Difference between revisions of "Monster"

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(Fiend Family)
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==Beast Family==
 
==Beast Family==
 +
[[Image:Gate_Icon-Beast.png|left|55x55px]]
  
{{Monster family|Beast}}
 
 
The '''Beast Family''' consists of all the creatures within the Clockworks that growl, yelp, bark, and roar. Everything from the pesky Wolvers to the sneaky Chromalisks belong to this vicious family.
 
The '''Beast Family''' consists of all the creatures within the Clockworks that growl, yelp, bark, and roar. Everything from the pesky Wolvers to the sneaky Chromalisks belong to this vicious family.
  
Beasts deal [[Image:Defense piercing icon.png|16px]] [[damage#Piercing Damage|piercing]] and/or [[Image:Defense normal icon.png|16px]] [[damage#Normal Damage|normal]] damage.
+
Beasts resist [[Image:Defense elemental icon.png|16px]] [[damage#Elemental Damage|elemental]] damage and are weak to [[Image:Defense piercing icon.png|16px]] [[damage#Piercing Damage|piercing]] damage.
 
<br style="clear: both" />
 
<br style="clear: both" />
 
* [[Wolver]] series
 
 
* [[Chromalisk]] series
 
* [[Chromalisk]] series
 +
* [[Wolver]] series
 
* [[Dust Bunny]] series
 
* [[Dust Bunny]] series
 
* [[Snarbolax]]
 
* [[Snarbolax]]
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==Construct Family==
 
==Construct Family==
{{Monster family|Construct}}
+
[[Image:Gate_Icon-Construct.png|left|55x55px]]
 +
 
 
The '''Construct Family''' consists of a variety of machines and automatons found throughout the Clockworks. Many Constructs are of Gremlin design, built to protect the Clockworks from intruders or to help the Gremlins wreak havoc. Other constructs of unknown origin can be found throughout the Clockworks, although almost all are hostile and determined to defend the Clockworks at any cost.
 
The '''Construct Family''' consists of a variety of machines and automatons found throughout the Clockworks. Many Constructs are of Gremlin design, built to protect the Clockworks from intruders or to help the Gremlins wreak havoc. Other constructs of unknown origin can be found throughout the Clockworks, although almost all are hostile and determined to defend the Clockworks at any cost.
  
 
All Constructs are immune to the [[Sleep]] status.
 
All Constructs are immune to the [[Sleep]] status.
  
Constructs deal [[Image:Defense elemental icon.png|16px]] [[damage#Elemental Damage|elemental]] and/or [[Image:Defense normal icon.png|16px]] [[damage#Normal Damage|normal]] damage.
+
Constructs resist [[Image:Defense piercing icon.png|16px]] [[damage#Piercing Damage|piercing]] damage and are weak to [[Image:Defense elemental icon.png|16px]] [[damage#Elemental Damage|elemental]] damage.
 
<br style="clear: both" />
 
<br style="clear: both" />
* [[Lumber]] series
 
* [[Retrode]] series
 
 
* [[Battlepod]] series
 
* [[Battlepod]] series
 +
** Battlepods are not weak or resistant to any type of damage, and are immune to all status effects. However, they do take extra damage from Construct UVs.
 +
* [[Collector]]
 
* [[Gun Puppy]] series
 
* [[Gun Puppy]] series
* [[Scuttlebot]] series
+
* [[Lumber]] series
 
* [[Mecha Knight]] series
 
* [[Mecha Knight]] series
* [[Collector]]
+
* [[Retrode]] series
 +
* [[Scuttlebot]] series
 
* [[Tortodrone]]
 
* [[Tortodrone]]
 
* [[Shufflebot]]
 
* [[Shufflebot]]
 +
** Shufflebots are not weak or resistant to any type of damage, and can be inflicted with [[Sleep]]. However, they do take extra damage from Construct UVs.
 
* [[Roarmulus Twins]]
 
* [[Roarmulus Twins]]
 
* [[Red Roarmulus Twins]]
 
* [[Red Roarmulus Twins]]
  
 
==Fiend Family==
 
==Fiend Family==
 
+
[[Image:Gate_Icon-Fiend.png|left|55x55px]]
{{Monster family|Fiend}}
+
  
 
The '''Fiend Family''' consists of the working class fiends and other evil creatures that roam the clockworks. Interestingly, this is the only family that cannot be found in the [[Unknown Passage]].
 
The '''Fiend Family''' consists of the working class fiends and other evil creatures that roam the clockworks. Interestingly, this is the only family that cannot be found in the [[Unknown Passage]].
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All fiends except Greavers and Silkwings are immune to the [[Curse]] status.
 
