Difference between revisions of "Lockdown"

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(A few more Scoring clarifications)
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[[File:Lockdown Classes.png|400px|right]]
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[[File:Lockdown Classes.png|thumb|400px|right|Lockdown Classes: Recon, Guardian and Striker]]
 
Lockdown is a devilish duel in [[King Krogmo's Coliseum]] where Knights try to eliminate their opponents by standard means them up. Swords, Bombs, Guns, all yours weapons are available in this head to head brawl, in which Knights are divided against usual comrades to score the goal for their team! Shields, however, are picked by a unique "class system", in which cause your shield to be limited, but allow special effects! Strikers get a speed bonus, Guardians an area shield, and Recons invisibility!
 
Lockdown is a devilish duel in [[King Krogmo's Coliseum]] where Knights try to eliminate their opponents by standard means them up. Swords, Bombs, Guns, all yours weapons are available in this head to head brawl, in which Knights are divided against usual comrades to score the goal for their team! Shields, however, are picked by a unique "class system", in which cause your shield to be limited, but allow special effects! Strikers get a speed bonus, Guardians an area shield, and Recons invisibility!
  

Revision as of 13:52, 15 September 2011

Lockdown Classes: Recon, Guardian and Striker

Lockdown is a devilish duel in King Krogmo's Coliseum where Knights try to eliminate their opponents by standard means them up. Swords, Bombs, Guns, all yours weapons are available in this head to head brawl, in which Knights are divided against usual comrades to score the goal for their team! Shields, however, are picked by a unique "class system", in which cause your shield to be limited, but allow special effects! Strikers get a speed bonus, Guardians an area shield, and Recons invisibility!

The cumulative weekly scores for the leaderboard are reset on Sunday.

Game Modes

Lockdown.png

Lockdown has two game modes:

Random Team

Get placed in a random team, in which your sole purpose is controlling the influence!

Guild Team

Open up slots for yourself and guild mates to battle another guild team (or random team if none are available). You can also join forming guild teams by simply pressing the ‘Guild’ tab within the Coliseum interface.

Classes

Striker

Special Ability: Striker Dash

  • Activating this ability allows you to sprint for a short period of time

Bonuses:

  • Attack Damage increased for Swords

Penalty:

  • Charge Time increased for Bombs

NOTE! Though it is not mentioned, Strikers also receive a health reduction!

Guardian

Special Ability: Guardian Shield

  • Activating this ability creates a shield of protection for you and any of your teammates in its radius (instantly for you, and after 1 second for your allies)
  • Any damage you or your allies take is blocked by the shield, but be warned, this may also cause your shield to break faster!

Bonuses:

  • Attack Speed bonus for Swords and Bombs

Penalty:

  • Attack Speed decreased for Guns

Recon

Special Ability: Cloaking, Disruption Field

  • Activating this ability causes you to turn invisible for a period of time
  • While invisible, you project a "pulse" every few seconds that will give a "Recon Mark" status effect to any enemy it hits
  • Any enemy player hit by one "Recon Mark" gets a warning, but no other negative effects are applied
  • Any enemy player with a "Recon Mark" that is hit by another pulse receives a "Death Mark" and has has their defense removed for five seconds!

Bonuses:

  • Attack Speed increased for Guns and Bombs

Penalty:

  • Attack Speed decreased for Swords


Loadouts

Loadouts can be changed inside of your base! It is common to be switched out while dead, to help you get a better grasp of control, a quick change of defense and such. Though, other purposes can be used, like weapon switching, mixing it up, or just for a different set of armor. Only your base can you switch though, no where else.

Respawning

If you are defeated, you can either instantly respawn by spending energy or you can wait until the timer reaches zero.

If you are defeated you will wait in the rolling respawn queue. All players in the respawn queue will respawn at once after the respawn counter reaches zero. However, during this time you may instead choose to instantly respawn with energy in the same manner as in the Clockworks.

Scoring

Score in Lockdown is gathered via control points, which provide influence. While a control point is captured, it will automatically generate influence for its controlling team. The team with the most influence by the end of the match wins. Control points are captured by standing on them. Enemy controlled control points revert back to neutral before they start to convert to your team. Note that enemies standing on the point will prevent it from being captured! The more control points, the more influence.

Crown Rewards

You pay 200 crowns to enter, like all Krogmo games. When winning, you receive 280 crown reward, the losing team however receives 0 crowns.

Screenshots

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