Difference between revisions of "Party"

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[[File:Party-Adventure.png|thumb|right|Knights on an expedition]]
 
 
A '''party''' is a group of 1-4 knights adventuring in a gate.
 
A '''party''' is a group of 1-4 knights adventuring in a gate.
  
There is relatively little to no penalty for traveling in a party. Everyone will receive the same amount of [[crowns]] and [[heat]] as if they were traveling solo. Knights can revive a fallen player by sharing half their health, making [[reviving]] cheaper. However, the [[crafting#List of Crafting Materials|materials]] found will be randomly split among party members. [[Monster]]s will also be more difficult to take down and become more durable to hits from players when the party is larger.   
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There is relatively little to no penalty for traveling in a party. Everyone will receive the same amount of [[crowns]] and [[heat]] as if they were traveling solo. However, [[Monster]]s will become more durable to hits from players when the party is larger.   
  
Parties are automatically locked from having new knights join the party when the party is in a [[Treasure Vault]] or an end boss ([[Royal Jelly]], [[Roarmulus Twins]], [[Snarbolax]], or [[Lord Vanaduke]]) level.
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Parties are automatically locked from having new knights join the party when the party is in a [[Treasure Vault]] or a floor that hosts a [[Boss]].
  
 
While in the [[Clockworks]], [[chat]] defaults to /party, allowing communication with everyone in the party, regardless of distance.
 
While in the [[Clockworks]], [[chat]] defaults to /party, allowing communication with everyone in the party, regardless of distance.
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Knights can start or join a party by going to an active [[gate]] in the [[Arcade]], standing in front of the control panel and using their "Attack" button. They will have to choose what [[Clockworks|tier]] to start in. Some tiers will be grayed out if the [[Spiral Warden]] does not deem you experienced enough to travel to that tier.  
 
Knights can start or join a party by going to an active [[gate]] in the [[Arcade]], standing in front of the control panel and using their "Attack" button. They will have to choose what [[Clockworks|tier]] to start in. Some tiers will be grayed out if the [[Spiral Warden]] does not deem you experienced enough to travel to that tier.  
  
If your knight has not played from Haven down to Moorcroft Manor or from Moorcroft Manor to Emberlight for that particular gate, you will need to pay a traveling fee to start or join a party in lower tiers. It costs 200 crowns to start in Moorcroft Manor, and 500 crowns to start in Emberlight. Starting in the party lobby is always free.  You can check whether you need to pay traveling fees for specific gates and tiers by viewing the Progress tab of your [[Character]] window.
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After choosing a tier, players can choose to join a party, or to create one. An option highlighted in dark blue means that is the current option selected.
 
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After choosing a tier, players can choose to join a party, or to create one. An option highlighted in yellow means that is the current option selected.
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Knights can also join certain parties via the social menu as described in the next section.
 
Knights can also join certain parties via the social menu as described in the next section.
 
{{clearright}}
 
{{clearright}}
 
=== Join a Party ===
 
=== Join a Party ===
[[File:Party-Lobby_Menu.png|thumb|350px|right|Joining an existing party (left), and creating a party (right). Note that some options may not appear if you select certain options.]]If you select this, upon clicking the large down arrow, you will join a party that has space available.  If there is no party with available space in your selected tier, a popup prompt will ask you if you would like to start a new party instead.
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[[File:Party-Lobby_Menu.png|thumb|350px|right|Joining an existing party (left), and creating a party (right). Note that some options may not appear if you select certain options.]]If you select this, upon clicking the large start button, you will join a party that has space available.  If there is no party with available space in your selected tier, a popup prompt will ask you if you would like to start a new party instead.
  
 
If you find that you always want to start a new party when one is not available to join, you can uncheck the box in the Prompts tab of your [[options]].
 
If you find that you always want to start a new party when one is not available to join, you can uncheck the box in the Prompts tab of your [[options]].
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You can see what parties are available by using the [[Party Finder]] button.
  
 
If a friend or guildmate is in a party that allows friends or guild members and has available space, then you will be able to click on that knight's name in your social panel and select "Join" to be in the same party.  If you do not have tier clearance for that tier, you will need an invitation to the party as the "Join" option will not be available.
 
If a friend or guildmate is in a party that allows friends or guild members and has available space, then you will be able to click on that knight's name in your social panel and select "Join" to be in the same party.  If you do not have tier clearance for that tier, you will need an invitation to the party as the "Join" option will not be available.
  
Parties are automatically locked from having new knights join the party when the party is in a [[Treasure Vault]] or an end boss ([[Royal Jelly]] or [[Lord Vanaduke]]) level.
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Parties are automatically locked from having new knights join the party when the party is in a [[Treasure Vault]] or an end boss ([[Royal Jelly]], [[Snarbolax]], [[Roarmulus Twins]] or [[Lord Vanaduke]]) level.
  
