Difference between revisions of "Shroud of the Apocrea (Mission)"

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|depth range  = Depends on [[Player Rank|rank]]
 
|depth range  = Depends on [[Player Rank|rank]]
 
|stratum      =  
 
|stratum      =  
*Monsters: {{Monster_Icons|Fiend}} {{Monster_Icons|Undead}} [[Image:Gate_Icon-Unknown.png‎|16px|]] ([[Lost Soul#Freed Soul|Freed Soul]])
+
*Monsters: {{Monster_Icons|Fiend}} {{Monster_Icons|Undead}}
 
*Status: {{status|freeze}}
 
*Status: {{status|freeze}}
 
|NPCs          =
 
|NPCs          =
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|objective = Investigate the area of the Clockworks where several knights have gone missing.
 
|objective = Investigate the area of the Clockworks where several knights have gone missing.
 
 
}}
 
}}
 +
 +
==Gate Map==
 +
{{:Shroud of the Apocrea/Gate Map}}
  
 
==Notes==
 
==Notes==
 
This mission was introduced with {{release|2013-10-23}}.
 
This mission was introduced with {{release|2013-10-23}}.
  
{{Token|Apocrean Sigil}}s obtained from activities in [[The Grasping Plateau]] can be exchanged with [[Lost Soul (Merchant)|Lost Soul Merchant]].
+
{{Token|Apocrean Sigil|16px}}s obtained from activities in {{location|Shroud of the Apocrea|The Grasping Plateau|1.3}} can be exchanged with [[Lost Soul (Apocrean Item Trader)]].
  
This mission's maximum depth is 30, making it the deepest area to date.
+
This mission's maximum depth is 30, making it the deepest in the game.
  
===Strategy===
+
== Recommendations ==
{{opinion}}
+
=== Strategy ===
 +
{{Note-Strategy}}
  
 
The general goal of this mission is to collect [[Apocrean Sigil]]s. This is accomplished by breaking [[Breakable Tombstone|tombstone]]s, randomly releasing purple souls, and breaking the chains off the souls. Breaking their chains by attacking them rewards sigils. Players can also earn sigils by solving puzzles. All this is done in The Grasping Plateau, with the other combat floors offering standard clockworks loot.
 
The general goal of this mission is to collect [[Apocrean Sigil]]s. This is accomplished by breaking [[Breakable Tombstone|tombstone]]s, randomly releasing purple souls, and breaking the chains off the souls. Breaking their chains by attacking them rewards sigils. Players can also earn sigils by solving puzzles. All this is done in The Grasping Plateau, with the other combat floors offering standard clockworks loot.
Line 46: Line 49:
 
:Sigil Farm
 
:Sigil Farm
  
'''Recommended Equipment''':
+
=== Loadout ===
  
{{Note-LoadoutGuide}}
+
{{Note-Loadout}}
  
Remember, the plateau does not have an arsenal station. Gear up in the previous floor if the party plans to farm here. If in a team farming sigils:
+
Remember, the plateau does not have an arsenal station. Gear up in the previous floor if the party plans to farm here.
*{{equip|Electron Vortex}}
+
 
:Plant this bomb next to a tombstone, one tombstone at a time. The detonation will break the tombstone, and whatever comes out will be trapped in the vortex and take some damage. The shock can help slow things down as well, just don't let monsters inflicted with shock wander off and break other tombstones.
+
See the [[Apocrean Harvester]] page for details about its behavior and how to deal with it.
*{{equip|Glacius}}
+
 
:Charge up and let loose when scarabs or souls come out of a tombstone (do not attack if Freezing Bombies spawn). The [[freeze]] potential of this blade helps keep souls from wandering off, while the damage helps with all things released from the tombstone.  
+
{{Showhide|If in a team farming sigils:|content=
 +
*{{equip|Electron Vortex}} and/or {{equip|Shivermist Buster}}
 +
:Plant a bomb next to a tombstone, one tombstone at a time. The detonation will break the tombstone, and any souls that come out will be trapped in the vortex or mist and take some damage. The shock of the vortex can help slow things down and works for anything that comes out of a tombstone - just don't let monsters inflicted with shock wander off and break other tombstones. Shivermist buster works well with souls, but not Freezing Bombies or Pale Scarabs. Take care of whatever spawns before breaking the next tombstone.
 +
*{{equip|Blitz Needle}} and/or {{equip|Glacius}}
 +
:Charge up and let loose when scarabs or souls come out of a tombstone (do not attack if Freezing Bombies spawn-just get close enough to trigger them and walk away). The [[freeze]] potential of the glacius charge helps keep souls from wandering off, while its damage helps with all things released from the tombstone. The Blitz Needle should be able to take care of spawns, just make sure stray bullets don't break nearby tombstones before the current spawns are dealt with. For the initial charge vs. souls, use whichever is most comfortable for you and your team. In general, the blitz is best, assuming the charge lands. The glacius could be used to "chase after" any loose targets if the blitz's charge fails.  
 