All fiends except Greavers and Silkwings are immune to the [[Curse]] status.
  
Fiends deal [[Image:Defense shadow icon.png|16px]] [[damage#Shadow Damage|shadow]] and/or [[Image:Defense normal icon.png|16px]] [[damage#Normal Damage|normal]] damage.
+
Fiends resist [[Image:Defense shadow icon.png|16px]] [[damage#Shadow Damage|shadow]] damage and are weak to [[Image:Defense piercing icon.png|16px]] [[damage#Piercing Damage|piercing]] damage.
 
<br style="clear: both" />
 
<br style="clear: both" />
 +
* [[Devilite]] series
 +
* [[Gorgo]] series
 +
* [[Greaver]] series
 
* [[Trojan]]
 
* [[Trojan]]
 
* [[Wing|Silkwing]]
 
* [[Wing|Silkwing]]
* [[Gorgo]] series
+
* [[Arkus]]
* [[Greaver]] series
+
* [[Devilite]] series
+
* [[Arkus]] Might contain spoilers !
+
 
* [[Lord Vanaduke]]
 
* [[Lord Vanaduke]]
 +
**Lord Vanaduke has unique damage resistances and is not affected by fiend damage bonus UVs.
 
* [[Darkfire Vanaduke]]
 
* [[Darkfire Vanaduke]]
 +
**Darkfire Vanaduke has unique damage resistances and is not affected by fiend damage bonus UVs.
 +
  
 
==Gremlin Family==
 
==Gremlin Family==
 
+
[[Image:Gate_Icon-Gremlin.png|left|55x55px]]
 
{{main|Gremlin}}
 
{{main|Gremlin}}
{{SKWindow
 
| width = 200px
 
| align = right
 
| margin = 0px 10px 10px 10px
 
| title = <span style="font-size:20px;">Gremlin Family</span>
 
| body =
 
{{SKCell|'''Icon'''|center||1}}
 
{{SKCell|[[File:Gate_Icon-Gremlin.png|55x55px]]|center||2}}
 
{{SKNewRow}}
 
{{SKCell|'''Damage Resistances'''|center||3}}
 
{{SKNewRow}}
 
{{SKCell|[[Image:Defense elemental icon.png|16px]]|center||||30%}}
 
{{SKCell|[[Image:Defense piercing icon.png|16px]]|center||||30%}}
 
{{SKCell|[[Image:Defense shadow icon.png|16px]]|center||||30%}}
 
{{SKNewRow}}
 
{{SKCell|[[File:Defense increased.png|16px]]|center}}
 
{{SKCell|[[File:Defense none.png|16px]]|center}}
 
{{SKCell|[[File:Defense decreased.png|16px]]|center}}
 
}}
 
  
 
The '''Gremlin Family''' is a race of small, mischievous humanoids that are fascinated with machinery and endlessly tinker away at anything they can find. The gremlins were brought to the Clockworks by an unknown means and serve as its builders and repairmen. However, their efforts are often marred by their own tendency to break whatever it is they're attempting to fix, or in many cases, blow it up completely (they're fond of explosives). It is believed that gremlins take their orders from the [[Crimson Order]] and [[King Tinkinzar]], or perhaps even from the [[Core]] itself.
 
The '''Gremlin Family''' is a race of small, mischievous humanoids that are fascinated with machinery and endlessly tinker away at anything they can find. The gremlins were brought to the Clockworks by an unknown means and serve as its builders and repairmen. However, their efforts are often marred by their own tendency to break whatever it is they're attempting to fix, or in many cases, blow it up completely (they're fond of explosives). It is believed that gremlins take their orders from the [[Crimson Order]] and [[King Tinkinzar]], or perhaps even from the [[Core]] itself.
  
Gremlins deal [[Image:Defense elemental icon.png|16px]] [[damage#Elemental Damage|elemental]] and/or [[Image:Defense normal icon.png|16px]] [[damage#Normal Damage|normal]] damage.
+
Gremlins resist [[Image:Defense elemental icon.png|16px]] [[damage#Elemental Damage|elemental]] damage and are weak to [[Image:Defense shadow icon.png|16px]] [[damage#Shadow Damage|shadow]] damage.
 