 
=== Start a Party ===
 
=== Start a Party ===
 
Create a party according to your specifications. These include:
 
Create a party according to your specifications. These include:
  
* '''Open to All''': Choose this if you are not picky about who joins your party, or have it "invite only".
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* '''Create Public Party''': Choose this if you are not picky about who joins your party.
* '''Invite Only''': If this is selected, then you have more options to choose from. You can restrict it only to friends, guild members, or both. If you wish to travel solo, make sure the "allow friends" and "allow guild" options are not yellow.
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* '''Create Private Party''': Choose this if you want your party to be restricted to only friends and guild members.
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* '''Play Solo''': Choose this if you want to play alone.
 
{{clearright}}
 
{{clearright}}
  
 
== Equipment Locking ==
 
== Equipment Locking ==
While you are in a party down in the [[Clockworks]], you will not be able to change your equipment unless you are in the Clockworks Party Lobby, Clockwork Terminal, or using an Arsenal Station.  A message will be seen at the top of the [[character]] window whenever your equipment is locked due to this.
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While you are in a party down in the [[Clockworks]], you will not be able to change your equipment unless you are in the Clockworks Party Lobby, Clockwork [[Terminal]], or using an [[Arsenal Station]].  A message will be seen at the top of the [[character]] window whenever your equipment is locked due to this.
  
 
== Inviting and Booting Members ==
 
== Inviting and Booting Members ==
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== Party Members Menu ==
 
== Party Members Menu ==
  
[[File:Party energy.png|thumb|right|Party members can pay energy costs for other knights. Eros is being paid by another member, Aphrodite is out of energy, and Venus is paying for Cupid's energy.]]
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[[File:Party energy.png|thumb|right|Party members are shown below your knight's portrait and health.]]
Each knight in the party will appear in the party menu list in the top left corner of the screen displaying a knight's health below their name and [[energy]] status to the right. There is no energy icon for your own knight. Energy status will show a horizontal line (-) for knights with normal energy, a five pointed star for knights that are on your tab, a slash (/) for knights who are being paid on another knights tab, and a vertical line (|) for knights who are low on energy. To pay for another knight's energy, click their energy icon and choose to add them to your tab (|), either for elevators only or everything (including elevators, revives, danger rooms, and other energy costs).  You can also click on a knight's paid (star) icon and use the menu to stop paying for their energy costs or switch which type of costs you are paying for.
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Each knight in the party will appear in the party menu list in the top left corner of the screen displaying a knight's health below their name and portrait. You can click on a party member's portrait to bring up the character menu. In addition to its usual functions, you can also use the character menu to grant defeated knights a [[Spark of Life]].
 
{{clearright}}
 
{{clearright}}
  
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Spiral Knights is designed to be a cooperative game. For most objects found in the Clockworks, party members do not compete, but rather collaborate, in picking them up.  
 
Spiral Knights is designed to be a cooperative game. For most objects found in the Clockworks, party members do not compete, but rather collaborate, in picking them up.  
  
When a knight picks up a [[crown]] or [[token]], everyone in the party immediately gets that crown or token. A knight who tediously smashes plants in search of hidden crowns is doing his fellow knights a favor, as long as he doesn't delay the party too much. Each crown or token gained is applied immediately; even if a knight doesn't finish the level, he still keeps the crown or token.
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When a knight picks up loot, it disappears from his or her display, but remains on the displays of the other knights until they pick it up. Each crown or token gained is applied immediately; even if a knight doesn't finish the level, they still keep the crown or token. Unlike crowns and tokens, heat is not immediately applied. Knights keeps the heat that they have gained only when reaching the lift at the end of the level. At that time, an animation appears showing the heat being applied to the knight's equipment.
 
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When a knight picks up a [[heat]] ember, everyone in the party immediately gets that heat. Unlike crowns and tokens, heat is not immediately applied. When a knight dies he loses 30% of his heat gained thus far on that level, and when he revives a fallen knight using health he gets that knight's lost heat. So there is an incentive for players to play with skill, and to revive their party members using health. A knight keeps the heat that he has gained on a level only if he completes the level (by reaching a lift and using it to go down or up). At that time, an animation appears showing the heat's being applied to the knight's equipment.
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Each party member may carry one [[mineral]] at a time. Like heat, minerals are applied to the knight only when the level is completed. When the lift goes down (or up), every knight gets to see every other knight's collected minerals and/or materials.
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When a knight picks up a crafting [[material]], that material is randomly given to a single party member, which is often not the knight who picked up the material. Even a knight who is lying on the ground may acquire materials as his fellow knights pick them up.
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When a healing [[heart]] appears, that heart exists separately for each knight. When a knight picks up the heart, it disappears from his or her display, but remains on the displays of the other knights until they pick it up.
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In contrast, when a [[vitapod]] or [[pickup]] (healing pill, vial, etc.) appears, there is only one copy of that object. The first knight to pick it up gets it, and the other knights do not get it. On rare occasions, a treasure box or monster will drop an actual item, such as a [[Heart Pendant]]. In this case, the drop will randomly go to a knight in the party, without regard to whoever picked up the drop.
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In short, there is no reason for party members to compete for crowns, tokens, heat, minerals, materials, or hearts. The party should simply ensure that every one is picked up. The only objects for which knights compete are vitapods, pickups, and items. Often party members share pickups, for the good of the party.
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Each party member may carry one [[mineral]] at a time. Like heat, minerals are applied to the knight only when the level is completed.
 