*{{sprite|Maskeraith}}
 
*{{sprite|Maskeraith}}
 
:Use this sprite to cloak if things get too hairy. The damage boost of the [[Deadly Shadow Cloak]] can also help free souls every once in a while.
 
:Use this sprite to cloak if things get too hairy. The damage boost of the [[Deadly Shadow Cloak]] can also help free souls every once in a while.
  
Each person on the team should have these three tools to help farm sigils. Roles might have to change depending on how events unfold during the mission, so if everyone has these tools, everyone can be flexible. Establish who bombs, who damages, and who distracts the [[Apocrean Harvester]]. Two people can break soul chains if there are 4 in the squad, but if there's only two people, then the player with the "farmer" role must both bomb and damage while the other kites the harvester. Whomever kites the harvester should be on the other side of the plateau from the players searching for souls. Go up and down the columns, or side to side along the rows (agree on what to do as a team), popping each tombstone on the way. The process is slow but steady and reliably yields a large number of sigils in a reasonable amount of time. It is important to not deviate from the plan, as the true enemy in this mission is the persistent nagging feeling of time lost.
+
Each person on the team should have these tools to help farm sigils. Roles might have to change depending on how events unfold during the mission, so if everyone has these tools, everyone can be flexible. Establish who bombs, who damages, and who distracts the Harvester. Two people can break soul chains if there are 4 in the squad, but if there's only two people, then the player with the "farmer" role must both bomb and damage while the other kites the harvester. Whomever kites the harvester should be on the other side of the plateau from the players searching for souls. Go up and down the columns, or side to side along the rows (agree on what to do as a team), popping each tombstone on the way. The process is slow but steady and reliably yields a large number of sigils in a reasonable amount of time. It is important to not deviate from the plan, as the true enemy in this mission is the persistent nagging feeling of time lost.
  
 
If your role is to bomb and/or free souls, consider wearing (chaos for the bomber):
 
If your role is to bomb and/or free souls, consider wearing (chaos for the bomber):
Line 64: Line 71:
  
 
Otherwise, stick with items providing [[Shadow]] and [[Freeze]] resistance as well as movement speed buffs for the plateau. It is important to consider other areas in this mission when loading out. There is a large variety of hazards. See the [[Shroud of the Apocrea/Gate Map|gate map]] of this mission for more details.
 
Otherwise, stick with items providing [[Shadow]] and [[Freeze]] resistance as well as movement speed buffs for the plateau. It is important to consider other areas in this mission when loading out. There is a large variety of hazards. See the [[Shroud of the Apocrea/Gate Map|gate map]] of this mission for more details.
 
==Runthrough==
 
===First Floor===
 
{{Floor/Standard Lobby|showbasil=no}}
 
 
===Second Floor===
 
{{Floor
 
|name        = Haunted Passage
 
|icon 1      = Clockwork Tunnels-Haunted Passage
 
|depth      = Depends on [[Player Rank|rank]]
 
|monsters    =
 
*{{Monster_Icons|Undead}} [[Zombie#Dust Zombie|Dust Zombie]]
 
*{{Monster_Icons|Undead}} [[Howlitzer#Howlitzer|Howlitzer]]
 
*{{Monster_Icons|Undead}} [[Kat#Spookat|Spookat]]
 
*{{Monster_Icons|Construct}} [[Lumber#Lumber|Lumber]]
 
*{{Monster_Icons|Construct}} [[Gun Puppy#Gun Puppy|Gun Puppy]]
 
*{{Monster_Icons|Fiend}} [[Fiend#Devilite|Devilite]]
 
*{{Monster_Icons|Fiend}} [[Silkwing]]
 
 
|exploration =
 
*This floor is similar to ''[[Clockwork Tunnels|Clockwork Tunnels: Haunted Passage]]''
 
 
|floor notes = In this level, you enter a "normal" [[Haunted Passage]]. Standing on the party button will bring up the gate behind you (normal), but the gate in front of you will not open (abnormal). The minimap will become static. Tentacles will come up out of the floor and grab you, bringing you down (loading) into [[Obsidian Nexus|The Obsidian Nexus]].
 
