Mugshot.png|128px]]}} {{SKCell|'''[[Warnel]]'''}} {{SKCell|[[Stranger]] of Haven}} {{SKCell|[[Haven]]}} {{SKCell|A [[Stranger]] that offers information about the [[snipes]].}}
+
  
|}
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[[Snipes]] wander, fly, or laze about this area of Cradle. A snipe symbol can be seen at the southern entrance to the Town Square.
  
=== Vendors ===
+
=== Lore ===
{{Npclist/start}}
+
Haven is the home of [[Stranger]]s on Cradle. After the [[Skylark]] crashed on the planet's surface the Spiral Knights gained the trust of the Strangers and found sanctuary in their town. Other NPCs live in other [[subtown]]s.
  
{{SKNewRow}}
+
The Spiral Knights and Strangers both have a vested interest in the Clockworks and stage trips there from the town's [[Arcade]]. The knights seek the possibility of repairing their ship, and the Strangers have interest in the treasures that the knights bring back from their adventures.  
{{SKCell|[[Image:Kozma-Mugshot.png|128px]]}} {{SKCell|'''[[Kozma]]'''}} {{SKCell|Spiral Quartermaster}} {{SKCell|[[Emberlight]]<br>[[Haven]]<br>[[Moorcroft Manor]]}} {{SKCell|
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Opens the Supply Depot.
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[[Kozma#Wares|View List of Wares]]
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}}
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|}
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=== Special Vendors ===
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{{Npclist/start}}
+
 
+
{{SKNewRow}}
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{{SKCell|[[Image:Nonna-Mugshot.png|128px]]}} {{SKCell|'''[[Nonna]]'''}} {{SKCell|Emberlight Adoption Agent}} {{SKCell|[[Haven]]}} {{SKCell|Sells Pocket Monsters accessories.
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Appears at random in front of the fountain of Town Square.
+
 
+
[[Nonna#Services|View List of Services]]}}
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+
{{SKNewRow}}
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{{SKCell|[[Image:Maskwell-Mugshot.png|128px]]}} {{SKCell|'''[[Maskwell]]'''}} {{SKCell|[[Dark Harvest Festival]] Prize Trader}} {{SKCell|[[Haven]]}} {{SKCell|Offers decorative gear and [[Prize Boxes]] in exchange for tokens.
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Appears in front of the fountain of Town Square, during the [[Dark Harvest Festival]] event.
+
 
+
[[Maskwell#Wares|View List of Wares]]}}
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+
{{SKNewRow}}
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{{SKCell|[[Image:Bulky-Mugshot.png|128px]]}} {{SKCell|'''[[Bulky]]'''}} {{SKCell|Candy Vendor}} {{SKCell|[[Haven]]}} {{SKCell|Sells tokens and confetti.
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Appears in front of the fountain of Town Square, during the [[Dark Harvest Festival]] event.
+
 
+
[[Bulky#Wares|View List of Wares]]}}
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+
{{SKNewRow}}
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{{SKCell|[[Image:Maskwell-Mugshot2.png|128px]]}} {{SKCell|'''[[Maskwell]]'''}} {{SKCell|[[Anniversary]] Prize Trader}} {{SKCell|[[Haven]]}} {{SKCell|Offers decorative gear and [[Prize Boxes]] in exchange for tokens.
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Appears in front of the fountain of Town Square, during the [[Caketastrophe]] event.
+
 
+
[[Maskwell#Wares|View List of Wares]]}}
+
 
+
{{SKNewRow}}
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{{SKCell|[[Image:Bulky-Mugshot2.png|128px]]}} {{SKCell|'''[[Bulky]]'''}} {{SKCell|Party Vendor}} {{SKCell|[[Haven]]}} {{SKCell|Sells tokens and confetti.
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Appears in front of the fountain of Town Square, during the [[Dark Harvest Festival]] event.
+
 
+
[[Bulky#Wares|View List of Wares]]}}
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+
{{SKNewRow}}
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{{SKCell|[[Image:Randolph-Mugshot.png|128px]]}} {{SKCell|'''[[Randolph]]'''}} {{SKCell|Impostoclaus's Little Helper}} {{SKCell|[[Haven]]}} {{SKCell|Offers decorative gear, [[Usable]]s and [[Prize Boxes]] in exchange for tokens.
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Appears in front of the fountain of Town Square, during the [[Winterfest]] event.
+
 
