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[b][url=http://www.copybrandwatches.com/]swiss replica watches[/url][/b]
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This '''New Player Briefing''' goes over some basic tidbits of information about how the game works. You can also get some information in the [[starting out]] guide.  
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== Parties and Exploring Levels ==
<br>
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{{main|Party}}
<strong><a href="http://www.copybrandwatches.com/">swiss Mechanical movement replica watches</a></strong>
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* When loot such as [[crowns]] and [[hearts]] drop, they drop for everyone in the party. Everyone gets their own copy of the loot so it isn't possible to steal loot from your teammates..
<br>
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* Heat is collected during a level, but only gained after clearing it by activating the elevator at the end.
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* Everything that is not heat or a [[Mineral]] is gained as soon as it is collected.
<br>
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* Each player receives a free [[Reviving|Emergency Revive]] per depth. Additional revives require a [[Spark of Life]].  
<br>
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* Every player begins a depth with a minimum of 3 health bars. If your Emergency Revive from the previous depth was unused, you will start the depth with full health.
Katzkin Leather turns to cutting-edge tech to speed car orders
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* If someone is defeated and everyone else gets on the lift to the next level, the lift goes down, the defeated person doesn't gain any heat, and will automatically use their Emergency Revive to resurrect at the beginning of the next depth.
Montebello firm Katzkin Leather is betting that its new Lectra Versalis cutter, which wastes less material, will boost productivity and sales.
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* A knight can use a Spark of Life to revive a defeated party member. To grant a Spark to someone in the party, click on their portrait and choose the option 'Revive using a Spark of Life'.  
Comments
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* If someone is defeated and everyone else steps onto the party button, the defeated person will be automatically warped to the party button. The same is true of players experiencing connection issues.
4
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* More crowns and heat drop on harder difficulties and in deeper levels of a tier, so for example the first 4 depths of tier 3 give much less crowns and heat compared to the last 5 depths.
Also
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* If everyone in a party is dead, the party will get kicked back to [[Haven]] after a few minutes if nobody revives.
Obama urges more federal spending on infrastructure
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Impala's leap points to U.S. car rebound
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== Bonuses and Equipment ==
Maps
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* Equipment can be unbound for a fee by [[Vise]].
6868 Acco Street, Montebello, CA 90640, USA
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* Equipment can be bought from vendors, other players, or crafted. [[Crafting]] requires a learned [[recipe]], materials and crowns.
By Ronald D. White
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* Bound items can be sold directly to any of the Strangers in the [[Bazaar]].
July 25, 2013 , 6:22 p.m. </p>
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* Crafting an item using one that is already bound to you will result in another bound item.
<p><strong><a href="http://www.copybrandwatches.com">watches</a></strong> In the glow of a red laser light, Ulysses Delgado watches a sophisticated machine turn a leather hide into pieces for a truck interior, cutting around all the misadventures that befell that particular cow &mdash; the branding burns, barbed wire scars, insect bites.</p>
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* Equipment levels up to level 10 maximum, except for trinkets which are complete at level 1.
<p><strong><a href="http://www.copybrandwatches.com">best replica watches</a></strong> The Lectra Versalis cutting machine, recently installed at Katzkin Leather Inc., wastes less leather and requires less energy to run than older versions, said Delgado, an engineer at the Montebello company. But mostly, Delgado loves the speed.</p>
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* Heating an item requires you to use the [[Forge]] between levels.
<p><strong><a href="http://www.copybrandwatches.com">swiss replica watches aaa+</a></strong> "Twice as fast as the other cutters we have," Delgado said. "Like magic."</p>
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* Leveling up equipment raises their stats up to the limit of the dark blue shadowed area of the stat bars.
<p><strong><a href="http://www.copybrandwatches.com">high quality replica watches</a></strong> Katzkin is betting that its new cutter will boost productivity and propel the company to its best sales in its nearly 30-year history of making seat covers for cars, trucks and sport utility vehicles.</p>
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* Heat is divided evenly among all the equipment that needs to be leveled.
<p><strong><a href="http://www.copybrandwatches.com">best replica watches site</a></strong> At more than $500,000, the machine purchase represents a huge investment for the 400-employee company, but it's only the first phase.</p>
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* Weapons get charge time reduction bonuses at levels 5 and 10.
<p><strong><a href="http://www.copybrandwatches.com">top brand watches</a></strong> "We have stepped up in technology," said Mitch Hubbard, Katzkin's creative director. "We have four other older cutting machines. We are going to phase them out and we'll be doing twice as much work."</p>
