Difference between revisions of "Scintillating Sun Shards"

From SpiralKnights

Jump to: navigation, search
m (Acquisition: test)
m (order)
 
(3 intermediate revisions by 3 users not shown)
Line 1: Line 1:
 
{{WeaponInfo
 
{{WeaponInfo
| name = {{PAGENAME}}
+
| name         = {{PAGENAME}}
| type = bomb
+
| type         = bomb
| star = 5
+
| star         = 5
 
|damage 1      = Piercing
 
|damage 1      = Piercing
 
|abilities    = yes
 
|abilities    = yes
Line 8: Line 8:
 
}}
 
}}
  
== Description ==
+
==Description==
''A large chunk of solar-charged Luminite primed with a potent explosive. The pyrotechnic show upon detonation is positively stunning.
+
{{Quote|A large chunk of solar-charged Luminite primed with a potent explosive. The pyrotechnic show upon detonation is positively stunning.|Tooltip}}
[[Image:Scintillating_Sun_Shards_blast_radius.png|300px|right|thumb|Blast radius]]
+
[[File:Scintillating_Sun_Shards_blast_color.png|300px|right|thumb|Blast Colour]]
+
  
== Acquisition ==
+
==Acquisition==
 +
{{Bomb/Acquisition}}
  
== Damage ==
+
=== Recipe ===
{{Damage_Disclaimer}}
+
{{Damage/Status_Shards/5|Piercing|Fiend|Beasts}}
+
 
+
Note: While the base damage for shard bombs are low, they increase substantially more with damage bonuses. than other weapons do. See [https://docs.google.com/spreadsheet/ccc?key=0AkB_kx1fvrxadGx1RFZscTVjOHVIUml4dmFTa3ZsZlE#gid=0 Zeddy's DPS chart] for details.
+
 
+
== Recipe ==
+
 
{{recipe/start|star=5}}
 
{{recipe/start|star=5}}
 
{{recipe/row|Light Shard|20}}
 
{{recipe/row|Light Shard|20}}
Line 33: Line 26:
 
{{recipe/end}}
 
{{recipe/end}}
  
== Alchemy Path ==
+
===Alchemy Path===
 
{{:Splinter Bomb/alchemy path}}
 
{{:Splinter Bomb/alchemy path}}
  
== See Also ==
+
== Combat ==
{{equipment see also}} [[Category:Sheen-SFX|6]] [[Category:Shining-SFX|6]]
+
=== Basic Attack ===
 +
{{Bomb/BA}}
 +
 
 +
=== Charge Attack ===
 +
*Detonation Time: ~5 seconds
 +
*Radius: ~4.5 tiles
 +
 
 +
Movement speed is not significantly hindered while charging up. Detonation produces a damaging core explosion with a small ~1.5 tile radius that immediately explodes outward into a larger ring of 8 shards with radius ~4.5 tiles. The central explosion causes minor knockback, usually just enough to push enemies into the second ring. Each shard in the ring explodes ~3 seconds after the central explosion and deal slightly more damage than the central explosion. Both the central explosion and shards in the outer ring have a chance to cause [[shock]]. Enemies dealt enough damage will be knocked down by both primary and secondary explosions.
 +
 
 +
=== Damage ===
 +
{{Damage_Disclaimer}}
 +
{{Damage/Status_Shards/5|Piercing|Fiends|Beasts}}
 +
 
 +
{{Note-Damage/ShardBomb}}
 +
 
 +
==See Also==
 +
{{equipment see also}}
 +
 
 +
[[Category:Sheen-SFX|6]]
 +
[[Category:Shining-SFX|6]]

Latest revision as of 21:42, 4 May 2020

Scintillating Sun Shards
Scintillating Sun Shards-Equipped.png
★★★★★
Offenses:
Damage type(s) and Attack Speed influence combat. The attack style of the weapon in relation to the combat environment is also important. Consider both when choosing weapons to wield.

Stats

Abilities:
Boosts and Penalties are both considered "abilities" in general. Many items don't have any special abilities. See the Abilities page for details. Some enemies are immune to certain status conditions - see individual status pages for details.

Equipment-Scintillating Sun Shards Abilities.png

CTR:
All weapons gain these CTR bonuses as they level.
  • Level 5+: CTR: Low
  • Level 10: CTR: Medium

The Scintillating Sun Shards is a 5-star bomb.

