Difference between revisions of "Merchant Guide"

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==Energy==
 
==Energy==
Energy is similar to a stock market. The price rises and falls based on people's buying and selling. However, the price has been recently skyrocketing. To avoid this from happening, many things can be done. First, avoid the Energy market all together. Both sides benefit from a trade as suppose to the market, where the system wins. Another tactic is the buy from the selling area, not have people sell from your buying area. If the offers to buy are low, then the offers to sell will be low. Players compete to sell for the lowest price while others compete to buy for the highest. Buy don't offer to.
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Energy is similar to a stock market. The price rises and falls based on people's buying and selling. However, the price has been recently skyrocketing. To avoid this from happening, many things can be done. First, avoid the Energy market all together. Both sides benefit from a trade as suppose to the market, where the system wins. Another tactic is to buy from the selling area, and not have people sell from your buying area. If the offers to buy are low, then the offers to sell will be low. Players compete to sell for the lowest price while others compete to buy for the highest. Buy don't offer to.
  
 
==Crafting==
 
==Crafting==
 
Energy is most used in this game to provide access to different dungeons. However, they can be more effectively used in crafting. 2* swords and armor provide a steady business and can provide large amounts of money. Be reasonable with pricing or no one will bid. Also spread out when you put items for sale two aren't being bid on at the same time. This will decrease the amount of money earned for both.
 
Energy is most used in this game to provide access to different dungeons. However, they can be more effectively used in crafting. 2* swords and armor provide a steady business and can provide large amounts of money. Be reasonable with pricing or no one will bid. Also spread out when you put items for sale two aren't being bid on at the same time. This will decrease the amount of money earned for both.
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[[category:Opinion]]

Revision as of 01:10, 29 May 2012

Preface

One of the largest and most unappreciated parts of Spiral Knights is trading. Trading is done by many people to gain that just out of reach item or sell a couple more crowns. A thoughtful knight can make a fortune of buying and selling.

Energy

Energy is similar to a stock market. The price rises and falls based on people's buying and selling. However, the price has been recently skyrocketing. To avoid this from happening, many things can be done. First, avoid the Energy market all together. Both sides benefit from a trade as suppose to the market, where the system wins. Another tactic is to buy from the selling area, and not have people sell from your buying area. If the offers to buy are low, then the offers to sell will be low. Players compete to sell for the lowest price while others compete to buy for the highest. Buy don't offer to.

Crafting

Energy is most used in this game to provide access to different dungeons. However, they can be more effectively used in crafting. 2* swords and armor provide a steady business and can provide large amounts of money. Be reasonable with pricing or no one will bid. Also spread out when you put items for sale two aren't being bid on at the same time. This will decrease the amount of money earned for both.

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