Difference between revisions of "History"

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(tweaked wording up to 2012 header; will tweak rest of wording later; need Black Kat Raiment introduction too)
(wording after the 2012 header)
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[[Release/all#2013-05-22|2013-05-22]]: The dash and shield bash actions are introduced, adding variety to the tactics of the game.
 
[[Release/all#2013-05-22|2013-05-22]]: The dash and shield bash actions are introduced, adding variety to the tactics of the game.
  
[[Release/all#2013-05-01|2013-05-01]]: Gorgo monsters are introduced as a new kind of fiend. Greavers are buffed.
+
[[Release/all#2013-05-01|2013-05-01]]: Gorgo monsters are introduced, and greavers are buffed.
  
 
[[Release/all#2013-04-10|2013-04-10]]: Compound levels are introduced. They pair multiple themes with swarms of small monsters.
 
[[Release/all#2013-04-10|2013-04-10]]: Compound levels are introduced. They pair multiple themes with swarms of small monsters.
Line 69: Line 69:
 
==2012==
 
==2012==
  
[[Release/all#2012-11-14|2012-11-14]]: Guild halls now customizable. Homecoming Celebration includes free sword, shield, and furniture. Garrison section of Haven introduced.
+
[[Release/all#2012-11-14|2012-11-14]]: Guild halls are now customizable. The Homecoming Celebration event occurs. All players receive a free sword, shield, and piece of furniture. The Garrison section of Haven is added.
  
[https://forums.spiralknights.com/en/node/64001 2012-09-12]: Ghosts in the Machine danger mission introduced. Spectator mode for player-vs-player introduced.
+
[https://forums.spiralknights.com/en/node/64001 2012-09-12]: The Ghosts in the Machine danger mission is added. Spectator mode for player-vs-player battles is introduced.
  
[[Release/all#2012-08-08|2012-08-08]]: Shard bombs revamped and new shard bombs introduced. Tweaks to other bombs.
+
[[Release/all#2012-08-08|2012-08-08]]: Shard bombs are completely redesigned, with several new versions added. Other bombs are tweaked.
  
[[Release/all#2012-08-01|2012-08-01]]: Heart of Ice danger mission introduced.
+
[[Release/all#2012-08-01|2012-08-01]]: The Heart of Ice danger mission is added.
  
[[Release/all#2012-06-19|2012-06-19]]: Compound 42 danger mission introduced.
+
[[Release/all#2012-06-19|2012-06-19]]: The Compound 42 danger mission is added.
  
[https://forums.spiralknights.com/en/node/58050 2012-06-28]: Danger missions introduced with Legion of Almire.
+
[https://forums.spiralknights.com/en/node/58050 2012-06-28]: Danger missions are introduced, starting with just the Legion of Almire mission.
  
[[Release/all#2012-06-19|2012-06-19]]: Party Finder introduced.
+
[[Release/all#2012-06-19|2012-06-19]]: The Party Finder is introduced, to help knights connect to each other.
  
[[Release/all#2012-05-09|2012-05-09]]: New early-game missions. Damage buffs to all handguns and bombs. Tweaks to swords, handguns, bombs, and some armor. Tweaks to monsters, payouts, levels, lighting.
+
[[Release/all#2012-05-09|2012-05-09]]: New early-game missions are added. All handguns and bombs have their damage buffed. Swords, handguns, bombs, and some armor are tweaked. Monsters, payouts, levels, and lighting are tweaked.
  
[[Release/all#2012-04-25|2012-04-25]]: Process for creating new knights improved. Unique variants can now be locked at Punch.
+
[[Release/all#2012-04-25|2012-04-25]]: The process for creating new knights has been enhanced. Unique variants can now be locked at Punch, altering the economics of unique variants.
  
[[Release/all#2012-04-18|2012-04-18]]: Height and eye modifiers introduced. Graphical optimizations.
+
[[Release/all#2012-04-18|2012-04-18]]: Height and eye modifiers are introduced. The software enjoys several graphical optimizations.
  
[[Release/all#2012-04-10|2012-04-10]]: Prestige badges introduced.
+
[[Release/all#2012-04-10|2012-04-10]]: Prestige badges are introduced, giving some concrete (if cosmetic) benefit to knights with high prestige.
  
[https://forums.spiralknights.com/en/node/49466 2012-04-04]: Anniversary event introduced.
+
[https://forums.spiralknights.com/en/node/49466 2012-04-04]: The Anniversary event is introduced.
  
