Difference between revisions of "Lockdown"

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(Added missing map "Fortress". Release date is unknown, but it was probably in 2011)
 
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[[File:Lockdown Classes.png|thumb|400px|right|Lockdown Classes: Recon, Guardian and Striker]]
 
[[File:Lockdown Classes.png|thumb|400px|right|Lockdown Classes: Recon, Guardian and Striker]]
'''Lockdown''' is a devilish duel in [[King Krogmo's Coliseum]] where Knights try to eliminate their opponents by standard means: Swords, Bombs, and Guns. All weapons are available in this head to head brawl, in which Knights are divided into two teams to score points by taking over capture points or attack opposing team players. The shield function is replaced by a unique "class system", which allows for special abilities: Strikers get a speed bonus, Guardians an area shield, and Recons invisibility.
+
'''Lockdown''' is a PvP arena in [[King Krogmo's Coliseum]] where Knights battle for domination of control points while eliminating their opponents by standard means: Swords, Bombs, and Guns.  
  
The cumulative weekly scores for the leaderboard are reset on Sunday.  
+
== Lockdown Arena ==
 +
All weapons are available in this head-to-head brawl, in which Knights are divided into two teams to score points by taking over capture points or attack opposing team players. However, the shield function is replaced by unique "class modification" abilities: Strikers get a speed bonus, Guardians an area shield, and Recons invisibility. Each class receives bonuses and penalties relating to their role.
 +
 
 +
The entry fee is 200 crowns, and players must wait in queue until there are both enough knights for the next match, and space in the available instances. If a player chooses to drop out of the queue, the entry fee will be refunded. Players can nominate to play in random teams or Guild teams, and will be assigned to the Tier 1, 2, or 3 arena depending on the the star level of their highest rated equipment (see loadouts).
 +
 
 +
Leader Boards for Lockdown show the highest-scoring individuals (Global list) as well as Guilds (Guilds list) and are found on the "Leader Boards" tab of the PvP interface. They display the highest scores for the USA or European servers depending on which server a knight is currently connected to. The cumulative weekly scores for the leaderboard are reset on Sunday.  
  
 
==Game Modes==
 
==Game Modes==
Line 9: Line 14:
  
 
===Random Team===
 
===Random Team===
Get placed in a random team of up to 6 players, in which your sole purpose is to gain and keep control points to score influence for your team.
+
Players are placed in a random team of 4 to 6 players, in which the sole purpose is to gain and keep control points to score influence for your team.
  
 
===Guild Team===
 
===Guild Team===
Open up slots for yourself and guild mates to battle another guild team. You can also join forming guild teams by simply pressing the ‘Guild’ tab within the Coliseum interface.
+
Players can open a slot for themselves and guild mates to battle another guild team. Players can join guild teams already being formed by simply pressing the ‘Guild’ tab within the Coliseum interface.
 
+
==Classes==
+
 
+
===Striker===
+
[[File:Equipment-Strike_Booster Stats.png|frame|right|Strike Booster statistics]]
+
Special Ability: Striker Dash
+
* Activating this ability allows you to sprint for 3 Seconds.
+
Bonuses:
+
* Sword Attack Speed Increase: Medium
+
* Sword Damage Bonus: Medium
+
Penalties:
+
* Health penalty: -3 (Base Health: 2)
+
* Bomb Charge Time Increase: Very High
+
Strategy:
+
* Using your boost, you can quickly dash to checkpoints and steal them.
+
* Use your enhanced fighting ability! Strikers usually deal the most damage.
+
* Down with Guardians! Unless highly skilled, Guardians are easy to kill by circling them.
+
 
