Difference between revisions of "Roarmulus Twins"

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(I wrote this piece myself, i have done the boss yesterday and i have some valuable information. Besides that, i have also posted a video of My friend and I doing the boss. Please do not edit the video)
(Tactics)
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===Tactics===
 
===Tactics===
It is best to use the switches and walls to your advantage; in order to defeat the stage, you only will need to defeat one of the Roarmulus Twins to proceed. With using the switches carefully, a character must do is direct the Roarmulus' rockets toward each other, which then one of them who is hit in by one of their rockets(opposite side) will collaspe, and you will have a limited amount to time to attack it before it gets up again. It is best to equip yourself with shock resistant armor for this stage, specifies on the shock status. Also, scuttlebots will be trying to attack you, and will respawn despite attacking them, so it would be better to run and dodge as best as you can in order to ration your health bar and survive. When you've attack them to some degree, they will start moving, so timing their attacks to the other twin is critical. Once one of them or both start moving; you (and your friend(s)) want to stand in the middle of the field, so that both of the twins will fire their rockets in that direction aswell. Besides that, a gun may come in very useful due to the fact that you have to control the small walls by hitting a little wheel on the sides of the map.
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There are two major factors to this boss fight that can significantly alter how easy or hard it is regardless of group size - switch use, and the scuttlebots; most issues are caused when teammates are confused and hit the switches before rockets pass them, or when said bots interrupt a switch-user's schedule. Communication is ''key'' on this stage and barring voice chat it is suggested that parties dole out roles for the battle ahead before taking it one.
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The Roarmulus twins go through 3 phases of battle, and tactics are listed for each form below:
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PHASE 1) The Roarmulus twins only fire from the middle, and do not move to the sides. This piece is fairly easy, as all you need to do is time your switch hits so that one side's rockets travel over and hit the other twin. NOTE: Rockets will cancel each other out, so once you decide which twin you want to hit, bring the wall up that's closer to his side - this will destroy his rockets early while allowing the other's to pass through, and reduce the chances of them canceling each other out. Once the victim twin is struck, a yellow arrow will point to him indicating he is immobilized - use this as your chance to deal some damage.
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Once a twin is damaged enough, he will gain a purple "shield" in front, blocking all future attacks - it is then that you need to switch targets and attack the other twin to continue.
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PHASE 2) Once both twins are damaged sufficiently, the second phase begins - the only difference here is that both twins now move up and down in addition to their regular attacks, although they will ''never'' move while in the middle of an attack. Where this becomes difficult is the fact that players will often guide one twin's rockets over to the other side only to have them miss because the other twin moves at the last second.
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The solution is simple - fire where they're ''going to be'', not where they ''are''. Wait until a twin moves first off of the lane his brother is in, and then follow the same tactic you would for Phase 1; it doesn't always prove successful (at the moment it appears the twin's movements are sporadic, although it is speculated they will go to wherever there are more players), but the chances are high that the other twin will finish attacking and "move into" the lane occupied by rockets, immobilizing it before it has a chance to attack again.
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Repeat this until both puppies are sufficiently damaged.
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PHASE 3) Phase 3 is exactly the same as Phase 2 in terms of both tactics and attack patterns, except for 2 major differences. First, both twins are now capable of a lane-wide laser attack that goes from one end of the screen of the other (but is blocked by walls - use this to your advantage!). Second, only ONE twin needs to be damaged sufficiently in this phase - once he is destroyed, the other goes away, and the battle is over.
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With all of this in mind, it is generally suggested that (assuming there is a full party) one to two players (generally those able to easily communicate with each other) handle switches, and the other 2 handle the robots. Bringing a bomb or weapon capable of freezing monsters is recommended, as it will prevent them from moving without killing them (as new ones always respawn upon death).
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Due to the nature of the fight, status effect vials have little to no effect or helpful purpose against the boss, so it is suggested that these slots be saved for Health Capsules or Status Remedy pills instead.
  
 
== Drops ==
 
== Drops ==

Revision as of 08:38, 7 July 2011

One of the Roarmulus Twins.

The Roarmulus Twins are a boss monster on Tier 2.

Monstrous Profile

The boss is actually consisted of two giant-sized gun puppies, that will shoot from a variety of attacks (such as rockets, shock balls, and even lasers) and will be on opposite sides from each other.They are the result of the project: Roarmulus, and requires teamwork(if not in a solo mission). These twins are supplied with massive amunition, and are as well unique compared to the other bosses.

Strategy

coming soon...

  • There is an unknown bug where one of the gun puppies will get stuck out of bounds. There is no way to fix this as of yet except calling a Gamemaster through the Support tab.

Tactics

There are two major factors to this boss fight that can significantly alter how easy or hard it is regardless of group size - switch use, and the scuttlebots; most issues are caused when teammates are confused and hit the switches before rockets pass them, or when said bots interrupt a switch-user's schedule. Communication is key on this stage and barring voice chat it is suggested that parties dole out roles for the battle ahead before taking it one.

The Roarmulus twins go through 3 phases of battle, and tactics are listed for each form below:

PHASE 1) The Roarmulus twins only fire from the middle, and do not move to the sides. This piece is fairly easy, as all you need to do is time your switch hits so that one side's rockets travel over and hit the other twin. NOTE: Rockets will cancel each other out, so once you decide which twin you want to hit, bring the wall up that's closer to his side - this will destroy his rockets early while allowing the other's to pass through, and reduce the chances of them canceling each other out. Once the victim twin is struck, a yellow arrow will point to him indicating he is immobilized - use this as your chance to deal some damage.

Once a twin is damaged enough, he will gain a purple "shield" in front, blocking all future attacks - it is then that you need to switch targets and attack the other twin to continue.

PHASE 2) Once both twins are damaged sufficiently, the second phase begins - the only difference here is that both twins now move up and down in addition to their regular attacks, although they will never move while in the middle of an attack. Where this becomes difficult is the fact that players will often guide one twin's rockets over to the other side only to have them miss because the other twin moves at the last second.

The solution is simple - fire where they're going to be, not where they are. Wait until a twin moves first off of the lane his brother is in, and then follow the same tactic you would for Phase 1; it doesn't always prove successful (at the moment it appears the twin's movements are sporadic, although it is speculated they will go to wherever there are more players), but the chances are high that the other twin will finish attacking and "move into" the lane occupied by rockets, immobilizing it before it has a chance to attack again.

Repeat this until both puppies are sufficiently damaged.

PHASE 3) Phase 3 is exactly the same as Phase 2 in terms of both tactics and attack patterns, except for 2 major differences. First, both twins are now capable of a lane-wide laser attack that goes from one end of the screen of the other (but is blocked by walls - use this to your advantage!). Second, only ONE twin needs to be damaged sufficiently in this phase - once he is destroyed, the other goes away, and the battle is over.


With all of this in mind, it is generally suggested that (assuming there is a full party) one to two players (generally those able to easily communicate with each other) handle switches, and the other 2 handle the robots. Bringing a bomb or weapon capable of freezing monsters is recommended, as it will prevent them from moving without killing them (as new ones always respawn upon death).

Due to the nature of the fight, status effect vials have little to no effect or helpful purpose against the boss, so it is suggested that these slots be saved for Health Capsules or Status Remedy pills instead.

Drops

Video of the Boss

Video: Spiral Knights - Project Roarmulus Boss Duo

See Also

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