[[Release/all#2012-03-22|2012-03-22]]: Many armors buffed, including Chaos. (Earlier that month, Volcanic Demo Suit buffed.) Sword attacks tweaked.
+
[[Release/all#2012-03-22|2012-03-22]]: Many armors are buffed. (Earlier in the same month, Volcanic Demo Suit is buffed.) Sword attacks are tweaked.
  
[[Release/all#2012-03-07|2012-03-07]]: New rank missions introduced, though Vanguard rank. Dark Retribution-line bombs nerfed. Operation: Crimson Hammer tweaked.
+
[[Release/all#2012-03-07|2012-03-07]]: New rank missions are added, though Vanguard rank. The Dark Retribution-line of bombs are nerfed to avoid stratospheric damage output. The Operation: Crimson Hammer mission is tweaked.
  
[[Release/all#2012-02-29|2012-02-29]]: Operation: Crimson Hammer mission introduced. New sword, bomb, and armor.
+
[[Release/all#2012-02-29|2012-02-29]]: The Operation: Crimson Hammer mission is added. With it come a new sword, bomb, and armor.
  
[https://forums.spiralknights.com/en/node/44421 2012-02-22]: Missions and Supply Depot introduced. Gremlin Grounds levels and little gremlin monsters introduced. Changes to handguns, including damage types on Antigua-line guns.  
+
[https://forums.spiralknights.com/en/node/44421 2012-02-22]: Missions and the Supply Depot are introduced. Gremlin Grounds levels and little gremlin monsters are added. Several handguns are changed; in particular, Antigua-line guns change from split to pure damage.
  
[[Release/all#2012-01-04|2012-01-04]]: Wolvers, zombies, and retrodes nerfed.
+
[[Release/all#2012-01-04|2012-01-04]]: Wolvers, zombies, and retrodes are nerfed.
  
 
==2011==
 
==2011==
  
[[Release/all#2011-12-19|2011-12-19]]: Drone monsters (wisps and shankles) introduced.
+
[[Release/all#2011-12-19|2011-12-19]]: Drone monsters (wisps and shankles) are introduced.
  
[[Release/all#2011-12-12|2011-12-12]]: Winterfest event, Event Hub user interface, European servers, scenario rooms, craftable heart pendant trinkets introduced.  
+
[[Release/all#2011-12-12|2011-12-12]]: The Winterfest event, Event Hub user interface, European servers, and craftable heart pendant trinkets are added. Scenario rooms are added to the list of rooms that can form randomly generated levels.
  
[[Release/all#2011-11-30|2011-11-30]]: Featured Auctions, Auction House item preview, and personal color change introduced.
+
[[Release/all#2011-11-30|2011-11-30]]: Featured Auctions, Auction House item preview, and personal color changes are introduced.
  
[https://forums.spiralknights.com/en/node/33687 2011-11-17]: Three Rings acquired by Sega.
+
[https://forums.spiralknights.com/en/node/33687 2011-11-17]: Three Rings is acquired by Sega.
  
[[Release/all#2011-11-16|2011-11-16]]: Arsenal stations introduced, so that knights can change equipment at the start of each level, rather than just at the start of each stratum.
+
[[Release/all#2011-11-16|2011-11-16]]: Arsenal stations are introduced, so that knights can change equipment at the start of each level, rather than just at the start of each stratum.
  
[https://forums.spiralknights.com/en/node/29852 2011-10-21]: Divine Avenger charge attack changed, so that it fails when the knight's back is against a wall.
+
[https://forums.spiralknights.com/en/node/29852 2011-10-21]: The Divine Avenger charge attack is changed, so that it fails when the knight's back is against a wall.
  
[https://forums.spiralknights.com/en/node/29852 2011-10-19]: Shadow Lairs introduced. New armor. Royal Jelly fight changed. Dark Harvest Festival event introduced.
+
[https://forums.spiralknights.com/en/node/29852 2011-10-19]: Shadow Lairs are introduced. With them come new armor sets. The Royal Jelly fight is nerfed. The Dark Harvest Festival event is added.
  
[https://forums.spiralknights.com/en/node/27649 2011-10-05]: Accessories, lockboxes, Prize Wheel, and Boost merchant introduced.
+
[https://forums.spiralknights.com/en/node/27649 2011-10-05]: Accessories, lockboxes, and the Prize Wheel are introduced.
  
