Difference between revisions of "Sleep"

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(Inflicting and Receiving Sleep)
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*[[Lichen#Sloom|Slooms]] and Sloombargos
 
*[[Lichen#Sloom|Slooms]] and Sloombargos
 
*[[Monster#Construct Family|Construct Family]] monsters
 
*[[Monster#Construct Family|Construct Family]] monsters
 +
*[[Howlitzer|Howlitzers]] and [[Polyp|Polyps]]
 
*[[Lord Vanaduke]]
 
*[[Lord Vanaduke]]
*[[Apocrean Harvester]]
 
  
 
==Inflicting and Receiving Sleep==
 
==Inflicting and Receiving Sleep==

Revision as of 17:33, 28 March 2019

Status: Sleep
Icon status sleep.png
All Status Effects
Icon status stun.png Stun

Icon status poison.png Poison

Icon status fire.png Fire

Icon status freeze.png Freeze

Icon status shock.png Shock

Icon status curse.png Curse

Icon status sleep.png Sleep

Sleep is a rare status condition that will render the target completely unresponsive until woken. While asleep, the target will slowly regenerate small amounts of HP and rendered temporarily immune to all forms of knockback, including Shield bumps.

Techniques with Sleep

Sleep is useful for completely immobilizing tricky enemies which won't stay still for very long, or are in the habit of dodging attacks frequently. One such example are Darkfang Menders, as they will not heal enemies or run away whilst asleep.

Themed Enemies

Sleep is a reintroduced stratum theme, along with it's revival, the following monsters were brought back into the game:


The following monsters are immune to sleep:

Inflicting and Receiving Sleep

Knights can inflict sleep on monsters by using Sleep vials and bombs from the Slumber Smogger line. Slooms and Sloombargos, members of the lichen family, can inflict sleep on knights.

Resisting Sleep

The following armor sets grant knights resistance to the sleep status:

The following shields will protect against certain sleep attacks:

The following trinkets will carry knights through the sleeping spells in the Clockworks:

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