Difference between revisions of "Scenario Room"

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(lol text booch, added all but one wolver den scenario room)
(Graveyards added)
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{{Scenario Room/start}}
 
{{Scenario Room/start}}
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{{Scenario Room
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|level_number=Graveyard_1
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|Description=A mausoleum. A fading inscription reads: Here lies Torin, knight of Almire
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|Level=Graveyard - Where Monsters Fear to Tread
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|Depth=11
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|Type=Dialog}}
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{{Scenario Room
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|level_number=Graveyard_2
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|Description=A shining spark on the ground. Stepping off the grass onto dirt will cause damage (roughly half a bar of health) and inflict poison. You cannot activate the sparkling tile if you continue to shield through. Drops a Grim Spark upon interaction.
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|Level=Graveyard - Where Monsters Fear to Tread
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|Depth=24/26
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|Type=Bonus}}
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{{Scenario Room
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|level_number=Graveyard_3
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|Description=A knight sitting down with 4 candles. There are 4 re-spawning zombies hidden in the dirt piles. The zombies can't enter the area where the candles are lit, but their stun breath still works. The knight says, "No, there are just too many... I can no longer fight them. All that's left is the light from these candles. Without it I..."
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|Level=Graveyard - Where Monsters Fear to Tread
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|Depth=11
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|Type=Dialog}}
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{{Scenario Room
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|level_number=Graveyard_4
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|Description=A poisonous mist that may be miasma. It poisons anyone who tries to walk through it.
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|Level=Graveyard - Where Monsters Fear to Tread
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|Depth=11
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|Type=Aesthetics}}
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{{Scenario Room
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|level_number=Graveyard_5
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|Description=A big coffin with chains on the sides.
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|Level=Graveyard - Where Monsters Fear to Tread
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|Depth=11
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|Type=Aesthetics}}
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{{Scenario Room
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|level_number=Graveyard_6
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|Description=Similar to the room where the big coffin with chains on the sides - except that the coffin is gone.
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|Level=Graveyard - Where Monsters Fear to Tread
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|Depth=20
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|Type=Aesthetics}}
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{{Scenario Room
 
{{Scenario Room
 
|level_number=Wolver_Den_1
 
|level_number=Wolver_Den_1
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|level_number=Wolver_Den_3
 
|level_number=Wolver_Den_3
 
|Description=A fountain with a totem on the middle. Shoot at the fountain with your gun or with a vial to get crowns. Wolvers will sometimes spawn instead of crowns.
 
|Description=A fountain with a totem on the middle. Shoot at the fountain with your gun or with a vial to get crowns. Wolvers will sometimes spawn instead of crowns.
|Level=Wolver Den -  
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|Level=Wolver Den - , Lichenous Lair - Prognosis: Symbiosis
 
|Depth=20
 
|Depth=20
 
|Type=Bonus}}
 
|Type=Bonus}}

Revision as of 18:57, 1 September 2012

Scenario rooms are special rooms in the Clockworks that offer a little story and atmosphere, hints of a larger story, or a special bonus to those that discover them. Note that certain ones can also be found in missions as well. Some scenario rooms are rarer than others.

Scenario room Description Level Depth Type
Scenario Room-Graveyard 1.png A mausoleum. A fading inscription reads: Here lies Torin, knight of Almire Graveyard - Where Monsters Fear to Tread 11 Dialog



Scenario Room-Graveyard 2.png A shining spark on the ground. Stepping off the grass onto dirt will cause damage (roughly half a bar of health) and inflict poison. You cannot activate the sparkling tile if you continue to shield through. Drops a Grim Spark upon interaction. Graveyard - Where Monsters Fear to Tread 24/26 Bonus



Scenario Room-Graveyard 3.png A knight sitting down with 4 candles. There are 4 re-spawning zombies hidden in the dirt piles. The zombies can't enter the area where the candles are lit, but their stun breath still works. The knight says, "No, there are just too many... I can no longer fight them. All that's left is the light from these candles. Without it I..." Graveyard - Where Monsters Fear to Tread 11 Dialog



Scenario Room-Graveyard 4.png A poisonous mist that may be miasma. It poisons anyone who tries to walk through it. Graveyard - Where Monsters Fear to Tread 11 Aesthetics



Scenario Room-Graveyard 5.png A big coffin with chains on the sides. Graveyard - Where Monsters Fear to Tread 11 Aesthetics



Scenario Room-Graveyard 6.png Similar to the room where the big coffin with chains on the sides - except that the coffin is gone. Graveyard - Where Monsters Fear to Tread 20 Aesthetics



Scenario Room-Wolver Den 1.png A giant sword on the ground surrounded by statues and boxes. The dialog reads something about stars being mapped on the blade. Wolver Den - Raving Rabids 19/28 Aesthetics



Scenario Room-Wolver Den 2.png A giant sword on the ground surrounded by statues and boxes. The dialog reads something about stars being mapped on the blade. Wolver Den - Ashes to Ash Tails 19 Bonus



Scenario Room-Wolver Den 3.png A fountain with a totem on the middle. Shoot at the fountain with your gun or with a vial to get crowns. Wolvers will sometimes spawn instead of crowns. Wolver Den - , Lichenous Lair - Prognosis: Symbiosis 20 Bonus



Scenario Room-Wolver Den 4.png A Snipe meadow with treasure boxes and invisible heart pads. Wolver Den - Ashes to Ash Tails 11 Bonus



Scenario Room-Wolver Den 5.png A campsite near the exit elevator. The campfire is still burning. Lots of unusable containers, 3 treasure boxes, a heart box, and two pickup items. Wolver Den - Ashes to Ash Tails 3 Aesthetics



Scenario Room-Wolver Den 6.png 3 statues of puppy enemies and 1 pool at each end. 1 large Gun Puppy statue accompanied by 2 smaller Gun Puppy statues, with one pool on the left and right side. Wolver Den - Ashes to Ash Tails/Frosty Fury 3/5/7 Aesthetics



Scenario Room-Wolver Den 7.png A lonely campsite with no one in camp. Could they have possibly abandoned the camp, or did something worse happen? Wolver Den - Frosty Fury 11 Aesthetics



Scenario Room-Wolver Den 8.png A camp with some recruits. Each recruit says a variety of things when interacting with a knight. Wolver Den - Ashes to Ash Tails 7/14 Dialog



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