Difference between revisions of "Prize Wheel"

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[[Image:Prize wheel.png|thumb|The prize wheel spins and the door opens on the prize won by the knight.]]
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[[Image:Prize wheel.png|thumb|400px|The prize wheel spins and the door opens on the prize won by the knight.]]
 
The '''prize wheel''' spins after the completion of each level with monsters when players activate the elevator at the end.  [[Clockwork Terminal]]s, [[Subtown]]s, [[Party]] Lobbies, and [[The Core]] do not have prize wheels at the end.
 
The '''prize wheel''' spins after the completion of each level with monsters when players activate the elevator at the end.  [[Clockwork Terminal]]s, [[Subtown]]s, [[Party]] Lobbies, and [[The Core]] do not have prize wheels at the end.
  

Revision as of 02:08, 24 October 2011

The prize wheel spins and the door opens on the prize won by the knight.

The prize wheel spins after the completion of each level with monsters when players activate the elevator at the end. Clockwork Terminals, Subtowns, Party Lobbies, and The Core do not have prize wheels at the end.

Prize wheels reward each knight with a random prize, regardless of whether they return to Haven or descend. All prize wheels are independent of each other, and the prizes are not shared with the party. Possible prizes are:

  • Materials, with more valuable materials being more likely deeper in the Clockworks.
  • Crowns, whose quantity also depends on depth.
  • Hearts; the number of health pips restored by the heart is equal to the tier the wheel was spun in.
  • Full Health; much less common than single hearts, but restores all health.
  • Pickups
  • Iron Lockboxes
  • Chromalisk; steals pickups from your dungeon belt.

Known Issues

Occasionally, the prize wheel will not appear at all on screen after completing a depth, seemingly at complete random. It's unknown if anything is still awarded anyway.

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