}}
 
 
===Third Floor===
 
{{Floor
 
|name        = The Obsidian Nexus
 
|icon 1      = The Obsidian Nexus
 
|depth      = Depends on [[Player Rank|rank]]
 
|monsters    =
 
*There is no combat here.
 
 
|exploration =
 
*A mysterious dimension only accessible via this mission.
 
*The [[Obelisk of Creation]] is located to the north.
 
*The [[Lost Soul (Merchant)|Lost Soul Merchant]] is located to the north.
 
 
|floor notes = Goal: Get to the elevator.
 
 
 
'''Gallery'''
 
----
 
<gallery>
 
File:Map Obsidian Nexus.png|Map of <br> "The Obsidian Nexus."
 
</gallery>
 
}}
 
 
===Fourth Floor===
 
{{Floor
 
|name        = ???
 
|icon 1      = Iron Edge Arena-Cadaverous Clash
 
|icon 2      = Iron Edge Arena-Fiendish Fray
 
|icon 3      = Clockwork Tunnels-Infernal Passage
 
|icon 4      = Cooling Chamber-Haunted Passage
 
|icon 5      = Wasteworks-Infernal Passage
 
|depth      = Depends on [[Player Rank|rank]]
 
|monsters    =
 
*Monster Spawns are similar to the relevantly themed [[Arena]] or [[Clockwork Tunnels]].
 
 
|exploration =
 
*Areas are similar to the relevantly themed [[Arena]] or [[Clockwork Tunnels]].
 
 
|floor notes = Goal: Get to the elevator.
 
}}
 
 
===Fifth Floor===
 
{{Floor
 
|name        = ???
 
|icon 1      = The Grasping Plateau
 
|icon 2      = Venom Fang Arena-Cadaverous Clash
 
|icon 3      = The Grasping Plateau
 
|icon 4      = The Grasping Plateau
 
|icon 5      = Wasteworks-Infernal Passage
 
|depth      = Depends on [[Player Rank|rank]]
 
|monsters    =
 
*Monster Spawns are those of the Plateau or relevantly themed [[Arena]] or [[Clockwork Tunnels]].
 
 
|exploration =
 
*[[The Grasping Plateau]], or areas similar to the relevantly themed [[Arena]] or [[Clockwork Tunnels]].
 
 
|floor notes = Goal: Get to the elevator or collect Apocrean Sigils.
 
}}
 
 
===Sixth Floor===
 
{{Floor
 
|name        = ???
 
|icon 1      = Blast Furnace-Infernal Passage
 
|icon 2      = Venom Fang Arena-Fiendish Fray
 
|icon 3      = Flame Lash Arena-Cadaverous Clash
 
|icon 4      = The Grasping Plateau
 
|icon 5      = The Grasping Plateau
 
|depth      = Depends on [[Player Rank|rank]]
 
|monsters    =
 
*Monster Spawns are those of the Plateau or relevantly themed [[Arena]] or [[Clockwork Tunnels]].
 
 
|exploration =
 
*[[The Grasping Plateau]], or areas similar to the relevantly themed [[Arena]] or [[Clockwork Tunnels]].
 
 
|floor notes = Goal: Get to the elevator or collect Apocrean Sigils.
 
}}
 
 
===Seventh Floor===
 
{{Floor
 
|name        = ??? (The Grasping Plateau)
 
|icon 1      = The Grasping Plateau
 
|icon 2      = The Grasping Plateau
 
|icon 3      = The Grasping Plateau
 
|icon 4      = The Grasping Plateau
 
|icon 5      = The Grasping Plateau
 
|depth      = Depends on [[Player Rank|rank]]
 
|monsters    =
 
*{{Monster_Icons|Undead}} [[Scarab#Grave Scarab|Grave Scarab]]
 
*{{Monster_Icons|Undead}} [[Bombie#Bombie|Bombie]]
 
*{{Monster_Icons|Undead}} {{Status|freeze}} [[Scarab#Pale Scarab|Pale Scarab]]
 
*{{Monster_Icons|Undead}} {{Status|freeze}} [[Deadnaught#Frozen Deadnaught|Frozen Deadnaught]]
 
