Difference between revisions of "Rabid Snarbolax"

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(Access)
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Once at the depth 23, just walk forward and reach the area of access to Shadow Lairs.
 
Once at the depth 23, just walk forward and reach the area of access to Shadow Lairs.
  
Now you will need '''Clearance Level 1''' in order to access to the '''Rabid Snarbolax Shadow Lair'''.
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Now you will need one '''Shadow Key''' in order to access to the '''Rabid Snarbolax Shadow Lair'''.
  
 
And obviously you will need one [[Useable#Shadow Key|Shadow Key]] to open the terminal for your party.
 
And obviously you will need one [[Useable#Shadow Key|Shadow Key]] to open the terminal for your party.

Revision as of 20:43, 31 October 2011

One of the Rabid Snarbolaxs, practically foaming at the mouth for a chance to take a bite out of a knight.

The Gloaming Wildwoods has been infected with a poisonous miasma and the Snarbolax is said to have gone rabid! It is a poison-themed version of the Tier 1 boss, Snarbolax. Though there's a catch, now there's TWO of them! It is one of the four bosses released with the Shadow Lair patch.

Access

Rabid Snarbolax Shadow Lair.jpg

First you must reach the depth 23, this can be easily done accessing directly Emberlight.

Once at the depth 23, just walk forward and reach the area of access to Shadow Lairs.

Now you will need one Shadow Key in order to access to the Rabid Snarbolax Shadow Lair.

And obviously you will need one Shadow Key to open the terminal for your party.

(Only one Key is needed to give your entire party access to the Shadow Lair)

Once opened the Terminal your party will be locked / closed and you won't be able to change the members during the rest of the journey through the Shadow Lair

Strategy

While one Snarbolax of this nature would not be too bad, our friends at Three Rings decided it would be fun to add two! You have to face two snarling, rabid, vicious beasts! So what should you expect? Well, like all beasts he is weak to piercing, so bringing Barbarous Thorn Blade would not be a bad idea. On the contrary, he is resistant to elemental, so your precious Divine Avenger won't help here. Unlike the Roarmulus Twins, red or not, these guys are two separate beings! They must be killed individually! You can also expect an annoying little silk wing to heal these two through the whole fight! Let's not forget, he has kept his most classic feature, his Beast Bell! They are immune to all damage while black, and can only attack in yellow form. To get them into yellow, or stunned, form you must slam the Beast Bell while at least one of them are near it! Unlike the original Snarbolax, these guys can still attack in stunned form!

TL;DR: There are two of them. A silk wing likes to heal them, take care of that. Beast bells should be hit when Snarbolax is near it.

Tactics

Shielding is important in this fight, as they like to go underground and create a long field of spikes across the field. If you have done the original Snarbolax, this should be familiar to you. The only difference is that it poisons now. It is advised to assign someone in your group to "take care of" (mercilessly kill) the silk wing. On top of that, you may want someone else to be the Beast Bell Basher, and slam it when he feels necessary. When yellow, attack til they go green/black, then repeat until dead. Do this for both of them, they'll die, and your home free!

TL;DR: Really, you were too lazy to read that? Hit bell to turn Snarbolax yellow, then beat until green/black, and repeat process until "taken care of" (mercilessly killed). Reap rewards.

Drops

Notes

Nusqual of Guild created a Youtube Video of their run.

Trivia

  • Though even in a more rabid and menacing form, he is still referred to as Snarby.
  • Compared to the Original Snarbolax, this one has an insane amount of Boxes and Rewards waiting next to the elevator!

See Also

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