+
===Guardian===
+
[[File:Equipment-Guardian_Shield Stats.png|frame|right|Guardian Shield statistics]]
+
Special Ability: Guardian Shield
+
* Activating this ability creates a shield of protection for you and any of your teammates in its radius (instantly for you, and after 1 second for your allies)
+
* Any damage you or your allies take is blocked by the shield, but be warned, this may also cause your shield to break faster!
+
* The Guardian Shield also slowly regenerates lost health for you and any teammates within its radius.
+
Bonuses:
+
* Health Bonus +9 (Base Health: 14)
+
* Sword Attack Speed Increase: Low
+
* Bomb Charge Time Reduction: Low
+
Penalty:
+
* Gun Attack Speed Decrease: Low
+
Strategy:
+
* The mighty medics. Guardians are useful for standing on a checkpoint being fought over and shielding, thus healing allies in the battle.
+
* How many are there??? Guardians in groups can be very hazardous, even to the feared Strikers. They can battle together with their immense strength and heal each other at an alarming rate on their way to the next conquest.
+
* Impenetrable Fortress. A strategy that is hit and miss; a large number of guardians (such as 4 Guards with 2 Strikers) in a traveling squad. Healing each other and their Striker helpers, they can EASILY take and keep all the Checkpoints. The other team is usually outraged that the enemy has the Checkpoint by their base so they commonly attack that base only. The Strikers can take advantage of this and either gun the enemies down or charge out and whack them and go back to heal. It is best to have at least 3 Guardians on the base at a time for the best results.
+
 
+
===Recon===
+
[[File:Equipment-Recon Cloak Stats.png|frame|right|Recon Cloak Statistics]]
+
Special Ability: Cloaking, Disruption Field
+
* Activating this ability causes you to turn invisible for a period of time
+
* While invisible, you project a "pulse" every few seconds that will give a "Recon Mark" status effect to any enemy it hits
+
* Any enemy player hit by one "Recon Mark" gets a warning, but no other negative effects are applied
+
* Any enemy player with a "Recon Mark" that is hit by another pulse receives a "Death Mark" and has has their defense removed for five seconds!
+
Bonuses:
+
* Health Bonus +7 (Base Health: 12)
+
* Charge Time Reduction: Medium
+
* Gun Attack Speed Increase: Medium
+
* Bomb Charge Time Reduction: Medium
+
Penalty:
+
* Sword Attack Speed Decrease: Low
+
 
+
'''Note:''' Charge Time Reduction apply to all weapons. That's why summed Bomb Charge Time Reduction in case of Recon is Very High.
+
 
+
==Loadouts==
+
{{Main|Loadout}}
+
Loadouts are a saved combination of gear, and multiple configurations can be saved for different purposes, including Non-PVP. Loadouts marked for PVP can be changed inside the locker room (where knights respawn), but can only be edited while in towns such as Haven. A few of the many examples for assorted loadouts would be to have specific sets for each specialty ([[swordmaster]], [[gunslinger]], etc.), help adapt to the opposing team, or a quick change of defense.
+
 
+
The star level of all current equipment, along with all equipment in PvP-enabled loadouts, determines the tier that a knight plays in. If the highest star value of all these items is 4 or 5, the knight will play in tier 3; if the highest is 2 or 3, they will play in tier 2. Tier 1 covers 0-star and 1-star maximums.
+
 
+
==Respawning==
+
[[Image:Coliseum-Defeated.png|thumb|left|If you are defeated, you can either instantly respawn by spending energy or you can wait until the timer reaches zero.]]
+
Defeated knights will wait in the rolling respawn queue. All players in the respawn queue will respawn at once after the respawn counter reaches zero; it usually starts between ten and twenty seconds. During this time a knight may instead choose to instantly respawn with energy in the same manner as in the Clockworks.
+
  
 
==Scoring==
 
==Scoring==
Score in Lockdown is gathered via control points (CPs). While a CP is captured, it will automatically generate score for its controlling team. The match ends when a team has accumulated 500 score (for maps with 3 CPs), 900 score (for maps with 5 CPs), or when time expires, at which point the team with the most score wins. Every 10 seconds, each team gains score based on the number of CPs it controls. In a 3-point map:
+
Score in Lockdown is gathered via control points (CPs). While a CP is captured, it will automatically generate score for its controlling team. The match ends when a team has accumulated 500 score (for maps with 3 CPs), 900 score (for maps with 5 CPs), or when time expires, at which point the team with the highest score wins. Every 5 seconds, each team gains score based on the number of CPs it controls.  
 +
 
 +
In a 3-point map:
  
 
*5 score for one CP
 
*5 score for one CP
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*14 score for four CPs
 
*14 score for four CPs
 
*15 score for five CPs
 
*15 score for five CPs
 
Prior to the 2012-05-24 release, all CPs were unconditionally worth 5 score.
 