*{{Monster_Icons|Undead}} {{Status|freeze}} [[Bombie#Freezing Bombie|Freezing Bombie]]
 
*{{Monster_Icons|Beast}} {{Status|poison}} [[Dust Bunny#Blech Bunny|Blech Bunny]]
 
*{{Monster_Icons|Slime}} {{Status|poison}} [[Lichen#Toxigel|Toxigel]]
 
*{{Monster_Icons|Slime}} {{Status|poison}} [[Polyp#Caustic Polyp|Caustic Polyp]]
 
*{{Monster_Icons|Fiend}} [[Trojan#Trojan|Trojan]]
 
*{{Monster_Icons|Fiend}} [[Devilite#Devilite|Devilite]]
 
*[[Image:Gate_Icon-Unknown.png‎|16px|]] [[Lost_Soul#Freed Soul|Freed Soul]]
 
*[[Image:Gate_Icon-Unknown.png‎|16px|]] [[Apocrean Harvester]]
 
 
|exploration =
 
*The Grasping Plateau is a large [[Graveyard]]-like area that spawns many tombstones in a grid. It features one or more two-part puzzles and difficult enemies. Its dimensions seem to consistently be 50-52 (West/East) x 34-36 (North/South) tombstones. An official map would be difficult to obtain, since the minimap is static for the area, and any [[glitch]]es revealing this map could be inaccurate.
 
 
*Puzzles in The Grasping Plateau reward Apocrean Sigils in bulk. Everyone in the party receives the puzzle's sigils as soon as it's solved. Puzzles come in two parts - if you find one part, you can predict and mentally prepare for the other.
 
:Sometimes a material will be rewarded (in addition to sigils in bulk) when a puzzle is solved. It appears on the ground and must be picked up. It might not appear for everyone in the party, and it may or may not be the same material for everyone in the party. If one appears, this material is always randomly one of the ones available from the [[Lost Soul Merchant]]. You do not have to be nearby for it to have a chance to drop (someone else can solve the puzzle while you are far away).
 
 
|floor notes = Goal: Get to the elevator or collect Apocrean Sigils.
 
 
 
'''Gallery'''
 
----
 
The gallery below displays puzzle pairs and their solutions.
 
 
Use the [http://en.wikipedia.org/wiki/Table_of_keyboard_shortcuts#Text_editing Control+F keyboard function] to find terms such as "key."
 
 
<gallery heights = 330px widths=330px perrow=2>
 
Image:Level_Shroud_of_the_Apocrea_puzzle_water_waterloader.png|This "water pot" is picked up and used to put out a fire somewhere.
 
Image:Level_Shroud_of_the_Apocrea_puzzle_water_firewall.png|'''SOLVE:''' This wall of fire is put out by a "water ball." A red button is hidden under some books, break the books and step on the button to solve this puzzle.
 
</gallery>
 
 
<gallery heights = 330px widths=330px perrow=2>
 
Image:Level_Shroud_of_the_Apocrea_puzzle_fire_emberloader.png|This ember is picked up and used to light an unlit candle somewhere. It might be very far away, or very close!
 
Image:Level_Shroud_of_the_Apocrea_puzzle_fire_candlepair.png|'''SOLVE:''' One of these candles is unlit (usually the right-hand side candle). Light it with an ember (a.k.a magmaball, fireball) found elsewhere in the plateau.
 
</gallery>
 
 
<gallery heights = 330px widths=330px perrow=2>
 
Image:Level_Shroud_of_the_Apocrea_puzzle_fire_emberloader_2.png| This "ember loader" is almost always paired with the "Frozen Deadnaught Candle" elsewhere in the Plateau.
 
Image:Level_Shroud_of_the_Apocrea_puzzle_fire_frozendeadnaught.png|A [[Deadnaught#Frozen Deadnaught|Frozen Deadnaught]] appears when this candle is lit. Sigils are obtained, even if the deadnaught goes undefeated.
 
</gallery>
 
 
<gallery heights = 330px widths=330px perrow=2>
 
Image:Level_Shroud_of_the_Apocrea_puzzle_statue_statue.png| This heavy statue should be carried somewhere and placed on a pressure plate. Find it elsewhere in the Plateau.
 
Image:Level_Shroud_of_the_Apocrea_puzzle_statue_button.png| This pressure plate could use a heavy statue. Find it elsewhere in the plateau.
 
