Difference between revisions of "Lockdown"

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==Respawning==
 
==Respawning==
[[Image:Coliseum-Defeated.png|thumb|right|If you are defeated, you can either instantly respawn by spending energy or you can wait until the timer reaches zero.]]
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[[Image:Coliseum-Defeated.png|thumb|left|If you are defeated, you can either instantly respawn by spending energy or you can wait until the timer reaches zero.]]
 
If you are defeated you will wait in the rolling respawn queue. All players in the respawn queue will respawn at once after the respawn counter reaches zero. However, during this time you may instead choose to instantly respawn with energy in the same manner as in the Clockworks.
 
If you are defeated you will wait in the rolling respawn queue. All players in the respawn queue will respawn at once after the respawn counter reaches zero. However, during this time you may instead choose to instantly respawn with energy in the same manner as in the Clockworks.
  

Revision as of 07:33, 17 September 2011

Lockdown Classes: Recon, Guardian and Striker

Lockdown is a devilish duel in King Krogmo's Coliseum where Knights try to eliminate their opponents by standard means-- Swords, Bombs, and Guns. All your weapons are available in this head to head brawl, in which Knights are divided into two teams to score points by taking over capture points or attack damage to opposing team players. The shield function is replaced by a unique "class system", in which causes your shield to be limited, but allowing for special effects! Strikers get a speed bonus, Guardians an area shield, and Recons invisibility.

The cumulative weekly scores for the leaderboard are reset on Sunday.

Game Modes

Lockdown.png

Lockdown has two game modes:

Random Team

Get placed in a random team, in which your sole purpose is controlling the influence!

Guild Team

Open up slots for yourself and guild mates to battle another guild team (or random team if none are available). You can also join forming guild teams by simply pressing the ‘Guild’ tab within the Coliseum interface.

Classes

Striker

Strike Booster statistics

Special Ability: Striker Dash

  • Activating this ability allows you to sprint for a short period of time

Bonuses:

  • Sword Attack Speed Increase: Medium
  • Sword Damage Bonus: Medium

Penalty:

  • Bomb Charge Time Increase: Very High
  • Health Penalty: -3

Guardian

Guardian Shield statistics

Special Ability: Guardian Shield

  • Activating this ability creates a shield of protection for you and any of your teammates in its radius (instantly for you, and after 1 second for your allies)
  • Any damage you or your allies take is blocked by the shield, but be warned, this may also cause your shield to break faster!
  • The Guardian Shield also slowly regenerates lost health for you and any teammates within its radius.

Bonuses:

  • Sword Attack Speed Increase: Low
  • Bomb Charge Time Reduction: Low

Penalty:

  • Gun Attack Speed Decrease: Low

Recon

Recon Cloak Statistics

Special Ability: Cloaking, Disruption Field

  • Activating this ability causes you to turn invisible for a period of time
  • While invisible, you project a "pulse" every few seconds that will give a "Recon Mark" status effect to any enemy it hits
  • Any enemy player hit by one "Recon Mark" gets a warning, but no other negative effects are applied
  • Any enemy player with a "Recon Mark" that is hit by another pulse receives a "Death Mark" and has has their defense removed for five seconds!

Bonuses:

  • Gun Attack Speed Increase: Medium
  • Bomb Charge Time Reduction: Medium

Penalty:

  • Sword Attack Speed Decrease: Low

Loadouts

Loadouts can be changed inside of your base! It is common to be switched out while dead, to help you get a better grasp of control, a quick change of defense and such. Though, other purposes can be used, like weapon switching, mixing it up, or just for a different set of armor. Only your base can you switch though, no where else.

Respawning

If you are defeated, you can either instantly respawn by spending energy or you can wait until the timer reaches zero.

If you are defeated you will wait in the rolling respawn queue. All players in the respawn queue will respawn at once after the respawn counter reaches zero. However, during this time you may instead choose to instantly respawn with energy in the same manner as in the Clockworks.

Scoring

Score in Lockdown is gathered via control points, which provide influence. While a control point is captured, it will automatically generate influence for its controlling team. The team with the most influence by the end of the match wins. Control points are captured by standing on them. Enemy controlled control points revert back to neutral before they start to convert to your team. Note that enemies standing on the point will prevent it from being captured! The more control points, the more influence.

Crown Rewards

You pay 200 crowns to enter, like all Krogmo games. When winning, you receive 280 crown reward, the losing team however receives 0 crowns.

Screenshots

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