  
 
===Capturing===
 
===Capturing===
 
+
Initially, all CPs are entirely neutral, which will be indicated by a gray hologram above the CP. Once a knight steps onto it, a ring of that knight's team color will begin expanding from the middle of the CP. When it reaches the outer ring, the CP is captured and will count towards that team's score after the 10-second scoring cycle passes (as opposed to scoring immediately). Multiple knights of the same team on the CP will accelerate the rate of capture, whereas any knights of the opposite team will prevent it entirely.
Initially, all CPs are entirely neutral, which will be indicated by a gray hologram above the CP. Once a knight steps onto it, a ring of that knight's team color will begin expanding from the middle of the CP. When it reaches the larger ring, the CP is captured and will count towards that team's score after the 10-second scoring cycle passes (as opposed to scoring immediately). Multiple knights of the same team on the CP will accelerate the rate of capture, whereas any knights of the opposite team will prevent it entirely.
+
  
 
If a CP is already controlled by Team 1, Team 2 must first stand on it to shrink Team 1's ring back to the center. The CP will become neutral and generate no score, and a ring of Team 2's color will then begin expanding. As with initial capture, multiple knights of the same team will accelerate the rate of "stealing" the point.
 
If a CP is already controlled by Team 1, Team 2 must first stand on it to shrink Team 1's ring back to the center. The CP will become neutral and generate no score, and a ring of Team 2's color will then begin expanding. As with initial capture, multiple knights of the same team will accelerate the rate of "stealing" the point.
 +
 +
==Respawning==
 +
Defeated knights will wait in the rolling respawn queue. Knights respawn once their respawn timer reaches 0. They will often, but not always, respawn at the same time.
 +
 +
Knights will spawn after 7-22 seconds and is based on what time the Knight has died. You will always spawn when the timer reaches x:01, x:16, x:31, or x:46.
 +
Alternatively, one can choose to use a [[Spark of Life]] to respawn instantly.
 +
 +
{{clear}}
 +
 +
==Classes==
 +
[[File:Equipment-Strike_Booster Stats.png|thumb|right|150px|Strike Booster statistics]]
 +
===[[File:Equipment-Striker Booster icon.png|left|71px]] Striker===
 +
'''Special Ability''': Striker Booster ★★★★★<br>
 +
{{Quote|A speed-enhancing device used by Strikers, the hard-hitting shock troppers of the Spiral Order.|Tooltip}}
 +
{{clearleft}}
 +
*Activating this ability allows you to sprint for 3 Seconds.<br>
 +
 +
[[File:Icon-Bonus_Equipment.png|20px|Bonus]][[File:Icon-sword.png|20px|Sword]] Sword Attack Speed Increase: Medium<br>
 +
[[File:Icon-Bonus_Equipment.png|20px|Bonus]][[File:Icon-sword.png|20px|Sword]] Sword Damage Bonus: Medium<br>
 +
[[File:Icon-Penalty_Equipment.png|20px|Penalty]][[File:Heart icon.png|20px|Health]] Health penalty: -3 (Base Health: 2)<br>
 +
[[File:Icon-Penalty_Equipment.png|20px|Penalty]][[File:Icon-bomb.png|20px|Bomb]] Bomb Charge Time Increase: Very High
 +
{{clear}}
 +
----
 +
[[File:Equipment-Guardian_Shield Stats.png|thumb|right|150px|Guardian Shield statistics]]
 +
===[[File:Equipment-Guardian Shield icon.png|left|71px]] Guardian===
 +
'''Special Ability''': Guardian Shield ★★★★★<br>
 +
{{Quote|A shield carried by a Spiral Guardian, a stalwart protector on the battlefield.|Tooltip}}
 +
{{clearleft}}
 +
*Activating this ability creates a shield of protection for you and any of your teammates in its radius (instantly for you, and after 1 second for your allies)
 +
*Any damage you or your allies take is blocked by the shield, but be warned, this may also cause your shield to break faster! Once broken, the shield will begin to slowly regenerate itself after a delay of ~6-8 seconds.
 +
*The Guardian Shield also slowly regenerates lost health for you and any teammates within its radius.
 +
 +
[[File:Icon-Bonus_Equipment.png|20px|Bonus]][[File:Heart icon.png|20px|Health]] Health Bonus +9 (Base Health: 14)<br>
