Difference between revisions of "Lancer Knightz (Guild)/Sword Charges Per Minute"

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(more CIV data)
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The guild [[Lancer Knightz (Guild)|Lancer Knightz]] has a long-running [[Lancer Knightz (Guild)/Data|project]] to collect data on the speed and damage of various weapons. If you'd like to help, then please contact [[User:Vroom|Donkeyhaute]].
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This page is part of the [[Lancer Knightz (Guild)|Lancer Knightz]] [[Lancer Knightz (Guild)/Data|data collection project]]. The data here measure the charges per minute (CPM) of various swords. These data were collected by [[User:Jdavis|Bopp]] (where marked with <sup>B</sup>) and [[User:Vroom|Donkeyhaute]]. The data show that each level of [[Abilities|charge time reduction]] (CTR) increases the CPM by about 7%.
  
The following table shows two kinds of data about sword charges: how fast the user can move while charging, and how many charges per minute (CPM) the sword allows. (All of the current data were collected by Donkeyhaute.)
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==Procedure==
  
The Dash and Penalty columns show movement speed data. To collect such data, the tester goes to the train platform on the west side of Moorcroft Manor, with no movement speed increase or decrease. The tester runs from the north end of the platform to the south end three times, with the sword charged. The average of the three times is shown in the Dash column. When not charging a weapon, this dash takes a baseline 6.8 seconds. The Penalty column shows how much longer than baseline the observed dash time is; it's a measure of how much charging the sword slows down the user.
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Only 5-star swords are tested. All tests are performed at [[Abilities|ASI]]+6, because ASI has a small effect on charges per minute. The tester sets a one-minute timer, executes charge attacks for a minute straight, and records the charge count and the CTR level. The test is repeated until it seems to settle on an answer. All results (not just the average) are reported to Donkeyhaute.
  
The 0 to +6 columns of the table contain CPM data. To collect such data, the tester goes to a safe area, such as Moorcroft Manor. For each level of [[Abilities|charge time reduction]] (CTR), the tester executes charge attacks for a minute straight against thin air, turning as necessary to avoid obstacles. Each test is repeated until it seems to settle on a single answer for the CPM. However, even then the results should be regarded as approximate. Also, we should note that all tests are carried out with ASI+6, because ASI has a small effect on charge attack speed. For example, Combuster CTR+3 does 16 charges per minute at ASI+0, but 17 charges per minute at ASI+6.
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==Data==
  
Based on the data so far, each level of CTR increases the charges per minute by an average of 6.4%.
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For each sword, at each level of CTR, the table shows the average CPM (rounded to the nearest half-integer). To see the individual measurements that produce the average, view the source code for the table. By the way, there is large variation in the Fang of Vog data, because some tests involve a lot of self-fire, which partially resets the charge timer.
  
 
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==Analysis==
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[[File:Swordcharges.png|right]]
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The image at right shows the effect of CTR on charges per minute. Each sword's CPM data are plotted as a sequence of points. Each point represents one level of CTR paired with the next level of CTR. For example, Leviathan Blade's data (17, 18, 19, 21, 22.5) plot at the four points (17, 18), (18, 19), (19, 21), and (21, 22.5). The best-fit line of the form ''y'' = ''m'' ''x'' has slope ''m'' = 1.07054. Thus each level of CTR increases CPM by roughly 7%.
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Gran Faust charges much more slowly than Divine Avenger. The same trend is apparent, to a lesser degree, in our [[Lancer Knightz (Guild)/Sword Combos Per Minute|data on combos per minute]]. However, Gran Faust's item information displays a longer speed bar than Divine Avenger. So our data confirm that those speed bars are incorrect.
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Also, Wild Hunting Blade charges more slowly than Dread Venom Striker. (This trend has been confirmed by Bopp's retesting of both swords.) The same trend is apparent in our data on combos per minute.
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It is important to keep in mind that CPM measures not just the time required to charge the sword, but also the time required to unleash the charge. For example, Dread Venom Striker charges very rapidly, but its charge takes so long to execute, that its CPM is low. Similarly, Warmaster Rocket Hammer's charge time is comparable to that of many other swords, but its charge executes slowly, so its CPM is low.
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[[Category:Guild Subpages]]

Latest revision as of 08:16, 10 February 2015

This page is part of the Lancer Knightz data collection project. The data here measure the charges per minute (CPM) of various swords. These data were collected by Bopp (where marked with B) and Donkeyhaute. The data show that each level of charge time reduction (CTR) increases the CPM by about 7%.

Procedure

Only 5-star swords are tested. All tests are performed at ASI+6, because ASI has a small effect on charges per minute. The tester sets a one-minute timer, executes charge attacks for a minute straight, and records the charge count and the CTR level. The test is repeated until it seems to settle on an answer. All results (not just the average) are reported to Donkeyhaute.

Data

For each sword, at each level of CTR, the table shows the average CPM (rounded to the nearest half-integer). To see the individual measurements that produce the average, view the source code for the table. By the way, there is large variation in the Fang of Vog data, because some tests involve a lot of self-fire, which partially resets the charge timer.

Name Damage 0 +1 +2 +3 +4 +5 +6
Leviathan Blade normal 17 18 19 21 22.5
Cold Iron VanquisherB normal 16.5 17.5 19 20.5 22.5
Dread Venom Striker normal 16 17 17.5 18 19
Wild Hunting BladeB normal 13 14 14.5 15 16.5
Sudaruska normal 12.5 13 14 14.5 15.5
Triglav normal
Barbarous Thorn Blade piercing 16.5 18 19 21 23
Final Flourish piercing 18 19
Fearless RigadoonB piercing 14.5 15.5 16.5 18 19
Furious FlambergeB piercing 14.5 15.5 16.5 18 19
Warmaster Rocket Hammer elemental 11 11.5 12 13 13
Divine Avenger elem+norm 17 18.5 20
Fang of Vog elem+norm 15 16 16.5 17 18.5
Voltedge elem+norm
Combuster elem+norm 21 23
Glacius elem+norm 18 19.5 21 23
Obsidian EdgeB shad+norm 15 16 17 18 19.5 21 23
Acheron shad+norm 18 19.5 21 23
Gran Faust shad+norm 10.5 11.5 12 13 15

Analysis

Swordcharges.png

The image at right shows the effect of CTR on charges per minute. Each sword's CPM data are plotted as a sequence of points. Each point represents one level of CTR paired with the next level of CTR. For example, Leviathan Blade's data (17, 18, 19, 21, 22.5) plot at the four points (17, 18), (18, 19), (19, 21), and (21, 22.5). The best-fit line of the form y = m x has slope m = 1.07054. Thus each level of CTR increases CPM by roughly 7%.

Gran Faust charges much more slowly than Divine Avenger. The same trend is apparent, to a lesser degree, in our data on combos per minute. However, Gran Faust's item information displays a longer speed bar than Divine Avenger. So our data confirm that those speed bars are incorrect.

Also, Wild Hunting Blade charges more slowly than Dread Venom Striker. (This trend has been confirmed by Bopp's retesting of both swords.) The same trend is apparent in our data on combos per minute.

It is important to keep in mind that CPM measures not just the time required to charge the sword, but also the time required to unleash the charge. For example, Dread Venom Striker charges very rapidly, but its charge takes so long to execute, that its CPM is low. Similarly, Warmaster Rocket Hammer's charge time is comparable to that of many other swords, but its charge executes slowly, so its CPM is low.

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