Difference between revisions of "Neutralizer"

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| type = handgun
 
| type = handgun
 
| star = 5
 
| star = 5
| abilities =  
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| damage 1  = Normal
 
}}
 
}}
 
== Description ==
 
== Description ==
You'd be surprised at the number of practical applications to be had from two substances that, when combined, leave quite literally nothing in their wake. Charged Neutralizer bullets envelop the enemy in an energy field that explodes on contact with regular shots.
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''You'd be surprised at the number of practical applications to be had from two substances that, when combined, leave literally quite nothing in their wake. Neutralizer bullets envelop the enemy in an energy field that explodes after taking damage.''
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:Energy field only explodes when contacted by charged shot.
  
 
== Attacks ==
 
== Attacks ==
 
=== Basic Attack ===
 
=== Basic Attack ===
Fires 1 slow moving projectile, allowing up to 3 shots before reload. Bullets from this gun can set off explosive charges applied by Charge Attack. (see below)
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Fires a very slow moving blue projectile up to 9 squares away, allowing up to 3 shots before reload. Bullets from this gun tags any enemy it touches.
  
 
=== Charge Attack ===
 
=== Charge Attack ===
Fires a slow moving non-damaging projectile that will orbit the enemy after hitting them.
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Fires a very slow moving energy orb that has a range of 9 squares. The recoil from the attack pushes back the player's Knight 2/3 of a square when firing. If the enemy is struck by a charge attack from this weapon while the orb is in orbit, it will detonate, damaging and knocking back the target and all nearby enemies. Having an enemy tagged with multiple orbs will increase the size of the explosion. Any undetonated orbs will expire after 20 seconds. Orbs that are not yours are not restricted to your own gun, meaning any player with any level of the Catalyzer can detonate the orbs.
If an enemy has explosive charges orbiting when struck by a basic attack from this weapon, all charge rounds surrounding target will detonate damaging target and enemies nearby.
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Charge attacks on enemies will linger for an extended period of time, allowing multiple to be applied before being detonated.  Charge Time is much faster than most weapons.
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Any catalyzer weapon can detonate any explosive charges, it is not restricted to only your own charge rounds.
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{{SKAbilitiesTable|Charge Time in Milliseconds|
 
{{SKAbilitiesTable|Charge Time in Milliseconds|
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== Damage ==
 
== Damage ==
The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and listed as a range found from the first to last floor of each stratum.  
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The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and listed as a range found from the first to last floor of each stratum.
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The explosions are weaker than those of [[Biohazard]], but the charge attack is stronger.
  
 
{{SKDamageTable|
 
{{SKDamageTable|
 
{{SKNewRow}}
 
{{SKNewRow}}
{{SKDamageRow|Basic Attack |?|?|?|?|?|?}}
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{{SKDamageRow|Charge Attack   |54 - 63|76 - 88|147 - 160|168 - 180|274 - 345|380 - 421}}
{{SKDamageRow|Charge Attack|?|?|?|?|?|?}}
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{{SKDamageRow|Charge Explosion|13 - 14|17 - 20| 34 - 35 | 36 - 38 | 58 - 73 | 79 - 83}}
 
}}
 
}}
  
== Vendors ==
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== Acquisition ==
Vendors who sell this item:
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{{Handgun/Acquisition}}
* [[Basil]] (Recipe)
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== Recipe ==
 
== Recipe ==
{{Recipe
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{{recipe/start|star=5}}
| star = 5
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{{recipe/row|Blue Shard|20}}
| mat1 = Blue Shard
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{{recipe/row|Ecto Drop|5}}
| mat1amount = 20
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{{recipe/row|Owlite Feather|4}}
| mat2 = Ecto Drop
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{{recipe/row|Unstable Core|3}}
| mat2amount = 5
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{{recipe/row|Warp Dust|2}}
| mat3 = Owlite Feather
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{{recipe/row|Royal Core|1}}
| mat3amount = 4
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{{recipe/rarity|Eternal Orb of Alchemy|3}}
| mat4 = Unstable Core
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{{recipe/special|Volatile Catalyzer|10}}
| mat4amount = 3
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{{recipe/end}}
| mat5 = Warp Dust
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| mat5amount = 2
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| mat6 = Royal Core
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| mat6amount = 1
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| special = Volatile Catalyzer
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| speciallevel = 10
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}}
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== Alchemy Path ==
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==Alchemy Path==
{{SKWindowsmall
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{{:Catalyzer/alchemy path}}
| width = 50%
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| title = {{PAGENAME}}'s alchemy path
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| body = {{alchemy paths header}}
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{{Alchemy path
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|stage0=
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|stage1=
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|stage2=Catalyzer
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|stage3=Industrial Catalyzer
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|stage4=Volatile Catalyzer
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|stage5=Neutralizer
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}}
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{{Alchemy path
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|stage0=
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|stage1=
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|stage2=Catalyzer
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|stage3=Toxic Catalyzer
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|stage4=Virulent Catalyzer
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|stage5=Biohazard
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}}
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}}
+