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* Armors get +1 health at levels 5 and 10.
<p>Katzkin is doing what a lot of other U.S. manufacturers have been avoiding: buying more sophisticated machinery to boost production.</p>
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* Each time you craft, there is a chance of getting up to three [[unique variant|unique variants]] (UV) of an item, with a random bonus; offensive for weapons, defensive for armor.
<p>That's one reason, economists said, why U.S. productivity has shown such tepid gains. The productivity of U.S. workers increased at an annual rate of 0.5% during the first quarter of 2013, the Bureau of Labor Statistics recently reported.</p>
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* The UV is displayed in yellow with an orb, and can be transferred to the higher level version of the same item when crafting.
<p>"What U.S. manufacturers need to do is compete on productivity," said Cliff Waldman, senior economist with the Manufacturers Alliance for Productivity and Innovation. "Other countries compete with cheap labor. We have to be more productive. If you want that, you have to innovate."</p>
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* Bonuses are additive, not multiplicative. Bonuses can be negative. See [[Bonus]] for numbers and addition examples.
<p>Jordan Speer, editor in chief of Apparel Magazine, has seen the Lectra Versalis in action.</p>
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* Weapons can have offensive bonuses. Armor can have defense and/or offensive bonuses.
<p>"An automated machine like this," she said, "can really give a company an advantage by saving labor costs and material costs."</p>
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* Offensive bonuses are percentual. They cap at a maximum.
<p>Savings are important to Katzkin executives, who are constantly fending off lower-cost competitors in the U.S. and abroad, said David Giddings, the company's marketing vice president.</p>
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* Attack speed increase value for swords has a hard cap, which mostly affects the cutter/spur line.
<p>The business model for the company is to provide affordable luxury for car buyers who aren't willing to settle for cloth seats but don't want to upgrade to higher-priced models with luxury interior packages. Advanced machines enable Katzkin to make a high-quality product at a just-in-time manufacturing pace, Giddings said.</p>
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* Defensive bonuses are static.
<p>"We know more customers want leather, but feel they can't afford it," Giddings said. "This is why we exist. There is a huge potential market out there, and we have only scratched the tip of that iceberg."</p>
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* Weapons get stronger depending on the depth you are in and their star rating. At the last depth of tier 2 a 3* weapon will be dealing full damage, while a 5* weapon will not.
<p>Katzkin's leather packages, which include the seats, side panels and center console, have a suggested retail price of $1,995. The company is projecting record sales this year of $73 million, up from $53 million in 2009.</p>
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* Armors health bonus lessens when not wearing them on lower tiers. So for example a 5* armor will give less health than expected in tier 2 or 1, but a 3* armor will still give the max health it states in tier 3.
<p>But cost is only part of the equation. If a prospective buyer asks for a leather interior in a showroom car that came with cloth, speed of delivery is crucial, Hubbard said.</p>
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<p>"The simple truth of it is that the dealership feels they have to have the leather immediately," he said. "The salesman feels 'You are interrupting my sale. Get me the leather before the customer changes his mind.' So, we have to fill that order fast."</p>
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== Progress ==
<p>Katzkin orders made in the morning at a car dealership are usually ready for express air freight shipping later the same day. Customers also can order Katzkin interiors through its website and get them installed through a network of 2,000 operations across the U.S.</p>
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{{main|Character}}
<p>"Every order is made up of 200 parts that have to be cut, combined, sewn, inspected, packed and shipped," Giddings said. "All of that has to take place within several hours."</p>
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* Playing Tier 2 requires having each of at least 2 star rated armor/helm/shield/weapon equipped and talking to [[Barrus]] in the [[Hall_of_Heroes|Hall of Heroes]].
<p>Katzkin supplies leather interiors to automakers such as Chrysler, Ford and Dodge as well as retailer CarMax Inc. A deal made with Rawlings Sporting Goods Co. enables baseball fanatics to have a baseball-glove-colored leather interior with the Rawlings logo.</p>
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* Playing Tier 3 requires having each of at least 4 star rated armor/helm/shield/weapon equipped and talking to Barrus in the Hall of Heroes.
<p>"Automakers spend a lot of time thinking about the outside of a car," said David O'Connell, Katzkin's chief designer. "But that's not so important. It's like dating. The interior is like marriage. It's where you're going to be spending most of your time with your car."</p>
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* After you have access to Tier 2 or 3, you can start a party at Moorcroft/Emberlight, or join parties in those tier depths.
<p>Katzkin's employees make 500 to 800 leather interiors a day in the company's 130,000-square-foot factory, but the process doesn't start with the cutters.</p>
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<p>First, the hides, which come from South America, are hung on wooden supports to remove wrinkles.</p>
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== Energy ==
