Difference between revisions of "Nature Sprite"

From SpiralKnights

Jump to: navigation, search
(adding roots for images of the "Nature Sprite" (Release Notes 2012-05-16 called the big one you speak to "Nature Sprite", as well as the cursed sprites.)
Line 1: Line 1:
:''This article is about the sprites in Firestorm Citadel. For other sprites, see [[Battle Sprite]]s.''  
+
:''This article is about the sprites in the [[Firestorm Citadel]]. For other "sprites," see [[Battle Sprite]]s.''  
 
== Lore ==
 
== Lore ==
  
[[Image:Monster-Sprite.png|left]]
+
[[Image:Monster-Sprite.png|thumb|A cured Sprite.]]
  
"''I've heard that some kind of force of nature had once tried to right his wrongs but Lord Vanaduke imprisoned it somewhere within his fortress. Finding and freeing it may probe useful.''"
+
"''I've heard that some kind of force of nature had once tried to right his wrongs but Lord Vanaduke imprisoned it somewhere within his fortress. Finding and freeing it may prove useful.''"
  
Sprites are pure spirits of Nature, they follow under the guide of the [[Mother Spirit]]. Their appearance is that of a [[Devilite]], yet they are slightly bigger, green, and have masks. The only place in game so far where they can be found is in, [[Firestorm Citadel]], Charred Court. When entering the Court you'll see a dried up fountain surrounded with flowers and a large blue  sprite waiting for you. When talking to the sprite, it will tell you that the fire that burns in this citadel is no normal fire. After learning about the fire it will tell you how to clear the fiery path by making you free six of the eight lost sprites in the court. When a task is complete, and a sprite is found, they are now cursed, red, and huddled up in fear. Bring it back to the fountain and drop it into the circle to be purified and turn green with nature goodness.
+
Sprites are pure spirits of Nature, and they follow the guide of the [[Mother Spirit]]. These entities are not hostile. Their appearance is similar to the [[Devilite]] monster, yet they are slightly bigger with larger ears and masks. The only place in-game so far where they can be found is in ''Depth 25'' of the [[Firestorm Citadel]], in the ''Charred Court''. When entering the Court you'll see a dried up fountain surrounded with flowers (the [[Aura|Blossom Aura Accessory]] is very similar). A larger sprite is waiting for you by the entrance to this area. When talking to this sprite, it will tell you that the fire that burns in this citadel is no normal fire, and if at least 6 sprites are freed, they can supply the player with water to put this abnormal fire out (allowing progression to more areas).
  
Later in the levels you are rewarded for saving the sprites with the water wells in depth 28, which you require to defeat [[Lord Vanaduke]].
+
The smaller sprites are cursed (there are a total of 8 smaller sprites, you can free all of them, or just pick 6) and cannot move on their own. The player must pick them up and carry them to the fountain. Placing the sprite into the fountain "frees" it - indicated by the loss of the curse status and turning green instead of pink. Placing the 6th sprite into the fountain for the [[Shadow Lair#Firestorm Citadel|Shadow Lair Version]] of this area triggers a surprise ambush.
 +
 
 +
Water fountains elsewhere in the Citadel continue to be supplied with water after at least six sprites are freed. This is especially important in Depth 28, since water is required to defeat [[Lord Vanaduke]]'s Mask.
 +
 
 +
==Gallery==
 +
<gallery heights=200px widths=200px perrow=3>
 +
Image:Monster-Sprite-Nature.png| ''The larger Sprite.''
 +
Image:Monster-Sprite-Cursed.png| ''A cursed Sprite.''
 +
</gallery>
  
 
==Trivia==
 
==Trivia==
 
* At the end of the Mission: [[Alone in the Dark]] (Rank 9-2), a [[Lost Soul of Almire]] makes a reference to the Sprites in his last lines of dialogue.
 
* At the end of the Mission: [[Alone in the Dark]] (Rank 9-2), a [[Lost Soul of Almire]] makes a reference to the Sprites in his last lines of dialogue.
 +
* The large blue sprite in Depth 25 of the [[Firestorm Citadel]] is just called "sprite" in-game, but [[Release Notes 2012-05-16|these release notes]] call it a "Nature Sprite."
  
 
[[Category:Monsters]]
 
[[Category:Monsters]]

Revision as of 21:25, 3 June 2014

This article is about the sprites in the Firestorm Citadel. For other "sprites," see Battle Sprites.

Lore

A cured Sprite.

"I've heard that some kind of force of nature had once tried to right his wrongs but Lord Vanaduke imprisoned it somewhere within his fortress. Finding and freeing it may prove useful."

Sprites are pure spirits of Nature, and they follow the guide of the Mother Spirit. These entities are not hostile. Their appearance is similar to the Devilite monster, yet they are slightly bigger with larger ears and masks. The only place in-game so far where they can be found is in Depth 25 of the Firestorm Citadel, in the Charred Court. When entering the Court you'll see a dried up fountain surrounded with flowers (the Blossom Aura Accessory is very similar). A larger sprite is waiting for you by the entrance to this area. When talking to this sprite, it will tell you that the fire that burns in this citadel is no normal fire, and if at least 6 sprites are freed, they can supply the player with water to put this abnormal fire out (allowing progression to more areas).

The smaller sprites are cursed (there are a total of 8 smaller sprites, you can free all of them, or just pick 6) and cannot move on their own. The player must pick them up and carry them to the fountain. Placing the sprite into the fountain "frees" it - indicated by the loss of the curse status and turning green instead of pink. Placing the 6th sprite into the fountain for the Shadow Lair Version of this area triggers a surprise ambush.

Water fountains elsewhere in the Citadel continue to be supplied with water after at least six sprites are freed. This is especially important in Depth 28, since water is required to defeat Lord Vanaduke's Mask.

Gallery

Trivia

Personal tools