[https://forums.spiralknights.com/en/node/25091 2011-09-14]: Lockdown player-vs-player game and loadouts introduced.
+
[https://forums.spiralknights.com/en/node/25091 2011-09-14]: The second player-vs-player game, Lockdown, is added. Loadouts are introduced to help knights switch their equipment rapidly.
  
[https://forums.spiralknights.com/en/node/23420 2011-09-02]: Candlestick Keep levels introduced. Danger rooms changed.
+
[https://forums.spiralknights.com/en/node/23420 2011-09-02]: Candlestick Keep levels are added. Danger rooms are redesigned.
  
[https://forums.spiralknights.com/en/node/22053 2011-08-22]: Polyp and howlitzer monsters introduced.
+
[https://forums.spiralknights.com/en/node/22053 2011-08-22]: Polyp and howlitzer monsters are added.
  
[https://forums.spiralknights.com/en/node/19009 2011-08-02]: Player-vs-player introduced with Blast Network game. New swords, handguns, bombs, and trinkets. Recipe tweaks.
+
[https://forums.spiralknights.com/en/node/19009 2011-08-02]: Player-vs-player competition is introduced with its first game, Blast Network. New swords, handguns, bombs, and trinkets are added as rewards for player-vs-player. Recipes are tweaked.
  
[https://forums.spiralknights.com/en/node/16741 2011-07-20]: Punch (buying unique variants) and Vise (unbinding items) merchants introduced. Crafting can give up to three unique variants. Tweaks to some levels.
+
[https://forums.spiralknights.com/en/node/16741 2011-07-20]: Punch (unique variants) and Vise (unbinding) merchants are added. Crafting can now endow up to three unique variants. Some levels are tweaked.
  
[https://forums.spiralknights.com/en/node/14006 2011-07-06]: Ironclaw Munitions Factory levels introduced. New armor, handguns, and bombs. Tweaks to swords, handguns, and bombs.
+
[https://forums.spiralknights.com/en/node/14006 2011-07-06]: The Ironclaw Munitions Factory levels are introduced. With them come new armor, handguns, and bombs. Swords, handguns, and bombs are tweaked.
  
 
[https://forums.spiralknights.com/en/node/11315 2011-06-14]: ''Spiral Knights'' becomes available through the Steam platform. (The exact date is hard to pin down, but 2011-06-14 is the first mention of Steam in the release notes and the Announcements forum.) There is a huge influx of new players.
 
[https://forums.spiralknights.com/en/node/11315 2011-06-14]: ''Spiral Knights'' becomes available through the Steam platform. (The exact date is hard to pin down, but 2011-06-14 is the first mention of Steam in the release notes and the Announcements forum.) There is a huge influx of new players.
  
[https://forums.spiralknights.com/en/node/10863 2011-06-09]: Miscellaneous tweaks, including the canonization of which damage types are inflicted by which monster families. Blackened Crest shield now available from Brinks.
+
[https://forums.spiralknights.com/en/node/10863 2011-06-09]: The game enjoys miscellaneous tweaks, including the canonization of which damage types are inflicted by which monster families. The Blackened Crest shield is now available from Brinks.
  
[https://forums.spiralknights.com/en/node/10200 2011-06-02]: Gloaming Wildwoods levels introduced. New sword, bomb, and shield.
+
[https://forums.spiralknights.com/en/node/10200 2011-06-02]: The Gloaming Wildwoods levels are introduced. With them come a new sword, bomb, and shield.
  
[[Release/all#2011-05-26|2011-05-26]]: Achievements introduced.
+
[[Release/all#2011-05-26|2011-05-26]]: Achievements are introduced.
  
[https://forums.spiralknights.com/en/node/8522 2011-05-17]: Auction House and Advanced Training Hall introduced. Crafting costs increase and recipe costs decrease. Upgrading a bound item produces a bound item, altering the economy for pre-crafted items.
+
[https://forums.spiralknights.com/en/node/8522 2011-05-17]: The Auction House and Advanced Training Hall are added to Haven. Crafting costs are increased and recipe costs are decreased. Upgrading a bound item now produces a bound item, altering the economy for pre-crafted items.
  
[https://forums.spiralknights.com/en/node/5661 2011-04-27]: Piercing swords and high-star Brandishes introduced.
+
[https://forums.spiralknights.com/en/node/5661 2011-04-27]: Piercing swords and high-star Brandishes are introduced.
  