 +
[[File:Icon-Bonus_Equipment.png|20px|Bonus]][[File:Icon-sword.png|20px|Sword]] Sword Attack Speed Increase: Low<br>
 +
[[File:Icon-Bonus_Equipment.png|20px|Bonus]][[File:Icon-bomb.png|20px|Bomb]] Bomb Charge Time Reduction: Low<br>
 +
[[File:Icon-Penalty_Equipment.png|20px|Penalty]][[File:Icon-handgun.png|20px|Handgun]] Gun Attack Speed Decrease: Low
 +
{{clear}}
 +
----
 +
[[File:Equipment-Recon Cloak Stats.png|thumb|right|150px|Recon Cloak Statistics]]
 +
===[[File:Equipment-Recon Cloak icon.png|left|71px]] Recon===
 +
'''Special Ability''': Cloaking and Disruption Field ★★★★★<br>
 +
{{Quote|A highly advanced device used by Recon Specialists of the Spiral Order that renders the user nearly invisible to the naked eye.|Tooltip}}
 +
{{clearleft}}
 +
*Activating this ability causes you to turn invisible for a period of time. The cloak may be broken by overuse, one hit will not break it, but sustaining multiple hits will. Once broken, the cloak will slowly begin to regenerate after a delay of ~3 seconds.
 +
*While invisible, you project a "pulse" every few seconds that will give a "Recon Mark" status effect to any enemy it hits.
 +
*Any enemy player hit by one "Recon Mark" gets a warning, but no other negative effects are applied.
 +
*Any enemy player with a "Recon Mark" who is hit by another pulse receives a "Death Mark" and has their defense removed for five seconds!
 +
 +
[[File:Icon-Bonus_Equipment.png|20px|Bonus]][[File:Heart icon.png|20px|Health]]  Health Bonus +7 (Base Health: 12)<br>
 +
[[File:Icon-Bonus_Equipment.png|20px|Bonus]][[File:Attack speed icon.png|20px|Charge Time]] Charge Time Reduction: Medium<br>
 +
[[File:Icon-Bonus_Equipment.png|20px|Bonus]][[File:Icon-handgun.png|20px|Handgun]] Gun Attack Speed Increase: Medium<br>
 +
[[File:Icon-Bonus_Equipment.png|20px|Bonus]][[File:Icon-bomb.png|20px|Bomb]] Bomb Charge Time Reduction: Medium<br>
 +
[[File:Icon-Penalty_Equipment.png|20px|Penalty]][[File:Icon-sword.png|20px|Sword]] Sword Attack Speed Decrease: Low
 +
 +
'''''Note:''' Charge Time Reduction applies to all weapons. The sum Bomb Charge Time Reduction for Recon is therefore Very High.''
 +
{{clear}}
 +
 +
==Loadouts==
 +
{{Main|Loadout}}
 +
Loadouts are a saved combination of gear, and multiple configurations can be saved for different purposes, including Non-PVP. Loadouts marked for PVP can be switched inside the respawn area, but can only be edited while in towns such as Haven. A loadout may store a specific set for each specialty ([[swordmaster]], [[gunslinger]], etc.), cover a particular elemental loadout to help adapt to the opposing team, or provide a quick change of defensive sets, among other uses.
 +
 +
The star level of all current equipment, along with all equipment in PvP-enabled loadouts, determines the tier that a knight plays in. If the highest star value of all these items is 4 or 5, the knight will play in tier 3; if the highest is 2 or 3, they will play in tier 2. Tier 1 covers 0-star and 1-star maximums.
 +
 +
==Hardcore Mode==
 +
On {{DoRSource|20 January 2017}} a new event called Hardcore Mode was introduced to Lockdown. At specific times, the event disables Auto-target to Lockdown participants, making matches more difficult.
 +
 +
Since it's inclusion, Hardcore Mode has been positively received, and changes have been added, such as the control points having obstacles that make it tough for participants taking control in them.
  
 
==Rewards==
 
==Rewards==
You pay 200 crowns to enter, like all Krogmo games. Each knight on the winning team receives 280 crowns (or more, if members of the winning team leave before the game ends) and 2 [[Krogmo Coin|Krogmo Coins]]; knights on the losing team receive no crowns and only a single Krogmo Coin.
+
By default, each knight on the winning team receives 2 [[Krogmo Coin]]s and 280 crowns, with each knight from the losing team receiving 1 Krogmo Coin and no crowns. Certain teams or an individual may be awarded according to the [[King_Krogmo%27s_Coliseum#Bribing_King_Krogmo|bribe]], if a bribe was made for that round.
 +
 
