Difference between revisions of "Lancer Knightz (Guild)/Sword Charges Per Minute"

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(WHB clarification)
(starting data with new charge bar UI; +6 is largely done)
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The guild [[Lancer Knightz (Guild)|Lancer Knightz]] has a long-running [[Lancer Knightz (Guild)/Data|project]] to collect data on the speed and damage of various weapons. If you'd like to help, then please contact [[User:Vroom|Donkeyhaute]].
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This page is part of the [[Lancer Knightz (Guild)|Lancer Knightz]] [[Lancer Knightz (Guild)/Data|data collection project]]. These particular data were collected by [[User:Jdavis|Bopp]] (where marked with <sup>B</sup>) and [[User:Vroom|Donkeyhaute]]. We are in the process of collecting new, more accurate data.
  
The following table shows two kinds of data about sword charges: how fast the user can move while charging, and how many charges per minute (CPM) the sword allows. Data from swords marked <sup>B</sup> were collected by [[User:Jdavis|Bopp]]; all other data were collected by Donkeyhaute.
+
==Procedure==
  
The Dash and Penalty columns show movement speed data. To collect such data, the tester goes to the train platform on the west side of Moorcroft Manor, with no movement speed increase or decrease. The tester runs from the north end of the platform to the south end three times, with the sword charged. The average of the three times is shown in the Dash column. When not charging a weapon, this dash takes a baseline 6.8 seconds. The Penalty column shows how much longer than baseline the observed dash time is; it's a measure of how much charging the sword slows down the user.
+
Only 5-star swords are tested. All tests are performed at [[Abilities|ASI]]+6, because ASI has a small effect on charges per minute. The tester sets a one-minute timer, executes charge attacks for a minute straight, and records the count and the [[Abilities|CTR]] level. The test is repeated until it seems to settle on an answer. All results (not just the average) are reported to Donkeyhaute. He averages the results and rounds the average to the nearest half-integer.
  
The 0 to +6 columns of the table contain CPM data. To collect such data, the tester goes to a safe area, such as Moorcroft Manor. For each level of [[Abilities|charge time reduction]] (CTR), the tester executes charge attacks for a minute straight against thin air, turning as necessary to avoid obstacles. Each test is repeated until it seems to settle on a single answer for the CPM. However, even then the results should be regarded as approximate. Also, we should note that all tests are carried out with ASI+6, because ASI has a small effect on charge attack speed. For example, Combuster CTR+3 does 16 charges per minute at ASI+0, but 17 charges per minute at ASI+6.
+
==New Data==
 +
 
 +
The table shows the average combos per minute, for each sword, at each level of CTR. To see the individual measurements that produce the average, view the source code for the table. By the way, there is large variation in the Fang of Vog data, because some tests involve a lot of self-fire, which partially resets the charge timer.
 +
 
 +
The table is currently fairly empty, because we are in the process of collecting new data. For more complete, but less useful, data, see the Old Data section below.
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 +
{{User:Vroom/start}}
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 +
{{User:Vroom/header|Name}}
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{{User:Vroom/header|Damage}}
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{{User:Vroom/header|0}}
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{{User:Vroom/header|+1}}
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{{User:Vroom/header|+2}}
 +
{{User:Vroom/header|+3}}
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{{User:Vroom/header|+4}}
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{{User:Vroom/header|+5}}
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{{User:Vroom/header|+6}}
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 +
{{User:Vroom/row}}
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 +
{{User:Vroom/cell|[[Leviathan Blade]]}}
 +
{{User:Vroom/cell|normal}}
 +
{{User:Vroom/cell|<!--0-->}}
 +
{{User:Vroom/cell|<!--1-->}}
 +
{{User:Vroom/cell|<!--2-->}}
 +
{{User:Vroom/cell|<!--3-->}}
 +
{{User:Vroom/cell|<!--4-->}}
 +
{{User:Vroom/cell|<!--5-->}}
 +
{{User:Vroom/cell|<!--22.5, 22.5-->22.5}}
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 +
{{User:Vroom/row}}
 +
 