<p>Hubbard said that only the faces of their product are leather. The sides and the back are vinyl, with a grain added to match the leather. Foam of varying thickness is also used.</p>
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{{main|Energy}}
<p>Supplementing the machinery are 22 teams of four to six sewers and assemblers. Hubbard said the teams "specialize in certain patterns only. They might do all of the Toyota cars. They are experts on those particular patterns."</p>
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* Energy can be purchased from other players in the Energy Depot market tab with crowns, or with real money from Three Rings.
<p>The last step is the embroidery department, where personalized logos, crests, state flags and more can be added.</p>
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<p>"You don't have to settle for a boring interior," Giddings said. "You can have an affordable design that matches the personality of your vehicle."</p>
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== Gates ==
<p> ron.white@ </p>
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{{main|Gate}}
<p> Twitter: @RonDWhite </p>
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* A stratum determines which levels will appear in a given segment of the gate.
Copyright &copy; 2013, Los Angeles Times </p>
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* A stratum goes from the start of a tier to a terminal, or from a terminal to the end of the tier.
Comments
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* There are two type of levels; premade levels always have the same design, and randomly generated levels are made from different premade sections joined together.
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&nbsp;
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== Haven ==
Comments (4)
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{{main|Minimap}}
Add / View comments | Discussion FAQ
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* There are many instances of Haven, you can switch between them by clicking the button with three lines.
<b>GaryReber</b> at 11:05 AM July 26, 2013
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<p>This should be a story about productiveness as a result of the use of machines, which are enabling companies to produce less expensively and more efficiently. Yet the article is couch in the notion of "labor productivity" gains, when in fact it is the machines that produce the increased productiveness.</p><p>This is a critical distinction as it forces to evaluate production as two input factors: human labor and non-human productive capital assets&ndash;&ndash;land, structures, machines, super-automation, robotics, digital computerized operations, etc. As tectonic shifts in the technologies of production continue to destroy labor and devalue the worth of labor it is critical to ask WHO OWNS THE MACHINES?</p><p>Of course the answer is the present wealthy ownership class.</p>
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== Troubleshooting ==
<b>GaryReber</b> at 11:04 AM July 26, 2013
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* Check this sticky first: http://forums.spiralknights.com/en/node/48
<p>What historically empowered America&rsquo;s original capitalists was conventional savings-based finance and the pledging or mortgaging of assets, with access to further ownership of new productive capital available only to those who were already well capitalized. As has been the case, credit to purchase capital is made available by financial institutions ONLY to people who already own capital and other forms of equity, such as the equity in their home that can be pledged as loan security&ndash;&ndash;those who meet the universal requirement for collateral. Lenders will only extend credit to people who already have assets. Thus, the rich are made ever richer, while the poor (people without a viable capital estate) remain poor and dependent on their labor to produce income. Thus, the system is restrictive and capital ownership is clinically denied to those who need it.</p>
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* Additional information can be found in the [[Frequently Asked Questions]].
<b>GaryReber</b> at 11:04 AM July 26, 2013
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<p>Conventionally, most people do not have the right to acquire productive capital with the self-financing earnings of capital; they are left to acquire, as best as they can, with their earnings as labor workers. This is fundamentally hard to do and limiting. Thus, the most important economic right Americans need and should demand is the effective right to acquire capital with the earnings of capital. Note, though, millions of Americans own diluted stock value through the &ldquo;stock market exchanges,&rdquo; purchased with their earnings as labor workers, their stock holdings are relatively miniscule, as are their dividend payments compared to the top 10 percent of capital owners.</p><p>Binary economist Louis&nbsp;Kelso asserted: &ldquo;The problem with conventional financing techniques is that they address only the productive power of enterprise and the enhancement of the earning power of the rich minority. Sustaining or increasing the earning power of the majority of consumers who are dependent entirely upon the earnings of their labor, or upon welfare, is left to government or governmentally assisted redistribution of income and to chance.&rdquo;</p>
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== See Also ==
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* [[List of commonly used abbreviations]]
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==Other links==
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*{{de|Einführung_für_neue_Spieler|Einführung für neue Spieler}}
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*{{es|New_Player_Briefing|Información para nuevos jugadores}}
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*{{fr|Informations_pour_Nouveaux_Joueurs|Informations pour Nouveaux Joueurs}}
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{{guides}}
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[[Category:Lists]]