[https://forums.spiralknights.com/en/node/2159 2011-04-04]: ''Spiral Knights'' official launch. Over the next few months, bug fixes and tweaks too numerous to be catalogued here.
+
[https://forums.spiralknights.com/en/node/2159 2011-04-04]: ''Spiral Knights'' officially launches.

Revision as of 01:59, 2 August 2018

This article provides a curated history of Spiral Knights. Most of the entries are releases that introduce new content or features. A few other entries describe changes to the business or community of the game.

Purely cosmetic releases are not included. Recurring events are not included after their first occurrence. Releases before the official 2011-04-04 launch are not included, because they are too numerous.

For a more detailed record of all releases, see the Announcements forum and Release/all. Note well that Release/all has not been updated since 2016-05-18.

2017

2017-09-08: Shard bombs and tortofist handguns are buffed, so that more shards can inflict damage on enemies.

2017-05-11: Starlight Cradle levels are introduced. New armor, swords, and bombs are added, themed around sleep and slimes.

2017-04-25: Spiral Knights is removed from the Kongregate and ArmorGames platforms.

2017-01-20: The Hardcore Mode Activated event occurs for the first time. During this event, there is no auto-targeting in Lockdown.

2016

2016-05-24: Golden Slime Casinos are introduced. In certain Clockwork Tunnels levels, knights can play games of chance to obtain crowns and other prizes.

2016-04-06: Ownership of Spiral Knights is transferred from Sega to Grey Havens. Support for the German and French languages ends.

2015

2015-05-13: Rank 10-2 missions are introduced. They include Dreams and Nightmares, where Radiant Fire Crystals can be farmed.

2015-02-11: Rank 10-1 missions are introduced. They extend the game past its original final boss, Lord Vanaduke.

2014

2014-12-03: The much-delayed gunner update arrives. It includes new gunner armor, tweaks to guns, and new versions of guns.

2014-07-16: Tortofist guns are introduced. (Tortodrone shields were introduced earlier.)

2014-05-21: Several missions are tweaked to enhance the game's plot.

2014-04-02: A statue of Nick is installed in Haven's Town Square. Accessory recovery tickets are introduced. A new user interface lets players toggle a map overlay.

2014-02-26: An error causes the price of Prismatic Bolted Vees to plummet to zero. Sega scolds players who exploited the error.

2014-02-26: The March of the Tortodrone event occurs for the first time. Tortodrone shields are introduced.

2014-02-26: The drop rate for Radiant Fire Crystals is increased. (Sometime during the preceding months it was severely decreased without any announcement, leading to some player discontent.)

2014-01-16: Nick Popovich, the principal creator of Spiral Knights, leaves the development team.

2013

2013-12-11: Attack, defense, and speed boosters (temporary bonuses dropped by monsters) are introduced.

2013-10-23: The Shroud of the Apocrea event occurs for the first time. A new sword, handgun, and bomb are added. Acheron is buffed.

2013-10-16: This update is called Arcade Redux Phase 1. Minerals are no longer deposited into Arcade gates to affect gate construction. Instead, gates are generated randomly. There are tweaks to the user interface, including ways to help knights find materials. New pickups are added, including barriers, artillery strikes, ranger signal flares, and auto turret kits. Guild and knight names can now be changed.

2013-09-25: Operation: Crimson Hammer can now be purchased using energy rather than just real-world money.

2013-07-30: This is the largest update in Spiral Knights history. Battle sprites and three difficulty levels are introduced. The game economy is overhauled. Mist energy no longer exists, and elevators cost no energy. Crafting now occurs through Orbs of Alchemy and heating now occurs through the Forge. The Lab section of Haven and new scenario rooms are added. New materials are added, and recipes and mission rewards are altered. Sparks of Life replace the old reviving system, and each party member must pick up his or her own loot. Finally, the user interface is tweaked.

2013-05-22: The dash and shield bash actions are introduced, adding variety to the tactics of the game.

2013-05-01: Gorgo monsters are introduced, and greavers are buffed.

2013-04-10: Compound levels are introduced. They pair multiple themes with swarms of small monsters.

2013-04-03: The user interface is revamped. Devilites are nerfed.

2013-01-30: The Kataclysmic Confrontation event occurs for the first time. The Moorcroft Manor level is changed accordingly. New armor is added, themed around kats. (Interestingly, the release notes only hint at the Book of Dark Rituals and Black Kat Cowl.) Chaos armor is buffed. Guild hall themes and environments are introduced.