 +
{{User:Vroom/cell|[[Cold Iron Vanquisher]]<sup>B</sup>}}
 +
{{User:Vroom/cell|normal}}
 +
{{User:Vroom/cell|<!--0-->}}
 +
{{User:Vroom/cell|<!--1-->}}
 +
{{User:Vroom/cell|<!--2-->}}
 +
{{User:Vroom/cell|<!--3-->}}
 +
{{User:Vroom/cell|<!--4-->}}
 +
{{User:Vroom/cell|<!--5-->}}
 +
{{User:Vroom/cell|<!--23, 22, 22.5-->22.5}}
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 +
{{User:Vroom/row}}
 +
 
 +
{{User:Vroom/cell|[[Dread Venom Striker]]}}
 +
{{User:Vroom/cell|normal}}
 +
{{User:Vroom/cell|<!--0-->}}
 +
{{User:Vroom/cell|<!--1-->}}
 +
{{User:Vroom/cell|<!--2-->}}
 +
{{User:Vroom/cell|<!--3-->}}
 +
{{User:Vroom/cell|<!--4-->}}
 +
{{User:Vroom/cell|<!--5-->}}
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{{User:Vroom/cell|<!--19, 19-->19}}
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 +
{{User:Vroom/row}}
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 +
{{User:Vroom/cell|[[Wild Hunting Blade]]<sup>B</sup>}}
 +
{{User:Vroom/cell|normal}}
 +
{{User:Vroom/cell|<!--0-->}}
 +
{{User:Vroom/cell|<!--1-->}}
 +
{{User:Vroom/cell|<!--2-->}}
 +
{{User:Vroom/cell|<!--3-->}}
 +
{{User:Vroom/cell|<!--4-->}}
 +
{{User:Vroom/cell|<!--5-->}}
 +
{{User:Vroom/cell|<!--16.5, 16.5-->16.5}}
 +
 
 +
{{User:Vroom/row}}
 +
 
 +
{{User:Vroom/cell|[[Sudaruska]]}}
 +
{{User:Vroom/cell|normal}}
 +
{{User:Vroom/cell|<!--0-->}}
 +
{{User:Vroom/cell|<!--1-->}}
 +
{{User:Vroom/cell|<!--2-->}}
 +
{{User:Vroom/cell|<!--3-->}}
 +
{{User:Vroom/cell|<!--4-->}}
 +
{{User:Vroom/cell|<!--5-->}}
 +
{{User:Vroom/cell|<!--15.5, 15.5-->15.5}}
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 +
{{User:Vroom/row}}
 +
 
 +
{{User:Vroom/cell|[[Triglav]]}}
 +
{{User:Vroom/cell|normal}}
 +
{{User:Vroom/cell|<!--0-->}}
 +
{{User:Vroom/cell|<!--1-->}}
 +
{{User:Vroom/cell|<!--2-->}}
 +
{{User:Vroom/cell|<!--3-->}}
 +
{{User:Vroom/cell|<!--4-->}}
 +
{{User:Vroom/cell|<!--5-->}}
 +
{{User:Vroom/cell|<!--6-->}}
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 +
{{User:Vroom/row}}
 +
 
