Difference between revisions of "Spiral Warden"

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[[File:Spiral Warden-Sprite3.png|thumb|right|A warden guarding [[Haven]].]]
{{NPCInfo
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The '''{{PAGENAME}}''' is a type of [[NPC]].
|name    = Spiral Warden
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|type    = knight
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|role    = Guardians
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|modifier = [[Eyes]] are not discernible, probably [[Personal Color|sky personal color]]
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|helmet  = A modified [[Warden Helm]]
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|armor    = A modified and augmented [[Dangerous Hound Coat]].
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|shield  = A Guardian Shield.
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|weapon  = {{PAGENAME}} wields a [[Leviathan Blade]].
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|location =
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*[[Clockworks]]
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*[[Hall of Heroes]]
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*[[Haven]]
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}}
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== Description ==
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== Appearance ==
Spiral Wardens are specially-equipped knights who stand guard outside the towns of [[Cradle]].
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Most NPCs of this type are tall [[knights]] wearing thick, dark blue [[:File:Lockdown Classes.png|Guardian]]-like armor with a banner displaying the insignia of Spiral Knights, and a special [[Warden Helm]] with a white [[mohawk]]. Others wear gear similar to [[Azure Guardian Helm|Azure Guardian]]. All carry a shield and a sword similar to the [[Leviathan Blade]], befitting their role as guardians.  
  
Spiral Wardens are stationed at every town established by Spiral Knights. They act as guardians and - in the depths of the Clockworks - are responsible for preventing inexperienced knights from venturing deeper than they should. Heavily armoured, they are an imposing sight at the entrance to the subtowns of [[Moorcroft Manor]] and [[Emberlight]], and even [[Haven]] itself.  
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==Notes==
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Spiral Wardens are stationed near the entrance of every [[town]] on friendly terms with [[Spiral HQ]]. As part of their role as gatekeepers, two wardens are always stationed in the [[Hall of Heroes]] with [[Barrus]].
  
In their role as gatekeepers, Spiral Wardens are also stationed at the [[Hall of Heroes]] with Lieutenant [[Barrus]].  
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[[Trojan]]s and the more equine Spiral Wardens have a similar appearance. There is a connection between the two based on events that transpire during the {{mission|The Silent Legion}} with [[Arkus]]. These events indicate that trojans could be the result of knights - or other characters with similar gear from [[The Return of Ur|other worlds]] - who descended into a dark, unreasoning mental state.
  
A Spiral Warden is posted at the depth 23 Clockwork Terminal, as the Shadow Lairs are accessible from there. However, this Warden's role is a passive one, informing knights rather than restricting them.  
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===Subtown Gatekeepers===
 
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[[File:Spiral Warden-Barrier.png|thumb|right|Tier Access barrier comparison.]]
Spiral Wardens are similar in appearance to [[Trojan]]s, with equine helms and massive cobalt armor reflecting their Guardian role. Spiral Wardens stationed below Emberlight are still equipped with the Mighty Cobalt Armor.
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== Tier access ==
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{{main|Hall of Heroes}}
 
{{main|Hall of Heroes}}
Upon reaching a [[subtown]], knights will encounter a Spiral Warden guarding the entrance to the town and next Tier. In order to pass, a knight must have a [[Hall of Heroes#Star Certification|Star Certification]] corresponding to the minimum recommended star value of that Tier.
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Upon reaching a [[subtown]], the player will encounter a Spiral Warden standing next to a [[Exploration#Force Field|force field]]. In order to further explore the area, the player must have [[Hall of Heroes#Star Certification|star certification]] from Barrus.  
  
The Spiral Warden stands before a coloured [[Exploration|force field]]. If a knight has not yet been granted access to that [[Tier]], the force field will be red and prevent any passage; when granted access, the force field will be blue and provide no obstacle.
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If the player has not yet been granted access to that [[Tier]], the barrier will be pink and prevent progress. If the player is certified, the barrier is blue and the player can pass through it freely.  
  
