Difference between revisions of "Heat"

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Many helms, armor, shields and weapons can be further upgraded from their base stats and in some cases, even change form. This process is called 'leveling', as it increases the level of the equipment. All equipment has a max level that cannot be exceeded. In many cases, it is only after a piece of equipment is at max level that a player can further modify it via crafting.
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Many [[Equipment|helms, armor, shields and weapons]] can be further upgraded from their base stats and, in some cases, even change form. This process is called '''leveling''', as it increases the level of the equipment. All equipment has a max level that cannot be exceeded. In many cases, it is only after a piece of equipment is at max level that a player can further modify it via crafting.
  
== Heat Overview ==
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==Heat==
  
Heat is the resource that is used to level up equipment. It is acquired by collecting special [[consumables]] called embers. Embers are the small heat tokens that monsters drop or the player finds in levels on the ground or in treasure blocks. Similar to crowns, they come in various sizes and values. Any time one is picked up by a player, its value is evenly distributed amongst all players in the party.
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Heat is the resource that is used to level up equipment. It is acquired by collecting special [[consumables]] called '''embers'''. Embers are the small heat tokens that are found in The Clockworks by defeating monsters or exploring. Similar to crowns, they come in various sizes and values. Any time one is picked up by a player, its value is given to each knight in that player's team. It pays to adventure with others!
  
Your current heat is tracked on the heat meter, which is located on the players HUD. The heat meter appears as a tiny flame that intensifies as heat is acquired. The size of the flame indicates how much heat the player has acquired on the current level.
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Your current heat is tracked on the heat meter, which is located on your HUD next to your health meter. The heat meter appears as a tiny flame that intensifies as heat is acquired. The size of the flame indicates how much heat the player has acquired on the current level.
  
== Using Heat ==
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===Using Heat===
  
Upon successfully reaching the elevator, your acquired heat is automatically applied to any of your equipped pieces of equipment.
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Upon successfully reaching the exit elevator of a level, your acquired heat is automatically applied to all of the equipment you are currently wearing.
  
== Heat and Death ==
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===Heat and Defeat===
  
A player that dies in a level will 30% of their total heat. Should that player be revived by another player, the lost 30% will be given to the rescuer. If the player who died should have any item that saves them from death or instantly resurrects them, they will not lose heat.
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A player that dies in a level will lose 30% of the heat they had collected so far. Should that player be revived by another player, the lost 30% will be given to the rescuer.

Revision as of 22:20, 28 September 2010

Many helms, armor, shields and weapons can be further upgraded from their base stats and, in some cases, even change form. This process is called leveling, as it increases the level of the equipment. All equipment has a max level that cannot be exceeded. In many cases, it is only after a piece of equipment is at max level that a player can further modify it via crafting.

Heat

Heat is the resource that is used to level up equipment. It is acquired by collecting special consumables called embers. Embers are the small heat tokens that are found in The Clockworks by defeating monsters or exploring. Similar to crowns, they come in various sizes and values. Any time one is picked up by a player, its value is given to each knight in that player's team. It pays to adventure with others!

Your current heat is tracked on the heat meter, which is located on your HUD next to your health meter. The heat meter appears as a tiny flame that intensifies as heat is acquired. The size of the flame indicates how much heat the player has acquired on the current level.

Using Heat

Upon successfully reaching the exit elevator of a level, your acquired heat is automatically applied to all of the equipment you are currently wearing.

Heat and Defeat

A player that dies in a level will lose 30% of the heat they had collected so far. Should that player be revived by another player, the lost 30% will be given to the rescuer.

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