 +
{{User:Vroom/cell|[[Barbarous Thorn Blade]]}}
 +
{{User:Vroom/cell|piercing}}
 +
{{User:Vroom/cell|<!--0-->}}
 +
{{User:Vroom/cell|<!--1-->}}
 +
{{User:Vroom/cell|<!--2-->}}
 +
{{User:Vroom/cell|<!--3-->}}
 +
{{User:Vroom/cell|<!--4-->}}
 +
{{User:Vroom/cell|<!--5-->}}
 +
{{User:Vroom/cell|<!--23, 23-->23}}
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 +
{{User:Vroom/row}}
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 +
{{User:Vroom/cell|[[Final Flourish]]}}
 +
{{User:Vroom/cell|piercing}}
 +
{{User:Vroom/cell|<!--0-->}}
 +
{{User:Vroom/cell|<!--1-->}}
 +
{{User:Vroom/cell|<!--2-->}}
 +
{{User:Vroom/cell|<!--3-->}}
 +
{{User:Vroom/cell|<!--4-->}}
 +
{{User:Vroom/cell|<!--5-->}}
 +
{{User:Vroom/cell|<!--19, 19-->19}}
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 +
{{User:Vroom/row}}
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 +
{{User:Vroom/cell|[[Fearless Rigadoon]]<sup>B</sup>}}
 +
{{User:Vroom/cell|piercing}}
 +
{{User:Vroom/cell|<!--0-->}}
 +
{{User:Vroom/cell|<!--1-->}}
 +
{{User:Vroom/cell|<!--2-->}}
 +
{{User:Vroom/cell|<!--3-->}}
 +
{{User:Vroom/cell|<!--4-->}}
 +
{{User:Vroom/cell|<!--5-->}}
 +
{{User:Vroom/cell|<!--19, 19-->19}}
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 +
{{User:Vroom/row}}
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 +
{{User:Vroom/cell|[[Furious Flamberge]]<sup>B</sup>}}
 +
{{User:Vroom/cell|piercing}}
 +
{{User:Vroom/cell|<!--0-->}}
 +
{{User:Vroom/cell|<!--1-->}}
 +
{{User:Vroom/cell|<!--2-->}}
 +
{{User:Vroom/cell|<!--3-->}}
 +
{{User:Vroom/cell|<!--4-->}}
 +
{{User:Vroom/cell|<!--5-->}}
 +
{{User:Vroom/cell|<!--19, 19-->19}}
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 +
{{User:Vroom/row}}
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 +
{{User:Vroom/cell|[[Warmaster Rocket Hammer]]}}
 +
{{User:Vroom/cell|elemental}}
 +
{{User:Vroom/cell|<!--0-->}}
 +
{{User:Vroom/cell|<!--1-->}}
 +
{{User:Vroom/cell|<!--2-->}}
 +
{{User:Vroom/cell|<!--3-->}}
 +
{{User:Vroom/cell|<!--4-->}}
 +
{{User:Vroom/cell|<!--5-->}}
 +
{{User:Vroom/cell|<!--13, 13-->13}}
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 +
{{User:Vroom/row}}
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 +
{{User:Vroom/cell|[[Divine Avenger]]}}
 +
{{User:Vroom/cell|elem+norm}}
 +
{{User:Vroom/cell|<!--0-->}}
 +
{{User:Vroom/cell|<!--1-->}}
 +
{{User:Vroom/cell|<!--2-->}}
 +
{{User:Vroom/cell|<!--3-->}}
 +
{{User:Vroom/cell|<!--4-->}}
 +
{{User:Vroom/cell|<!--5-->}}
 +
{{User:Vroom/cell|<!--20, 20-->20}}
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 +
{{User:Vroom/row}}
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 +
{{User:Vroom/cell|[[Fang of Vog]]}}
 +
{{User:Vroom/cell|elem+norm}}
 +
{{User:Vroom/cell|<!--0-->}}
 +
{{User:Vroom/cell|<!--1-->}}
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{{User:Vroom/cell|<!--2-->}}
 +
{{User:Vroom/cell|<!--3-->}}
 +
{{User:Vroom/cell|<!--4-->}}
 +
{{User:Vroom/cell|<!--5-->}}
 +
{{User:Vroom/cell|<!--17.7, 19, 18, 19-->18.5}}
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 +
{{User:Vroom/row}}
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 +
{{User:Vroom/cell|[[Voltedge]]}}
 +
{{User:Vroom/cell|elem+norm}}
 +
{{User:Vroom/cell|<!--0-->}}
 +
{{User:Vroom/cell|<!--1-->}}
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{{User:Vroom/cell|<!--2-->}}
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{{User:Vroom/cell|<!--3-->}}
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{{User:Vroom/cell|<!--4-->}}
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{{User:Vroom/cell|<!--5-->}}
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{{User:Vroom/cell|<!--6-->}}
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 +
{{User:Vroom/row}}
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 +
{{User:Vroom/cell|[[Combuster]]}}
 +
{{User:Vroom/cell|elem+norm}}
 +
{{User:Vroom/cell|<!--0-->}}
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{{User:Vroom/cell|<!--1-->}}
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{{User:Vroom/cell|<!--2-->}}
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{{User:Vroom/cell|<!--3-->}}
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{{User:Vroom/cell|<!--4-->}}
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{{User:Vroom/cell|<!--5-->}}
 +
{{User:Vroom/cell|<!--23, 23-->23}}
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 +
{{User:Vroom/row}}
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 +
{{User:Vroom/cell|[[Glacius]]}}
 +
{{User:Vroom/cell|elem+norm}}
 +
{{User:Vroom/cell|<!--0-->}}
 +
{{User:Vroom/cell|<!--1-->}}
 +
{{User:Vroom/cell|<!--2-->}}
 +
{{User:Vroom/cell|<!--3-->}}
 +
{{User:Vroom/cell|<!--4-->}}
 +
{{User:Vroom/cell|<!--5-->}}
 +
{{User:Vroom/cell|<!--23, 23-->23}}
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 +
{{User:Vroom/row}}
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 +
{{User:Vroom/cell|[[Obsidian Edge]]<sup>B</sup>}}
 +
{{User:Vroom/cell|shad+norm}}
 +
{{User:Vroom/cell|<!--15, 14.5, 15-->15}}
 +
{{User:Vroom/cell|<!--16, 16-->16}}
 +
{{User:Vroom/cell|<!--17, 17-->17}}
 +
{{User:Vroom/cell|<!--18, 18-->18}}
 +
{{User:Vroom/cell|<!--19.5, 19.5-->19.5}}
 +
{{User:Vroom/cell|<!--21, 21-->21}}
 +
{{User:Vroom/cell|<!--23, 23-->23}}
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 +
{{User:Vroom/row}}
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 +
{{User:Vroom/cell|[[Acheron]]}}
 +
{{User:Vroom/cell|shad+norm}}
 +
{{User:Vroom/cell|<!--0-->}}
 +
{{User:Vroom/cell|<!--1-->}}
 +
{{User:Vroom/cell|<!--2-->}}
 +
{{User:Vroom/cell|<!--3-->}}
 +
{{User:Vroom/cell|<!--4-->}}
 +
{{User:Vroom/cell|<!--5-->}}
 +
{{User:Vroom/cell|<!--23, 23-->23}}
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 +
{{User:Vroom/row}}
 +
 
