Difference between revisions of "Monster Classification"

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m (Gremlin Knockers are Grunts, not minis; they have more health than minis and spawn in Grunt patterns)
m (Gorgos seem to have the same spawning pattern as Grunts and have little ability variation; reclassifying)
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* {{Monster_Icons|Construct}} [[Shufflebot]]
 
* {{Monster_Icons|Construct}} [[Shufflebot]]
 
* {{Monster_Icons|Fiend}} [[Devilite]] series, excluding Overtimers, Pit Bosses and Yesmen.
 
* {{Monster_Icons|Fiend}} [[Devilite]] series, excluding Overtimers, Pit Bosses and Yesmen.
 +
* {{Monster_Icons|Fiend}} [[Gorgo]] series
 
* {{Monster_Icons|Gremlin}} [[Knocker]] series
 
* {{Monster_Icons|Gremlin}} [[Knocker]] series
 
* {{Monster_Icons|Slime}} [[Jelly Cube]] and [[Ice Cube]]
 
* {{Monster_Icons|Slime}} [[Jelly Cube]] and [[Ice Cube]]
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* {{Monster_Icons|Construct}} [[Mecha Knight]] series
 
* {{Monster_Icons|Construct}} [[Mecha Knight]] series
 
* {{Monster_Icons|Fiend}} [[Devilite Overtimer]] series
 
* {{Monster_Icons|Fiend}} [[Devilite Overtimer]] series
* {{Monster_Icons|Fiend}} [[Gorgo]] series
 
 
* {{Monster_Icons|Fiend}} [[Greaver]] series
 
* {{Monster_Icons|Fiend}} [[Greaver]] series
 
* {{Monster_Icons|Gremlin}} [[Thwacker]]
 
* {{Monster_Icons|Gremlin}} [[Thwacker]]

Revision as of 03:49, 9 December 2017

Monsters found in the clockworks can be classified into 8 different categories depending on their battle style and power: Drone, grunt, brute, elite, giant, turret, support, and boss.[1]

Drone

Introduced with release 2011-12-19.

Mini

Minis have few attack variations and little health. Alone they pose little threat, but they can become a challenge when they group up in large numbers.

Grunt

Grunts are the run-of-the-mill monsters that populate the clockworks. Their fighting ability varies, but they are generally not too difficult to defeat.

Brute

Brutes have superior health stats compared to all other monster categories except giants, and are thus very difficult to take down. Brutes usually can be found in small numbers, or with a larger group of other grunt/elite class monsters.

Elite

Elites, although comparable to grunts in health and damage, have a much larger repertoire of attacks and can be challenging to handle when parting alone. Despite their superior fighting ability and difficulty, they are rarely found traveling alone. Knights are advised to travel with caution.

Giant

Giants are true to their name; they are large, powerful monsters that spawn rarely inside the clockworks. A single giant may require multiple knights to kill effectively. These colossal monstrosities usually do not travel in packs, but it is not unheard of.

Turret

Turrets include all of the monsters with ranged projectiles as their main attack. In later tiers, they wide range and rapid fire can prove to be quite a hassle when found in groups.

Support

Support monsters consist of those that assist other monsters in battle, rather than fight directly themselves. Support monsters have no means of attacking, and thus can easily be dispatched when alone.

Bosses

These monsters are incredibly and deviously powerful, and should not be taken lightly. They generally take an entire floor of a single arena, and yield great rewards when defeated.

Mini Bosses

No Category

Some monsters have hard to classify abilities and do not fall under one of the above categories.

Notes

  • Pit Bosses are one of the few monsters that can be categorized under multiple labels; it can be argued that they are also in the brute class.
  • Beasts can be considered the most underrated monster family, as they have no members above the brute class. Alternatively, Gremlins can be considered the most formidable as they have the most members in the Elite class and above.

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