Lancer Knightz (Guild)/Sword Movement Speed

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This page is part of the Lancer Knightz data collection project. The data here measure knight movement speed while charging various swords, at various levels of movement speed increase (MSI). These data were collected by Bopp (where marked with B) and Donkeyhaute. The data indicate that each level of MSI increases running speed by 4%.

Procedure

Westward end of the test run.
Eastward end of the test run.

The test takes place between two specific points in Emberlight, as shown in the figures. The tester begins tightly against one wall. He (or she) runs straight toward the other wall, not turning at all. He ends tightly against the other wall. The total distance is 51 tiles.

Only 5-star swords are tested. The tester charges his or her sword, runs the 51-tile distance, and records the time taken. The test is repeated until it seems to settle on an answer. All results (not just the average) are reported to Donkeyhaute, who enters them into a computer program that outputs the summary tables below.

Summary of Data

For each sword, at each level of MSI, the table shows the average seconds per test run, rounded to the nearest tenth of a second. The first row of the table is the baseline speed of a knight who is not charging any weapon.

Name Damage Style -3 -2 -1 0 +1 +2 +3 +4
no weapon charged 12.4 11.9 11.4 11.0 10.6 10.1 9.8
Leviathan Blade normal Calibur 12.5 11.9 11.4 11.0 10.6 10.2 9.8
Celestial Saber normal Calibur
Cold Iron VanquisherB normal Calibur 12.4 12.0 11.4 11.0 10.6 10.2 9.8
Dread Venom Striker normal Cutter 12.4 11.9 11.4 11.0 10.6 10.2 9.8
Wild Hunting BladeB normal Cutter 12.4 11.9 11.5 11.0 10.6 10.2 9.8
Sudaruska normal Troika 15.0 14.4 13.8 13.3 12.8 12.3 11.8
Triglav normal Troika
Barbarous Thorn Blade piercing Flourish 13.8 13.2 12.7 12.2 11.7 11.3 10.9
Final Flourish piercing Flourish 13.8 13.2 12.7 12.2 11.7 11.4 10.9
Fearless RigadoonB piercing Flourish 13.9 13.3 12.7 12.2 11.7 11.4 10.9
Furious FlambergeB piercing Flourish 13.9 13.3 12.7 12.2 11.7 11.3 10.9
Warmaster Rocket Hammer elemental Troika 14.6 14.0 13.4 12.9 12.4 12.1 11.6
Divine Avenger elem+norm Sealed 15.0 14.4 13.7 13.3 12.8 12.3 11.8
Fang of Vog elem+norm Calibur 12.5 11.9 11.4 11.1 10.6 10.2 9.8
Combuster elem+norm Brandish 12.4 11.9 11.4 11.0 10.6 10.2 9.8
Glacius elem+norm Brandish 12.4 11.9 11.4 11.0 10.6 10.2 9.8
Voltedge elem+norm Brandish
Obsidian Edge shad+norm Brandish 12.4 11.9 11.5 11.0 10.6 10.2 9.8
Acheron shad+norm Brandish 12.4 11.9 11.5 11.0 10.6 10.2 9.8
Gran Faust shad+norm Sealed 15.1 14.4 13.8 13.3 12.8 12.3 11.9

Analysis

Msitestplot.png

Our data suggest that each level of MSI increases running speed by about 4%. To see so, examine the plot at right. The x-axis is tiles per second, at a certain level of MSI. The y-axis is tiles per second at the next level of MSI. The super-imposed best-fit line has slope 1.04, indicating that each level of MSI increases running speed by 4%.

Within the precision of the test methodology, there seem to be four speeds of movement while charging swords:

  • Most three- and five-stroke swords let the knight run at full speed.
  • Piercing swords cause the knight to run 10%-11% slower than full speed.
  • Warmaster Rocket Hammer causes the knight to run 15%-16% slower than full speed.
  • Two-stroke swords cause the knight to run 17%-18% slower than full speed.
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