Difference between revisions of "Scuttlebot"

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|name=Scuttlebot
 
|name=Scuttlebot
 
|location=
 
|location=
*[[Mission|The Ancient Generator]]: Restoring Power
+
*[[The Ancient Generator]]: Restoring Power
*[[Mission|Crossing the Chasm]]: The Journey to Haven
+
*[[Crossing the Chasm]]: The Journey to Haven
*[[Mission|The Collector]]: Camp Crimson
+
*[[The Collector]]: Camp Crimson
 
*All [[Clockwork Tunnels]]: Mechanized Mile, Gremlin Grounds
 
*All [[Clockwork Tunnels]]: Mechanized Mile, Gremlin Grounds
 
*All [[Battle Arena]]s: Wrench Warfare, Robo Rampage
 
*All [[Battle Arena]]s: Wrench Warfare, Robo Rampage
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*[[Flame Lash Arena]]: Wrench Warfare
 
*[[Flame Lash Arena]]: Wrench Warfare
 
*[[Blast Furnace]]: Mechanized Mile
 
*[[Blast Furnace]]: Mechanized Mile
*[[Mission|The Gauntlet]]: Last Stand
+
*[[The Gauntlet]]: Last Stand
 
*[[Shadow Lair]]: [[Ironclaw Munitions Factory]]
 
*[[Shadow Lair]]: [[Ironclaw Munitions Factory]]
 
*All [[Compounds|Charred Compound]]s levels
 
*All [[Compounds|Charred Compound]]s levels
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*All [[Ironclaw Munitions Factory]] levels
 
*All [[Ironclaw Munitions Factory]] levels
 
*[[Shadow Lair]]: [[Ironclaw Munitions Factory]]
 
*[[Shadow Lair]]: [[Ironclaw Munitions Factory]]
*[[Mission|Ghosts in the Machine]]: Dry Dock, Iron Hulk  
+
*[[Ghosts in the Machine]]: Dry Dock, Iron Hulk  
 
*All [[Compounds|Shocked Compound]]s levels
 
*All [[Compounds|Shocked Compound]]s levels
 
|description=
 
|description=

Revision as of 19:22, 30 October 2013

Construct
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Damage Resistances
Defense elemental icon.png Defense piercing icon.png Defense shadow icon.png
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Scuttlebots are a type of monster found in The Clockworks.

Traits

Scuttlebots are small, four-legged mechanical robots that move in a similar fashion to Chromalisks, and are often considered one of the least threatening clockwork monsters. They shoot a spread of three large bullets in a very short range.

Types

Scuttlebot


Cinderbot


Brumabot


Surgebot


Hazbot


Notable Scuttlebots

Strategy

Scuttlebots are generally one of the least dangerous monsters in the clockworks, but can become dangerous in large numbers or in situations where the player is distracted by more dangerous enemies (such as the Roarmulus Twins or Battlepods). Their bullets travel a very short range. They have a considerable delay between attacks that can be interrupted by almost all attacks. Either bait an attack and take a few steps away, then counterattack or relentlessly attack them as each hit will cancel their attack, thought it won't work if there is a large group of them.

See Also

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