Revision as of 06:17, 31 August 2019

Neutralizer
Neutralizer-Equipped.png
★★★★★
Offenses:
Damage type(s) and Attack Speed influence combat. The attack style of the weapon in relation to the combat environment is also important. Consider both when choosing weapons to wield.

Stats

Abilities:
Boosts and Penalties are both considered "abilities" in general. Many items don't have any special abilities. See the Abilities page for details. Some enemies are immune to certain status conditions - see individual status pages for details.

This item doesn't have any special abilities.

CTR:
All weapons gain these CTR bonuses as they level.
  • Level 5+: CTR: Low
  • Level 10: CTR: Medium

The Neutralizer is a 5-star handgun.

Description

You'd be surprised at the number of practical applications to be had from two substances that, when combined, leave literally quite nothing in their wake. Neutralizer bullets envelop the enemy in an energy field that explodes after taking damage.

Energy field only explodes when contacted by charged shot.

Attacks

Basic Attack

Fires a very slow moving blue projectile up to 9 squares away, allowing up to 3 shots before reload. Bullets from this gun tags any enemy it touches.

Charge Attack

Fires a very slow moving energy orb that has a range of 9 squares. The recoil from the attack pushes back the player's Knight 2/3 of a square when firing. If the enemy is struck by a charge attack from this weapon while the orb is in orbit, it will detonate, damaging and knocking back the target and all nearby enemies. Having an enemy tagged with multiple orbs will increase the size of the explosion. Any undetonated orbs will expire after 20 seconds. Orbs that are not yours are not restricted to your own gun, meaning any player with any level of the Catalyzer can detonate the orbs.


None Low Medium High V. High Ultra Max
Neutralizer  ?  ?  ?  ?  ?  ?  ?

Damage

The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and listed as a range found from the first to last floor of each stratum.

The explosions are weaker than those of Biohazard, but the charge attack is stronger.


Neutralizer's Damage Table
Stratum 1 Stratum 2 Stratum 3 Stratum 4 Stratum 5 Stratum 6
Charge Attack 54 - 63 76 - 88 147 - 160 168 - 180 274 - 345 380 - 421
Charge Explosion 13 - 14 17 - 20 34 - 35 36 - 38 58 - 73 79 - 83

Acquisition

Icon-recipe.png: Basil - Randomly in stock for 25,000 crowns in depth 23 Clockwork Terminals (unbound).

Recipe

The 5-star recipe for this item costs 25,000 crowns; the alchemy cost is 5,000 crowns. Below are the materials needed to make the Neutralizer.

Name Amount
Crafting-Blue Shard.png Blue Shard 20
Crafting-Ecto Drop.png Ecto Drop 5
Crafting-Owlite Feather.png Owlite Feather 4
Crafting-Unstable Core.png Unstable Core 3
Crafting-Warp Dust.png Warp Dust 2
Crafting-Royal Core.png Royal Core 1
Rarity-Eternal Orb of Alchemy icon.png Eternal Orb of Alchemy 3
Equipment-Volatile Catalyzer icon.png Volatile Catalyzer (Heat Level 10)

Note: When crafting using bound equipment as a precursor, the upgraded item will also be bound.

Alchemy Path

Neutralizer's alchemy path
☆☆☆☆☆ ★☆☆☆☆ ★★☆☆☆ ★★★☆☆ ★★★★☆ ★★★★★
Catalyzer
Catalyzer
Industrial Catalyzer
Industrial Catalyzer
Volatile Catalyzer
Volatile Catalyzer
Neutralizer
Neutralizer
Toxic Catalyzer
Toxic Catalyzer
Virulent Catalyzer
Virulent Catalyzer
Biohazard
Biohazard
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