Difference between revisions of "Knocker"

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m (MonsterTemporary)
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|location=*[[Battle Arena]]
 
|location=*[[Battle Arena]]
 
*[[Clockwork Tunnels]]: Gremlin Grounds, Mechanized Mile
 
*[[Clockwork Tunnels]]: Gremlin Grounds, Mechanized Mile
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*[[Hazardous Heist]]: Construction Site
 
*[[Compound 42]]: Outer Facility
 
*[[Compound 42]]: Outer Facility
 
*[[Operation Crimson Hammer]]
 
*[[Operation Crimson Hammer]]
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|location=*[[Blast Furnace]]: Gremlin Grounds, Mechanized Mile
 
|location=*[[Blast Furnace]]: Gremlin Grounds, Mechanized Mile
 
*[[Battle Arena|Flame Lash Arenas]]
 
*[[Battle Arena|Flame Lash Arenas]]
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*[[Hazardous Heist]]: Construction Site
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*[[High Temperature Hostages]]: Extraction
 
*[[Operation Crimson Hammer]]
 
*[[Operation Crimson Hammer]]
 
*[[The Gauntlet]]: Last Stand
 
*[[The Gauntlet]]: Last Stand
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*[[Cooling Chamber]]: Gremlin Grounds, Mechanized Mile
 
*[[Cooling Chamber]]: Gremlin Grounds, Mechanized Mile
 
*All [[Compounds|Frozen Compound]]s levels
 
*All [[Compounds|Frozen Compound]]s levels
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*[[Hazardous Heist]]: Construction Site
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*[[The Great Escape]]: The Yard
 
*[[Grinchlin Assault]]: Ascent
 
*[[Grinchlin Assault]]: Ascent
 
|description=
 
|description=
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|location=*[[Battle Arena|Venom Fang Arena]]
 
|location=*[[Battle Arena|Venom Fang Arena]]
 
*[[Wasteworks]]: Gremlin Grounds, Mechanized Mile
 
*[[Wasteworks]]: Gremlin Grounds, Mechanized Mile
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*[[Hazardous Heist]]: Construction Site
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*[[Sewer Stash]]: Weapons Cache
 
*[[Compound 42]]: Outer Facility
 
*[[Compound 42]]: Outer Facility
 
*All [[Compounds|Blighted Compound]]s levels
 
*All [[Compounds|Blighted Compound]]s levels
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*[[Power Complex]]: Gremlin Grounds, Mechanized Mile
 
*[[Power Complex]]: Gremlin Grounds, Mechanized Mile
 
*All [[Compounds|Shocked Compound]]s levels
 
*All [[Compounds|Shocked Compound]]s levels
 +
*[[Hazardous Heist]]: Construction Site
 
|description=
 
|description=
 
A small Gremlin that combines two wands to create a shocking reaction. The reaction has a small chance to backfire, causing
 
A small Gremlin that combines two wands to create a shocking reaction. The reaction has a small chance to backfire, causing

Revision as of 14:20, 26 January 2020

Gremlin Family
Icon Gate Icon-Gremlin.png
Damage Resistances
Defense elemental icon.png Defense piercing icon.png Defense shadow icon.png
Defense increased.png Defense none.png Defense decreased.png

Gremlin Knockers are a type of monster found in the Clockworks.

Traits

Knockers are quick, diminutive, Gremlins that wear colored goggles and wield two Wrench Wands. The color of these match the minerals used to make the theme status - for example, a Jumper's goggles and wrench color are blue and purple, matching the minerals that create shock themed levels. Knockers attack by slamming their wands near a knight and causing an explosion, which can inflict a status condition and even knock enemies around. These explosions occasionally backfire, creating a larger explosion that can potentially inflict stun on those (including the Gremlin Knocker) caught in the explosion. Knockers do not appear to belong to any clans, so they do not behave differently further down in the Clockworks.

After tier 1, Knockers deal elemental damage if their attacks connect.

No Knocker is immune to its own dealt status effect.

To determine if the attack misfires, Knockers will emit a sound similar to a Darkfang Thwacker executing a spin attack, and the attack tends to be executed considerably slower.

Types

Gremlin Knocker

Gremlin Knocker
All Tiers
Monster-Gremlin Knocker.png


Abilities
  • Reaction Attack elemental icon.png
  • Explosion Attack elemental icon.png Icon status stun.png
Location Drops
Description

A small Gremlin that combines two wands to create a harmful reaction. The reaction has a small chance to backfire, causing a huge explosion that stuns the Gremlin and knocks it far away.


Gremlin Lighter

Gremlin Lighter
All Tiers
Monster-Gremlin Lighter.png


Abilities
  • Reaction Attack elemental icon.png Icon status fire.png
  • Explosion Attack elemental icon.png Icon status stun.png Icon status fire.png
Location Drops
Description

A small Gremlin that combines two wands to create a fiery reaction. The reaction has a small chance to backfire, causing a huge explosion that stuns the Gremlin and knocks it far away.


Gremlin Cooler

Gremlin Cooler
All Tiers
Monster-Gremlin Cooler.png


Abilities
  • Reaction Attack elemental icon.png Icon status freeze.png
  • Explosion Attack elemental icon.png Icon status stun.png Icon status freeze.png
Location Drops
Description

A small Gremlin that combines two wands to create a freezing reaction. The reaction has a small chance to backfire, causing a huge explosion that stuns the Gremlin and knocks it far away.


Gremlin Choker

Gremlin Choker
All Tiers
Monster-Gremlin Choker.png


Abilities
  • Reaction Attack elemental icon.png Icon status poison.png
  • Explosion Attack elemental icon.png Icon status stun.png Icon status poison.png
Location Drops
Description

A small Gremlin that combines two wands to create a toxic reaction. The reaction has a small chance to backfire, causing a huge explosion that stuns the Gremlin and knocks it far away.


Gremlin Jumper

Gremlin Jumper
All Tiers
Monster-Gremlin Jumper.png


Abilities
  • Reaction Attack elemental icon.png Icon status shock.png
  • Explosion Attack elemental icon.png Icon status stun.png Icon status shock.png
Location Drops
Description

A small Gremlin that combines two wands to create a shocking reaction. The reaction has a small chance to backfire, causing a huge explosion that stuns the Gremlin and knocks it far away.


Strategy

  • The Knocker series are the weakest type of Gremlin, and possibly the weakest enemies in the Clockworks. They do not dodge gunfire and have two short ranged attacks. Their attacks can be easily canceled similar to Scuttlebots and they should be approached similarly.
  • The Knockers do not leave corpses when defeated in Tier 3, meaning it is safe to dispatch of them in the presence of a Darkfang Mender.
  • Note that even though the Gremlin Knocker has status variations, these variations WILL NOT inflict themselves with any status effect other than stun if their attack misfires. Also note that they are not invulnerable to the status effects they can inflict: for example, it is possible to poison a Gremlin Choker (although there is little point to this unless a Gremlin Mender is nearby).

Trivia

See Also

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