 +
Each knight also gains a number of Lockdown rank points equal to their team's score divided by five or nine for three- and five-point matches, respectively, up to a maximum of 100. In a typical match where one team meets the 500- or 900-point goal before time runs out, each knight on that team will get 100 rank points. However, it is possible for neither team to get 100 rank points if the timer expires before either team meets the goal.
 +
 
 +
Rank points act as a score for a knight and will show up on the Leaderboards tab of the Krogmo's Coliseum interface. Because rank points are awarded for every match won, they do not indicate a knight's skill level in Lockdown, but rather a rough measure of their Lockdown activity.
 +
 
 +
Three Lockdown leaderboards exist: one for individual knights, one for friends and one for guilds. Guild rank points are only earned by playing guild-versus-guild matches.<!---Do guild rank points affect personal rank points?--> In such matches, the guild earns a score equal to the sum of all knight's points, and as such, a guild-versus-guild match can earn the guild 600 points at most. The friend leaderboard simply illustrates where a knight stands in comparison to their friends. All three leaderboards are completely reset at midnight PST every Monday.
  
 
==Screenshots==
 
==Screenshots==
 
<gallery widths=200px perrow=4>
 
<gallery widths=200px perrow=4>
 +
File:Loading Screen-Lockdown.png|The special loading screen for Lockdown.
 
Image:LD_01.jpg
 
Image:LD_01.jpg
 
Image:LD_02.jpg
 
Image:LD_02.jpg
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==Lockdown Maps==
 
==Lockdown Maps==
3 point maps:
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There are currently 16 maps in the roster.
* Forest (Based on [[Gloaming Wildwoods]])
+
 
* Furnace (Based on [[Firestorm Citadel]], features [[Exploration#Shadow Fire|Shadow Fire]] blocks that can be removed by throwing a globe of water)
+
=== 3-point maps ===
* Reactor (Shock themed map, based on [[Clockwork Tunnels]])
+
*{{release|2011-09-14}}: '''Forest''' map introduced. Based on ''[[Gloaming Wildwoods]]''.
* Frostbite (Freeze themed map, features snowballs that you can throw at your opponents and turn them into snowmen!)
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*{{release|2011-09-14}}: '''Reactor''' map introduced. Based on the {{status|shock}} [[shock]] themed map from the ''[[Clockwork Tunnels]]: [[Power Complex]]''.
* Gardens (Based on [[Jigsaw Valley]])
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*{{release|2011-10-05}}: '''Furnace''' map introduced. Based on ''[[Firestorm Citadel]]'' and features {{exploration|Shadow Fire}} blocks that can be removed by throwing a globe of water.
* Mines
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*{{release|2011-12-12}}: '''Frostbite''' map introduced. Based on a {{status|freeze}} [[freeze]] themed map and features snowballs that you can throw at your opponents.
5 point Maps:
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*{{release|2012-05-16}}: '''Gardens''' map introduced. Based on ''[[Jigsaw Valley]]''.
* Necropolis (Based on [[Graveyard]])
+
*{{release|2012-06-28}}: '''Mines''' map introduced.
* Ruins (Based on [[Aurora Isles]])
+
*{{release|2012-12-12}}: '''Avenue''' map introduced during the second [[Winterfest]] and features snowballs that you can throw at your opponents but the ones in the center are guarded by a [[Slush Puppy]], be warned!
* Ramparts (Based on [[Scarlet Fortress]])
+
*{{release|2017-03-17}}: '''Icebox''' map introduced.
* Facility (Based on [[Ironclaw Munitions Factory]])
+
*{{release|2017-03-30}}: '''Pipeline''' map introduced.
* Downtown (Freeze-themed map based loosely on [[Devilish Drudgery]])
+
*Unknown release: '''Fortress''' map introduced. Based on ''[[Scarlet Fortress]]''.
* Stadium
+
 
 +
=== 5-point maps===
 +
*{{release|2011-09-14}}: '''Necropolis''' map introduced. Based on ''[[Graveyard]]''.
 +
*{{release|2011-09-14}}: '''Ruins''' map introduced. Based on ''[[Aurora Isles]]''.
 +
*{{release|2011-09-14}}: '''Facility''' map introduced. Based on ''[[Ironclaw Munitions Factory]]''.
 +
*{{release|2011-10-05}}: '''Ramparts''' map introduced. Based on ''[[Scarlet Fortress]]''.
 +
*{{release|2012-05-24}}: '''Downtown''' map introduced. Based on the {{status|freeze}} [[freeze]] themed map from the ''[[Devilish Drudgery]]''. {{location|Devilish Drudgery|Hiring Freeze|1.3}}
 +
*{{release|2012-06-28}}: '''Stadium''' map introduced.
  
