Lancer Knightz (Guild)/Mission Crowns

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This page is part of the Lancer Knightz data collection project. Its goal is to quantify the earnings, in crowns and spark tokens, from all of the fighting missions. For data about rarities and treasure boxes, go to our Mission Rarities page. To understand our data collection procedure or learn how you can contribute, go to our Missions main page.

Crowns and Spark Tokens

Here is a summary of the crown and spark token data. The columns are:

  • Name, Rank, Lv: Name, rank, and number of fighting levels.
  • Data: The number of data for each difficulty level: Normal, Advanced, Elite. More data mean that the estimated average is more reliable. For the sake of tidiness, the table does not include confidence intervals.
  • Nrm, Adv, Elt: Average crowns earned on each difficulty level.
  • Nrm, Adv, Elt: Average spark tokens earned on each difficulty level.
Name Rank Lv Data Nrm Adv Elt Nrm Adv Elt
Legion of Almire Dngr 2 5, 5, 22 2672 3450 4029 2.8 5.0 4.0
Heart of Ice Dngr 2 5, 5, 12 2500 2923 3735 2.6 5.4 4.5
Ghosts in the Machine Dngr 2 5, 5, 22 2536 3074 3595 3.4 4.8 4.14
Compound 42 Dngr 2 5, 5, 21 2430 3059 3572 5.0 4.4 4.81
Nature of the Beast Prstg 2 5, 6, 25 1255 1647 2101 0.0 0.33 0.4
Pinch of Salt Prstg 2 5, 5, 27 1339 1443 1958 0.2 0.6 0.56
Assault on Machine Shop 13 Prstg 2 5, 5, 25 1204 1560 1698 0.6 0.2 0.48
Hazardous Heist Prstg 2 5, 5, 26 1045 1323 1678 0.2 0.6 0.42
White Collar Captives Prstg 2 5, 5, 24 1641 2023 2273 0.0 0.2 0.29
Scared to Death Prstg 2 5, 5, 25 1325 1516 1688 0.4 0.4 0.32
Operation Crimson Hammer Expn 5 5, 5, 5 2855 4195 4889 2.2 2.4 3.0
Dreams and Nightmares 10-2 3 5, 5, 10 975 1229 1474 3.8 2.2 2.2
Shadowplay 10-2 3 5, 5, 10 2245 2851 3469 2.0 3.2 1.8
It Came From Below 10-1 3 5, 5, 11 1038 1441 1502 0.2 0.0 0.0
Crimson Chaos 10-1 3 5, 5, 12 1848 2516 2811 0.4 0.6 0.33
Breaking in the Recruits 10-1 3 5, 5, 11 1966 2648 2987 0.0 0.4 0.27
The King of Ashes 9-3 5 5, 5, 19 6347 7731 9451 2.6 4.2 3.11
The Gauntlet 9-2 3 5, 5, 20 3189 3949 4702 0.6 0.6 0.35
Alone in the Dark 9-2 3 5, 5, 21 2038 2555 3017 0.2 0.2 0.29
Terminal Meltdown 9-2 3 5, 5, 21 2134 2617 3177 0.2 0.8 0.29
The Silent Legion 9-1 3 6, 5, 20 1584 2217 2327 0.67 0.4 0.5
An Occurrence at Owlite Keep 9-1 3 5, 5, 20 2374 2963 3486 0.4 0.4 0.45
The Great Escape 8-2 3 6, 5, 18 1611 1871 2396 0.67 0.2 0.28
The Rotting Metropolis 8-2 3 5, 5, 18 948 1248 1475 0.8 0.6 0.44
The Vile Engine 8-2 3 5, 5, 18 1392 1927 2234 0.0 0.4 0.22
Weight of Darkness 8-1 3 5, 5, 18 1401 1855 2069 0.0 0.8 0.67
The Return of Ur 8-1 3 6, 5, 19 1227 1588 1946 0.67 0.4 1.11
Spark and Roar 7-3 3 5, 5, 19 1408 1738 2191 0.2 0.0 0.32
Beyond the Axes of Evil 7-3 3 5, 5, 21 1366 1718 2040 0.4 0.4 0.48
Vicious and Viscous 7-2 3 5, 5, 19 1452 1858 2155 0.0 0.2 0.32
In Cold Blood 7-2 3 5, 5, 21 1285 1583 1944 0.4 0.8 0.67
Built to Destroy! 6-2 3 11, 11, 38 1860 2341 2911 1.27 2.0 1.61
Sewer Stash 6-2 3 5, 5, 18 1814 2366 2998 0.0 0.6 0.67
Whipping and Mishandling 6-2 3 5, 5, 18 1967 2390 3074 1.2 0.8 0.39
High Temperature Hostages 6-1 3 5, 5, 18 1998 2532 2987 0.2 0.4 0.67
Plan of Attack 6-1 2 5, 5, 22 1296 1504 1867 0.0 0.6 0.41
Axes of Evil 6-1 2 5, 5, 19 1260 1502 1872 0.6 0.2 0.26
The Sovereign Slime 5-2 3 14, 11, 25 2017 2551 3047 2.43 2.0 2.32
Rise or Fall 5-2 3 5, 5, 18 1535 1952 2355 0.2 0.4 0.33
Time Enough at Last 5-2 3 5, 6, 17 1695 2202 2537 0.6 0.33 0.35
Work for Idle Hands 5-1 2 5, 5, 17 886 1215 1345 0.2 0.4 0.29
Chilled to the Bone 5-1 2 5, 5, 17 844 1057 1140 0.0 0.2 0.18
Shocking Sentient Sentries 4-3 2 5, 5, 17 653 700 995 0.2 0.0 0.47
Rescues and Recycling 4-3 2 5, 5, 17 605 717 916 0.4 0.6 0.35
Frostifur Fandango 4-2 2 5, 5, 17 570 708 832 0.6 0.6 0.35
Oilers in the Boilers 4-2 2 5, 5, 17 732 782 930 0.2 0.0 0.41
Shadow of the Beast 3-2 3 10, 10, 22 1549 1907 2261 1.5 0.8 1.27
Blades of the Fallen 3-2 1 5, 5, 17 145 199 244 0.0 0.0 0.0
Strength in Unity 3-2 2 5, 5, 17 850 1127 1226 0.0 0.2 0.35
Faith in Armor 3-2 1 5, 5, 17 380 416 529 0.0 0.2 0.35
Toy Soldiers 3-1 2 5, 5, 17 582 648 808 0.4 0.2 0.29
Alien Ooze 3-1 2 5, 5, 17 679 857 963 0.2 0.6 0.35
The Collector 2-3 2 5, 5, 18 597 696 852 0.6 0.4 0.28
The Phantom Mask 2-2 2 5, 5, 17 378 523 641 0.6 0.6 0.41
Angels From Antiquity 2-2 2 5, 5, 17 334 417 481 0.0 0.0 0.12
A Revelation In Flames 2-2 2 5, 5, 17 391 522 584 0.4 0.4 0.35

