Difference between revisions of "History"

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(rewrote lede yet again)
(tweaked wording up to 2012 header; will tweak rest of wording later; need Black Kat Raiment introduction too)
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This article provides a curated history of ''Spiral Knights''. Most of the items listed here are releases that introduce new content or features. A few other items describe changes to the business or community of the game.
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This article provides a curated history of ''Spiral Knights''. Most of the entries are releases that introduce new content or features. A few other entries describe changes to the business or community of the game.
  
 
Purely cosmetic releases are not included. Recurring events are not included after their first occurrence. Releases before the official 2011-04-04 launch are not included, because they are too numerous.
 
Purely cosmetic releases are not included. Recurring events are not included after their first occurrence. Releases before the official 2011-04-04 launch are not included, because they are too numerous.
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==2017==
 
==2017==
  
[https://forums.spiralknights.com/en/node/118821 2017-09-08]: Buffs to shard bombs and tortofist handguns.
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[https://forums.spiralknights.com/en/node/118821 2017-09-08]: Shard bombs and tortofist handguns are buffed, so that more shards can inflict damage on enemies.
  
[https://forums.spiralknights.com/en/node/117900 2017-05-11]: Starlight Cradle update, including new sleep-themed armor, bomb, monsters, and levels. Amputator sword introduced.
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[https://forums.spiralknights.com/en/node/117900 2017-05-11]: Starlight Cradle levels are introduced. New armor, swords, and bombs are added, themed around sleep and slimes.
  
[https://forums.spiralknights.com/en/node/117765 2017-04-25]: Removal of ''Spiral Knights'' from the Kongregate and ArmorGames platforms.
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[https://forums.spiralknights.com/en/node/117765 2017-04-25]: ''Spiral Knights'' is removed from the Kongregate and ArmorGames platforms.
  
[https://forums.spiralknights.com/en/node/117129 2017-01-20]: Hardcore Mode Activated event introduced (no auto-targeting in Lockdown).
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[https://forums.spiralknights.com/en/node/117129 2017-01-20]: The Hardcore Mode Activated event occurs for the first time. During this event, there is no auto-targeting in Lockdown.
  
 
==2016==
 
==2016==
  
[https://forums.spiralknights.com/en/node/114677 2016-05-24]: Introduction of Golden Slime Casinos.
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[https://forums.spiralknights.com/en/node/114677 2016-05-24]: Golden Slime Casinos are introduced. In certain Clockwork Tunnels levels, knights can play games of chance to obtain crowns and other prizes.
  
[https://forums.spiralknights.com/en/node/114100 2016-04-06]: Transfer of ''Spiral Knights'' ownership from Sega to Grey Havens. Support for German and French ends.
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[https://forums.spiralknights.com/en/node/114100 2016-04-06]: Ownership of ''Spiral Knights'' is transferred from Sega to Grey Havens. Support for the German and French languages ends.
  
 
==2015==
 
==2015==
  
[https://forums.spiralknights.com/en/node/109725 2015-05-13]: New missions for Rank 10-2, including a place to farm Radiant Fire Crystals.
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[https://forums.spiralknights.com/en/node/109725 2015-05-13]: Rank 10-2 missions are introduced. They include Dreams and Nightmares, where Radiant Fire Crystals can be farmed.
  
[https://forums.spiralknights.com/en/node/108149 2015-02-11]: New missions for Rank 10-1.
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[https://forums.spiralknights.com/en/node/108149 2015-02-11]: Rank 10-1 missions are introduced. They extend the game past its original final boss, Lord Vanaduke.
  
 
==2014==
 
==2014==
  
[https://forums.spiralknights.com/en/node/106479 2014-12-03]: Gunner update, including new gunner armor, tweaks to guns, and new versions of guns.
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[https://forums.spiralknights.com/en/node/106479 2014-12-03]: The much-delayed gunner update arrives. It includes new gunner armor, tweaks to guns, and new versions of guns.
  
[https://forums.spiralknights.com/en/node/102787 2014-07-16]: Tortofist guns introduced (during the second March of the Tortodrones event).
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[https://forums.spiralknights.com/en/node/102787 2014-07-16]: Tortofist guns are introduced. (Tortodrone shields were introduced earlier.)
  
[[Release/all#2014-05-21|2014-05-21]]: Missions tweaked to enhance plot.
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[[Release/all#2014-05-21|2014-05-21]]: Several missions are tweaked to enhance the game's plot.
  
[[Release/all#2014-04-02|2014-04-02]]: Statue of Nick installed in Haven's Town Square. New user interface to toggle map. Tickets to recover accessories introduced.
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[[Release/all#2014-04-02|2014-04-02]]: A statue of Nick is installed in Haven's Town Square. Accessory recovery tickets are introduced. A new user interface lets players toggle a map overlay.
  
