New Player Briefing

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This New Player Briefing goes over some basic tidbits of information about how the game works. You can also get some information in the starting out guide.

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Bonuses and Equipment

  • Equipment can be unbound for a fee by Vise.
  • Equipment can be bought from vendors, other players, or crafted. Crafting requires a learned recipe, materials and crowns.
  • Bound items can be sold directly to any of the Strangers in the Bazaar.
  • Crafting an item using one that is already bound to you will result in another bound item.
  • Equipment levels up to level 10 maximum, except for trinkets which are complete at level 1.
  • Heating an item requires you to use the Forge between levels.
  • Leveling up equipment raises their stats up to the limit of the dark blue shadowed area of the stat bars.
  • Heat is divided evenly among all the equipment that needs to be leveled.
  • Weapons get charge time reduction bonuses at levels 5 and 10.
  • Armors get +1 health at levels 5 and 10.
  • Each time you craft, there is a chance of getting up to three unique variants (UV) of an item, with a random bonus; offensive for weapons, defensive for armor.
  • The UV is displayed in yellow with an orb, and can be transferred to the higher level version of the same item when crafting.
  • Bonuses are additive, not multiplicative. Bonuses can be negative. See Bonus for numbers and addition examples.
  • Weapons can have offensive bonuses. Armor can have defense and/or offensive bonuses.
  • Offensive bonuses are percentual. They cap at a maximum.
  • Attack speed increase value for swords has a hard cap, which mostly affects the cutter/spur line.
  • Defensive bonuses are static.
  • Weapons get stronger depending on the depth you are in and their star rating. At the last depth of tier 2 a 3* weapon will be dealing full damage, while a 5* weapon will not.
  • Armors health bonus lessens when not wearing them on lower tiers. So for example a 5* armor will give less health than expected in tier 2 or 1, but a 3* armor will still give the max health it states in tier 3.


  • Playing Tier 2 requires having each of at least 2 star rated armor/helm/shield/weapon equipped and talking to Barrus in the Hall of Heroes.
  • Playing Tier 3 requires having each of at least 4 star rated armor/helm/shield/weapon equipped and talking to Barrus in the Hall of Heroes.
  • After you have access to Tier 2 or 3, you can start a party at Moorcroft/Emberlight, or join parties in those tier depths.


  • Energy can be purchased from other players in the Energy Depot market tab with crowns, or with real money from Three Rings.


  • A stratum determines which levels will appear in a given segment of the gate.
  • A stratum goes from the start of a tier to a terminal, or from a terminal to the end of the tier.
  • There are two type of levels; premade levels always have the same design, and randomly generated levels are made from different premade sections joined together.


  • There are many instances of Haven, you can switch between them by clicking the button with three lines.


See Also

Other links

Tutorials & Guides
Starting Out | New Player Briefing | User interface | Useful Links
Icon-bomb.png Bombing Guide | Icon-handgun.png Gunslinger Guide | Icon-sword.png Swordmaster Guide
Icon-shield.png Shieldbearer Guide
Defense increased.png Hybrid Guide
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