Difference between revisions of "Scared to Death/Gate Map"

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m (created)
 
m
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|floor depth = Depends on [[Player Rank|rank]]
 
|floor depth = Depends on [[Player Rank|rank]]
 
|floor name  = The Iron Courtyard
 
|floor name  = The Iron Courtyard
|floor area  = Areas are similar to the relevant theme of <br> ''[[Clockwork Tunnels|Clockwork Tunnels: Haunted Passage]].''
+
|floor area  = {{area|Clockwork Tunnels|Haunted Passage|random segments|rotation}}.
 
}}
 
}}
 
{{GateMap
 
{{GateMap
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|floor depth = Depends on [[Player Rank|rank]]
 
|floor depth = Depends on [[Player Rank|rank]]
 
|floor name  = Retchwell Manor
 
|floor name  = Retchwell Manor
|floor area  = Areas are similar to the relevant theme of <br> ''[[Candlestick Keep]],'' with a [[Caged Knight]] somewhere who could use rescuing.
+
|floor area  = {{area|Candlestick Keep|Candlestick Keep|random segments|rotation}} with a knight in need of rescue.
 
}}<noinclude>[[Category:Gate Maps]]</noinclude>
 
}}<noinclude>[[Category:Gate Maps]]</noinclude>

Revision as of 08:52, 8 September 2015

First Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Mission Lobby
Depth: 0

A standard lobby.


Second Floor

Rotates Between:
Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color. , Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color. , Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color. , Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color. , Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.



Level: The Iron Courtyard
Depth: Depends on rank

- moved to better umbrella name (so "area" vs. "level" isn't as confusing).

Third Floor

Rotates Between:
Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color. , Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color. , Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color. , Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color. , Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.



Level: Retchwell Manor
Depth: Depends on rank

- moved to better umbrella name (so "area" vs. "level" isn't as confusing) with a knight in need of rescue.

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