Description

A large chunk of solar-charged Luminite primed with a potent explosive. The pyrotechnic show upon detonation is positively stunning. — Tooltip

Acquisition

Icon-recipe.png: Remi - Always in stock for 25,000 crowns in the Hall of Heroes if the player is rank 8-2 or higher (bound).
Icon-recipe.png: Basil - Randomly in stock for 25,000 crowns in depth 23 Clockwork Terminals, always in stock in lobby of:

9-2 Interface-icon-PvE.png Mission: The Gauntlet
9-3 Interface-icon-PvE.png Mission: The King of Ashes
10-2 Interface-icon-PvE.png Mission: Shadowplay
10-2 Interface-icon-PvE.png Mission: Dreams and Nightmares
(All recipes purchased from Basil are acquired unbound).

Recipe

The 5-star recipe for this item costs 25,000 crowns; the alchemy cost is 5,000 crowns. Below are the materials needed to make the Scintillating Sun Shards.

Name Amount
Crafting-Light Shard.png Light Shard 20
Crafting-Ecto Drop.png Ecto Drop 5
Crafting-Monster Bone.png Monster Bone 4
Crafting-Soul Dust.png Soul Dust 3
Crafting-Ghost Bell.png Ghost Bell 2
Crafting-Silverweave.png Silverweave 1
Rarity-Eternal Orb of Alchemy icon.png Eternal Orb of Alchemy 3
Equipment-Radiant Sun Shards icon.png Radiant Sun Shards (Heat Level 10)

Note: When crafting using bound equipment as a precursor, the upgraded item will also be bound.

Alchemy Path

Scintillating Sun Shards's alchemy path
☆☆☆☆☆ ★☆☆☆☆ ★★☆☆☆ ★★★☆☆ ★★★★☆ ★★★★★
Splinter Bomb
Splinter Bomb
Super Splinter Bomb
Super Splinter Bomb
Heavy Splinter Bomb
Heavy Splinter Bomb
Deadly Splinter Bomb
Deadly Splinter Bomb
Sun Shards
Sun Shards
Radiant Sun Shards
Radiant Sun Shards
Scintillating Sun Shards
Scintillating Sun Shards

Combat

Basic Attack

Bombs do not have basic attacks, only charge attacks.

Charge Attack

  • Detonation Time: ~5 seconds
  • Radius: ~4.5 tiles

Movement speed is not significantly hindered while charging up. Detonation produces a damaging core explosion with a small ~1.5 tile radius that immediately explodes outward into a larger ring of 8 shards with radius ~4.5 tiles. The central explosion causes minor knockback, usually just enough to push enemies into the second ring. Each shard in the ring explodes ~3 seconds after the central explosion and deal slightly more damage than the central explosion. Both the central explosion and shards in the outer ring have a chance to cause shock. Enemies dealt enough damage will be knocked down by both primary and secondary explosions.

Damage

The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and are listed as a range found from the first to last floor of each stratum.

Scintillating Sun Shards's Damage Table
Stratum 1 Stratum 2 Stratum 3 Stratum 4 Stratum 5 Stratum 6
Versus Fiends
Explosion 22 - 25 28 - 33 62 - 64 69 - 71 108 - 144 159 - 179
Shards 26 - 30 34 - 41 69 - 76 78 - 84 127 - 164 181 - 204
Versus Beasts
Explosion 19 - 21 23 - 26 50 - 52 55 - 56 87 - 116 128 - 143
Shards 22 - 25 28 - 33 57 - 62 63 - 67 103 - 133 147 - 165
Versus Gremlins and Undead
Explosion 14 16 - 18 32 - 33 35 51 - 65 70 - 75
Shards 17 19 - 22 37 - 39 39 - 41 60 - 75 81 - 86
Versus Slimes and Constructs
Explosion 3 - 4 5 - 6 9 - 10 11 - 12 17 - 22 24 - 27
Shards 4 - 5 5 - 6 10 - 11 12 - 13 19 - 24 26 - 30

While the base damage for shard bombs are low, they increase substantially more with damage bonuses than other weapons do. See this DPS chart for details.

See Also

Personal tools