Difference between revisions of "Sleep"

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m (Inflicting and Receiving Sleep)
m (adjusted first sentence regarding sleep being a possible status)
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==Themed Enemies==
 
==Themed Enemies==
Sleep is not currently a possible [[Gate#Stratum Themes|stratum theme]], and the following monsters, which could inflict sleep status were reintroduced into the game:  
+
Sleep is a reintroduced [[Gate#Stratum Themes|stratum theme]], along with it's revival, the following monsters were brought back into the game:  
 
*[[Lichen#Sloom|Slooms]] and Sloombargos.
 
*[[Lichen#Sloom|Slooms]] and Sloombargos.
  

Revision as of 19:56, 13 May 2017

Status: Sleep
Icon status sleep.png
All Status Effects
Icon status stun.png Stun

Icon status poison.png Poison

Icon status fire.png Fire

Icon status freeze.png Freeze

Icon status shock.png Shock

Icon status curse.png Curse

Icon status sleep.png Sleep

Sleep is a rare status condition that will render the target completely unresponsive until woken. While asleep, the target will slowly regenerate small amounts of HP and rendered temporarily immune to all forms of knockback, including Shield bumps.

Techniques with Sleep

Sleep is useful for completely immobilizing tricky enemies which won't stay still for very long, or are in the habit of dodging attacks frequently. One such example are Darkfang Menders, as they will not heal enemies or run away whilst asleep.

Themed Enemies

Sleep is a reintroduced stratum theme, along with it's revival, the following monsters were brought back into the game:


The following monsters are immune to sleep:

Inflicting and Receiving Sleep

Knights are only able to inflict sleep on monsters by using Sleep vials. Slooms and Sloombargos, members of the lichen family, can inflict sleep on knights.

Resisting Sleep

The following armor sets grant knights resistance to the sleep status:

The following shields will protect against certain sleep attacks:

The following trinkets will carry knights through the sleeping spells in the Clockworks:

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