Revision as of 06:00, 22 December 2015

This New Player Briefing goes over some basic tidbits of information about how the game works. You can also get some information in the starting out guide.

Parties and Exploring Levels

  • When loot such as crowns and hearts drop, they drop for everyone in the party. Everyone gets their own copy of the loot so it isn't possible to steal loot from your teammates..
  • Heat is collected during a level, but only gained after clearing it by activating the elevator at the end.
  • Everything that is not heat or a Mineral is gained as soon as it is collected.
  • Each player receives a free Emergency Revive per depth. Additional revives require a Spark of Life.
  • Every player begins a depth with a minimum of 3 health bars. If your Emergency Revive from the previous depth was unused, you will start the depth with full health.
  • If someone is defeated and everyone else gets on the lift to the next level, the lift goes down, the defeated person doesn't gain any heat, and will automatically use their Emergency Revive to resurrect at the beginning of the next depth.
  • A knight can use a Spark of Life to revive a defeated party member. To grant a Spark to someone in the party, click on their portrait and choose the option 'Revive using a Spark of Life'.
  • If someone is defeated and everyone else steps onto the party button, the defeated person will be automatically warped to the party button. The same is true of players experiencing connection issues.
  • More crowns and heat drop on harder difficulties and in deeper levels of a tier, so for example the first 4 depths of tier 3 give much less crowns and heat compared to the last 5 depths.
  • If everyone in a party is dead, the party will get kicked back to Haven after a few minutes if nobody revives.

Bonuses and Equipment

  • Equipment can be unbound for a fee by Vise.
  • Equipment can be bought from vendors, other players, or crafted. Crafting requires a learned recipe, materials and crowns.
  • Bound items can be sold directly to any of the Strangers in the Bazaar.
  • Crafting an item using one that is already bound to you will result in another bound item.
  • Equipment levels up to level 10 maximum, except for trinkets which are complete at level 1.
  • Heating an item requires you to use the Forge between levels.
  • Leveling up equipment raises their stats up to the limit of the dark blue shadowed area of the stat bars.
  • Heat is divided evenly among all the equipment that needs to be leveled.
  • Weapons get charge time reduction bonuses at levels 5 and 10.
  • Armors get +1 health at levels 5 and 10.
  • Each time you craft, there is a chance of getting up to three unique variants (UV) of an item, with a random bonus; offensive for weapons, defensive for armor.
  • The UV is displayed in yellow with an orb, and can be transferred to the higher level version of the same item when crafting.
  • Bonuses are additive, not multiplicative. Bonuses can be negative. See Bonus for numbers and addition examples.
  • Weapons can have offensive bonuses. Armor can have defense and/or offensive bonuses.
  • Offensive bonuses are percentual. They cap at a maximum.
  • Attack speed increase value for swords has a hard cap, which mostly affects the cutter/spur line.
  • Defensive bonuses are static.
  • Weapons get stronger depending on the depth you are in and their star rating. At the last depth of tier 2 a 3* weapon will be dealing full damage, while a 5* weapon will not.
  • Armors health bonus lessens when not wearing them on lower tiers. So for example a 5* armor will give less health than expected in tier 2 or 1, but a 3* armor will still give the max health it states in tier 3.

Progress

  • Playing Tier 2 requires having each of at least 2 star rated armor/helm/shield/weapon equipped and talking to Barrus in the Hall of Heroes.
  • Playing Tier 3 requires having each of at least 4 star rated armor/helm/shield/weapon equipped and talking to Barrus in the Hall of Heroes.
  • After you have access to Tier 2 or 3, you can start a party at Moorcroft/Emberlight, or join parties in those tier depths.

Energy

  • Energy can be purchased from other players in the Energy Depot market tab with crowns, or with real money from Three Rings.

Gates

  • A stratum determines which levels will appear in a given segment of the gate.
  • A stratum goes from the start of a tier to a terminal, or from a terminal to the end of the tier.
  • There are two type of levels; premade levels always have the same design, and randomly generated levels are made from different premade sections joined together.

Haven

  • There are many instances of Haven, you can switch between them by clicking the button with three lines.

Troubleshooting

See Also

Other links



Tutorials & Guides
Starting Out | New Player Briefing | User interface | Useful Links
Icon-bomb.png Bombing Guide | Icon-handgun.png Gunslinger Guide | Icon-sword.png Swordmaster Guide
Icon-shield.png Shieldbearer Guide
Defense increased.png Hybrid Guide
Personal tools