Difference between revisions of "Scenario Room"
From SpiralKnights
(lol text booch, added all but one wolver den scenario room) |
(Graveyards added) |
||
Line 2: | Line 2: | ||
{{Scenario Room/start}} | {{Scenario Room/start}} | ||
+ | {{Scenario Room | ||
+ | |level_number=Graveyard_1 | ||
+ | |Description=A mausoleum. A fading inscription reads: Here lies Torin, knight of Almire | ||
+ | |Level=Graveyard - Where Monsters Fear to Tread | ||
+ | |Depth=11 | ||
+ | |Type=Dialog}} | ||
+ | |||
+ | {{Scenario Room | ||
+ | |level_number=Graveyard_2 | ||
+ | |Description=A shining spark on the ground. Stepping off the grass onto dirt will cause damage (roughly half a bar of health) and inflict poison. You cannot activate the sparkling tile if you continue to shield through. Drops a Grim Spark upon interaction. | ||
+ | |Level=Graveyard - Where Monsters Fear to Tread | ||
+ | |Depth=24/26 | ||
+ | |Type=Bonus}} | ||
+ | |||
+ | {{Scenario Room | ||
+ | |level_number=Graveyard_3 | ||
+ | |Description=A knight sitting down with 4 candles. There are 4 re-spawning zombies hidden in the dirt piles. The zombies can't enter the area where the candles are lit, but their stun breath still works. The knight says, "No, there are just too many... I can no longer fight them. All that's left is the light from these candles. Without it I..." | ||
+ | |Level=Graveyard - Where Monsters Fear to Tread | ||
+ | |Depth=11 | ||
+ | |Type=Dialog}} | ||
+ | |||
+ | {{Scenario Room | ||
+ | |level_number=Graveyard_4 | ||
+ | |Description=A poisonous mist that may be miasma. It poisons anyone who tries to walk through it. | ||
+ | |Level=Graveyard - Where Monsters Fear to Tread | ||
+ | |Depth=11 | ||
+ | |Type=Aesthetics}} | ||
+ | |||
+ | {{Scenario Room | ||
+ | |level_number=Graveyard_5 | ||
+ | |Description=A big coffin with chains on the sides. | ||
+ | |Level=Graveyard - Where Monsters Fear to Tread | ||
+ | |Depth=11 | ||
+ | |Type=Aesthetics}} | ||
+ | |||
+ | {{Scenario Room | ||
+ | |level_number=Graveyard_6 | ||
+ | |Description=Similar to the room where the big coffin with chains on the sides - except that the coffin is gone. | ||
+ | |Level=Graveyard - Where Monsters Fear to Tread | ||
+ | |Depth=20 | ||
+ | |Type=Aesthetics}} | ||
+ | |||
{{Scenario Room | {{Scenario Room | ||
|level_number=Wolver_Den_1 | |level_number=Wolver_Den_1 | ||
Line 19: | Line 61: | ||
|level_number=Wolver_Den_3 | |level_number=Wolver_Den_3 | ||
|Description=A fountain with a totem on the middle. Shoot at the fountain with your gun or with a vial to get crowns. Wolvers will sometimes spawn instead of crowns. | |Description=A fountain with a totem on the middle. Shoot at the fountain with your gun or with a vial to get crowns. Wolvers will sometimes spawn instead of crowns. | ||
− | |Level=Wolver Den - | + | |Level=Wolver Den - , Lichenous Lair - Prognosis: Symbiosis |
|Depth=20 | |Depth=20 | ||
|Type=Bonus}} | |Type=Bonus}} |
Revision as of 18:57, 1 September 2012
Scenario rooms are special rooms in the Clockworks that offer a little story and atmosphere, hints of a larger story, or a special bonus to those that discover them. Note that certain ones can also be found in missions as well. Some scenario rooms are rarer than others.