Stable Rocket Hammer

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Stable Rocket Hammer
Stable Rocket Hammer-Equipped.png
★★★☆☆
Offenses:
Damage type(s) and Attack Speed influence combat. The attack style of the weapon in relation to the combat environment is also important. Consider both when choosing weapons to wield.

Stats

Abilities:
Boosts and Penalties are both considered "abilities" in general. Many items don't have any special abilities. See the Abilities page for details. Some enemies are immune to certain status conditions - see individual status pages for details.

This item doesn't have any special abilities.

CTR:
All weapons gain these CTR bonuses as they level.
  • Level 5+: CTR: Low
  • Level 10: CTR: Medium

The Stable Rocket Hammer is a 3-star sword.

Description

Designed by Warmaster Seerus himself, this nefarious gremlin weapon is equipped with a rocket engine that can launch the wielder forward with a powerful hammer smash. This particular model is a more stable version that blew up gremlin test subjects far fewer times than the prototype. — Tooltip

Acquisition

Equipment-Stable Rocket Hammer icon.png: Reward for completing the Interface-icon-PvE.png Expansion Mission: Operation Crimson Hammer (Tier 2) (bound).

Alchemy Path

Stable Rocket Hammer's alchemy path
☆☆☆☆☆ ★☆☆☆☆ ★★☆☆☆ ★★★☆☆ ★★★★☆ ★★★★★
Stable Rocket Hammer
Stable Rocket Hammer

The Prototype Rocket Hammer, Stable Rocket Hammer, and Warmaster Rocket Hammer are related. These are stand-alone items that cannot be upgraded.

Combat

Basic Attack

The basic attack consists of three attacks: The first attack is identical to that of any Heavy Sword's first hit, such as the Sealed Sword series. The second attack causes the Knight to "dash" 5 tiles in the direction they're facing. Any enemies directly in their path takes a moderate amount of damage. The third attack is identical to all Heavy Swords' second swings; more powerful and with significant knockback. All 3 attacks cause a small explosion directly in front of the Knight if an attack is landed on an enemy.

Charge Attack

The charge attack is two consecutive overhead smashes into the ground, similar to the Troika's charge. Each smash causes a moderate-sized explosion, and the Knight takes a step forward in between attacks. The attack cannot be interrupted unless Shocked or knocked out.

Note: This attack can sometimes push teammates away.

Damage

The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and are listed as a range found from the first to last floor of each stratum.

Stable Rocket Hammer's Damage Table
Stratum 1 Stratum 2 Stratum 3 Stratum 4 Stratum 5 Stratum 6
Versus Constructs and Undead
First Hit 45 - 55 65 - 75 115 - 129 139 - 153 145 - 133 125 - 108
Dash (x3) 29 - 35 41 - 48 74 - 84 89 - 100 92 - 80 72 - 57
Final Hit 52 - 64 77 - 89 135 - 152 164 - 181 174 - 162 153 - 137
Charge Attack 70 - 86 103 - 120 182 - 207 223 - 248 240 - 228 220 - 203
Versus Slimes and Fiends
First Hit 40 - 47 53 - 60 95 - 103 108 - 115 100 - 75 68 - 59
Dash (x3) 24 - 27 29 - 33 54 - 57 58 - 62 54 - 47 44 - 39
Final Hit 47 - 56 65 - 74 115 - 126 133 - 144 129 - 100 85 - 72
Charge Attack 65 - 78 92 - 105 162 - 180 192 - 210 195 - 171 154 - 111
Versus Beasts and Gremlins
First Hit 7 - 8 10 - 12 18 - 20 22 - 25 24 23
Dash (x3) 5 - 6 7 - 8 12 - 14 15 - 17 17 17 - 16
Final Hit 8 - 10 12 - 14 20 - 24 26 - 29 28 27 - 26
Charge Attack 10 - 13 15 - 18 27 - 31 34 - 38 38 - 37 36 - 35

Gallery

Notes

This item has been available since release 2012-02-29.

The Stable Rocket Hammer is part of the Tier 2 Operation Crimson Hammer gear. The items in this collection include:

See Also

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