Difference between revisions of "Shroud of the Apocrea/Gate Map"
From SpiralKnights
m (fusion) |
m (fix floor numbers) |
||
Line 1: | Line 1: | ||
{{GateLevel | {{GateLevel | ||
|missionlist = {{{missionlist|}}} | |missionlist = {{{missionlist|}}} | ||
− | |size | + | |size = {{{size|58px}}} |
|floor = 1 | |floor = 1 | ||
|icon = Generic Lobby | |icon = Generic Lobby | ||
Line 12: | Line 12: | ||
{{GateLevel | {{GateLevel | ||
|missionlist = {{{missionlist|}}} | |missionlist = {{{missionlist|}}} | ||
− | |size | + | |size = {{{size|58px}}} |
|floor = 2 | |floor = 2 | ||
|icon = Clockwork Tunnels-Haunted Passage | |icon = Clockwork Tunnels-Haunted Passage | ||
Line 73: | Line 73: | ||
|missionlist = {{{missionlist|}}} | |missionlist = {{{missionlist|}}} | ||
|size = {{{size|58px}}} | |size = {{{size|58px}}} | ||
− | |floor = | + | |floor = 6 |
|icon = Blast Furnace-Infernal Passage | |icon = Blast Furnace-Infernal Passage | ||
|icon 2 = Venom Fang Arena-Fiendish Fray | |icon 2 = Venom Fang Arena-Fiendish Fray | ||
Line 92: | Line 92: | ||
|missionlist = {{{missionlist|}}} | |missionlist = {{{missionlist|}}} | ||
|size = {{{size|58px}}} | |size = {{{size|58px}}} | ||
− | |floor = | + | |floor = 7 |
|icon = The Grasping Plateau | |icon = The Grasping Plateau | ||
|icon 2 = The Grasping Plateau | |icon 2 = The Grasping Plateau | ||
Line 110: | Line 110: | ||
{{GateLevel | {{GateLevel | ||
|missionlist = {{{missionlist|}}} | |missionlist = {{{missionlist|}}} | ||
− | |size | + | |size = {{{size|58px}}} |
− | |floor = | + | |floor = 8 |
|icon = The Obsidian Nexus | |icon = The Obsidian Nexus | ||
|name = Departure | |name = Departure |
Revision as of 18:38, 29 December 2015
First Floor:
Name: Mission LobbyDepth: 0
Level Link: This mission's lobby is standard.
Second Floor:
Name: Haunted PassageDepth: Depends on rank
Level Link: This floor is composed of randomly generated Clockwork Tunnels: Haunted Passage segments. It has a special party button...
Third Floor:
Name: The Obsidian NexusDepth: Depends on rank
Level Link: There is no combat in The Obsidian Nexus.
Fourth Floor:
, , , , Name: ???
Depth: Depends on rank
Level Link: This floor rotates between these levels. The level encountered cannot be predicted by using the Gate Map.
Fifth Floor:
, , , , Name: ???
Depth: Depends on rank
Level Link: This floor rotates between these levels. The level encountered cannot be predicted by using the Gate Map.
Sixth Floor:
, , , , Name: ???
Depth: Depends on rank
Level Link: This floor rotates between these levels. The level encountered cannot be predicted by using the Gate Map.
Seventh Floor:
, , , , Name: ???
Depth: Depends on rank
Level Link: random.
Eighth Floor:
Name: DepartureDepth: Depends on rank
Level Link: There is no combat in Departure.