Difference between revisions of "Mecha Turret"

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[[File:Mecha Turret T1.png|right|frame|An Energy Turret firing its laser beam.]]
 
[[File:Mecha Turret T1.png|right|frame|An Energy Turret firing its laser beam.]]
  
A '''Mecha Turret''' is a type of stationary machine players might encounter while [[exploration|exploring]] the [[Clockworks]].  
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A '''Mecha Turret''' is a type of stationary machine players can encounter while [[exploration|exploring]] the [[Clockworks]].  
  
 
==Notes==
 
==Notes==
An active Mecha Turret will rotate in place, automatically targeting anything within its range and firing a blue laser beam. Before firing, the turret will lock on and vibrate in place, charging up a beam shot. The beam inflicts piercing <!--{{???}} same for all types in all areas? --> damage and has a knock back effect, pushing targets away. After firing its laser, it contracts until it can fire again. A row of lights on top turn on one after another, then the turret pops back up again and resumes rotating. This results in a slow, mostly defensive machine.
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An active Mecha Turret will rotate in place, automatically targeting anything within its range and firing a blue laser beam. Before firing, the turret will lock on and vibrate, charging up a beam shot. The beam inflicts piercing <!--{{???}} same for all types in all areas? --> damage and has a knock back effect, pushing targets away. After firing its laser, it contracts until it can fire again. A row of lights on top turn on one after another, then the turret pops back up again and resumes rotating. This results in a slow, mostly defensive machine.
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Turrets can be inflicted with [[status]]. If in a vulnerable location, Turrets can receive damage. With enough damage they will disappear.  
  
 
===History===
 
===History===
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==List==
 
==List==
 
===Mecha Turret===
 
===Mecha Turret===
[[File:Exploration-Mecha Turret.png|100x100px|left]] Light blue turrets are found in several [[Rank Mission]]s (especially [[Battle Arena (mission)|rank mission arena segments]]), and the {{mission|Save Winterfest!}}. Inactive Mecha Turrets are seen in the [[Rescue camp]]. They remain off until the player completes the {{mission|The Ancient Generator}}.
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[[File:Exploration-Mecha Turret.png|100x100px|left]] Light blue turrets are found in several [[Rank Mission]]s (especially [[Battle Arena (mission)|rank mission arena segments]]) and the {{mission|Save Winterfest!}}. Inactive Mecha Turrets are seen in the [[Rescue Camp]]. They remain off until the player completes the {{mission|The Ancient Generator}}.
 
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[[File:Exploration-Mecha Turret (Purple).png|100x100px|left]]
 
[[File:Exploration-Mecha Turret (Purple).png|100x100px|left]]
  
Purple turrets are seen in {{mission|Operation Crimson Hammer}} and rarely in [[Deconstruction Zone]] segments.
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Purple turrets are seen in {{mission|Operation Crimson Hammer}}, sometimes in [[Starlight Cradle]] levels, and rarely in [[Deconstruction Zone]] segments.
  
 
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===Energy Mecha Turret===
 
===Energy Mecha Turret===
 
[[File:Exploration-Energy_Mecha_Turret.png|left|100x100px]]
 
[[File:Exploration-Energy_Mecha_Turret.png|left|100x100px]]
  
These red turrets require 5 [[energy]] to activate. One is found in ''[[Aurora Isles: The Jelly Farm II]]''.
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Two red turrets are found in {{location|Aurora Isles|The Jelly Farm II}}. Each requires 5 [[energy]] to activate. The number "5" will pop up as the player draws close enough, prompting the energy option. <br> {{opinion/small}}: The benefits of activating Energy Mecha Turrets are not worth 5 energy. Players usually only activate these "for fun."
  
 
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===Auto Turret===
 
===Auto Turret===
[[File:Item-Auto Turret Kit.png|left|100x100px]] The [[Auto Turret Kit]] pickup summons a temporary Turret. Once deployed, the turret has the same appearance as the light blue Mecha Turret. They will last {{???}} seconds (a long time). Turrets summoned by kits are capable of being inflicted with status. Once damaged they will not be able to turn, then after a bit more damage they will disappear.  
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[[File:Item-Auto Turret Kit.png|left|100x100px]] The [[Auto Turret Kit]] pickup summons a temporary Turret. Once deployed, the turret has the same appearance as the light blue Mecha Turret. They will last {{???}} seconds (a long time). Once damaged they will not be able to turn. After taking enough damage they will disappear.  
  
 
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{{clearleft}}
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==See Also==
 
==See Also==
 
{{exploration see also}}
 
{{exploration see also}}
  
 
[[Category:Exploration]]
 
[[Category:Exploration]]

Latest revision as of 10:45, 7 May 2020

An Energy Turret firing its laser beam.

A Mecha Turret is a type of stationary machine players can encounter while exploring the Clockworks.

Notes

An active Mecha Turret will rotate in place, automatically targeting anything within its range and firing a blue laser beam. Before firing, the turret will lock on and vibrate, charging up a beam shot. The beam inflicts piercing damage and has a knock back effect, pushing targets away. After firing its laser, it contracts until it can fire again. A row of lights on top turn on one after another, then the turret pops back up again and resumes rotating. This results in a slow, mostly defensive machine.

Turrets can be inflicted with status. If in a vulnerable location, Turrets can receive damage. With enough damage they will disappear.

History

List

Mecha Turret

Exploration-Mecha Turret.png
Light blue turrets are found in several Rank Missions (especially rank mission arena segments) and the Interface-icon-PvE.png Event Mission: Save Winterfest!. Inactive Mecha Turrets are seen in the Rescue Camp. They remain off until the player completes the 1-2 Interface-icon-PvE.png Mission: The Ancient Generator.


Exploration-Mecha Turret (Purple).png

Purple turrets are seen in Interface-icon-PvE.png Expansion Mission: Operation Crimson Hammer, sometimes in Starlight Cradle levels, and rarely in Deconstruction Zone segments.


Energy Mecha Turret

Exploration-Energy Mecha Turret.png

Two red turrets are found in Aurora Isles: The Jelly Farm II. Each requires 5 energy to activate. The number "5" will pop up as the player draws close enough, prompting the energy option.
The topic of this article or section is subject to personal opinion, and does not represent any one absolute truth. If you disagree, discuss your concerns on the the talk page before editing.: The benefits of activating Energy Mecha Turrets are not worth 5 energy. Players usually only activate these "for fun."


Auto Turret

Item-Auto Turret Kit.png
The Auto Turret Kit pickup summons a temporary Turret. Once deployed, the turret has the same appearance as the light blue Mecha Turret. They will last ??? seconds (a long time). Once damaged they will not be able to turn. After taking enough damage they will disappear.


See Also

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