Difference between revisions of "Item"

From SpiralKnights

Jump to: navigation, search
Line 6: Line 6:
 
== [[Pickups]] ==
 
== [[Pickups]] ==
 
These transient items, meaning that they will not be brought back to town with the Knight. They are placed on the Knight's belt, and can be utilized via quick access (default are the keys 1~5). Examples include Health Capsules and Vials.
 
These transient items, meaning that they will not be brought back to town with the Knight. They are placed on the Knight's belt, and can be utilized via quick access (default are the keys 1~5). Examples include Health Capsules and Vials.
 +
 +
 +
 +
 +
  
  
Line 48: Line 53:
  
 
Upgrades are items that unlock premium features of Spiral Knights.
 
Upgrades are items that unlock premium features of Spiral Knights.
 +
 +
 +
 +
 +
  
  

Revision as of 03:36, 3 December 2010

Items are objects which can be acquired by players, and placed into their inventory. Other types of items that do not go into the inventory include Consumables and Pickups.

Consumables

These are items that can only be found inside Gates. Walking over them will cause a Knight to immediately consume them, if they are capable of doing so. Examples include Crowns and Heat.

Pickups

These transient items, meaning that they will not be brought back to town with the Knight. They are placed on the Knight's belt, and can be utilized via quick access (default are the keys 1~5). Examples include Health Capsules and Vials.






Subcategories

 

Equipment

Equipment can be worn or wielded by a Knight.


Minerals

Minerals are vital resources used in the construction of new gates.


Materials

Materials are used exclusively for the creation of other items, in a process known as Alchemy.


Recipes

Recipes are used to create other items through Alchemy.


Upgrades

Upgrades are items that unlock premium features of Spiral Knights.


Travel Passes

Upgrades are items that unlock premium features of Spiral Knights.






Personal tools