Difference between revisions of "Item"

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Items are objects which can be acquired by players. They may either be consumed immediately, be placed on the Knight's belt, or be placed in the Knight's Arsenal.
 
Items are objects which can be acquired by players. They may either be consumed immediately, be placed on the Knight's belt, or be placed in the Knight's Arsenal.
  
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= Item Subcategories =
 
= Item Subcategories =
  
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== [[Arsenals]] ==
 
== [[Arsenals]] ==
 
These are items that are placed into the Knight's inventory. Examples include Swords, Armors, and Materials.
 
These are items that are placed into the Knight's inventory. Examples include Swords, Armors, and Materials.
  
 
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== [[Consumables]] ==
 
== [[Consumables]] ==
 
These are items that can only be found inside Gates. Walking over them will cause a Knight to immediately consume them, if they are capable of doing so. Examples include Crowns and Heat.
 
These are items that can only be found inside Gates. Walking over them will cause a Knight to immediately consume them, if they are capable of doing so. Examples include Crowns and Heat.
  
 
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== [[Pickups]] ==
 
== [[Pickups]] ==
 
These are transient items, meaning that they will not be brought back to town with the Knight. They are placed on the Knight's belt, and can be utilized via quick access (default are the keys 1~5). Examples include Health Capsules and Vials.
 
These are transient items, meaning that they will not be brought back to town with the Knight. They are placed on the Knight's belt, and can be utilized via quick access (default are the keys 1~5). Examples include Health Capsules and Vials.

Revision as of 04:17, 3 December 2010


Items are objects which can be acquired by players. They may either be consumed immediately, be placed on the Knight's belt, or be placed in the Knight's Arsenal.



Item Subcategories


Arsenals

These are items that are placed into the Knight's inventory. Examples include Swords, Armors, and Materials.


Consumables

These are items that can only be found inside Gates. Walking over them will cause a Knight to immediately consume them, if they are capable of doing so. Examples include Crowns and Heat.


Pickups

These are transient items, meaning that they will not be brought back to town with the Knight. They are placed on the Knight's belt, and can be utilized via quick access (default are the keys 1~5). Examples include Health Capsules and Vials.

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