[https://forums.spiralknights.com/en/node/97724 2014-02-26]: An error causes the price of Prismatic Bolted Vees to plummet to zero.
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[https://forums.spiralknights.com/en/node/97724 2014-02-26]: An error causes the price of Prismatic Bolted Vees to plummet to zero. Sega scolds players who exploited the error.
  
[https://forums.spiralknights.com/en/node/97506 2014-02-26]: March of the Tortodrone event introduced. New tortodrone shields (but not yet tortofist guns).
+
[https://forums.spiralknights.com/en/node/97506 2014-02-26]: The March of the Tortodrone event occurs for the first time. Tortodrone shields are introduced.
  
[[Release/all#2014-02-26|2014-02-26]]: Drop rate for Radiant Fire Crystals increased. (Sometime during the fall it had been severely decreased without any announcement.)
+
[[Release/all#2014-02-26|2014-02-26]]: The drop rate for Radiant Fire Crystals is increased. (Sometime during the preceding months it was severely decreased without any announcement, leading to some player discontent.)
  
 
[https://forums.spiralknights.com/en/node/95943 2014-01-16]: Nick Popovich, the principal creator of ''Spiral Knights'', leaves the development team.
 
[https://forums.spiralknights.com/en/node/95943 2014-01-16]: Nick Popovich, the principal creator of ''Spiral Knights'', leaves the development team.
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==2013==
 
==2013==
  
[[Release/all#2013-12-11|2013-12-11]]: Attack, defense, and speed boosters (temporary bonuses dropped by monsters) introduced.
+
[[Release/all#2013-12-11|2013-12-11]]: Attack, defense, and speed boosters (temporary bonuses dropped by monsters) are introduced.
  
[[Release/all#2013-10-23|2013-10-23]]: Shroud of the Apocrea event introduced. New obsidian sword, handgun, and bomb. Acheron buffed.
+
[[Release/all#2013-10-23|2013-10-23]]: The Shroud of the Apocrea event occurs for the first time. A new sword, handgun, and bomb are added. Acheron is buffed.
  
[[Release/all#2013-10-16|2013-10-16]]: Arcade Redux Phase 1, including the following. Minerals are no longer deposited into Arcade gates. Instead, gates are generated randomly. User interface changes, including interfaces to help knights find materials. New pickups including barriers, artillery strike, ranger signal flare, and auto turret kit. Guild and knight names can now be changed.
+
[[Release/all#2013-10-16|2013-10-16]]: This update is called Arcade Redux Phase 1. Minerals are no longer deposited into Arcade gates to affect gate construction. Instead, gates are generated randomly. There are tweaks to the user interface, including ways to help knights find materials. New pickups are added, including barriers, artillery strikes, ranger signal flares, and auto turret kits. Guild and knight names can now be changed.
  
 
[[Release/all#2013-09-25|2013-09-25]]: Operation: Crimson Hammer can now be purchased using energy rather than just real-world money.
 
[[Release/all#2013-09-25|2013-09-25]]: Operation: Crimson Hammer can now be purchased using energy rather than just real-world money.
  
[https://forums.spiralknights.com/en/node/84873 2013-07-30]: Battle sprites, Lab section of Haven, and three difficulty levels introduced. Sparks of Life replace the old reviving system. Altered recipes and mission rewards. New materials. Changes to how parties pick up loot. Overhaul of the game economy, including removal of mist energy and elevator fees and introduction of Orbs of Alchemy and the Forge. User interface changes.
+
[https://forums.spiralknights.com/en/node/84873 2013-07-30]: This is the largest update in ''Spiral Knights'' history. Battle sprites and three difficulty levels are introduced. The game economy is overhauled. Mist energy no longer exists, and elevators cost no energy. Crafting now occurs through Orbs of Alchemy and heating now occurs through the Forge. The Lab section of Haven and new scenario rooms are added. New materials are added, and recipes and mission rewards are altered. Sparks of Life replace the old reviving system, and each party member must pick up his or her own loot. Finally, the user interface is tweaked.
  
[[Release/all#2013-05-22|2013-05-22]]: Dash and shield bash actions introduced.  
+
[[Release/all#2013-05-22|2013-05-22]]: The dash and shield bash actions are introduced, adding variety to the tactics of the game.
  
[[Release/all#2013-05-01|2013-05-01]]: Gorgo monsters introduced. Greavers buffed.
+
[[Release/all#2013-05-01|2013-05-01]]: Gorgo monsters are introduced as a new kind of fiend. Greavers are buffed.
  
