Difference between revisions of "Shroud of the Apocrea/Gate Map"

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Line 13: Line 13:
 
|floor depth = Depends on [[Player Rank|rank]]
 
|floor depth = Depends on [[Player Rank|rank]]
 
|floor name  = Haunted Passage
 
|floor name  = Haunted Passage
|floor area  = Areas are similar to: <br> ''[[Clockwork Tunnels|Clockwork Tunnels: Haunted Passage]].''
+
|floor area  = {{area|Clockwork Tunnels|Haunted Passage|random segments}} with a special party button.
 
}}
 
}}
 
{{GateMap
 
{{GateMap
Line 33: Line 33:
 
|floor depth = Depends on [[Player Rank|rank]]
 
|floor depth = Depends on [[Player Rank|rank]]
 
|floor name  = ???
 
|floor name  = ???
|floor area  = Areas similar to the relevantly themed [[Arena]] or [[Clockwork Tunnels]].
+
|floor area  = Floor is either composed of random ''[[Clockwork Tunnels]]'' segments or an ''[[Battle Arena|Arena]]''.
 
}}
 
}}
 
{{GateMap
 
{{GateMap
Line 45: Line 45:
 
|floor depth = Depends on [[Player Rank|rank]]
 
|floor depth = Depends on [[Player Rank|rank]]
 
|floor name  = ???
 
|floor name  = ???
|floor area  = [[The Grasping Plateau]], or areas similar to the relevantly themed [[Arena]] or [[Clockwork Tunnels]].
+
|floor area  = This floor is either ''[[The Grasping Plateau]]'', composed of random ''[[Clockwork Tunnels]]'' segments, or an ''[[Battle Arena|Arena]]''.
 
}}
 
}}
 
{{GateMap
 
{{GateMap
Line 57: Line 57:
 
|floor depth = Depends on [[Player Rank|rank]]
 
|floor depth = Depends on [[Player Rank|rank]]
 
|floor name  = ???
 
|floor name  = ???
|floor area  = [[The Grasping Plateau]], or areas similar to the relevantly themed [[Arena]] or [[Clockwork Tunnels]].
+
|floor area  = This floor is either ''[[The Grasping Plateau]]'', composed of random ''[[Clockwork Tunnels]]'' segments, or an ''[[Battle Arena|Arena]]''.
 
}}
 
}}
 
{{GateMap
 
{{GateMap
Line 69: Line 69:
 
|floor depth = Depends on [[Player Rank|rank]]
 
|floor depth = Depends on [[Player Rank|rank]]
 
|floor name  = The Grasping Plateau
 
|floor name  = The Grasping Plateau
|floor area  = This floor is always [[The Grasping Plateau]]  
+
|floor area  = This floor is always ''[[The Grasping Plateau]]''.
 
}}
 
}}
 
{{GateMap
 
{{GateMap

Revision as of 09:28, 8 September 2015

First Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Mission Lobby
Depth: 0

A standard lobby.


Second Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.
Level: Haunted Passage
Depth: Depends on rank

- moved to better umbrella name (so "area" vs. "level" isn't as confusing) with a special party button.

Third Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: The Obsidian Nexus
Depth: Depends on rank

A strange dimension. Arsenal is accessible.


Fourth Floor

Rotates Between:
Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color. , Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color. , Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color. , Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color. , Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: ???
Depth: Depends on rank

Floor is either composed of random Clockwork Tunnels segments or an Arena.


Fifth Floor

Rotates Between:
Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color. , Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color. , Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color. , Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color. , Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: ???
Depth: Depends on rank

This floor is either The Grasping Plateau, composed of random Clockwork Tunnels segments, or an Arena.


Sixth Floor

Rotates Between:
Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color. , Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color. , Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color. , Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color. , Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: ???
Depth: Depends on rank

This floor is either The Grasping Plateau, composed of random Clockwork Tunnels segments, or an Arena.


Seventh Floor

Rotates Between:
Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color. , Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color. , Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color. , Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color. , Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: The Grasping Plateau
Depth: Depends on rank

This floor is always The Grasping Plateau.


Eighth Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Departure
Depth: Depends on rank

A strange dimension. Bid farewell to the lost.


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