+
[[Randolph#Wares|View List of Wares]]}}
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+
|}
+
 
+
== Bazaar ==
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[[File:Screenshot-Haven_1.png|thumb|300px|A Spiral Knight near several Stranger merchants.]]
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{{main|Bazaar}}
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The Bazaar is located in the western part of Haven, and is home to various shops and traders.
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=== Points of Interest ===
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* [[Alchemy#Alchemy_Machine|Alchemy Machine]]s
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** Located along the northern wall, near the entrance to the Arcade.
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** Located near [[Kozma]] and [[Brinks]] in the far southwestern part of the Bazaar.
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* [[Punch]] and [[Vise]]'s workshop
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** Located on the lower southeast level, across from Kozma and Brinks.
+
 
+
=== Informants ===
+
{{Npclist/start}}
+
 
+
{{SKNewRow}}
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{{SKCell|[[Image:Bosco New.png|128px]]}} {{SKCell|'''[[Bosco]]'''}} {{SKCell|Spiral Knight}} {{SKCell|[[Haven]]}} {{SKCell|A Spiral Knight that is looking to repair a broken [[Mecha Knight]].}}
+
 
+
{{SKNewRow}}
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{{SKCell|[[Image:Energetic Knight-Mugshot.png|128px]]}} {{SKCell|'''[[Energetic Knight]]'''}} {{SKCell|Spiral Knight}} {{SKCell|[[Haven]]}} {{SKCell|A Spiral Knight that offers information about types of [[energy]].}}
+
 
+
|}
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=== Vendors ===
+
{{Npclist/start}}
+
 
+
{{SKNewRow}}
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{{SKCell|[[Image:Bechamel-Mugshot.png|128px]]}} {{SKCell|'''[[Bechamel]]'''}} {{SKCell|Spiral Knight}} {{SKCell|[[Haven]]}} {{SKCell|Installs and removes accessories.
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[[Bechamel#Services|View List of Services]]}}
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+
{{SKNewRow}}
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{{SKCell|[[Image:Brinks-Mugshot.png|128px]]}} {{SKCell|'''[[Brinks]]'''}} {{SKCell|[[Token]] Trader}} {{SKCell|[[Moorcroft Manor]]<br>[[Haven]] <br> [[Emberlight]]}} {{SKCell|Offers materials and equipment in exchange for tokens.
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[[Brinks#Wares|View List of Wares]]}}
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{{SKNewRow}}
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{{SKCell|[[Image:Greave-Mugshot.png|128px]]}} {{SKCell|'''[[Greave]]'''}} {{SKCell|Armor Merchant}} {{SKCell|[[Haven]]}} {{SKCell|Stocks 2 & 3 star items that are chosen randomly and reset each night at midnight PST.}}
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+
{{SKNewRow}}
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{{SKCell|[[Image:Kozma-Mugshot.png|128px]]}} {{SKCell|'''[[Kozma]]'''}} {{SKCell|Spiral Quartermaster}} {{SKCell|[[Emberlight]]<br>[[Haven]]<br>[[Moorcroft Manor]]}} {{SKCell|Opens the Supply Depot.
+
[[Kozma#Wares|View List of Wares]]}}
+
 