 +
{{User:Vroom/cell|[[Gran Faust]]}}
 +
{{User:Vroom/cell|shad+norm}}
 +
{{User:Vroom/cell|<!--0-->}}
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{{User:Vroom/cell|<!--1-->}}
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{{User:Vroom/cell|<!--2-->}}
 +
{{User:Vroom/cell|<!--3-->}}
 +
{{User:Vroom/cell|<!--4-->}}
 +
{{User:Vroom/cell|<!--5-->}}
 +
{{User:Vroom/cell|<!--15, 15-->15}}
 +
 
 +
{{User:Vroom/end}}
 +
 
 +
==Analysis==
 +
 
 +
It appears that Wild Hunting Blade is slower than Dread Venom Striker. (This trend has been confirmed by Bopp's retesting of both swords.) Also, Gran Faust is slower than Divine Avenger. The same trends appear in our [[Lancer Knightz (Guild)/Sword Combos Per Minute|combos per minute]] data. So, we confirm the conventional wisdom that Gran Faust is no faster than Divine Avenger, even though its speed bar is longer.
 +
 
 +
When our data are more complete, we will analyze the speedup from each level of CTR.
 +
 
 +
==Old Data and Analysis==
 +
 
 +
The data in this section were collected before the user interface was changed to include a "charge bar". The charge bar makes optimal timing of charges easier and more reproducible. So these data are systematically lower than the data above. We keep them here, because more levels of CTR are represented in these data, than in the data above.
 +
 
 +
This section also includes movement speed data. To collect such data, the tester goes to the train platform on the west side of Moorcroft Manor, with no movement speed increase or decrease. The tester runs from the north end of the platform to the south end three times, with the sword charged. The average of the three times is shown in the Dash column. When not charging a weapon, this dash takes a baseline 6.8 seconds. The Penalty column shows how much longer than baseline the observed dash time is; it's a measure of how much charging the sword slows down the user.
  
 
{{User:Vroom/start}}
 
{{User:Vroom/start}}

Revision as of 23:30, 7 November 2013

This page is part of the Lancer Knightz data collection project. These particular data were collected by Bopp (where marked with B) and Donkeyhaute. We are in the process of collecting new, more accurate data.