In order to pass through Moorcroft Manor, a knight must have 2-Star Certification, and a Spiral Warden will not allow knights into Emberlight if they do not have a 4-star Certification or higher.
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=== History ===
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This type of NPC has been in the game since {{release|2011-04-04}} when the game officially launched.  
  
If the Spiral Warden denies a knight access to a subtown, they must return to [[Haven]]. Knights can speak with the Spiral Warden to find out what they need to achieve in order to be granted access.
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While the Spiral Warden has always carried the same large sword, they all formerly wore the same gear and were not as tall.{{fn|http://wiki.spiralknights.com/File:Spiral_Warden.png}} Their appearance was changed with release {{???}}.
  
== History ==
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Spiral Wardens were once responsible for granting tier clearance to the player, depending on a number of different requirements based on experience. This progression mechanic is now managed by Barrus.
Spiral Wardens were once responsible for granting "Tier clearance" to knights, depending upon a number of difference experience-based requirements. Tier access now depends on Star Clearance, which is awarded by [[Barrus|Lieutenant Barrus]].
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While they have always carried Leviathan Blades, Spiral Wardens formerly wore a unique set of gear similar to the [[Azure Guardian Helm]] and [[Mighty Cobalt Armor]] with a distinct tabard. The shield carried was no less than an [[Aegis]].
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==List==
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The following list is by date of release when in default. "Type" is colloquial. Only significant wardens (characters with specialized dialogue) are listed here. As with other types of NPCs, there are several miscellaneous wardens the player may encounter, most of which are located in the Hall of Heroes.
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{{NPCList/Start}}
  
== Known Wardens ==
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{{NPCList
Only Spiral Warden Virgil, on guard north of the Rescue Camp, is known by name. He warns new recruits about the danger ahead, and while there are no restrictions upon recruits, Virgil effectively guards the only available entrance to the Clockworks. <!-- Trivia: At the beginning of Dante's <i>Inferno</i>, the poet <b>Virgil</b> rescued the wandering author before the river Acheron, and would be his guide during his descent through the Inferno (i.e. the nine circles of Hell). See Dante's <i>The Divine Comedy</i>. -->
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|name        = Nameless
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|disambigfix = Spiral Warden (Moorcroft Manor)
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|type        = Equine
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|role        = Guardian
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|location    = [[Haven Town Square]]
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|notes      = Introduced with {{release|2011-04-04}}. <br><br> A warden guarding the entrance to [[Moorcroft Manor]].
 +
}}
  
==Notes==
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{{NPCList
This character has been in the game since {{???}}.
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|name        = Nameless
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|disambigfix = Spiral Warden (Emberlight)
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|type        = Equine
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|role        = Guardian
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|location    = [[Haven Town Square]]
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|notes      = Introduced with release {{release|2011-04-04}}. <br><br> A warden guarding the entrance to [[Emberlight]].
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}}
  
Despite their original model being removed from the game, if you go to [[depth]] 23 and see the [[Shadow Lair]] lobby, the Warden is in his original armor.
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{{NPCList
 
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|name        = Nameless
==Gallery==
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|disambigfix = Spiral Warden (Clockwork Terminal)
<gallery heights=175px widths=175px perrow=3>
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|type        = Azure
File:Spiral_Warden-Sprite3.png|Guarding the entrance to [[Haven]].
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|role        = Informant
File:Spiral_Warden2.png|Stationed in the [[Hall of Heroes]]. <!--Must update i guess -->
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|location    = [[Clockwork Terminal]] (Depth 23)
File:Spiral_Warden_Virgil1.png|Spiral Warden Virgil
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|notes      = Introduced with {{release|2011-10-19}}. <br><br> Provides information about [[Shadow Lair]]s.
File:Spiral_Warden-Barrier.png|Spiral Wardens on guard outside subtowns prevent inexperienced knights from venturing deeper than they should. Left, access granted; right, access denied.
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}}
File:Spiral_Warden.png| Spiral Warden of yore.
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File:Spiral_Warden_CrashSite.png|A Spiral Warden who helps new knights fight the [[Ironwood Sentinel]].
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File:Spiral_Warden_Virgil-Mugshot.png|Spiral Warden Virgil north of the [[Rescue Camp]].
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</gallery>
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==Dialogue==
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{{NPCList
{{Dialogue/Showhide
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|name        = Virgil
|title  = [[Crash Site]]
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|type        = Equine
|content = {{:{{PAGENAME}} (nameless 1) Dialogue/Crash Site}}
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|role        = Informant
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|location    = [[Rescue Camp]]
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|notes      = Introduced with {{release|2012-05-09}}. <br><br> Expresses concern about crossing the chasm and powering the rescue camp.
 