+
<br style="clear: both" />
 +
* [[Thwacker]] series
 +
* [[Mender]] series
 +
* [[Scorcher]] series
 
* [[Demo]] series
 
* [[Demo]] series
* [[Mender]] series
 
 
* [[Knocker]] series
 
* [[Knocker]] series
* [[Thwacker]] series
 
* [[Scorcher]] series
 
 
* [[Mortafire]] series
 
* [[Mortafire]] series
 +
* [[Ghostmane Stalker]]
 
* [[Schemer Razwog]]
 
* [[Schemer Razwog]]
 
* [[Warmaster Seerus]]
 
* [[Warmaster Seerus]]
* [[Ghostmane Stalker]]
 
  
 
==Slime Family==
 
==Slime Family==
{{Monster family|Slime}}
+
[[Image:Gate_Icon-Slime.png|left|55x55px]]
  
 
The '''Slime Family''' consists of all the gooey, icky, and gelatinous creatures of The Clockworks. They generally lack a true form and can often take any number of shapes. They're not to be taken lightly, however. While some of them may exhibit no more intelligence than is required to eat and divide, others are quite smart, even capable of ruling small portions of the labyrinth. The mightiest slime tyrants command huge armies that they rule with an iron fist-shaped appendage.
 
The '''Slime Family''' consists of all the gooey, icky, and gelatinous creatures of The Clockworks. They generally lack a true form and can often take any number of shapes. They're not to be taken lightly, however. While some of them may exhibit no more intelligence than is required to eat and divide, others are quite smart, even capable of ruling small portions of the labyrinth. The mightiest slime tyrants command huge armies that they rule with an iron fist-shaped appendage.
  
Slimes deal [[Image:Defense piercing icon.png|16px]] [[damage#Piercing Damage|piercing]] and/or [[Image:Defense normal icon.png|16px]] [[damage#Normal Damage|normal]] damage.
+
Slimes resist [[Image:Defense piercing icon.png|16px]] [[damage#Piercing Damage|piercing]] damage and are weak to [[Image:Defense shadow icon.png|16px]] [[damage#Shadow Damage|shadow]] damage.
 
<br style="clear: both" />
 
<br style="clear: both" />
 
* [[Jelly]] series
 
* [[Jelly]] series
* [[Polyp]] series
 
 
* [[Lichen]] series
 
* [[Lichen]] series
 +
* [[Polyp]] series
 
* [[Glop Drop]] series
 
* [[Glop Drop]] series
 
* [[Royal Jelly]]
 
* [[Royal Jelly]]
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==Undead Family==
 
==Undead Family==
{{Monster family|Undead}}
+
[[Image:Gate_Icon-Undead.png|left|55x55px]]
  
 
The '''Undead Family''' consists of ghosts and skeletons which haunt the Clockworks (although no one seems sure exactly what creatures these ghosts and skeletons came from!). These undead creatures seem to haunt only particular areas, hinting of a tragic past. Skeletons possess the ability to hide within the ground, digging their way out to attack the unwary, while ghosts like to surprise their victims from behind.
 
The '''Undead Family''' consists of ghosts and skeletons which haunt the Clockworks (although no one seems sure exactly what creatures these ghosts and skeletons came from!). These undead creatures seem to haunt only particular areas, hinting of a tragic past. Skeletons possess the ability to hide within the ground, digging their way out to attack the unwary, while ghosts like to surprise their victims from behind.
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All undead, with the exception of the Howlitzer, are immune to curse.
 
All undead, with the exception of the Howlitzer, are immune to curse.
  
Undead deal [[Image:Defense shadow icon.png|16px]] [[damage#Shadow Damage|shadow]] and/or [[Image:Defense normal icon.png|16px]] [[damage#Normal Damage|normal]] damage.
+
Undead resist [[Image:Defense shadow icon.png|16px]] [[damage#Shadow Damage|shadow]] damage and are weak to [[Image:Defense elemental icon.png|16px]] [[damage#Elemental Damage|elemental]] damage.
 
<br style="clear: both" />
 
<br style="clear: both" />
 +
* [[Howlitzer]] series
 
* [[Kat]] series
 
* [[Kat]] series
 +
* [[Phantom]]
 
* [[Zombie]] series
 
* [[Zombie]] series
 +
* [[Almirian Crusader]]
 +
* [[Deadnaught]] series
 
* [[Bombie]] series
 
* [[Bombie]] series
 
* [[Scarab]] series
 
* [[Scarab]] series
* [[Howlitzer]] series
 
* [[Deadnaught]] series
 
* [[Almirian Crusader]]
 
* [[Phantom]]
 
 
* [[Gourdling]]
 
* [[Gourdling]]
 +
**Only appears as part of the [[Dark Harvest Festival]] event.
 
* [[Punkin King]]
 
* [[Punkin King]]
 +
**Only appears as part of the [[Dark Harvest Festival]] event.
  
