Difference between revisions of "Merchant Guide"

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==Preface==
 
==Preface==
 
One of the largest and most unappreciated parts of Spiral Knights is trading. Trading is done by many people to gain that just out of reach item or sell a couple more crowns. A thoughtful knight can make a fortune of buying and selling.
 
One of the largest and most unappreciated parts of Spiral Knights is trading. Trading is done by many people to gain that just out of reach item or sell a couple more crowns. A thoughtful knight can make a fortune of buying and selling.
  
 
==Energy==
 
==Energy==
Energy is similar to a stock market. The price rises and falls based on people's buying and selling. However, the price has been recently skyrocketing. To avoid this from happening, many things can be done. First, avoid the Energy market all together. Both sides benefit from a trade as suppose to the market, where the system wins. Another tactic is the buy from the selling area, not have people sell from your buying area. If the offers to buy are low, then the offers to sell will be low. Players compete to sell for the lowest price while others compete to buy for the highest. Buy don't offer to.
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Energy is similar to a stock market. The price rises and falls based on people's buying and selling. The whole gist of gaining crowns through this market is to buy low, sell high. Around the 6000~6500 range, the CE market is considered to be at an "inflation", meaning that CE is plentiful and cheap.  Around the 6750~7500 range, the CE market is considered to be "on the rise".  Although selling 100 CE at this point will net around 1000 crowns, merchants can risk waiting for an deflation. At the 7500+ range, the CE market has hit "deflation".  The rewards of selling 100 CE (if bought during an inflation) will net somewhere around usually 2000~4000 crowns.  The market periods usually last around 2-4 months. Do note that prices fluctuate, so not every increase in the price will mean a deflation.
  
 
==Crafting==
 
==Crafting==
Energy is most used in this game to provide access to different dungeons. However, they can be more effectively used in crafting. 2* swords and armor provide a steady business and can provide large amounts of money. Be reasonable with pricing or no one will bid. Over three days, i collected masses of money buy crafting flourishes, carying them and then selling them for 3000 a piece.
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Energy is most used in this game to provide access to different dungeons. However, they can be more effectively used in crafting. 2* swords and armor provide a steady business and can provide large amounts of money. Be reasonable with pricing or no one will bid. Also spread out when you put items for sale two aren't being bid on at the same time. This will decrease the amount of money earned for both.
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Higher level items may be crafted as well, but this runs the risk of no UV's for a weapon you won't even use.
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[[category:Opinion]]

Latest revision as of 07:57, 10 January 2013

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Preface

One of the largest and most unappreciated parts of Spiral Knights is trading. Trading is done by many people to gain that just out of reach item or sell a couple more crowns. A thoughtful knight can make a fortune of buying and selling.

Energy

Energy is similar to a stock market. The price rises and falls based on people's buying and selling. The whole gist of gaining crowns through this market is to buy low, sell high. Around the 6000~6500 range, the CE market is considered to be at an "inflation", meaning that CE is plentiful and cheap. Around the 6750~7500 range, the CE market is considered to be "on the rise". Although selling 100 CE at this point will net around 1000 crowns, merchants can risk waiting for an deflation. At the 7500+ range, the CE market has hit "deflation". The rewards of selling 100 CE (if bought during an inflation) will net somewhere around usually 2000~4000 crowns. The market periods usually last around 2-4 months. Do note that prices fluctuate, so not every increase in the price will mean a deflation.

Crafting

Energy is most used in this game to provide access to different dungeons. However, they can be more effectively used in crafting. 2* swords and armor provide a steady business and can provide large amounts of money. Be reasonable with pricing or no one will bid. Also spread out when you put items for sale two aren't being bid on at the same time. This will decrease the amount of money earned for both.

Higher level items may be crafted as well, but this runs the risk of no UV's for a weapon you won't even use.

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