Difference between revisions of "Heat"

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m (moved Leveling equipment to Heat: Makes more sense)
m (Reword a bit)
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Many [[Equipment|helms, armor, shields and weapons]] can be further upgraded from their base stats and, in some cases, even change form. This process is called '''leveling''', as it increases the level of the equipment. All equipment has a max level that cannot be exceeded. In many cases, it is only after a piece of equipment is at max level that a player can further modify it via crafting.
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[[Equipment]] can be further improved from their base stats. This process is called '''leveling''', as it increases the level of the equipment. All equipment starts at level 1 and can reach a maximum level of 10. In some cases, it is only after a piece of equipment is at max level that a player can further modify it via crafting.  The higher star rated the equipment is, the more heat it requires to level up.
  
==Heat==
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== Heat ==
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[[Image:Consumable-Embers.png|right|300px|thumb|Small, medium and large embers.]]
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Heat is the resource that is used to level up equipment. It is acquired by collecting special [[consumables]] called '''embers'''. Embers are the small heat tokens that are found in The Clockworks by defeating monsters or exploring. Similar to crowns, they come in various sizes and values. Any time one is picked up by a player, its value is given to each knight in that player's team.
  
Heat is the resource that is used to level up equipment. It is acquired by collecting special [[consumables]] called '''embers'''. Embers are the small heat tokens that are found in The Clockworks by defeating monsters or exploring. Similar to crowns, they come in various sizes and values. Any time one is picked up by a player, its value is given to each knight in that player's team. It pays to adventure with others!
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* '''Small Ember''' - Grants a small amount of heat to the party.
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* '''Medium Ember''' -  Grants a moderate amount of heat to the party.
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* '''Large Ember''' - Grants a large amount of heat to the party.
  
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=== Tracking Heat ===
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[[Image:Heat_Full.png|right|thumb|Accumulated heat.]]
 
Your current heat is tracked on the heat meter, which is located on your HUD next to your health meter. The heat meter appears as a tiny flame that intensifies as heat is acquired. The size of the flame indicates how much heat the player has acquired on the current level.
 
Your current heat is tracked on the heat meter, which is located on your HUD next to your health meter. The heat meter appears as a tiny flame that intensifies as heat is acquired. The size of the flame indicates how much heat the player has acquired on the current level.
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[[Image:Heat_Levels.png|400px|thumb|none|Various levels of heat.]]
  
The more stars an equipment has, the more heat it requires to level up.
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===Heat and Defeat===
[[Image:Heat_Full.png|right|thumb|Accumulated heat.]]
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A player that dies in a level will lose 30% of the heat they had collected so far. Should that player be revived by another player, the lost 30% will be given to the rescuer.
  
 
===Using Heat===
 
===Using Heat===
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Upon successfully reaching the exit elevator of a level, your acquired heat is automatically applied to all of the equipment you are currently wearing.
 
Upon successfully reaching the exit elevator of a level, your acquired heat is automatically applied to all of the equipment you are currently wearing.
  
===Heat and Defeat===
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== See Also ==
 
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* [[Crafting]]
A player that dies in a level will lose 30% of the heat they had collected so far. Should that player be revived by another player, the lost 30% will be given to the rescuer.
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* [[Equipment]]
 
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* [[List of alchemy paths]]
[[Image:Heat_Levels.png|575px|thumb|left|Various levels of heat.]]
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Revision as of 01:10, 13 March 2011

Equipment can be further improved from their base stats. This process is called leveling, as it increases the level of the equipment. All equipment starts at level 1 and can reach a maximum level of 10. In some cases, it is only after a piece of equipment is at max level that a player can further modify it via crafting. The higher star rated the equipment is, the more heat it requires to level up.

Heat

Small, medium and large embers.

Heat is the resource that is used to level up equipment. It is acquired by collecting special consumables called embers. Embers are the small heat tokens that are found in The Clockworks by defeating monsters or exploring. Similar to crowns, they come in various sizes and values. Any time one is picked up by a player, its value is given to each knight in that player's team.

  • Small Ember - Grants a small amount of heat to the party.
  • Medium Ember - Grants a moderate amount of heat to the party.
  • Large Ember - Grants a large amount of heat to the party.

Tracking Heat

Accumulated heat.

Your current heat is tracked on the heat meter, which is located on your HUD next to your health meter. The heat meter appears as a tiny flame that intensifies as heat is acquired. The size of the flame indicates how much heat the player has acquired on the current level.

Various levels of heat.

Heat and Defeat

A player that dies in a level will lose 30% of the heat they had collected so far. Should that player be revived by another player, the lost 30% will be given to the rescuer.

Using Heat

Upon successfully reaching the exit elevator of a level, your acquired heat is automatically applied to all of the equipment you are currently wearing.

See Also

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