Procedure

Only 5-star swords are tested. All tests are performed at ASI+6, because ASI has a small effect on charges per minute. The tester sets a one-minute timer, executes charge attacks for a minute straight, and records the count and the CTR level. The test is repeated until it seems to settle on an answer. All results (not just the average) are reported to Donkeyhaute. He averages the results and rounds the average to the nearest half-integer.

New Data

The table shows the average combos per minute, for each sword, at each level of CTR. To see the individual measurements that produce the average, view the source code for the table. By the way, there is large variation in the Fang of Vog data, because some tests involve a lot of self-fire, which partially resets the charge timer.

The table is currently fairly empty, because we are in the process of collecting new data. For more complete, but less useful, data, see the Old Data section below.

Name Damage 0 +1 +2 +3 +4 +5 +6
Leviathan Blade normal 22.5
Cold Iron VanquisherB normal 22.5
Dread Venom Striker normal 19
Wild Hunting BladeB normal 16.5
Sudaruska normal 15.5
Triglav normal
Barbarous Thorn Blade piercing 23
Final Flourish piercing 19
Fearless RigadoonB piercing 19
Furious FlambergeB piercing 19
Warmaster Rocket Hammer elemental 13
Divine Avenger elem+norm 20
Fang of Vog elem+norm 18.5
Voltedge elem+norm
Combuster elem+norm 23
Glacius elem+norm 23
Obsidian EdgeB shad+norm 15 16 17 18 19.5 21 23
Acheron shad+norm 23
Gran Faust shad+norm 15

Analysis

It appears that Wild Hunting Blade is slower than Dread Venom Striker. (This trend has been confirmed by Bopp's retesting of both swords.) Also, Gran Faust is slower than Divine Avenger. The same trends appear in our combos per minute data. So, we confirm the conventional wisdom that Gran Faust is no faster than Divine Avenger, even though its speed bar is longer.

When our data are more complete, we will analyze the speedup from each level of CTR.

Old Data and Analysis

The data in this section were collected before the user interface was changed to include a "charge bar". The charge bar makes optimal timing of charges easier and more reproducible. So these data are systematically lower than the data above. We keep them here, because more levels of CTR are represented in these data, than in the data above.

This section also includes movement speed data. To collect such data, the tester goes to the train platform on the west side of Moorcroft Manor, with no movement speed increase or decrease. The tester runs from the north end of the platform to the south end three times, with the sword charged. The average of the three times is shown in the Dash column. When not charging a weapon, this dash takes a baseline 6.8 seconds. The Penalty column shows how much longer than baseline the observed dash time is; it's a measure of how much charging the sword slows down the user.

Name Damage Dash Penalty 0 +1 +2 +3 +4 +5 +6
Leviathan Blade normal 6.9 1% 15.5 16.5 18 19 21
Cold Iron VanquisherB normal 6.9 1% 14 14.5 15.5 16 18 19 20.5
Dread Venom Striker normal 6.9 1% 15 15.5 16 17 18
Wild Hunting BladeB normal 6.9 1% 11 12 12.5 13 14 14.5 15.5
Sudaruska normal 8.3 22% 11 11.5 12 12.5 13 14 15
Triglav normal
Barbarous Thorn Blade piercing 7.6 12% 15.5 16.5 18 19 21
Final Flourish piercing 7.6 12% 17 18
Fearless RigadoonB piercing 7.6 12% 12.5 13 14 15 15.5 17 18
Furious FlambergeB piercing 7.6 12% 12.5 13 14 15 15.5 17 18
Warmaster Rocket Hammer elemental 8.1 19% 10.5 11 11.5 12 13
Divine Avenger elem+norm 8.3 22% 16 17 18.5
Fang of Vog elem+norm 6.9 1% 14.5 15 15.5 16 17
Voltedge elem+norm
Combuster elem+norm 6.9 1% 17 18 19.5 21
Glacius elem+norm 6.9 1% 17 18 19.5 21
Acheron shad+norm 6.9 1% 16 17 18 19.5 21
Gran Faust shad+norm 8.3 22% 10 11 12 13 14

Some remarks:

  • Based on the data so far, each level of CTR increases the charges per minute by 4%-10%, with a geometric mean of 6.3%.
  • Wild Hunting Blade charges 10%-20% more slowly than does Dread Venom Striker. This has been confirmed by Bopp's retesting of both swords, and it may also be true for combos.
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