</gallery>
 
 
<gallery heights = 330px widths=330px perrow=2>
 
Image:Level_Shroud_of_the_Apocrea_puzzle_statue_simple.png|Find a gold key elsewhere in the Plateau. Then put the heavy statue on the button to solve.
 
Image:Level_Shroud_of_the_Apocrea_puzzle_statue_simple_key.png| This gold key seems to be here on its own from the start of the level. It should be used to unlock a gate somewhere elsewhere in the Plateau.
 
</gallery>
 
 
<gallery heights = 330px widths=330px perrow=2>
 
Image:Level_Shroud_of_the_Apocrea_puzzle_tower_gold.png|This is where a key might go. This one is almost always paired with a purple ritual tower elsewhere in the Plateau.
 
Image:Devilite_Apocrea_Ritual.png|'''SOLVE:''' Walk along the path of purple light. Fiendish noises can be heard. A gold key and [[Devilite|Devilites]] (or more rarely, [[Bombie]]s) will appear at the same time after the path is walked correctly.
 
</gallery>
 
 
<gallery heights = 330px widths=330px perrow=2>
 
Image:Level_Shroud_of_the_Apocrea_puzzle_keygate_swirl4.png|This is where a gold key might go. This one is almost always paired with a skull pile elsewhere in the Plateau.
 
Image:Level_Shroud_of_the_Apocrea_puzzle_skullpile.png|Some [[Scarab#Grave Scarab|Grave Scarabs]] (or more rarely, [[Dust Bunny#Blech Bunny|Blech Bunnies]]) appear when the player attacks this pile of skulls. '''SOLVE:''' A gold key will appear when the last enemy (spawned in relation to the skull pile) is vanquished.
 
</gallery>
 
 
<gallery heights = 330px widths=330px perrow=2>
 
Image:Level_Shroud_of_the_Apocrea_puzzle_trojan_toxigel_gate.png|Two [[Trojan]] statues watch over this gate. Find the key elsewhere in the Plateau.
 
Image:Level_Shroud_of_the_Apocrea_puzzle_trojan_toxigel_key.png|Break these statues to spawn a gold key. A [[Polyp#Caustic Polyp|Caustic Polyp]] spawns when the player approaches. Two [[Lichen#Toxigel|Toxigel]]s spawn along with a key after breaking statues. A version without slime can be encountered. Beware - breaking a trojan statue might turn it to dust, or spawn a [[Trojan]].
 
</gallery>
 
 
<gallery heights = 330px widths=330px perrow=2>
 
Image:Level_Shroud_of_the_Apocrea_puzzle_colors_candletower.png|This tower simply reveals the order of activation for its partner puzzle.
 
Image:Level_Shroud_of_the_Apocrea_puzzle_colors.png|Approach the lights to either light them up or trigger a small explosion and reset the puzzle. (Resetting will not cause it to "lock up" or anything like that).
 
</gallery>
 
}}
 
 
===Eighth Floor===
 
{{Floor
 
|name        = Departure
 
|icon 1      = The Obsidian Nexus
 
|depth      = Depends on [[Player Rank|rank]]
 
|monsters    =
 
*There is no combat here.
 
 
|exploration =
 
*A mysterious dimension only accessible via this mission.
 
*The [[Obelisk of Creation]] is located to the north.
 
*The [[Lost Soul (Merchant)|Lost Soul Merchant]] is located ???
 
 
 
|floor notes = In this last floor, you can see Souls being released. Players can trade their Apocrean Sigils or craft before taking the elevator to finish the mission.
 
 
 
'''Gallery'''
 
----
 
<gallery>
 
File:SotA-Gameplay End.png|Souls can move on if players help free them.
 
File:Obelisk of Creation.png|The [[Obelisk of Creation]] as it appears in this floor.
 
</gallery>
 
 
}}
 
}}
  
 
==See Also==
 
==See Also==
{{mission see also}}
+
{{mission see also|loadout=yes}}

Revision as of 04:58, 28 October 2016

Shroud of the Apocrea
Mission-Shroud of the Apocrea.png
Mission List: Prestige (Event)
Important Stratum Themes:
  • Monsters: Gate Icon-Fiend.png Gate Icon-Undead.png
  • Status: Icon status freeze.png
Rewards:

None, though freeing souls will reward Token-Apocrean Sigil.png Apocrean Sigils, as will several puzzles in The Grasping Plateau.

