Savage Tortofist

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Savage Tortofist
Savage Tortofist-Equipped.png
★★★★★
Offenses:
Damage type(s) and Attack Speed influence combat. The attack style of the weapon in relation to the combat environment is also important. Consider both when choosing weapons to wield.

Stats

Abilities:
Boosts and Penalties are both considered "abilities" in general. Many items don't have any special abilities. See the Abilities page for details. Some enemies are immune to certain status conditions - see individual status pages for details.

This item doesn't have any special abilities.

CTR:
All weapons gain these CTR bonuses as they level.
  • Level 5+: CTR: Low
  • Level 10: CTR: Medium

The Savage Tortofist is a 5-star handgun.

Description

A handgun alchemized from a hardened tortodrone shell. While wielding it you can feel the primal energy of a rampaging wolver pack within waiting to be unleashed.

Attacks

Basic Attack

A 2-shot handgun that lunges forward and releases a bullet with each lunge. The first bullet causes slight knock-back while the second bullet causes moderate knock-back.

Charge Attack

Launches a barrage of six crystals into the sky, landing in a vicinity around three to four tiles ahead of the original charge location or if a Monster is in front of your charge location. Once the crystals are lodged into the ground, they will continually damage any monsters coming in contact with them until the crystals decay.

While the crystals are lodged into the ground, they act as a nearly impassable wall for Monsters.

Damage

The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and are listed as a range found from the first to last floor of each stratum.

Savage Tortofist's Damage Table
Stratum 1 Stratum 2 Stratum 3 Stratum 4 Stratum 5 Stratum 6
Versus Beasts and Fiends
Lunge 18 - 23 25 - 27 52 - 55 57 - 61 93 - 120 130 - 145
Bullet 26 - 30 36 - 42 70 - 76 80 - 85 130 - 164 180 - 199
Charge Impact 28 - 32 42 - 45 83 - 93 98 - 106 164 - 213 238 - 272
Charge Lodged 22 - 20 27 - 33 56 - 66 69 - 73 118 - 160 176 - 198
Versus Gremlins and Undead
Lunge 13 - 15 17 - 19 33 - 35 35 - 38 54 - 67 70 - 75
Bullet 21 - 22 25 - 28 50 - 49 50 - 51 83 - 103 108
Charge Impact 23 - 24 30 63 - 67 67 119 - 155 172 - 191
Charge Lodged 17 - 14 18 - 22 37 - 41 42 - 44 71 - 98 104 - 107
Versus Slimes and Constructs
Lunge 3 - 4 5 - 6 9 - 11 11 - 12 17 - 22 24 - 27
Bullet 4 - 5 6 - 8 12 - 13 14 - 16 22 - 28 31 - 35
Charge Impact 5 - 6 7 - 8 13 - 15 17 - 18 27 - 35 39 - 45
Charge Lodged 4 5 - 6 10 - 12 13 - 14 21 - 27 30 - 35

Acquisition

This item can be crafted at the Mysterious Alchemy Machine. The player does not need to obtain and learn a recipe for this item.

Recipe

The alchemy cost for this 5-star item is 5,000 crowns. Below are the materials needed to make the Savage Tortofist.

Name Amount
Crafting-Ancient Shell.png Ancient Shell 12
Crafting-Green Shard.png Green Shard 10
Crafting-Beast Scale.png Beast Scale 3
Crafting-Monster Bone.png Monster Bone 2
Crafting-Warp Dust.png Warp Dust 2
Crafting-Primal Ore.png Primal Ore 1
Rarity-Eternal Orb of Alchemy icon.png Eternal Orb of Alchemy 3
Equipment-Feral Cannon icon.png Feral Cannon (Heat Level 10)

Note: When crafting using bound equipment as a precursor, the upgraded item will also be bound.

Alchemy Path

Savage Tortofist's alchemy path
☆☆☆☆☆ ★☆☆☆☆ ★★☆☆☆ ★★★☆☆ ★★★★☆ ★★★★★
Autogun
Autogun
Needle Shot
Needle Shot
Strike Needle
Strike Needle
Blitz Needle
Blitz Needle
Pepperbox
Pepperbox
Fiery Pepperbox
Fiery Pepperbox
Volcanic Pepperbox
Volcanic Pepperbox
Toxic Needle
Toxic Needle
Blight Needle
Blight Needle
Plague Needle
Plague Needle
Wild Buster
Wild Buster
Feral Cannon
Feral Cannon
Savage Tortofist
Savage Tortofist
Dark Chaingun
Dark Chaingun
Black Chaingun
Black Chaingun
Grim Repeater
Grim Repeater
Peppermint Repeater
Peppermint Repeater

Gallery

The "torto guns" in this gallery are mostly the same. These guns all behave the same way and each of them can do anything in any of the demonstrations below, they just have different damage types:
normal (red), elemental (green), piercing (yellow), or shadow (purple). Below are animations showing range and behavior (click to show):

Notes

This item was introduced during the second March of the Tortodrones event the
2014.190
16 July 2014
.

The charge attack (depending on the gun's damage type of course) is effective against Mecha Knight and Almirian Crusader monsters. These enemies are highly likely to be struck by the barrage when it actually hits because their shields decay by the time the crystals land.

See Also

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