2012

2012-11-14: Guild halls are now customizable. The Homecoming Celebration event occurs. All players receive a free sword, shield, and piece of furniture. The Garrison section of Haven is added.

2012-09-12: The Ghosts in the Machine danger mission is added. Spectator mode for player-vs-player battles is introduced.

2012-08-08: Shard bombs are completely redesigned, with several new versions added. Other bombs are tweaked.

2012-08-01: The Heart of Ice danger mission is added.

2012-06-19: The Compound 42 danger mission is added.

2012-06-28: Danger missions are introduced, starting with just the Legion of Almire mission.

2012-06-19: The Party Finder is introduced, to help knights connect to each other.

2012-05-09: New early-game missions are added. All handguns and bombs have their damage buffed. Swords, handguns, bombs, and some armor are tweaked. Monsters, payouts, levels, and lighting are tweaked.

2012-04-25: The process for creating new knights has been enhanced. Unique variants can now be locked at Punch, altering the economics of unique variants.

2012-04-18: Height and eye modifiers are introduced. The software enjoys several graphical optimizations.

2012-04-10: Prestige badges are introduced, giving some concrete (if cosmetic) benefit to knights with high prestige.

2012-04-04: The Anniversary event is introduced.

2012-03-22: Many armors are buffed. (Earlier in the same month, Volcanic Demo Suit is buffed.) Sword attacks are tweaked.

2012-03-07: New rank missions are added, though Vanguard rank. The Dark Retribution-line of bombs are nerfed to avoid stratospheric damage output. The Operation: Crimson Hammer mission is tweaked.

2012-02-29: The Operation: Crimson Hammer mission is added. With it come a new sword, bomb, and armor.

2012-02-22: Missions and the Supply Depot are introduced. Gremlin Grounds levels and little gremlin monsters are added. Several handguns are changed; in particular, Antigua-line guns change from split to pure damage.

2012-01-04: Wolvers, zombies, and retrodes are nerfed.

2011

2011-12-19: Drone monsters (wisps and shankles) are introduced.

2011-12-12: The Winterfest event, Event Hub user interface, European servers, and craftable heart pendant trinkets are added. Scenario rooms are added to the list of rooms that can form randomly generated levels.

2011-11-30: Featured Auctions, Auction House item preview, and personal color changes are introduced.

2011-11-17: Three Rings is acquired by Sega.

2011-11-16: Arsenal stations are introduced, so that knights can change equipment at the start of each level, rather than just at the start of each stratum.

2011-10-21: The Divine Avenger charge attack is changed, so that it fails when the knight's back is against a wall.

2011-10-19: Shadow Lairs are introduced. With them come new armor sets. The Royal Jelly fight is nerfed. The Dark Harvest Festival event is added.

2011-10-05: Accessories, lockboxes, and the Prize Wheel are introduced.

2011-09-14: The second player-vs-player game, Lockdown, is added. Loadouts are introduced to help knights switch their equipment rapidly.

2011-09-02: Candlestick Keep levels are added. Danger rooms are redesigned.

2011-08-22: Polyp and howlitzer monsters are added.

2011-08-02: Player-vs-player competition is introduced with its first game, Blast Network. New swords, handguns, bombs, and trinkets are added as rewards for player-vs-player. Recipes are tweaked.

2011-07-20: Punch (unique variants) and Vise (unbinding) merchants are added. Crafting can now endow up to three unique variants. Some levels are tweaked.

2011-07-06: The Ironclaw Munitions Factory levels are introduced. With them come new armor, handguns, and bombs. Swords, handguns, and bombs are tweaked.

2011-06-14: Spiral Knights becomes available through the Steam platform. (The exact date is hard to pin down, but 2011-06-14 is the first mention of Steam in the release notes and the Announcements forum.) There is a huge influx of new players.

2011-06-09: The game enjoys miscellaneous tweaks, including the canonization of which damage types are inflicted by which monster families. The Blackened Crest shield is now available from Brinks.

2011-06-02: The Gloaming Wildwoods levels are introduced. With them come a new sword, bomb, and shield.

2011-05-26: Achievements are introduced.

2011-05-17: The Auction House and Advanced Training Hall are added to Haven. Crafting costs are increased and recipe costs are decreased. Upgrading a bound item now produces a bound item, altering the economy for pre-crafted items.

2011-04-27: Piercing swords and high-star Brandishes are introduced.

2011-04-04: Spiral Knights officially launches.

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