Earnings per Level

Forge, Grim, and Primal Sparks are worth at least 100 crowns each, because 100 sparks can be traded for a 5-star trinket that can be vendored for 10,000 crowns. Similarly, three boss tokens are worth at least 225, 700, 525, or 3,000 crowns, depending on the boss. By incorporating the value of tokens like this, we get a better idea of the total earnings of a mission. Dividing the total earnings by the number of levels gives us an idea of the overall crown-earning efficiency of the mission. The following table summarizes the average earnings per level computed in this way.

  • Name, Rank, Lv: Name, rank, and number of fighting levels.
  • Data: The number of data for each difficulty level: Normal, Advanced, Elite. More data mean that the estimated average is more reliable. For the sake of tidiness, the table does not include confidence intervals.
  • Normal, Advanced, Elite: Average earnings per level, on each difficulty level.

By the way, selling boss furniture materials to players may be more lucrative than selling boss reward items to vendors. Also, vendoring Perfect Mask of Seerus increases the earnings of Operation Crimson Hammer by 1667 crowns per level (ignoring the cost of Eternal Orbs and materials).

Name Rank Lv Data Normal Advanced Elite
Legion of Almire Dngr 2 5, 5, 22 1476 1975 2214
Heart of Ice Dngr 2 5, 5, 12 1380 1732 2092
Ghosts in the Machine Dngr 2 5, 5, 22 1438 1777 2004
Compound 42 Dngr 2 5, 5, 21 1465 1750 2026
Nature of the Beast Prstg 2 5, 6, 25 627 840 1071
Pinch of Salt Prstg 2 5, 5, 27 680 751 1007
Assault on Machine Shop 13 Prstg 2 5, 5, 25 632 790 873
Hazardous Heist Prstg 2 5, 5, 26 533 691 860
White Collar Captives Prstg 2 5, 5, 24 820 1021 1151
Scared to Death Prstg 2 5, 5, 25 682 778 860
Operation Crimson Hammer Expn 5 5, 5, 5 615 887 1038
Dreams and Nightmares 10-2 3 5, 5, 10 452 483 565
Shadowplay 10-2 3 5, 5, 10 815 1057 1216
It Came From Below 10-1 3 5, 5, 11 353 480 501
Crimson Chaos 10-1 3 5, 5, 12 629 859 948
Breaking in the Recruits 10-1 3 5, 5, 11 655 896 1005
The King of Ashes 9-3 5 5, 5, 19 1921 2230 2552
The Gauntlet 9-2 3 5, 5, 20 1083 1336 1579
Alone in the Dark 9-2 3 5, 5, 21 686 858 1015
Terminal Meltdown 9-2 3 5, 5, 21 718 899 1068
The Silent Legion 9-1 3 6, 5, 20 550 752 792
An Occurrence at Owlite Keep 9-1 3 5, 5, 20 805 1001 1177
The Great Escape 8-2 3 6, 5, 18 559 630 808
The Rotting Metropolis 8-2 3 5, 5, 18 343 436 507
The Vile Engine 8-2 3 5, 5, 18 464 656 752
Weight of Darkness 8-1 3 5, 5, 18 467 645 712
The Return of Ur 8-1 3 6, 5, 19 431 543 686
Spark and Roar 7-3 3 5, 5, 19 476 579 741
Beyond the Axes of Evil 7-3 3 5, 5, 21 469 586 696
Vicious and Viscous 7-2 3 5, 5, 19 484 626 729
In Cold Blood 7-2 3 5, 5, 21 442 554 670
Built to Destroy! 6-2 3 11, 11, 38 837 1022 1199
Sewer Stash 6-2 3 5, 5, 18 605 809 1021
Whipping and Mishandling 6-2 3 5, 5, 18 696 823 1038
High Temperature Hostages 6-1 3 5, 5, 18 673 857 1018
Plan of Attack 6-1 2 5, 5, 22 648 782 954
Axes of Evil 6-1 2 5, 5, 19 660 761 949
The Sovereign Slime 5-2 3 14, 11, 25 987 1150 1326
Rise or Fall 5-2 3 5, 5, 18 518 664 796
Time Enough at Last 5-2 3 5, 6, 17 585 745 857