== Single vs. Multi-Player Parties ==
 
== Single vs. Multi-Player Parties ==
  
When there are multiple knights in a party, the monsters faced are somewhat more difficult. Each party member adds to every monster's health, whether it be [[Lord Vanaduke]] or a lowly [[jelly cube]]. In a [[Graveyard]] there is always one [[Phantom]] per knight.
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When there are multiple knights in a party, the monsters faced are somewhat more difficult. Each party member adds to every monster's health, whether it be [[Lord Vanaduke]] or a lowly [[Jelly]]. In a [[Graveyard]] there is always one [[Phantom]] per knight and in [[Candlestick Keep]] there is always one [[Grimalkin]] per knight.
  
 
Knights traveling together can benefit from teamwork:
 
Knights traveling together can benefit from teamwork:
* Knights can [[reviving|revive]] fallen comrades using half of their health. The fallen knight spends no energy, and the reviving knight is rewarded in heat.
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* Knights can [[reviving|revive]] fallen comrades using their own [[Rarity#Spark of Life|Spark of Life]]
* As long as (at least) one knight makes it through the level to the lift, the entire party makes it through the level. If the surviving knight goes down at the lift, then all party members (with sufficient energy) go down. The fallen party members do not gain heat from the level, but do start the next level with three bars of health.
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* As long as at least one knight makes it through the level to the lift, the entire party makes it through the level. If the surviving knight goes down at the lift, then all party members go down. The fallen party members do not gain heat from the level, and will automatically use their Emergency Revive upon beginning the next depth.
 
* There are various tactical advantages. For example, a knight can free a comrade trapped in a block of [[freeze|ice]], and one knight can lure a monster while another knight attacks it from behind. By having multiple knights, the party can in aggregate have a more varied assortment of weapons. For example, the party can have swords dealing multiple kinds of damage, guns dealing multiple status effects, etc. Although monsters have more health in multi-player adventures, the damage from multiple knights easily outweighs that extra health.
 
* There are various tactical advantages. For example, a knight can free a comrade trapped in a block of [[freeze|ice]], and one knight can lure a monster while another knight attacks it from behind. By having multiple knights, the party can in aggregate have a more varied assortment of weapons. For example, the party can have swords dealing multiple kinds of damage, guns dealing multiple status effects, etc. Although monsters have more health in multi-player adventures, the damage from multiple knights easily outweighs that extra health.
* Generous knights can help pay for their comrades' elevator trips and other energy costs.
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* More knights in a party means more [[mineral]]s picked up to feed your pet.
* More knights in a party means more [[mineral]]s picked up, and hence more money for everyone from minerals.
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Some players prefer to travel alone. Because materials are randomly distributed among the party members, a knight will get all of the materials dropped only when he is traveling solo. On the rare occasions when an item appears, the solo knight is guaranteed to get the item.
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Some players prefer to travel alone. Other than reduced monster health, there is no reason to play solo.
 
{{clearright}}
 
{{clearright}}
  
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*[[Gate]]
 
*[[Gate]]
 
*[[Complain]]
 
*[[Complain]]
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==Other links==
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*{{de|Gruppen}}
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*{{es|Grupo}}
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*{{fr|Groupe}}
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[[Category:Terminology]][[Category:Combat]]
 
[[Category:Terminology]][[Category:Combat]]

Revision as of 19:37, 7 March 2017

A party is a group of 1-4 knights adventuring in a gate.

There is relatively little to no penalty for traveling in a party. Everyone will receive the same amount of crowns and heat as if they were traveling solo. However, Monsters will become more durable to hits from players when the party is larger.

Parties are automatically locked from having new knights join the party when the party is in a Treasure Vault or a floor that hosts a Boss.

While in the Clockworks, chat defaults to /party, allowing communication with everyone in the party, regardless of distance.

Starting or Joining a Party

The parts of an active gate platform include: The control panel and display monitor showing the gate symbol.

