Spiral Order

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The Spiral Order is the order that the knights of the Skylark were a part of at the time of the crash. Every player of Spiral Knights is a member of the Spiral Order, and new players begin the game as recruits to the Order.

The Spiral Order

Unlike the knights from the past, the Spiral Order does not use medieval technologies. Guns and Bombs are popular weapons, and Energy Shields are used widely. Other abilities include cloaking and mass shielding. Also included in the Spiral Knights' arsenal are Swords, but unlike simple iron blades, many of these swords have unique Abilities.

Classes

Knights can choose to use a mix of equipment and strategies to suit their situation, but some take specific roles in the Spiral Order.

Guardians are knights who use heavy equipment to face powerful monsters, and also protect their squad; Recon knights gather intelligence; Strikers are knights who use swords to quickly neutralize their enemies; Technicians are tasked with maintaining equipment and researching their environment; Gunslingers specialize with firearms to attack from a range; Bombers handle explosives that support their squad against multiple enemies; Scholars research their environment to teach other knights how to safely explore the Clockworks; and merchants craft and trade goods with other knights, helping them to be well equipped.

Recon Knights

Recon Knights are knights tasked with gathering intelligence for the Spiral Order, and when in a party, also gather relevant intel for their squad. One Recon Knight, Rhendon, helped other, less experienced knights to safety after the crash of the Skylark.


History

Not much is known about the order before the the crash of the Skylark, except that they were a organization who fought against the Morai in Isora.

The local history of the Spiral Order begins when the Skylark, a space ship, was attempting exploration of the vast unknown. When their ship was scanning the surface of Cradle, the terrarium core exploded for unknown reasons, causing the ship to crash land on the surface. The large contingent of knights abroad were able to flee the vessel using escape pods. The damage to the Skylark rendered it unusable and the ship proceeded to crash land on Cradle.

Cradle

Stranded on Cradle, they first made a temporary base in the surface wilderness, now known as the Rescue Camp. Eventually the Spiral Knights found shelter and created a main base of operations at the Stranger home of Haven. The kind Strangers allowed the Spiral Knights to inhabit their humble abode, so long as they did so respectfully.

They soon picked up a large energy reading near the core of the planet, and thought that the energy would be a suitable replacement for their ship's core. They soon found out about the unnatural problem with Cradle, as its underground was populated with biomes, containing fragments of new worlds. Using the arcade that the Strangers have to explore the strange world, Commander Oslo recruited four knights as the pioneers of the Clockworks expedition. They soon came to be known as the Alpha Squad. However, communications were still down, and there was no uplink as there is presently. Instead, they used recon modules to record their findings.

Alpha squad soon became missing, and even when the Spiral Order finally fixed the uplink, they could establish any contact with them. Their whereabouts soon became second priority for the Spiral HQ.

During the Knights' stay on the mechanical world, the rescue camp, which was used as a rest stop to teach knights the basics and what happened was assaulted by nearby Constructs, killing several. They were led under the Schemer Razwog who was also looking for a mysterious artifact. The power from a nearby abandoned generator now powers the defences to keep knights safe. Razwog was also confronted by a group of knights, and Rhendon (A Recon Knight who heads rescue camp operations), and killed, but the artifact wasn't with his body.

In Haven, members of the Spiral Order told their newer knights about their goal to explore the Clockworks and harness the power of The Core to power the Skylark, and also how to craft new equipment, how to protect against attacks from monsters as well as how to use the Arcade, teaching the knights through Missions. Some of these missions involved going to find recon artifacts in parts of the Clockworks, such as Gloaming Wildwoods and the Royal Jelly Palace, or learning about the different worlds within the Clockworks.

Haven under Attack!

However, their actions have caught the attention of the Gremlins, the creatures who do maintenance on the Clockworks and are extremely territorial. Wanting to get rid of them, Warmaster Seerus (A Crimson order member) headed Project R, now known as the Roarmulus twins. They would use these colossal Gun Puppies to destroy Haven, which would also devastate the Strangers that took the Spiral Knights in. The knights caught wind of the plan and started sabotaging it, before going into the Ironclaw Munitions factory to destroy it head on.

The King of Ashes

As the knights' expeditions brought them closer to The Core, they found that their path was blocked by a hostile Lord Vanaduke, ruler of the Firestorm Citadel. A squad managed to kill Lord Vanaduke, opening up a path to the Core, and a research base was set up near it. However, the Alpha squad could not be found, but a member of the squad left a recording stating that they were going to enter the Core. Although it was recorded that the Core opened for Alpha Squad, the other knights were unable to access it themselves, nor could they use its energy.

Open ended journey

With the Core still locked, the knights continue to use minerals (which constructs new gates in the Clockworks), so that they can monitor their effect on The Core, and continue to explore the Clockworks. Knowing that the Core would be unlikely to open, the knights began to further settle themselves in Haven, creating guild halls and a Lab.

Operation: Crimson Hammer

Lieutenant Feron's Recon Knights discovered the Grand Arsenal, a development center and storage facility for Warmaster Seerus, a master of munitions within the Gremlins' Crimson Order. Feron lead multiple squads into the Grand Arsenal, but required reinforcements after meeting heavy resistance.

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