 
== See Also ==
 
== See Also ==

Latest revision as of 10:47, 14 May 2020

Lockdown Classes: Recon, Guardian and Striker

Lockdown is a PvP arena in King Krogmo's Coliseum where Knights battle for domination of control points while eliminating their opponents by standard means: Swords, Bombs, and Guns.

Lockdown Arena

All weapons are available in this head-to-head brawl, in which Knights are divided into two teams to score points by taking over capture points or attack opposing team players. However, the shield function is replaced by unique "class modification" abilities: Strikers get a speed bonus, Guardians an area shield, and Recons invisibility. Each class receives bonuses and penalties relating to their role.

The entry fee is 200 crowns, and players must wait in queue until there are both enough knights for the next match, and space in the available instances. If a player chooses to drop out of the queue, the entry fee will be refunded. Players can nominate to play in random teams or Guild teams, and will be assigned to the Tier 1, 2, or 3 arena depending on the the star level of their highest rated equipment (see loadouts).

Leader Boards for Lockdown show the highest-scoring individuals (Global list) as well as Guilds (Guilds list) and are found on the "Leader Boards" tab of the PvP interface. They display the highest scores for the USA or European servers depending on which server a knight is currently connected to. The cumulative weekly scores for the leaderboard are reset on Sunday.

Game Modes

Lockdown.png

Lockdown currently has two game modes:

Random Team

Players are placed in a random team of 4 to 6 players, in which the sole purpose is to gain and keep control points to score influence for your team.

Guild Team

Players can open a slot for themselves and guild mates to battle another guild team. Players can join guild teams already being formed by simply pressing the ‘Guild’ tab within the Coliseum interface.

Scoring

Score in Lockdown is gathered via control points (CPs). While a CP is captured, it will automatically generate score for its controlling team. The match ends when a team has accumulated 500 score (for maps with 3 CPs), 900 score (for maps with 5 CPs), or when time expires, at which point the team with the highest score wins. Every 5 seconds, each team gains score based on the number of CPs it controls.

In a 3-point map:

  • 5 score for one CP
  • 8 score for two CPs
  • 9 score for three CPs

In a 5-point map:

  • 5 score for one CP
  • 9 score for two CPs
  • 12 score for three CPs
  • 14 score for four CPs
  • 15 score for five CPs

Capturing

Initially, all CPs are entirely neutral, which will be indicated by a gray hologram above the CP. Once a knight steps onto it, a ring of that knight's team color will begin expanding from the middle of the CP. When it reaches the outer ring, the CP is captured and will count towards that team's score after the 10-second scoring cycle passes (as opposed to scoring immediately). Multiple knights of the same team on the CP will accelerate the rate of capture, whereas any knights of the opposite team will prevent it entirely.

If a CP is already controlled by Team 1, Team 2 must first stand on it to shrink Team 1's ring back to the center. The CP will become neutral and generate no score, and a ring of Team 2's color will then begin expanding. As with initial capture, multiple knights of the same team will accelerate the rate of "stealing" the point.

Respawning

Defeated knights will wait in the rolling respawn queue. Knights respawn once their respawn timer reaches 0. They will often, but not always, respawn at the same time.

Knights will spawn after 7-22 seconds and is based on what time the Knight has died. You will always spawn when the timer reaches x:01, x:16, x:31, or x:46. Alternatively, one can choose to use a Spark of Life to respawn instantly.

Classes

Strike Booster statistics

Equipment-Striker Booster icon.png
Striker

Special Ability: Striker Booster ★★★★★
A speed-enhancing device used by Strikers, the hard-hitting shock troppers of the Spiral Order. — Tooltip

  • Activating this ability allows you to sprint for 3 Seconds.