Knights can start or join a party by going to an active gate in the Arcade, standing in front of the control panel and using their "Attack" button. They will have to choose what tier to start in. Some tiers will be grayed out if the Spiral Warden does not deem you experienced enough to travel to that tier.

After choosing a tier, players can choose to join a party, or to create one. An option highlighted in dark blue means that is the current option selected.

Knights can also join certain parties via the social menu as described in the next section.

Join a Party

Joining an existing party (left), and creating a party (right). Note that some options may not appear if you select certain options.
If you select this, upon clicking the large start button, you will join a party that has space available. If there is no party with available space in your selected tier, a popup prompt will ask you if you would like to start a new party instead.

If you find that you always want to start a new party when one is not available to join, you can uncheck the box in the Prompts tab of your options.

You can see what parties are available by using the Party Finder button.

If a friend or guildmate is in a party that allows friends or guild members and has available space, then you will be able to click on that knight's name in your social panel and select "Join" to be in the same party. If you do not have tier clearance for that tier, you will need an invitation to the party as the "Join" option will not be available.

Parties are automatically locked from having new knights join the party when the party is in a Treasure Vault or an end boss (Royal Jelly, Snarbolax, Roarmulus Twins or Lord Vanaduke) level.

Start a Party

Create a party according to your specifications. These include:

  • Create Public Party: Choose this if you are not picky about who joins your party.
  • Create Private Party: Choose this if you want your party to be restricted to only friends and guild members.
  • Play Solo: Choose this if you want to play alone.


Equipment Locking

While you are in a party down in the Clockworks, you will not be able to change your equipment unless you are in the Clockworks Party Lobby, Clockwork Terminal, or using an Arsenal Station. A message will be seen at the top of the character window whenever your equipment is locked due to this.

Inviting and Booting Members

The party menu while on an adventure.

Depending on the party settings, members can invite other players to join the party. Party members cannot invite another person if the party is full or if the party leader locked the party. In that case, only the party leader can invite other players (up to a maximum of four members in a group). Knights that do not have clearance for that tier will need an invitation to join. Invitations cannot be sent while in a Treasure Vault or an end boss (Royal Jelly or Lord Vanaduke) level.

Only the party leader can boot members from its group. If a group member is violating the Terms of Service or Community Standards, file a complaint and boot the player.

Going Solo

At any time, while in the Clockworks, a knight may choose to separate from a party. Simply open the party menu and choose "Go Solo". Choosing to adventure alone will bring a knight to a new instance of the Gate in the same spot where "Go Solo" was selected and in the same state of completion (party buttons triggered will remain so). Remember that there are some draw-backs to going solo: any heat or crowns collected on that depth so far and items on still the ground will be erased.

Party Members Menu

Party members are shown below your knight's portrait and health.

Each knight in the party will appear in the party menu list in the top left corner of the screen displaying a knight's health below their name and portrait. You can click on a party member's portrait to bring up the character menu. In addition to its usual functions, you can also use the character menu to grant defeated knights a Spark of Life.

Picking up Objects

Spiral Knights is designed to be a cooperative game. For most objects found in the Clockworks, party members do not compete, but rather collaborate, in picking them up.

When a knight picks up loot, it disappears from his or her display, but remains on the displays of the other knights until they pick it up. Each crown or token gained is applied immediately; even if a knight doesn't finish the level, they still keep the crown or token. Unlike crowns and tokens, heat is not immediately applied. Knights keeps the heat that they have gained only when reaching the lift at the end of the level. At that time, an animation appears showing the heat being applied to the knight's equipment.

Each party member may carry one mineral at a time. Like heat, minerals are applied to the knight only when the level is completed.

Single vs. Multi-Player Parties

When there are multiple knights in a party, the monsters faced are somewhat more difficult. Each party member adds to every monster's health, whether it be Lord Vanaduke or a lowly Jelly. In a Graveyard there is always one Phantom per knight and in Candlestick Keep there is always one Grimalkin per knight.

Knights traveling together can benefit from teamwork:

  • Knights can revive fallen comrades using their own Spark of Life
  • As long as at least one knight makes it through the level to the lift, the entire party makes it through the level. If the surviving knight goes down at the lift, then all party members go down. The fallen party members do not gain heat from the level, and will automatically use their Emergency Revive upon beginning the next depth.
  • There are various tactical advantages. For example, a knight can free a comrade trapped in a block of ice, and one knight can lure a monster while another knight attacks it from behind. By having multiple knights, the party can in aggregate have a more varied assortment of weapons. For example, the party can have swords dealing multiple kinds of damage, guns dealing multiple status effects, etc. Although monsters have more health in multi-player adventures, the damage from multiple knights easily outweighs that extra health.
  • More knights in a party means more minerals picked up to feed your pet.

Some players prefer to travel alone. Other than reduced monster health, there is no reason to play solo.

See Also

Other links

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