 
==No Type==
 
==No Type==
{{No family}}
 
 
These monsters do not belong to any specific monster family and may be neutral to all damage types or have unique resistances and weaknesses. All monsters in this group take no additional damage from monster-specific Damage Bonus UVs.
 
These monsters do not belong to any specific monster family and may be neutral to all damage types or have unique resistances and weaknesses. All monsters in this group take no additional damage from monster-specific Damage Bonus UVs.
<br style="clear: both" />
+
{{clear}}
*[[Wisp]] series
+
*[[Shankle]] series
+
 
*[[Creep Cake]]
 
*[[Creep Cake]]
 +
**Only appears as part of the [[Caketastrophe]] event.
 
*[[Wheel Launcher]]
 
*[[Wheel Launcher]]
 +
**While Wheel Launchers posses the same weakness and resistance as Constructs, they are not classified as being one.
 +
*[[Lost Soul]]
 +
*[[Shankle]] series
 +
*[[Wisp]] series
 
*[[The Swarm]]
 
*[[The Swarm]]
*[[Lost Soul]]
 
  
 
==Other links==
 
==Other links==

Revision as of 18:34, 16 August 2013

Monster Group.png

Monsters are the terrible creatures that can be found within the ever-changing halls of the Clockworks. Varying greatly in strength and intelligence, monsters are the primary obstacle keeping the Spiral Knights from the secrets and treasures of the world beneath Cradle.

For ease of reference, monsters are broken up into several families. This grouping typically indicates similar appearances and types of attack, as well as general weaknesses they may have to particular items or damage types.

Beast Family

Gate Icon-Beast.png

The Beast Family consists of all the creatures within the Clockworks that growl, yelp, bark, and roar. Everything from the pesky Wolvers to the sneaky Chromalisks belong to this vicious family.

Beasts resist Defense elemental icon.png elemental damage and are weak to Defense piercing icon.png piercing damage.

Construct Family

Gate Icon-Construct.png

The Construct Family consists of a variety of machines and automatons found throughout the Clockworks. Many Constructs are of Gremlin design, built to protect the Clockworks from intruders or to help the Gremlins wreak havoc. Other constructs of unknown origin can be found throughout the Clockworks, although almost all are hostile and determined to defend the Clockworks at any cost.

All Constructs are immune to the Sleep status.

Constructs resist Defense piercing icon.png piercing damage and are weak to Defense elemental icon.png elemental damage.

Fiend Family

Gate Icon-Fiend.png

The Fiend Family consists of the working class fiends and other evil creatures that roam the clockworks. Interestingly, this is the only family that cannot be found in the Unknown Passage.

All fiends except Greavers and Silkwings are immune to the Curse status.

Fiends resist Defense shadow icon.png shadow damage and are weak to Defense piercing icon.png piercing damage.


Gremlin Family

Gate Icon-Gremlin.png

The Gremlin Family is a race of small, mischievous humanoids that are fascinated with machinery and endlessly tinker away at anything they can find. The gremlins were brought to the Clockworks by an unknown means and serve as its builders and repairmen. However, their efforts are often marred by their own tendency to break whatever it is they're attempting to fix, or in many cases, blow it up completely (they're fond of explosives). It is believed that gremlins take their orders from the Crimson Order and King Tinkinzar, or perhaps even from the Core itself.

Gremlins resist Defense elemental icon.png elemental damage and are weak to Defense shadow icon.png shadow damage.

Slime Family

Gate Icon-Slime.png

The Slime Family consists of all the gooey, icky, and gelatinous creatures of The Clockworks. They generally lack a true form and can often take any number of shapes. They're not to be taken lightly, however. While some of them may exhibit no more intelligence than is required to eat and divide, others are quite smart, even capable of ruling small portions of the labyrinth. The mightiest slime tyrants command huge armies that they rule with an iron fist-shaped appendage.

Slimes resist Defense piercing icon.png piercing damage and are weak to Defense shadow icon.png shadow damage.

Undead Family

Gate Icon-Undead.png

The Undead Family consists of ghosts and skeletons which haunt the Clockworks (although no one seems sure exactly what creatures these ghosts and skeletons came from!). These undead creatures seem to haunt only particular areas, hinting of a tragic past. Skeletons possess the ability to hide within the ground, digging their way out to attack the unwary, while ghosts like to surprise their victims from behind.

All undead, with the exception of the Howlitzer, are immune to curse.

Undead resist Defense shadow icon.png shadow damage and are weak to Defense elemental icon.png elemental damage.

No Type

These monsters do not belong to any specific monster family and may be neutral to all damage types or have unique resistances and weaknesses. All monsters in this group take no additional damage from monster-specific Damage Bonus UVs.

Other links

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