[[Release/all#2013-04-10|2013-04-10]]: Compound levels introduced.
+
[[Release/all#2013-04-10|2013-04-10]]: Compound levels are introduced. They pair multiple themes with swarms of small monsters.
  
[[Release/all#2013-04-03|2013-04-03]]: User interface revamped. Devilites nerfed.
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[[Release/all#2013-04-03|2013-04-03]]: The user interface is revamped. Devilites are nerfed.
  
[https://forums.spiralknights.com/en/node/73222 2013-01-30]: Kataclysmic Confrontation event introduced. Moorcroft Manor level changed. New kat-themed armor. Book of Dark Rituals and Black Kat Cowl only hinted at. Chaos armor buffed. Guild hall themes and environments introduced.
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[https://forums.spiralknights.com/en/node/73222 2013-01-30]: The Kataclysmic Confrontation event occurs for the first time. The Moorcroft Manor level is changed accordingly. New armor is added, themed around kats. (Interestingly, the release notes only hint at the Book of Dark Rituals and Black Kat Cowl.) Chaos armor is buffed. Guild hall themes and environments are introduced.
  
 
==2012==
 
==2012==

Revision as of 19:35, 1 August 2018

This article provides a curated history of Spiral Knights. Most of the entries are releases that introduce new content or features. A few other entries describe changes to the business or community of the game.

Purely cosmetic releases are not included. Recurring events are not included after their first occurrence. Releases before the official 2011-04-04 launch are not included, because they are too numerous.

For a more detailed record of all releases, see the Announcements forum and Release/all. Note well that Release/all has not been updated since 2016-05-18.

2017

2017-09-08: Shard bombs and tortofist handguns are buffed, so that more shards can inflict damage on enemies.

2017-05-11: Starlight Cradle levels are introduced. New armor, swords, and bombs are added, themed around sleep and slimes.

2017-04-25: Spiral Knights is removed from the Kongregate and ArmorGames platforms.

2017-01-20: The Hardcore Mode Activated event occurs for the first time. During this event, there is no auto-targeting in Lockdown.

2016

2016-05-24: Golden Slime Casinos are introduced. In certain Clockwork Tunnels levels, knights can play games of chance to obtain crowns and other prizes.

2016-04-06: Ownership of Spiral Knights is transferred from Sega to Grey Havens. Support for the German and French languages ends.

2015

2015-05-13: Rank 10-2 missions are introduced. They include Dreams and Nightmares, where Radiant Fire Crystals can be farmed.

2015-02-11: Rank 10-1 missions are introduced. They extend the game past its original final boss, Lord Vanaduke.

2014

2014-12-03: The much-delayed gunner update arrives. It includes new gunner armor, tweaks to guns, and new versions of guns.

2014-07-16: Tortofist guns are introduced. (Tortodrone shields were introduced earlier.)

2014-05-21: Several missions are tweaked to enhance the game's plot.

2014-04-02: A statue of Nick is installed in Haven's Town Square. Accessory recovery tickets are introduced. A new user interface lets players toggle a map overlay.

2014-02-26: An error causes the price of Prismatic Bolted Vees to plummet to zero. Sega scolds players who exploited the error.

2014-02-26: The March of the Tortodrone event occurs for the first time. Tortodrone shields are introduced.

2014-02-26: The drop rate for Radiant Fire Crystals is increased. (Sometime during the preceding months it was severely decreased without any announcement, leading to some player discontent.)

2014-01-16: Nick Popovich, the principal creator of Spiral Knights, leaves the development team.

2013

2013-12-11: Attack, defense, and speed boosters (temporary bonuses dropped by monsters) are introduced.

2013-10-23: The Shroud of the Apocrea event occurs for the first time. A new sword, handgun, and bomb are added. Acheron is buffed.

2013-10-16: This update is called Arcade Redux Phase 1. Minerals are no longer deposited into Arcade gates to affect gate construction. Instead, gates are generated randomly. There are tweaks to the user interface, including ways to help knights find materials. New pickups are added, including barriers, artillery strikes, ranger signal flares, and auto turret kits. Guild and knight names can now be changed.

2013-09-25: Operation: Crimson Hammer can now be purchased using energy rather than just real-world money.

2013-07-30: This is the largest update in Spiral Knights history. Battle sprites and three difficulty levels are introduced. The game economy is overhauled. Mist energy no longer exists, and elevators cost no energy. Crafting now occurs through Orbs of Alchemy and heating now occurs through the Forge. The Lab section of Haven and new scenario rooms are added. New materials are added, and recipes and mission rewards are altered. Sparks of Life replace the old reviving system, and each party member must pick up his or her own loot. Finally, the user interface is tweaked.