Shroud of the Apocrea is an event-exclusive prestige mission available during Shroud of the Apocrea.

Overview

Description:

Several capable knights have gone missing in a seemingly normal area of the Clockwork Tunnels. Spiral HQ suspects foul play and has assigned you to investigate the level.


Objective:

Investigate the area of the Clockworks where several knights have gone missing.

Gate Map

First Floor:
Gate-Generic Lobby.png
Name: Mission Lobby
Depth: 0
Level Link: This mission's lobby is standard.

Second Floor:
Gate-Clockwork Tunnels-Haunted Passage.png
Name: Haunted Passage
Depth: Depends on rank
Level Link: This floor is composed of random Clockwork Tunnels: Haunted Passage segments. Special: It has a unique party button...

Third Floor:
Gate-The Obsidian Nexus.png
Name: The Obsidian Nexus
Depth: Depends on rank
Level Link: The Obsidian Nexus is unique to this mission.

Fourth Floor:
Gate-Iron Edge Arena-Cadaverous Clash.png
Gate-Iron Edge Arena-Fiendish Fray.png , Gate-Clockwork Tunnels-Infernal Passage.png , Gate-Cooling Chamber-Haunted Passage.png , Gate-Wasteworks-Infernal Passage.png
Name: ???
Depth: Depends on rank
Level Link: This floor rotates between these levels. The level encountered cannot be predicted by using the Gate Map.

Fifth Floor:
Gate-The Grasping Plateau.png
Gate-Venom Fang Arena-Cadaverous Clash.png , Gate-The Grasping Plateau.png , Gate-The Grasping Plateau.png , Gate-Wasteworks-Infernal Passage.png
Name: ???
Depth: Depends on rank
Level Link: This floor rotates between these levels. The level encountered cannot be predicted by using the Gate Map.

Sixth Floor:
Gate-Blast Furnace-Infernal Passage.png
Gate-Venom Fang Arena-Fiendish Fray.png , Gate-Flame Lash Arena-Cadaverous Clash.png , Gate-The Grasping Plateau.png , Gate-The Grasping Plateau.png
Name: ???
Depth: Depends on rank
Level Link: This floor rotates between these levels. The level encountered cannot be predicted by using the Gate Map.

Seventh Floor:
Gate-The Grasping Plateau.png
Gate-The Grasping Plateau.png , Gate-The Grasping Plateau.png , Gate-The Grasping Plateau.png , Gate-The Grasping Plateau.png
Name: ???
Depth: Depends on rank
Level Link: This floor is composed of random The Grasping Plateau segments unique to this mission.

Eighth Floor:
Gate-The Obsidian Nexus.png
Name: Departure
Depth: Depends on rank
Level Link: Departure is unique to this mission.

Notes

This mission was introduced with release 2013-10-23.

Token-Apocrean Sigil.png Apocrean Sigils obtained from activities in The Grasping Plateau can be exchanged with Lost Soul (Apocrean Item Trader).

This mission's maximum depth is 30, making it the deepest in the game.

Recommendations

Strategy

The general goal of this mission is to collect Apocrean Sigils. This is accomplished by breaking tombstones, randomly releasing purple souls, and breaking the chains off the souls. Breaking their chains by attacking them rewards sigils. Players can also earn sigils by solving puzzles. All this is done in The Grasping Plateau, with the other combat floors offering standard clockworks loot.

This event is enjoyed by the playerbase for a variety of reasons - it's something different and presents a decent challenge for many players. Not only does it provide tokens required to make Obsidian items at the Mysterious Alchemy Machine (or Obelisk of Creation), it also brings arenas that are deep enough to have a decent chance of dropping Radiant Fire Crystals from their treasure boxes. As such, there are several "goals" that players may have, so it's important to establish what everyone wants to do before starting this mission.

Successfully completing Shroud of the Apocrea solo can be difficult due to the nature of the plateau and its inhabitants.

Your party will lock after using the elevator in the Mission Lobby, so plan ahead and make sure everyone knows what to do. The Grasping Plateau does not have an arsenal station, so whatever gear you had the previous floor is the gear you will take to the plateau.

Goal:

Usually plans fall into one or a combination of the below:

Arena Farm
Sigil Farm

Loadout

Remember, the plateau does not have an arsenal station. Gear up in the previous floor if the party plans to farm here.

See the Apocrean Harvester page for details about its behavior and how to deal with it.

See Also

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