Work for Idle Hands 5-1 2 5, 5, 17 453 627 687
Chilled to the Bone 5-1 2 5, 5, 17 422 539 579
Shocking Sentient Sentries 4-3 2 5, 5, 17 337 350 521
Rescues and Recycling 4-3 2 5, 5, 17 322 389 476
Frostifur Fandango 4-2 2 5, 5, 17 315 384 434
Oilers in the Boilers 4-2 2 5, 5, 17 376 391 486
Shadow of the Beast 3-2 3 10, 10, 22 641 737 871
Blades of the Fallen 3-2 1 5, 5, 17 145 199 244
Strength in Unity 3-2 2 5, 5, 17 425 573 631
Faith in Armor 3-2 1 5, 5, 17 380 436 565
Toy Soldiers 3-1 2 5, 5, 17 311 334 419
Alien Ooze 3-1 2 5, 5, 17 350 458 499
The Collector 2-3 2 5, 5, 18 328 368 440
The Phantom Mask 2-2 2 5, 5, 17 219 292 341
Angels From Antiquity 2-2 2 5, 5, 17 167 208 246
A Revelation In Flames 2-2 2 5, 5, 17 216 281 310

Does Difficulty Affect Crowns?

Difficulty.png

Difficulty affects crown payouts. To see how, examine the plot at right. Each dot represents a mission on Normal (black) or Advanced (gray) difficulty. Low-rank missions are toward the left, while high-rank missions are to the right. The y-coordinate of the dot is the mission's average payout, compared to its Elite version.

The black dots cluster about the line y = 0.67, suggesting that Normal payouts are 33% less than Elite payouts. The gray dots cluster about y = 0.84, suggesting that Advanced payouts are 16% less than Elite payouts.

Does Party Size Affect Crowns?

Partysize.png

Party size does not appear to affect crown payouts. To see so, examine the plot at left. Each dot is a non-solo mission run. The x-axis is party size. Fractional party sizes arise from knights entering and leaving parties. The y-axis is the run's crown payout, compared to the average solo payout for the same mission on the same difficulty.

The fact that the dots are scattered about the line y = 1 suggests that all party sizes produce about the same crown payouts. (The best-fit line is actually y = 1.02466 - 0.010113 x.)

Classic Crowns

Prior to release 2013-07-30, there was only one difficulty level, which we now call Classic. Between April and July of 2013, we collected at least 5 crown measurements from almost every fighting mission. Without showing all of these data, here are two key conclusions from the Classic era.

First, Advanced payouts are within 2% of Classic payouts. The difference is not statistically significant.

Second, during the Classic era accessing a fighting level of the Clockworks cost 10 energy. A natural question to ask was: "Do 10 levels of this mission earn enough to buy 100 energy? Is the mission self-funding?" The table below shows some benchmark energy prices, from 5000 to 9500. For each price, the table shows how many Classic missions were self-funding at that price. As you can see, the King of Ashes was not the only profitable mission in the game.

5000 5500 6000 6500 7000 7500 8000 8500 9000 9500
38 36 33 27 24 21 20 17 14 9

Time?

Many players are interested in crowns per minute. However, we do not collect time data, because they would vary so much from player to player. Anecdotally, there seem to be two highly profitable strategies:

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