+
{{SKNewRow}}
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{{SKCell|[[Image:Kragen-Mugshot.png|128px]]}} {{SKCell|'''[[Kragen]]'''}} {{SKCell|Shield Merchant}} {{SKCell|[[Haven]]}} {{SKCell|Stocks 2 & 3 star items that are chosen randomly and reset each night at midnight PST.}}
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+
{{SKNewRow}}
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{{SKCell|[[Image:Punch-Mugshot.png|128px]]}} {{SKCell|'''[[Punch]]'''}} {{SKCell|Variant Smith}} {{SKCell|[[Haven]]}} {{SKCell|Sells variant tickets that can remove and replace existing [[unique variants]] on equipment.}}
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{{SKNewRow}}
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{{SKCell|[[Image:Quillion-Mugshot.png|128px]]}} {{SKCell|'''[[Quillion]]'''}} {{SKCell|Blade Merchant}} {{SKCell|[[Haven]]}} {{SKCell|Stocks 2 & 3 star items that are chosen randomly and reset each night at midnight PST.}}
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{{SKNewRow}}
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{{SKCell|[[Image:Ricasso-Mugshot.png|128px]]}} {{SKCell|'''[[Ricasso]]'''}} {{SKCell|Guns & Explosives Merchant}} {{SKCell|[[Haven]]}} {{SKCell|Stocks 2 & 3 star items that are chosen randomly and reset each night at midnight PST.}}
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{{SKNewRow}}
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{{SKCell|[[Image:Vatel-Mugshot.png|128px]]}} {{SKCell|'''[[Vatel]]'''}} {{SKCell|Recipe Merchant}} {{SKCell|[[Haven]]}} {{SKCell|Stocks 1 & 2 star recipes that are chosen randomly and reset each night at midnight PST.}}
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+
{{SKNewRow}}
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{{SKCell|[[Image:Vise-Mugshot.png|128px]]}} {{SKCell|'''[[Vise]]'''}} {{SKCell|Unbinding Smith}} {{SKCell|[[Haven]]}} {{SKCell|Can unbind weapons and armor in exchange for energy.}}
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|}
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== Garrison ==
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[[File:Garrison.png|thumb|350px|The Garrison]]
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The Garrison is located in the eastern area of Haven.
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=== Points of Interest ===
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*[[Alchemy Machine]]s
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**Located next to the Lab's entrance
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**Located in the far east of the district, near the Hall of Heroes
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*[[The Lab]]
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**Located near the Town Square entrance in the western area.
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*[[Guild Hall]]
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**Located near the Arcade entrance in the central area.
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*[[Hall of Heroes]]
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**Located in the far east of the area.
+
 
+
== Arcade ==
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[[File:Map_Arcade.png|thumb|350px|A map of the Arcade]]
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{{Main|Arcade}}
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The Arcade is located in the northern-most part of Haven, and is the starting point for Spiral Knights venturing into the [[Clockworks]]. The knights access the clockworks by means of the eight [[gate]]s in the Arcade, four of which are active.
+
 
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=== Points of Interest ===
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* [[Gate#Active_Gates|Active Gates]]
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** Active gates are the four leftmost gates in the Arcade.
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** These gates can be used to access the [[Clockworks]].
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* [[Gate#Dormant_Gates|Dormant Gates]]
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** Dormant gates are the four rightmost gates in the Arcade.
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** Minerals can be deposited into these gates to determine the eventual structure of the gate.
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* [[Krogmo Alchemy Machine]]
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** Located near the entrance to the Bazaar.
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** Contains recipes for 4 and 5 star [[trinkets]] that do not need to be learned.
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*[[Mysterious Alchemy Machine]]
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** Located in the eastern area of the Arcade
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** Contains recipes for various event items that do not need to be learned.
+
 
+
=== Informants ===
+
 
+
{{Npclist/start}}
+
 
+
{{SKNewRow}}
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{{SKCell|[[Image:Feron-Mugshot.png|128px]]}} {{SKCell|'''[[Feron]]'''}} {{SKCell|Spiral Knight}} {{SKCell|[[Haven]]}} {{SKCell|Oversees the [[Clockworks]] mining operation. Offers advice to new knights venturing into the Clockworks.}}
+
 
+
{{SKNewRow}}
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{{SKCell|[[Image:Wegner-Mugshot.png|128px]]}} {{SKCell|'''[[Wegner]]'''}} {{SKCell|Spiral Knight}} {{SKCell|[[Haven]]}} {{SKCell|A Spiral Knight that offers information about [[minerals]] and [[gate]]s.}}
+
 
+
|}
+
 
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=== Vendors ===
+
{{Npclist/start}}
+
 
+
{{SKNewRow}}
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{{SKCell|[[Image:Sullivan-Mugshot.png|128px]]}} {{SKCell|'''[[Sullivan]]'''}} {{SKCell|Coliseum Rewards Supervisor}} {{SKCell|[[Haven]]}} {{SKCell|
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A [[devilite]] that sells various types of items in exchange for [[Krogmo Coins]].
+
 
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Sells [[Mod Calibrator]]s for use in the [[Krogmo Alchemy Machine]].
+
 
+
[[Sullivan#Wares|View List of Wares]]
+
}}
+
  
|}
+
Haven encompasses more territory (perhaps much more) than the four districts frequented by players. This potential is somewhat indicated by the fading edges of available maps as well as the mission [[Breaking in the Recruits]]. The first floor of this mission seems to be an area of Haven that is in Depth 24, despite the mission briefing mentioning the "surface of Cradle." Arguably, this area is not "Haven," and is simply an area that has architecture similar to structures seen in Haven and on the surface. The southern outskirts of haven are glimpsed as the player leaves the [[Rescue Camp]]. This area is guarded against the perils of Cradle by several NPCs.
  