BonusSword Sword Attack Speed Increase: Medium
BonusSword Sword Damage Bonus: Medium
PenaltyHealth Health penalty: -3 (Base Health: 2)
PenaltyBomb Bomb Charge Time Increase: Very High


Guardian Shield statistics

Equipment-Guardian Shield icon.png
Guardian

Special Ability: Guardian Shield ★★★★★
A shield carried by a Spiral Guardian, a stalwart protector on the battlefield. — Tooltip

  • Activating this ability creates a shield of protection for you and any of your teammates in its radius (instantly for you, and after 1 second for your allies)
  • Any damage you or your allies take is blocked by the shield, but be warned, this may also cause your shield to break faster! Once broken, the shield will begin to slowly regenerate itself after a delay of ~6-8 seconds.
  • The Guardian Shield also slowly regenerates lost health for you and any teammates within its radius.

BonusHealth Health Bonus +9 (Base Health: 14)
BonusSword Sword Attack Speed Increase: Low
BonusBomb Bomb Charge Time Reduction: Low
PenaltyHandgun Gun Attack Speed Decrease: Low


Recon Cloak Statistics

Equipment-Recon Cloak icon.png
Recon

Special Ability: Cloaking and Disruption Field ★★★★★
A highly advanced device used by Recon Specialists of the Spiral Order that renders the user nearly invisible to the naked eye. — Tooltip

  • Activating this ability causes you to turn invisible for a period of time. The cloak may be broken by overuse, one hit will not break it, but sustaining multiple hits will. Once broken, the cloak will slowly begin to regenerate after a delay of ~3 seconds.
  • While invisible, you project a "pulse" every few seconds that will give a "Recon Mark" status effect to any enemy it hits.
  • Any enemy player hit by one "Recon Mark" gets a warning, but no other negative effects are applied.
  • Any enemy player with a "Recon Mark" who is hit by another pulse receives a "Death Mark" and has their defense removed for five seconds!

BonusHealth Health Bonus +7 (Base Health: 12)
BonusCharge Time Charge Time Reduction: Medium
BonusHandgun Gun Attack Speed Increase: Medium
BonusBomb Bomb Charge Time Reduction: Medium
PenaltySword Sword Attack Speed Decrease: Low

Note: Charge Time Reduction applies to all weapons. The sum Bomb Charge Time Reduction for Recon is therefore Very High.

Loadouts

Loadouts are a saved combination of gear, and multiple configurations can be saved for different purposes, including Non-PVP. Loadouts marked for PVP can be switched inside the respawn area, but can only be edited while in towns such as Haven. A loadout may store a specific set for each specialty (swordmaster, gunslinger, etc.), cover a particular elemental loadout to help adapt to the opposing team, or provide a quick change of defensive sets, among other uses.

The star level of all current equipment, along with all equipment in PvP-enabled loadouts, determines the tier that a knight plays in. If the highest star value of all these items is 4 or 5, the knight will play in tier 3; if the highest is 2 or 3, they will play in tier 2. Tier 1 covers 0-star and 1-star maximums.

Hardcore Mode

On
2017.02
20 January 2017
a new event called Hardcore Mode was introduced to Lockdown. At specific times, the event disables Auto-target to Lockdown participants, making matches more difficult.

Since it's inclusion, Hardcore Mode has been positively received, and changes have been added, such as the control points having obstacles that make it tough for participants taking control in them.

Rewards

By default, each knight on the winning team receives 2 Krogmo Coins and 280 crowns, with each knight from the losing team receiving 1 Krogmo Coin and no crowns. Certain teams or an individual may be awarded according to the bribe, if a bribe was made for that round.

Each knight also gains a number of Lockdown rank points equal to their team's score divided by five or nine for three- and five-point matches, respectively, up to a maximum of 100. In a typical match where one team meets the 500- or 900-point goal before time runs out, each knight on that team will get 100 rank points. However, it is possible for neither team to get 100 rank points if the timer expires before either team meets the goal.

Rank points act as a score for a knight and will show up on the Leaderboards tab of the Krogmo's Coliseum interface. Because rank points are awarded for every match won, they do not indicate a knight's skill level in Lockdown, but rather a rough measure of their Lockdown activity.

Three Lockdown leaderboards exist: one for individual knights, one for friends and one for guilds. Guild rank points are only earned by playing guild-versus-guild matches. In such matches, the guild earns a score equal to the sum of all knight's points, and as such, a guild-versus-guild match can earn the guild 600 points at most. The friend leaderboard simply illustrates where a knight stands in comparison to their friends. All three leaderboards are completely reset at midnight PST every Monday.

Screenshots

Lockdown Maps

There are currently 16 maps in the roster.

3-point maps

5-point maps

See Also

Personal tools