Difference between revisions of "Item"

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== [[Consumables]] ==
 
== [[Consumables]] ==
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These are items that can only be found inside Gates. Walking over them will cause a Knight to immediately consume them, if they are capable of doing so. Examples include Crowns and Heat.
 
These are items that can only be found inside Gates. Walking over them will cause a Knight to immediately consume them, if they are capable of doing so. Examples include Crowns and Heat.
  
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== [[Pickups]] ==
 
== [[Pickups]] ==
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These are transient items, meaning that they will not be brought back to town with the Knight. They are placed on the Knight's belt, and can be utilized via quick access keys (default are the keys 1~5). Examples include Health Capsules and Vials.
 
These are transient items, meaning that they will not be brought back to town with the Knight. They are placed on the Knight's belt, and can be utilized via quick access keys (default are the keys 1~5). Examples include Health Capsules and Vials.
  
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== Arsenal Items ==
 
== Arsenal Items ==
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These are items that are placed into the Knight's Arsenal (inventory). Examples include Swords, Armors, and Materials.
 
These are items that are placed into the Knight's Arsenal (inventory). Examples include Swords, Armors, and Materials.
  

Revision as of 07:20, 3 December 2010


Items are objects which can be acquired by players. They may either be consumed immediately, be placed on the Knight's belt, or be placed in the Knight's Arsenal (inventory).


Types of Items

Consumables

These are items that can only be found inside Gates. Walking over them will cause a Knight to immediately consume them, if they are capable of doing so. Examples include Crowns and Heat.


Pickups

These are transient items, meaning that they will not be brought back to town with the Knight. They are placed on the Knight's belt, and can be utilized via quick access keys (default are the keys 1~5). Examples include Health Capsules and Vials.


Arsenal Items

These are items that are placed into the Knight's Arsenal (inventory). Examples include Swords, Armors, and Materials.

Equipment

Equipment are types of items that can be wielded by a Knight, allowing them to take place in combat.

Minerals

Minerals are vital resources used in the construction of new gates.

Materials

Materials are used exclusively for the creation of other items, in a process known as Alchemy.

Recipes

Recipes are used to create other items through Alchemy.

Upgrades

Upgrades are items that unlock premium features of Spiral Knights.

Travel Passes

Travel Passes enable players to travel from town to town.

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