== Gallery ==
+
=== History ===
<gallery widths=px heights=px perrow=4>
+
Some changes to Haven are transient and repeated, while others seem to stay. The environment and denizens of Haven will temporarily change for certain [[event]]s. For details about district history, see individual district pages. The file history of images in the galleries (viewed by clicking on the images) is also a good source of information.
image:Screenshot-Haven_1.png
+
image:Screenshot-Haven_2.png
+
image:Screenshot-Haven_3.png
+
image:Screenshot-Haven_4.png
+
</gallery>
+
  
== See also ==
+
:{{release|2012-09-05}}: Snipes now settle down and scatter about Haven like flocks of pigeons.
* [[Rescue Camp]]
+
* [[Moorcroft Manor]]
+
* [[Emberlight]]
+
  
 +
==See Also==
 +
{{Exploration see also}}
  
[[Category:Lore]]
+
[[Category:Regions]]
[[Category:Geography]]
+
[[Category:Settlements]]
+

Revision as of 19:32, 7 March 2017

Gate icon for Haven.

Haven is a large public area. It is the primary location of many important NPCs, structures, and machines.

Description

A peaceful town that is home to the Strangers. These salvagers offer the Spiral Knights sanctuary in return for the treasures that they acquire while investigating the Clockworks. Haven is also heavily populated with snipes, bulbous little birds with a curious means of locomotion.

Geography

Haven is divided into interconnected districts:

Town Square

Map of the Town Square The Town Square is the central district. It features many important NPCs, machines, and the Auction House. It connects to the other three districts.

Arcade

Map of the Arcade The Arcade is the north district. It features several entrances to the Clockworks called "gates." It connects to the other three districts.

Bazaar

Map of the Bazaar The Bazaar is the west district. It features many NPCs willing to trade items and skills for various "shinies" knights obtain from ventures in the Clockworks. It connects to the Arcade and the Town Square.

Garrison

Map of the Garrison The Garrison is the east district. It features important structures used by knights and the Spiral Order. It connects to the Arcade and the Town Square.

Notes

Click the Map-icon-UI-InstanceSelect.png button in the minimap to see a menu of other instances and travel there.

Players usually load into the Town Square when entering Haven. A specific district will be loaded into if the player's knight was previously in that district, leaves to some other area of Cradle, and returns to Haven.

There can be more than one instance of Haven depending on the number of players logged in. You can move to other instances via the Map-icon-UI-InstanceSelect.png button of the minimap. This is useful to be in the same location as your friends, or to find a quiet place. All instances of Haven are identical and share the same gates in the Arcade.

Population Meters:
One green dot out of 3 means there aren't many people there (perhaps nobody!)
Two yellow dots out of 3 means the instance is decently populated.
Three red dots out of 3 means that instance is approaching or at maximum capacity.

Players can craft and preview items anywhere in Haven by viewing their recipe list.

Snipes wander, fly, or laze about this area of Cradle. A snipe symbol can be seen at the southern entrance to the Town Square.

Lore

Haven is the home of Strangers on Cradle. After the Skylark crashed on the planet's surface the Spiral Knights gained the trust of the Strangers and found sanctuary in their town. Other NPCs live in other subtowns.

The Spiral Knights and Strangers both have a vested interest in the Clockworks and stage trips there from the town's Arcade. The knights seek the possibility of repairing their ship, and the Strangers have interest in the treasures that the knights bring back from their adventures.

Haven encompasses more territory (perhaps much more) than the four districts frequented by players. This potential is somewhat indicated by the fading edges of available maps as well as the mission Breaking in the Recruits. The first floor of this mission seems to be an area of Haven that is in Depth 24, despite the mission briefing mentioning the "surface of Cradle." Arguably, this area is not "Haven," and is simply an area that has architecture similar to structures seen in Haven and on the surface. The southern outskirts of haven are glimpsed as the player leaves the Rescue Camp. This area is guarded against the perils of Cradle by several NPCs.

History

Some changes to Haven are transient and repeated, while others seem to stay. The environment and denizens of Haven will temporarily change for certain events. For details about district history, see individual district pages. The file history of images in the galleries (viewed by clicking on the images) is also a good source of information.

release 2012-09-05: Snipes now settle down and scatter about Haven like flocks of pigeons.

See Also

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