}}
 
}}
  
{{Dialogue/Showhide
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{{NPCList
|title  = [[Rescue Camp]]
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|name        = Nameless
|content = {{:{{PAGENAME}} (nameless 1) Dialogue/Rescue Camp}}
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|disambigfix = Spiral Warden (Winged)
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|type        = Azure
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|role        = Combat Ally
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|location    = [[Crash Site]] <br> [[Rescue Camp]]
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|notes      = Introduced with {{release|2013-12-11}}.
 
}}
 
}}
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{{Table/End}}
  
 
== See Also ==
 
== See Also ==
 
{{NPC see also}}
 
{{NPC see also}}
*[[Subtown]]
 
*[[Hall of Heroes]]
 
 
 
[[Category:Terminology]]
 

Revision as of 01:13, 11 October 2015

A warden guarding Haven.

The Spiral Warden is a type of NPC.

Appearance

Most NPCs of this type are tall knights wearing thick, dark blue Guardian-like armor with a banner displaying the insignia of Spiral Knights, and a special Warden Helm with a white mohawk. Others wear gear similar to Azure Guardian. All carry a shield and a sword similar to the Leviathan Blade, befitting their role as guardians.

Notes

Spiral Wardens are stationed near the entrance of every town on friendly terms with Spiral HQ. As part of their role as gatekeepers, two wardens are always stationed in the Hall of Heroes with Barrus.

Trojans and the more equine Spiral Wardens have a similar appearance. There is a connection between the two based on events that transpire during the 9-1 Interface-icon-PvE.png Mission: The Silent Legion with Arkus. These events indicate that trojans could be the result of knights - or other characters with similar gear from other worlds - who descended into a dark, unreasoning mental state.

Subtown Gatekeepers

Tier Access barrier comparison.

Upon reaching a subtown, the player will encounter a Spiral Warden standing next to a force field. In order to further explore the area, the player must have star certification from Barrus.

If the player has not yet been granted access to that Tier, the barrier will be pink and prevent progress. If the player is certified, the barrier is blue and the player can pass through it freely.

History

This type of NPC has been in the game since release 2011-04-04 when the game officially launched.

While the Spiral Warden has always carried the same large sword, they all formerly wore the same gear and were not as tall.[1] Their appearance was changed with release ???.

Spiral Wardens were once responsible for granting tier clearance to the player, depending on a number of different requirements based on experience. This progression mechanic is now managed by Barrus.

List

The following list is by date of release when in default. "Type" is colloquial. Only significant wardens (characters with specialized dialogue) are listed here. As with other types of NPCs, there are several miscellaneous wardens the player may encounter, most of which are located in the Hall of Heroes.

Name Visual Type Role Location Notes
Nameless Spiral Warden (Moorcroft Manor)-Mugshot.png Equine Guardian Haven Town Square Introduced with release 2011-04-04.

A warden guarding the entrance to Moorcroft Manor.
Nameless Spiral Warden (Emberlight)-Mugshot.png Equine Guardian Haven Town Square Introduced with release release 2011-04-04.

A warden guarding the entrance to Emberlight.
Nameless 125px Azure Informant Clockwork Terminal (Depth 23) Introduced with release 2011-10-19.

Provides information about Shadow Lairs.
Virgil Virgil-Mugshot.png Equine Informant Rescue Camp Introduced with release 2012-05-09.

Expresses concern about crossing the chasm and powering the rescue camp.
Nameless Spiral Warden (Winged)-Mugshot.png Azure Combat Ally Crash Site
Rescue Camp
Introduced with release 2013-12-11.

See Also

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