2013-05-22: The dash and shield bash actions are introduced, adding variety to the tactics of the game.

2013-05-01: Gorgo monsters are introduced as a new kind of fiend. Greavers are buffed.

2013-04-10: Compound levels are introduced. They pair multiple themes with swarms of small monsters.

2013-04-03: The user interface is revamped. Devilites are nerfed.

2013-01-30: The Kataclysmic Confrontation event occurs for the first time. The Moorcroft Manor level is changed accordingly. New armor is added, themed around kats. (Interestingly, the release notes only hint at the Book of Dark Rituals and Black Kat Cowl.) Chaos armor is buffed. Guild hall themes and environments are introduced.

2012

2012-11-14: Guild halls now customizable. Homecoming Celebration includes free sword, shield, and furniture. Garrison section of Haven introduced.

2012-09-12: Ghosts in the Machine danger mission introduced. Spectator mode for player-vs-player introduced.

2012-08-08: Shard bombs revamped and new shard bombs introduced. Tweaks to other bombs.

2012-08-01: Heart of Ice danger mission introduced.

2012-06-19: Compound 42 danger mission introduced.

2012-06-28: Danger missions introduced with Legion of Almire.

2012-06-19: Party Finder introduced.

2012-05-09: New early-game missions. Damage buffs to all handguns and bombs. Tweaks to swords, handguns, bombs, and some armor. Tweaks to monsters, payouts, levels, lighting.

2012-04-25: Process for creating new knights improved. Unique variants can now be locked at Punch.

2012-04-18: Height and eye modifiers introduced. Graphical optimizations.

2012-04-10: Prestige badges introduced.

2012-04-04: Anniversary event introduced.

2012-03-22: Many armors buffed, including Chaos. (Earlier that month, Volcanic Demo Suit buffed.) Sword attacks tweaked.

2012-03-07: New rank missions introduced, though Vanguard rank. Dark Retribution-line bombs nerfed. Operation: Crimson Hammer tweaked.

2012-02-29: Operation: Crimson Hammer mission introduced. New sword, bomb, and armor.

2012-02-22: Missions and Supply Depot introduced. Gremlin Grounds levels and little gremlin monsters introduced. Changes to handguns, including damage types on Antigua-line guns.

2012-01-04: Wolvers, zombies, and retrodes nerfed.

2011

2011-12-19: Drone monsters (wisps and shankles) introduced.

2011-12-12: Winterfest event, Event Hub user interface, European servers, scenario rooms, craftable heart pendant trinkets introduced.

2011-11-30: Featured Auctions, Auction House item preview, and personal color change introduced.

2011-11-17: Three Rings acquired by Sega.

2011-11-16: Arsenal stations introduced, so that knights can change equipment at the start of each level, rather than just at the start of each stratum.

2011-10-21: Divine Avenger charge attack changed, so that it fails when the knight's back is against a wall.

2011-10-19: Shadow Lairs introduced. New armor. Royal Jelly fight changed. Dark Harvest Festival event introduced.

2011-10-05: Accessories, lockboxes, Prize Wheel, and Boost merchant introduced.

2011-09-14: Lockdown player-vs-player game and loadouts introduced.

2011-09-02: Candlestick Keep levels introduced. Danger rooms changed.

2011-08-22: Polyp and howlitzer monsters introduced.

2011-08-02: Player-vs-player introduced with Blast Network game. New swords, handguns, bombs, and trinkets. Recipe tweaks.

2011-07-20: Punch (buying unique variants) and Vise (unbinding items) merchants introduced. Crafting can give up to three unique variants. Tweaks to some levels.

2011-07-06: Ironclaw Munitions Factory levels introduced. New armor, handguns, and bombs. Tweaks to swords, handguns, and bombs.

2011-06-14: Spiral Knights becomes available through the Steam platform. (The exact date is hard to pin down, but 2011-06-14 is the first mention of Steam in the release notes and the Announcements forum.) There is a huge influx of new players.

2011-06-09: Miscellaneous tweaks, including the canonization of which damage types are inflicted by which monster families. Blackened Crest shield now available from Brinks.

2011-06-02: Gloaming Wildwoods levels introduced. New sword, bomb, and shield.

2011-05-26: Achievements introduced.

2011-05-17: Auction House and Advanced Training Hall introduced. Crafting costs increase and recipe costs decrease. Upgrading a bound item produces a bound item, altering the economy for pre-crafted items.

2011-04-27: Piercing swords and high-star Brandishes introduced.

2011-04-04: Spiral Knights official launch. Over the next few months, bug fixes and tweaks too numerous to be catalogued here.

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