Difference between revisions of "Heart"

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m (Added respawning heart pad, attempted to make comments on health displays clearer.)
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'''Hearts''' are [[items]] that restore [[health]] to the knight that picks them up.  Walk over the heart to pick it up.  The heart will refill some health only for the knight that picked it up.
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'''Hearts''' are [[Consumables|items]] that restore [[health]].  
  
When hearts drop, they drop for everyone in the party. Everyone gets their own copy of the hearts so it isn't possible to steal hearts from your teammates. Hearts can drop from enemies, or certain destructible objects. They will disappear after being left on the ground for 120 seconds.
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When a knight with less than full health walks over a heart, that heart will be consumed immediately, restoring 1-3 bars of health. A knight with full health will be unable to use this item. Hearts cannot be stored and will disappear after being left on the ground for 120 seconds.  
  
You cannot pick up a heart if you are at full health. It is possible to be down a fraction of a health bar while the graphic shows a full bar (it only uses the half bar graphic when the bar is half or less full); in such cases, you will pick up the heart, and only get a tiny boost to your health total.  
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Hearts can drop from enemies, or certain destructible objects such as bushes. When hearts drop, they drop for every knight in the party. Each player sees and can pick up only their own copy of a heart; it isn't possible to take health intended for another knight.  
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==Restoring health==
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Consuming a heart restores a discreet number of health bars, which increases relative to what size heart is consumed.
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Health displays only as whole bars and half bars, and it is possible to have slightly less than a full health bar, but more than half. This will display as a full health bar, but the hearts will be applied to the actual health level of the knight - sometimes this shows as only restoring half a bar of health.  
  
 
{{Table/Pickups_Container}}
 
{{Table/Pickups_Container}}
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{{Table/Capsules_Entry|[[Image:Heart-large.png]]|Large Heart|Refills up to 3 bars of health}}
 
{{Table/Capsules_Entry|[[Image:Heart-large.png]]|Large Heart|Refills up to 3 bars of health}}
 
{{Table/End}}
 
{{Table/End}}
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{{Table/Pickups_Container}}
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{{Table/Capsules_Entry |width=50em|[[Image:Exploration-Respawning_Hearts.png|55px]]|Respawning heart pad|Refills 3 bars of health continually.}}
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{{Table/End}}
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== See Also ==
 
== See Also ==

Revision as of 09:47, 30 July 2012

Hearts are items that restore health.

When a knight with less than full health walks over a heart, that heart will be consumed immediately, restoring 1-3 bars of health. A knight with full health will be unable to use this item. Hearts cannot be stored and will disappear after being left on the ground for 120 seconds.

Hearts can drop from enemies, or certain destructible objects such as bushes. When hearts drop, they drop for every knight in the party. Each player sees and can pick up only their own copy of a heart; it isn't possible to take health intended for another knight.

Restoring health

Consuming a heart restores a discreet number of health bars, which increases relative to what size heart is consumed.

Health displays only as whole bars and half bars, and it is possible to have slightly less than a full health bar, but more than half. This will display as a full health bar, but the hearts will be applied to the actual health level of the knight - sometimes this shows as only restoring half a bar of health.

Icon Name Description
Heart-small.png Small Heart Refills up to 1 bar of health
Heart-medium.png Medium Heart Refills up to 2 bars of health
Heart-large.png Large Heart Refills up to 3 bars of health


Icon Name Description
Exploration-Respawning Hearts.png Respawning heart pad Refills 3 bars of health continually.


See Also

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