Difference between revisions of "Pickups"

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(Added info about the MechKnight. Icon still needed. Intermediate items need to be added too.)
(Capsules: Added Medium Health Capsule... name is yet to be confirmed since there are TWO Super Health Capsules - one below Moorcroft, and one below Emberlight. Different properties, same name!)
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{{Table/Pickups_Container}}
 
{{Table/Pickups_Container}}
 
{{Table/Capsules_Entry|[[Image:Item-Health_Capsule.png]]|Health Capsule|Heals your knight for 3 units of health when consumed.}}
 
{{Table/Capsules_Entry|[[Image:Item-Health_Capsule.png]]|Health Capsule|Heals your knight for 3 units of health when consumed.}}
{{Table/Capsules_Entry|[[Image:Item-Super_Health_Capsule.png]]|Super Health Capsule|A stronger version of the Health Capsule that heals your knight for 6 units of health when consumed.}}
+
{{Table/Capsules_Entry|[[Image:Item-Medium_Health_Capsule.png]]|Medium Health Capsule|A slightly stronger version of the Health Capsule that heals your knight for 6 units of health when consumed.}}
 +
{{Table/Capsules_Entry|[[Image:Item-Super_Health_Capsule.png]]|Super Health Capsule|A stronger version of the Health Capsule that heals your knight for 9 units of health when consumed.}}
 
{{Table/Capsules_Entry|[[Image:Item-Remedy_Capsule.png]]|Remedy Capsule|When consumed, remedy capsules remove afflictions you may have such as fire, curse, stun, etc.}}
 
{{Table/Capsules_Entry|[[Image:Item-Remedy_Capsule.png]]|Remedy Capsule|When consumed, remedy capsules remove afflictions you may have such as fire, curse, stun, etc.}}
 
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==Vials==
 
==Vials==

Revision as of 19:48, 8 December 2010

Pickups are items that can be found in dungeons. Pickups are transient items, meaning that they will not be brought back to town with the player's knight.

Belt

Vial Belt.png
Pickups are picked up by walking over them. They are added to your belt shown at the top of the screen. Press the numbers 1 - 5 to use a pickup. Vials are thrown and Capsules are consumed on the spot. There is room for only 3 pickups per slot in the belt, and you can only have one slot of each type.

You can drag pickups off the belt to drop them on the ground or to trade them, if you wish.

Capsules

Capsules are used to affect yourself. Press the numbers 1 - 5 to consume the capsule.

Icon Name Description
Item-Health Capsule.png Health Capsule Heals your knight for 3 units of health when consumed.
File:Item-Medium Health Capsule.png Medium Health Capsule A slightly stronger version of the Health Capsule that heals your knight for 6 units of health when consumed.
Item-Super Health Capsule.png Super Health Capsule A stronger version of the Health Capsule that heals your knight for 9 units of health when consumed.
Item-Remedy Capsule.png Remedy Capsule When consumed, remedy capsules remove afflictions you may have such as fire, curse, stun, etc.

Vials

Vials are thrown to affect a target. Press the numbers 1 - 5 (as default) to ready a vial and click the ATTACK key to throw the vial in the direction your knight is facing. All vials come in a more powerful variation with the same color as the lesser vial, shown as a larger bottle marked with a star.

Icon Name Description

Template:Table/Pickups Entry Template:Table/Pickups Entry Template:Table/Pickups Entry Template:Table/Pickups Entry Template:Table/Pickups Entry Template:Table/Pickups Entry Template:Table/Pickups Entry

Other

Icon Name Description
Item-MechKnight Kit.png MechKnight Kit Construct your own mechanical knight that will follow you as far as the next elevator and attack your foes. Randomly suffers from the shock status condition.
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